Artemis, Codex & Kinect

Now, you may be thinking what do those three seemingly random words have to do with each other? Well, let me explain:

Artemis
The Artemis Tracking System was introduced in Halo 5 as an interactive tool to help locate audio logs, mission objective, weapons, revive teammates, etc. The Artemis Tracking System (ATS) is considered, at the time of Halo 5, to be experimental tech, and therefore not widely used.
The Official Spartan Field Manual heavily teased the newly developed GEN3 armor system. While not confirmed, it is thought that Chief will be donning the newly minted armor generation come Halo Infinite. Could the Artemis be a built-in feature?

Codex
Known in Halo Wars and Halo Wars 2 as Black Boxes, and Phoenix Logs, respectively, which serves as a repository for additional information about characters, locations, battles, vehicles, etc. It’s a very welcomed feature for both the lore aficionados, and the more casual-going fans alike.

Kinect
Microsofts not-so-popular side-along device with later generation Xbox 360s, the Kinect was not widely implemented into Halo… aside from a pretty engaging feature in Halo: Combat Evolved Anniversary. Most notably, the Kinect could scan multiple things within the game, adding it to a library like this.
Let me be clear: I do not want the Kinect to return, but have its scanning feature (no voice command; simply button activated) incorporated into Artemis.

Implementing all three
Now that I’ve explained what all three of those are, let me explain how they can be meshed together in Halo Infinite: My desire is for the Kinect scanning feature of Halo: CEA to be implemented into the Artemis’s built-in scanning, unlocking new entries into the game’s codex
Bringing all three together can go along with Frank O’Conner’s statement of “Exploration will be rewarded” as you hunt down hidden items throughout the game that could simply be little nods to ancillary media, or intriguing information puzzle-pieces, so to speak.
It could help with the often said “Why wasn’t this explained in-game?” crowd as well as provide an addition layer to the game with another form of skull hunting.

TL: DR
Implement Halo: CEA’s Kinect scanning (not voice activated but button activated) into Halo 5’s Artemis system to unlock codex entries akin to HW1 & HW2 codex for Halo Infinite.

So like destiny where you scan objects…no thank you,keep that out of halo

> 2533274830166194;2:
> So like destiny where you scan objects…no thank you,keep that out of halo

I mean, it’s simply a combination of Halo: CEA’s Kinect feature coupled with Halo 5’s Artemis scan. It’s already been in Halo since 2011… before Destiny’s Ghost scan.
Even ignoring that, why is that inherently a bad thing?

I wasn’t a fan of halo 5’s smart watch, or the Kinect for that matter.
That said though, what you wrote isn’t far from the realm of
possibilities.
-Cheers

> 2533274807603812;4:
> I wasn’t a fan of halo 5’s smart watch, or the Kinect for that matter.
> That said though, what you wrote isn’t far from the realm of
> possibilities.
> -Cheers

I didn’t like the Kinect at all and would not want it to return. I’m only asking for its library scan function.

As for Artemis, I wouldn’t even be opposed if 343i went down the collectable route like HW1 & HW2 for the codex entries, but I thought to include the Artemis because it seems like a waste to implement this new, advanced VISR tech to simply scrap it the next game, but who knows. Time will tell.

> 2533274851065491;3:
> > 2533274830166194;2:
> > So like destiny where you scan objects…no thank you,keep that out of halo
>
> I mean, it’s simply a combination of Halo: CEA’s Kinect feature coupled with Halo 5’s Artemis scan. It’s already been in Halo since 2011… before Destiny’s Ghost scan.
> Even ignoring that, why is that inherently a bad thing?

It was a kinect only feature that really didnt do that much.Players can just go halopedia.org if they want backstory on things and it expands upon it even more

> 2533274830166194;6:
> > 2533274851065491;3:
> >
>
> It was a kinect only feature that really didnt do that much.

It provided useful information. That’s the sole purpose of me including it. It also had other features that I didn’t care to list, because, frankly, I don’t care about those. My only focus is the library scanning feature. If you haven’t already, check the link I had in the OP for it. There is a wealth of info it provides.

> 2533274830166194;6:
> Players can just go halopedia.org if they want backstory on things and it expands upon it even more

I mean, they can, but telling people to look to outside media usually doesn’t sit well. A codex saves a Halopedia search by having the information right up front, directly in the game. This is a feature people have been requesting for quite some time. It has been provided twice now with both Halo Wars. I wouldn’t imagine it would be too daunting a task to implement into mainline Halos as well.
I very much enjoy the EU incorporation into the games, but there does need to be a tool to help bridge the information between the mediums. A codex just seems natural to me.

No Kinect aspects, please and thanks. I’m personally glad that Kinect has been pretty much phased out of Xbox. It wasn’t a very successful experiment.

I’m fine with the idea of using scanning to unlock codex entries, though.

> 2533274817408735;8:
> No Kinect aspects, please and thanks. I’m personally glad that Kinect has been pretty much phased out of Xbox. It wasn’t a very successful experiment.
>
> I’m fine with the idea of using scanning to unlock codex entries, though.

I rectified my OP, as I did not want the Kinect to return, but simply the feature it provided. That thing can remain a relic of the past.

I feel indifferent about this proposed idea. I for one see almost no down sides in adding a codex in any game and as such would like them in more games. However; the Kinect and destiny scanning mechanics just have a tedious tone associated with them in my mind.

> 2533274909139271;10:
> I feel indifferent about this proposed idea. I for one see almost no down sides in adding a codex in any game and as such would like them in more games. However; the Kinect and destiny scanning mechanics just have a tedious tone associated with them in my mind.

I didn’t think the scan time was too egregious. It appears to be about 2 seconds. Now imagine that with a simple button push and not having to repeat yourself 15 times and wait for the input delay because the Kinect was just such a wonderful piece of equipment.

With a quick scan time, and having the scan mode not be noticeable upon normal playing, I wouldn’t think the scan feature would be any more tedious than it was picking up the audio logs from Halo 5.

> 2533274851065491;11:
> > 2533274909139271;10:
> > I feel indifferent about this proposed idea. I for one see almost no down sides in adding a codex in any game and as such would like them in more games. However; the Kinect and destiny scanning mechanics just have a tedious tone associated with them in my mind.
>
> I didn’t think the scan time was too egregious. It appears to be about 2 seconds. Now imagine that with a simple button push and not having to repeat yourself 15 times and wait for the input delay because the Kinect was just such a wonderful piece of equipment.
>
> With a quick scan time, and having the scan mode not be noticeable upon normal playing, I wouldn’t think the scan feature would be any more tedious than it was picking up the audio logs from Halo 5.

I see the audio logs in halo 5 no different. Having to do that 117 times in one campaign is tedious. If the audio logs provided more/better information or of better quality (especially on the elite ones) then I might change my mind.

I don’t see why not, sounds cool

> 2533274909139271;12:
> > 2533274851065491;11:
> >
>
> I see the audio logs in halo 5 no different. Having to do that 117 times in one campaign is tedious. If the audio logs provided more/better information or of better quality (especially on the elite ones) then I might change my mind.

I definitely get your point, but, as you touched on, the information would (or at the very least should) inherently be better as it would be useful.
I do agree that the scanning should not go overboard, but flow with gameplay: That gun that’s lying right in front of you? Scan it for some juicy info or move about your business. That Grunt you just brutally murdered and T-bagged? Scan it or continue the onslaught of his brethren. That sorta thing.

I think balancing something from being tedious or actually engaging is determined on its worth. If the information is worthwhile, I don’t think it’ll be considered tedious to then look for them.
I think that was the main contributing factor to the tedium in collecting those audio logs; they were largely inconsequential. Nothing like a 2 second clip of “Bastion!” to make the search justified…