Why do Spartans look like Power Rangers? Why Grunts look like some sort of GoW creature? Why do the Elites look like animals rather than an intelligent species?
I’m frankly dissapointed with the artistic direction taken with Halo 4. Its art does even surpass Halo 2’s horrible designs (in general), how can this happen? Reach’s artistic design was nearly perfect, specially Elites and Grunts. Why did they have to change it?
I personally agree with progress within the Halo franchise, but what they’ve done goes too far, changing radically the basis of the spirit of Halo’s art.
They might be trying to compare enemies. They may be trying to make our old enemies the Covenant seem like brutes and animals compared to what we are fighting next.
> I’m more worried about the name team.
> I mean seriously how long did it take to make those names O_O
>
> They realize it’s still 240 days till the game is released right?
LOL
I also thought about that: Spartan Points, Forerunner Vision, Spartan Ops. Those names got serious work on them…
> > I’m more worried about the name team.
> > I mean seriously how long did it take to make those names O_O
> >
> > They realize it’s still 240 days till the game is released right?
>
> LOL
>
> I also thought about that: Spartan Points, Forerunner Vision, Spartan Ops. Those names got serious work on them…
Yeah and guessing from descriptions, it should have been easy.
Forerunner sonar.
Spartan Infinity
Spartan Coins (this one is more of a joke.)
That’s already an improvement if you ask me.
No chance of community hating because it sounds a bit more original.
Especially spartan ops should have been better.