As long as there are challenges that require PvP, we will have people throwing/ruining matches

It does make it very hard. Even with just one quitting , that’s 25% of the team gone.

I really like the way 5 did it. Warzone Firefight, in my opinion, is great. You can grind out all the unlocks. It’s almost like the best parts of the campaign are concentrated. Plenty of enemies rolling out, plenty of weapons to chose from, including vehicles. I love to req out a tank, wraith or banshee and destroy whole groups of enemies. During the MCC challenge last week, I did The Maw. As I wasn’t under any pressure, I had some fun in engineering and just kept going around in circles, letting the flood spawn. Once my score started to register 0, I finished the level. I ended up with 537 kills. It actually gave me a good laugh.

People are trying to complete weeklies, which expire per week, so the clock is ticking in that regard.

343 built a system based on rules and people seek to optimize as much as they can. Those rules are that your match performance adds nothing to level your BP up, yet the challenges do. So, you get people chasing challenges.

You’re lucky to have people to play with, not everyone is playing with people. So since they’re playing alone, they look for what else the game can provide them as a goal. Again, this goes back go chasing challenges.

You’re not “old fashioned”, you’re just like lots of others in this forum repeating that playing the game is its own reward. That’s not a deep revelation, it just kind of ignores that games have more things than just the pure gameplay nowadays, and that’s okay. The way it’s implemented at its current state is unfortunate though because it doesn’t incentivize being a team player. Of course people are responsible for their actions, but it doesn’t help when the game designers didn’t make teamwork based incentives as a way of progress.

Play however you want to play, but don’t be surprised when the game is designed to de-incentivize teamwork and people act and optimize based on that ruleset.

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It is sorta difficult to pick up on sarcasm via text.
This is off topic.

I don’t disagree that selling armors and color schemes is a bit of a money grab and differs from previous Halos… Other Halos used to sell maps in dlcs. I would hope we are going to be seeing additional epic multiplayer maps upon release or even in a dlc or season pass. I also assume this video game wasn’t cheap to make and they probably need funds for server costs, monitors, those heros that patch and keep the game functioning, future DLCs (if there are any), advertising costs and etc.

All games did DLC that way in the past, but also in the past we weren’t handed incomplete games and then had to pay for the rest of the game in the past DLC was additional to the game and not required for full gameplay…

Yes i agree im one of these player who’s not the best player out there and the bot levels are more relaxing then playing someone else.

I was wandering if the bots like know who there up against or who there shooting at skill wise to help the player improve player skill.

You’re AI or something should even talk to you about how you can improve your skill when you die when instead of having to read a description some players mat not be the best readers or catch it all before it goes away or even quite understand when its telling them to do to improve your skill and hearing the description instead of reading one is much easer in so manny ways.

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