“It may not be superior to the DMR at longer distances but it is on 4 vs 4 scale maps”.
Please don’t. It is a fact that it is superior to the BR at all ranges.
Don’t buff the BR. Leave the BR’s reasonable killtime as the benchmark. It doesn’t bore people by taking hours and it still allows for strafing/whatnot to affect the outcome. The Carbine can kill more quickly, the DMR can kill much less quickly (since it’s obscenely accurate and has infinite range, along with plenty of red reticule range).
My personal decision would be as follows.
The Battle Rifle stays as it is.
The DMR is nerfed to a 7HK and fires slightly slower, while also slowing sprinters down much less. It would hit a Spartan five times at the same time a BR user could kill one, though it needs another two shots to get the kill. I think body shots would end up dropping someone in 11 shots, so you’d better not miss at the end.
The Carbine gets noticeably more ammunition in the clip and to start off with/total.
The Light Rifle needs another entire burst to kill unscoped, though it retains the same scoped power and it gets popped out of scope when the user is shot. Stability would not affect the Light Rifle.
Aim assistance/whatnot reduced for all weapons, and not just precision/loadout weapons. The Railgun is a huge offender, for example.
This would make the DMR still viable in CQC though only if you got two free shots on your opponent (perfectly possible with the huge range it has, even on maps like Haven and Adrift) while still keeping it a good option for Big Team though as it would no longer murder people before they can think of what to do to avoid it. It also doesn’t affect sprinters as much, given its obscene range and how much it affects Big Team games.
The Carbine I quite like, personally, I just think it needs a hell of a lot more ammo in the clip given it’s slow reload time and low clip. A clip size buff would do very well, with more total ammo to accommodate that.
The Light Rifle would be a ranged powerhouse though it couldn’t just sit there firing forever. It would be popped out of scope if shot. This also works well in CQC, as it would work in the user’s favour to get a scoped shot in before falling back to unscoped bursts. With the low aim assistance it has, it would also keep it in check at long range. In this way, the DMR and Light Rifle could succeed against each other depending on the users’ skills. The BR and Carbine could also keep a Light Rifle from destroying them by peppering them to keep them out of scope.
I don’t think that would be disastrous, unless I’m missing something critical.
Sorry for a long post, kind of went rambling there.