> > I can’t say it’ll be a big deal though if it’s patched up in H4LO’s Campaign.
>
> It’s a bigger deal than most would think.
This.
> Load up Reach. Granted it having a terribly done campaign, <mark>eventually it just gets boring doing the same thing over and over again</mark>. This is amplified by the fact that you can’t go anywhere as a result of barriers and Soft Kills.
Just look at LNoS’ mission start. There’s no checkpoint after the doors open because you’re not expected to do anything with all the stuff going on outside. In other words, all the Seraphs, infinite dropships, Wraiths, etc., they’re just scenery and gimmicks, not for replayability.
And let’s not forget how Noble Team kill all the enemies off so if you wanted to fight the enemies you skipped all at once, it wouldn’t be possible.
H3 had checkpoint fountains on 2 levels, The Storm and The Covenant. The one on The Covenant allowed me to do all this:
The one on The Storm is really helpful when you’re trying to get all the Brutes out of the factory for one massive battle at the AA gun.
Checkpoint fountains also existed in CE levels Halo, Silent Cartographer, and AotCR. Halo had tower to tower, SC had all sorts of fun (trying to list them all would take up a lot of characters), and AotCR had massive AI and vehicle collection potential.
Nowadays, you get scarce checkpoints unless you stay within the path. Furthermore, checkpoint delays don’t last very long. You have enemies nearby, it’s going to be delayed permanently.
> The only mission where “Map” movement is virtually unrestricted is New Alexandria, and yet there’s nothing to it. You don’t want to get out of the Falcon and look around, because it isn’t interesting enough to accomplish this.
There’s also The Package if you do the 4 Banshees easter egg.