artistic consistency?

I’ve played through the Campaigns so many times like the rest of you. I love so much about them, but there is one thing that makes kind of ask this. Can there artistic consistency in the games? I’m talking the armor and objects, as well as weapons and some more.
http://www.halopedia.org/images/6/63/Elite_Comparisons2.jpg This is an example of what I’m talking about. I know the excuse is that the graphics are better so they can do so much more. Yeah you can, but can’t they keep the design and put it into the new game so it matches and makes sense? This isn’t that big of an issue, I was just wondering if anyone else feels this way?

> I’ve played through the Campaigns so many times like the rest of you. I love so much about them, but there is one thing that makes kind of ask this. Can there artistic consistency in the games? I’m talking the armor and objects, as well as weapons and some more.
> http://www.halopedia.org/images/6/63/Elite_Comparisons2.jpg This is an example of what I’m talking about. I know the excuse is that the graphics are better so they can do so much more. Yeah you can, but can’t they keep the design and put it into the new game so it matches and makes sense? This isn’t that big of an issue, I was just wondering if anyone else feels this way?

So basically give us CE graphics right? Art style should not be a basis for canon consistency imo.

Actually come to think of it, the design of all four of those Elites pretty much look about the same just with more muscle mass each time the art style is changed. That said I acutally like the fact that the art style changes when the graphics get better at times.

^If I’m correct he’s takling about how CE/2/3/Reach all had a consistent art style with each other. Halo 4 completely changed that in the name of things looking sooper sci-fi and scary aliens brah.

> ^If I’m correct he’s takling about how CE/2/3/Reach all had a consistent art style with each other. Halo 4 completely changed that in the name of things looking sooper sci-fi and scary aliens brah.

I think it has been stated that the Jackals are in Halo 4 are a new sub species that we hadn’t seen before. That plus not all Elites look the same just as not all humans look the same.

That explanation was given only after the massive fan backlash over the way the Elites have -Yoink!- heads in Halo 4.

The character art design is a close second to why I despise Halo 4 (the focus on the Forerunners and all the convoluted nonsense and dispelling of the mystery being in first). The animeification of the UNSC and Spartans, and then making all the Covenant look radically different simply because 343 wanted to really make the series their own.

If Brutes are making an appearance in Halo 5, I really, really hope that they don’t look like the concept art we’ve seen, where they’re twice the width and height of Hunters.

> That explanation was given only after the massive fan backlash over the way the Elites have -Yoink!- heads in Halo 4.
>
> The character art design is a close second to why I despise Halo 4 (the focus on the Forerunners and all the convoluted nonsense and dispelling of the mystery being in first). The animeification of the UNSC and Spartans, and then making all the Covenant look radically different simply because 343 wanted to really make the series their own.
>
> If Brutes are making an appearance in Halo 5, I really, really hope that they don’t look like the concept art we’ve seen, where they’re twice the width and height of Hunters.

That mystery needed to die and you know it.

> > That explanation was given only after the massive fan backlash over the way the Elites have -Yoink!- heads in Halo 4.
> >
> > The character art design is a close second to why I despise Halo 4 (the focus on the Forerunners and all the convoluted nonsense and dispelling of the mystery being in first). The animeification of the UNSC and Spartans, and then making all the Covenant look radically different simply because 343 wanted to really make the series their own.
> >
> > If Brutes are making an appearance in Halo 5, I really, really hope that they don’t look like the concept art we’ve seen, where they’re twice the width and height of Hunters.
>
> That mystery needed to die and you know it.

Yes it did, it can only be a mystery for so long until it needs to stop being a mystery.

We’ll have to agree to disagree, then.

> > > That explanation was given only after the massive fan backlash over the way the Elites have -Yoink!- heads in Halo 4.
> > >
> > > The character art design is a close second to why I despise Halo 4 (the focus on the Forerunners and all the convoluted nonsense and dispelling of the mystery being in first). The animeification of the UNSC and Spartans, and then making all the Covenant look radically different simply because 343 wanted to really make the series their own.
> > >
> > > If Brutes are making an appearance in Halo 5, I really, really hope that they don’t look like the concept art we’ve seen, where they’re twice the width and height of Hunters.
> >
> > That mystery needed to die and you know it.
>
> Yes it did, it can only be a mystery for so long until it needs to stop being a mystery.

Why? What is the benefit of demystifying the Forerunners, or revealing the origins of the Flood?

All this focusing on the Forerunners and their backstory makes their whole existence much less interesting. It removed the awe and sense of wonder that comes with exploring the remains of an extinct civilization.

In the same way, revealing the origins of the Flood makes them appear much less threatening. They’re just some lab experiment gone out of control. How is that terrifying? Not knowing where the Flood came from, how they were created, or specifically what they want only enhances the inherent nature of the threat that they pose.

> They’re just some lab experiment gone out of control.

I don’t know what you mean by this. The origins of the Flood is more mysterious than it has ever been. Pre-Greg Bear, they were assumed to be just another species the Forerunners found somewhere in the galaxy (or outside it, but still equally mundane). Now we only have a few metaphorical and vague accounts from the Primordial as sources – I don’t think it gets any more mysterious than that.

> > > > That explanation was given only after the massive fan backlash over the way the Elites have -Yoink!- heads in Halo 4.
> > > >
> > > > The character art design is a close second to why I despise Halo 4 (the focus on the Forerunners and all the convoluted nonsense and dispelling of the mystery being in first). The animeification of the UNSC and Spartans, and then making all the Covenant look radically different simply because 343 wanted to really make the series their own.
> > > >
> > > > If Brutes are making an appearance in Halo 5, I really, really hope that they don’t look like the concept art we’ve seen, where they’re twice the width and height of Hunters.
> > >
> > > That mystery needed to die and you know it.
> >
> > Yes it did, it can only be a mystery for so long until it needs to stop being a mystery.
>
> Why? What is the benefit of demystifying the Forerunners, or revealing the origins of the Flood?
>
> All this focusing on the Forerunners and their backstory makes their whole existence much less interesting. It removed the awe and sense of wonder that comes with exploring the remains of an extinct civilization.
>
> In the same way, revealing the origins of the Flood makes them appear much less threatening. They’re just some lab experiment gone out of control. How is that terrifying? Not knowing where the Flood came from, how they were created, or specifically what they want only enhances the inherent nature of the threat that they pose.

And a focus on the Forerunner and making them a lot less mysterious actually opens up the possibility of more things that they have done that are still mysterious. In fact a lot of what the Forerunner have done is mysterious.

> > They’re just some lab experiment gone out of control.
>
> I don’t know what you mean by this. The origins of the Flood is more mysterious than it has ever been. Pre-Greg Bear, they were assumed to be just another species the Forerunners found somewhere in the galaxy (or outside it, but still equally mundane). Now we only have a few metaphorical and vague accounts from the Primordial as sources – I don’t think it gets any more mysterious than that.

Last time I checked they revealed just about everything regarding how the Flood came to be. Never the less, knowing all that doesn’t change a thing. Yes, the Forerunners are less mysterious now, however I still gaze in amazement at the many wonders they have constructed. Not to mention that in their place, we now have the Precursors. We know a little about them, but they largely remain a mystery. As for the Flood, I find them even more terrifying now. Knowing their reason for existing does not negate the fear, the terror that they instill. If anything it should make you fear them more now that you know what they want.

> In the same way, revealing the origins of the Flood makes them appear much less threatening. They’re just some lab experiment gone out of control. How is that terrifying? Not knowing where the Flood came from, how they were created, or specifically what they want only enhances the inherent nature of the threat that they pose.

I disagree. Knowing their purpose is more terrifying than fighting some disorganized creatures that don’t seem to be clear on what they want.

On another note, leaving them a mistery would be a loose end. I think that is worse than revealing what they are.

Try this:
You’re in a dark room, and can hear loud breathing, snarling, and hissing. You can feel hot breath on your face. You can’t quite tell what you’re in the room with, but it sounds hostile. Someone turns on the light and you see that it’s a lion in a cage. After the initial surprise and recognition, would your fear be more, less, or remain the same?

> Try this:
> You’re in a dark room, and can hear loud breathing, snarling, and hissing. You can feel hot breath on your face. You can’t quite tell what you’re in the room with, but it sounds hostile. Someone turns on the light and you see that it’s a lion in a cage. After the initial surprise and recognition, would your fear be more, less, or remain the same?

Depending on the strength of the cage it might.

> > > > That explanation was given only after the massive fan backlash over the way the Elites have -Yoink!- heads in Halo 4.
> > > >
> > > > The character art design is a close second to why I despise Halo 4 (the focus on the Forerunners and all the convoluted nonsense and dispelling of the mystery being in first). The animeification of the UNSC and Spartans, and then making all the Covenant look radically different simply because 343 wanted to really make the series their own.
> > > >
> > > > If Brutes are making an appearance in Halo 5, I really, really hope that they don’t look like the concept art we’ve seen, where they’re twice the width and height of Hunters.
> > >
> > > That mystery needed to die and you know it.
> >
> > Yes it did, it can only be a mystery for so long until it needs to stop being a mystery.
>
> Why? What is the benefit of demystifying the Forerunners, or revealing the origins of the Flood?
>
> All this focusing on the Forerunners and their backstory makes their whole existence much less interesting. It removed the awe and sense of wonder that comes with exploring the remains of an extinct civilization.
>
> In the same way, revealing the origins of the Flood makes them appear much less threatening. They’re just some lab experiment gone out of control. How is that terrifying? Not knowing where the Flood came from, how they were created, or specifically what they want only enhances the inherent nature of the threat that they pose.

Expanding the story to the Forerunners and Precursors actually allows the story to travel there.

Without the Forerunner Trilogy, the story would be restricted to alien politics, or heading into a mist of undefined edges and undefined stories. The focus on the Forerunners sets up a new theater for the story, allowing it to confidently enter a new part of the story.

The Forerunners were generic extinct aliens and the Flood was a generic space parasite. You’d rather go back to that?

And… the Flood isn’t terrifying? Did you read the Gravemind’s death threat to the universe in Silentium? The formation of the Flood as a corrupted by-product of the Precursors’ attempts and desires to survive, causing the Flood to have a twisted goal of unifying and preserving life and intelligence (destroying) so that nothing will rise against the Precursors again is the most terrifying thing we’ve seen in Halo.

Not to mention, there is a ton of mystery surrounding it. There are millions of years of history we don’t know about. The Forerunner genocide of the Precursors raises as many questions as answers, considering that we really have no idea what happened. Forerunner civilization wiped that memory out of themselves, and now we have the Flood taunting them with this conflicting history.

> Try this:
> You’re in a dark room, and can hear loud breathing, snarling, and hissing. You can feel hot breath on your face. You can’t quite tell what you’re in the room with, but it sounds hostile. Someone turns on the light and you see that it’s a lion in a cage. After the initial surprise and recognition, would your fear be more, less, or remain the same?

The truth can be just as horrifying as what you didn’t know.

> Try this:
> You’re in a dark room, and can hear loud breathing, snarling, and hissing. You can feel hot breath on your face. You can’t quite tell what you’re in the room with, but it sounds hostile. Someone turns on the light and you see that it’s a lion in a cage. After the initial surprise and recognition, would your fear be more, less, or remain the same?

Imagine that without the cage. It would be worse.

The Flood are not caged, they are loose in the galaxy.

It is similar to Godzilla in a way. Godzilla is scarier if he knows where he is, knows what he is doing, and is doing it on purpose. His whole back story is known and yet the only reason he is not scary is because he is played by a man in a rubber suit. If he were real he would be a lot more terrifying as an intelligent monster than a creature that is simply hunting food in order to survive.

Knowing that the Flood have a goal and a purpose makes them a lot more terrifying than as another poster said “a bunch of disorganized creatures”

Same with the Forerunner, it is not what they look like that is necessarily mysterious and in a way it is. We have really only seen the actual faces of two Forerunner and it is implied that the other rates look different as well. We have only seen barest glimpse at Forerunner technology and now we have something else that takes the Forerunner’s place of being mysterious and it also take’s the flood’s place too and that something is called Precursors. Precursors are still very mysterious. In fact we do not know if there are any left that are not the flood.

Also as to the lion thing I would be wondering why someone locked me into a dark room with a cage that had a lion in the cage. which is a scary thought.

note: copy, paste, now to edit and delete from my previous comment.

My point is that revealing the nature of a threat tends to make it less frightening.

The same is true for the unknown. Revealing the nature of a mystery (essentially, answering the question) makes it less interesting, because there is no mystery left to contemplate.

That is not to say that doing so means there is no longer a threat, or that no new questions will spring up. However, it does place limits on how far the story can be expanded and enriched, limits that can only be overcome by creating new threats and new questions (e.g. the Precursors).