Art design

I’ll try to keep this short.

No more white UNSC structures, seriously it makes no sense and looks hideous.

Make the armors less ugly and for god’s sake make them realistic while making sure they are all identifiable by the role they perform. CQB had a knife and had extra protection on the head, you could tell that it would be worn by someone in CQC.

Make the Covenant look Covenant again. So, they lost their bright elegant colors, their designs completely changed, and they all had at least 30% of their armor taken away. That is a no no 343. Covenant don’t make things that look super organic and are all bumpy. Need I remind you that there was heated debate over which faction the Harvester belonged to? You’re making it way too different, and this is not good. If you wanted to make the Covenant in Halo 4 look rouge and unprepared, why not give them damaged and beaten armor instead of trying to strip them down to their underwear? Same applies to Chief, give him his belt and cup back. It just feels like they’re pulling armor off characters for giggles.

you have to remember that it is all a matter of perspective. I for one like the look of the UNSC in halo 4, and i actually like most of the armours (except for ranger). And the change in the design of the covenant is to reflect the shift from massive empire to a ragtag army.

Halo CE had the best for everything

I agree that the Armors in Halo 4 look they’re McDonald’s toys. Halo Reach got it right with the Armor.

> you have to remember that it is all a matter of perspective. I for one like the look of the UNSC in halo 4, and i actually like most of the armours (except for ranger). And the change in the design of the covenant is to reflect the shift from massive empire to a ragtag army.

It isn’t really a matter of perspective, the tone has been said for to years. Imagine if some new artist took over control of Da Vinci’s paintings and drew a mustache and goatee on the Mona Lisa, people wouldn’t be happy because it was an established work of art.

The UNSC design is completely out of whack, it doesn’t fit the old theme and it makes no realistic sense. I dare you, make a toy model of the Wetwork helmet and tell me how well you can see out of that. Not only the building palette and Spartans, but the marines are horribly designed as well. They’re wearing MOLLE and fabric armor, in the year 2557, 500+ years in the future and they’re wearing current day gear. Take Halo 3’s and Reach’s Marine designs with the armor, and you’ve got something good.

As for the Covenant, damaged armor is better than no armor. I already explained why they did it in the OP, I merely stated it could’ve been much better.

If you want me to point out more fails in the art design of Halo 4 I could write you a book.

White structures were probably a nod to community map designers since dynamic lighting compromise works just not so much for inside detail. Halo IV forge is limited we see now how 343i tried to make up for it. There is an art in making maps look good and play good we just need to not have so many community tricks in place of tools, and more solid pieces to work with. Reach has the better forge.

Look when we’re talking about an additive editor it comes down to variety of shapes that can mesh well. And much more of Halo’s unique artistic themes (human metal, covy carbon, forerunner alloy, ancient ruins) that match the graphic fidelity.

Agreed.

I try not to bother myself with pointless fluff like armour, but it’s become so bad that it’s laughable.

As for the Covenant, I’m definitely not a fan of them looking as stripped-down as they are.

> White structures were probably a nod to community map designers since dynamic lighting compromise works just not so much for inside detail. Halo IV forge is limited we see now how 343i tried to make up for it. There is an art in making maps look good and play good we just need to not have so many community tricks in place of tools, and more solid pieces to work with. Reach has the better forge.
>
> Look when we’re talking about an additive editor it comes down to variety of shapes that can mesh well. And much more of Halo’s unique artistic themes (human metal, covy carbon, forerunner alloy, ancient ruins) that match the graphic fidelity.

Complex is not a forge map.

I disagree.

> I disagree.

This is a wonderful, constructive, well thought out post that will inspire generations of Halo fans to come. Well done.

> > I disagree.
>
> This is a wonderful, constructive, well thought out post that will inspire generations of Halo fans to come. Well done.

Thank you. But truth be told parts of your OP wasn’t much better, regardless I’ll play ball. I think 343i’s designs are better than anything Bungie did. The Chiefs armor looks sleek and functional in that it looks like it offers both proper protection and movement. I love what they were able to do with the Forrunner architecture and prometheans. I really disagree with you about the Covies, I feel like for the first time in the series they actually look scary.

I hate the Marines armour, there was no need to change from the traditional green to white.

Seriously, they may as well be wearing pajamas.

I am not to fond of the Covenant either, I feel 343 tried to make them more animalisic, which I entirely disagree with, I want to be fighting smart and intelligent aliens, not guys who look like they can’t figure out how to make a sandwich.

> Thank you. But truth be told parts of your OP wasn’t much better

Compared to your post?

> I think 343i’s designs are better than anything Bungie did. The Chiefs armor looks sleek and functional in that it looks like it offers both proper protection and movement.

Chiefs armour does look pretty sick, and it makes him seem more human, however it is a large change from the blocky Master Chief we all used to know and love.

> I love what they were able to do with the Forrunner architecture and prometheans.

I disagree, they look more like something out of a Tron cartoon than Halo, but it is a change that I can get over.

> I really disagree with you about the Covies, I feel like for the first time in the series they actually look scary.

Which is where the problem lies, they are not supposed to be scary, Bungie didn’t even attempt to make them scary, they were supposed to just be bad -Yoink- aliens, now they look like animals from some boring horror movie.

> > > I disagree.
> >
> > This is a wonderful, constructive, well thought out post that will inspire generations of Halo fans to come. Well done.
>
> Thank you. But truth be told parts of your OP wasn’t much better, regardless I’ll play ball. I think 343i’s designs are better than anything Bungie did. The Chiefs armor looks sleek and functional in that it looks like it offers both proper protection and movement. I love what they were able to do with the Forrunner architecture and prometheans. I really disagree with you about the Covies, I feel like for the <mark>first time in the series they actually look scary</mark>.

I could’ve written a massive OP that nobody would’ve ever bothered to read since it would be a page long, I chose not to.

I have no problems with the Chief’s new armor other than it shouldn’t have been with him from the start of Halo 4. The explanation, which wasn’t really a real explanation to begin with, was that nanobots popped into existence on the FUD and happened to exist in the Cryotubes and that they were programmed by Cortana to make Chief’s armor upgraded, even though he lost his flashlight, covenant translator, and the armor continued to bear the previous scars. That’s just poorly done, it would’ve made far more sense to have him suited up on the Infinity or even wait for Halo 5.

Forerunner architecture is iffy. Some parts work well, others look bad up close and there are a lot of parts that repeat design to the point everything is chrome. Halo 3’s Ark environments mixed gold, bronze, silver, greys and blues in many different etched patterns that looked nice. Halo 4 should’ve done that, but at least Silentium explained that it only looked like that because Requiem was incomplete. So, that kinda makes things up.

Probably because they were never meant to be scary. They were a complex, sophisticated culture of several alien species that followed their religion to the point of willingly waging a 30 year war to eradicate Humanity. What did we experience in Halo 4? They were bad aliens that were supposed to be scary and lacked any real motives for their actions. Also, only their leader was allowed to be remotely intelligent.

> > > > I disagree.
> > >
> > > This is a wonderful, constructive, well thought out post that will inspire generations of Halo fans to come. Well done.
> >
> > Thank you. But truth be told parts of your OP wasn’t much better, regardless I’ll play ball. I think 343i’s designs are better than anything Bungie did. The Chiefs armor looks sleek and functional in that it looks like it offers both proper protection and movement. I love what they were able to do with the Forrunner architecture and prometheans. I really disagree with you about the Covies, I feel like for the <mark>first time in the series they actually look scary</mark>.
>
> I could’ve written a massive OP that nobody would’ve ever bothered to read since it would be a page long, I chose not to.
>
> Probably because they were never meant to be scary. They were a complex, sophisticated culture of several alien species that followed their religion to the point of willingly waging a 30 year war to eradicate Humanity. What did we experience in Halo 4? They were bad aliens that were supposed to be scary and lacked any real motives for their actions. Also, only their leader was allowed to be remotely intelligent.

I didn’t mean scary as like looking like frightening monsters. What I meant by scary is that they look like things that are formidable opponents and that they could actually kill you. They didn’t have that going for them before, particularly anything that wasn’t an Elite.

> > > > > I disagree.
> > > >
> > > > This is a wonderful, constructive, well thought out post that will inspire generations of Halo fans to come. Well done.
> > >
> > > Thank you. But truth be told parts of your OP wasn’t much better, regardless I’ll play ball. I think 343i’s designs are better than anything Bungie did. The Chiefs armor looks sleek and functional in that it looks like it offers both proper protection and movement. I love what they were able to do with the Forrunner architecture and prometheans. I really disagree with you about the Covies, I feel like for the <mark>first time in the series they actually look scary</mark>.
> >
> > I could’ve written a massive OP that nobody would’ve ever bothered to read since it would be a page long, I chose not to.
> >
> > Probably because they were never meant to be scary. They were a complex, sophisticated culture of several alien species that followed their religion to the point of willingly waging a 30 year war to eradicate Humanity. What did we experience in Halo 4? They were bad aliens that were supposed to be scary and lacked any real motives for their actions. Also, only their leader was allowed to be remotely intelligent.
>
> I didn’t mean scary as like looking like frightening monsters. What I meant by scary is that they look like things that are formidable opponents and that they could actually kill you. They didn’t have that going for them before, particularly anything that wasn’t an Elite.

Elites weren’t the only ones that were supposed to be more than your scary aliens.

Jackals were from an avian species, that’s why they had their feathers and long beak-like jaw, now they’re piranha reptile hybrids. They’re expert marksman and when they use phalanx tactics can be hard to take down. Blame the AI for them not being threatening, they have all the potential without looking like monsters.

Grunts were arthropods, bugs, scales don’t make the least bit of sense, why they’re mouths are open is also impossible and they should be dead from taking in so much oxygen. They breath Methane, if you had an oxygen pipe going down your nose but your mouth was still open you’d be dead on a methane planet.

Hunters are masses of large worms that combine to become smarter in a collected state of mind. They have their own culture and religion that is separate from the Covenant and go along with it so they don’t all die. They are formidable opponents so much that the Covenant could not beat them on the ground, and wouldn’t have won the war with them had they not threatened to glass the planet from orbit.

Now, do they need to be changed? Don’t tell me you weren’t ever intimidated by a Hunter, if anything the sorry Halo 4 AI is to blame more than the art design of the characters. They all made sense and worked as is, no need to redesign their anatomy.

> > > > > > I disagree.
> > > > >
> > > > > This is a wonderful, constructive, well thought out post that will inspire generations of Halo fans to come. Well done.
> > > >
> > > > Thank you. But truth be told parts of your OP wasn’t much better, regardless I’ll play ball. I think 343i’s designs are better than anything Bungie did. The Chiefs armor looks sleek and functional in that it looks like it offers both proper protection and movement. I love what they were able to do with the Forrunner architecture and prometheans. I really disagree with you about the Covies, I feel like for the <mark>first time in the series they actually look scary</mark>.
> > >
> > > I could’ve written a massive OP that nobody would’ve ever bothered to read since it would be a page long, I chose not to.
> > >
> > > Probably because they were never meant to be scary. They were a complex, sophisticated culture of several alien species that followed their religion to the point of willingly waging a 30 year war to eradicate Humanity. What did we experience in Halo 4? They were bad aliens that were supposed to be scary and lacked any real motives for their actions. Also, only their leader was allowed to be remotely intelligent.
> >
> > I didn’t mean scary as like looking like frightening monsters. What I meant by scary is that they look like things that are formidable opponents and that they could actually kill you. They didn’t have that going for them before, particularly anything that wasn’t an Elite.
>
> Elites weren’t the only ones that were supposed to be more than your scary aliens.
>
> Now, do they need to be changed? Don’t tell me you weren’t ever intimidated by a Hunter, if anything the sorry Halo 4 AI is to blame more than the art design of the characters. They all made sense and worked as is, no need to redesign their anatomy.

I forgot about Hunters you got me there. I know what the other species are supposed to be and what inspired their designs. It’s just none of them really did it for me till H4.

> > > > > > > I disagree.
> > > > > >
> > > > > > This is a wonderful, constructive, well thought out post that will inspire generations of Halo fans to come. Well done.
> > > > >
> > > > > Thank you. But truth be told parts of your OP wasn’t much better, regardless I’ll play ball. I think 343i’s designs are better than anything Bungie did. The Chiefs armor looks sleek and functional in that it looks like it offers both proper protection and movement. I love what they were able to do with the Forrunner architecture and prometheans. I really disagree with you about the Covies, I feel like for the <mark>first time in the series they actually look scary</mark>.
> > > >
> > > > I could’ve written a massive OP that nobody would’ve ever bothered to read since it would be a page long, I chose not to.
> > > >
> > > > Probably because they were never meant to be scary. They were a complex, sophisticated culture of several alien species that followed their religion to the point of willingly waging a 30 year war to eradicate Humanity. What did we experience in Halo 4? They were bad aliens that were supposed to be scary and lacked any real motives for their actions. Also, only their leader was allowed to be remotely intelligent.
> > >
> > > I didn’t mean scary as like looking like frightening monsters. What I meant by scary is that they look like things that are formidable opponents and that they could actually kill you. They didn’t have that going for them before, particularly anything that wasn’t an Elite.
> >
> > Elites weren’t the only ones that were supposed to be more than your scary aliens.
> >
> > Now, do they need to be changed? Don’t tell me you weren’t ever intimidated by a Hunter, if anything the sorry Halo 4 AI is to blame more than the art design of the characters. They all made sense and worked as is, no need to redesign their anatomy.
>
> I forgot about Hunters you got me there. I know what the other species are supposed to be and what inspired their designs. It’s just none of them really did it for me till H4.

What do you mean, “did it”? If you doubt the Jackals ability to be dangerous play Halo 2 on Legendary. If you doubt the Grunts ability to be dangerous, too bad they’re supposed to be cowardly, cute, and comedic relief to a degree. “Big scary demon, run away!” is 10000x better than, -insert alien gibberish here-.

> > > > > > > > I disagree.
> > > > > > >
> > > > > > > This is a wonderful, constructive, well thought out post that will inspire generations of Halo fans to come. Well done.
> > > > > >
> > > > > > Thank you. But truth be told parts of your OP wasn’t much better, regardless I’ll play ball. I think 343i’s designs are better than anything Bungie did. The Chiefs armor looks sleek and functional in that it looks like it offers both proper protection and movement. I love what they were able to do with the Forrunner architecture and prometheans. I really disagree with you about the Covies, I feel like for the <mark>first time in the series they actually look scary</mark>.
> > > > >
> > > > > I could’ve written a massive OP that nobody would’ve ever bothered to read since it would be a page long, I chose not to.
> > > > >
> > > > > Probably because they were never meant to be scary. They were a complex, sophisticated culture of several alien species that followed their religion to the point of willingly waging a 30 year war to eradicate Humanity. What did we experience in Halo 4? They were bad aliens that were supposed to be scary and lacked any real motives for their actions. Also, only their leader was allowed to be remotely intelligent.
> > > >
> > > > I didn’t mean scary as like looking like frightening monsters. What I meant by scary is that they look like things that are formidable opponents and that they could actually kill you. They didn’t have that going for them before, particularly anything that wasn’t an Elite.
> > >
> > > Elites weren’t the only ones that were supposed to be more than your scary aliens.
> > >
> > > Now, do they need to be changed? Don’t tell me you weren’t ever intimidated by a Hunter, if anything the sorry Halo 4 AI is to blame more than the art design of the characters. They all made sense and worked as is, no need to redesign their anatomy.
> >
> > I forgot about Hunters you got me there. I know what the other species are supposed to be and what inspired their designs. It’s just none of them really did it for me till H4.
>
> What do you mean, “did it”? If you doubt the Jackals ability to be dangerous play Halo 2 on Legendary. If you doubt the Grunts ability to be dangerous, too bad they’re supposed to be cowardly, cute, and comedic relief to a degree. “Big scary demon, run away!” is 10000x better than, -insert alien gibberish here-.

I didn’t think they were all that cool or intimidating. Truth be told I felt bad killing Grunts in past games, they looked so harmless and kinda cute.

> > > > > > > > > I disagree.
> > > > > > > >
> > > > > > > > This is a wonderful, constructive, well thought out post that will inspire generations of Halo fans to come. Well done.
> > > > > > >
> > > > > > > Thank you. But truth be told parts of your OP wasn’t much better, regardless I’ll play ball. I think 343i’s designs are better than anything Bungie did. The Chiefs armor looks sleek and functional in that it looks like it offers both proper protection and movement. I love what they were able to do with the Forrunner architecture and prometheans. I really disagree with you about the Covies, I feel like for the <mark>first time in the series they actually look scary</mark>.
> > > > > >
> > > > > > I could’ve written a massive OP that nobody would’ve ever bothered to read since it would be a page long, I chose not to.
> > > > > >
> > > > > > Probably because they were never meant to be scary. They were a complex, sophisticated culture of several alien species that followed their religion to the point of willingly waging a 30 year war to eradicate Humanity. What did we experience in Halo 4? They were bad aliens that were supposed to be scary and lacked any real motives for their actions. Also, only their leader was allowed to be remotely intelligent.
> > > > >
> > > > > I didn’t mean scary as like looking like frightening monsters. What I meant by scary is that they look like things that are formidable opponents and that they could actually kill you. They didn’t have that going for them before, particularly anything that wasn’t an Elite.
> > > >
> > > > Elites weren’t the only ones that were supposed to be more than your scary aliens.
> > > >
> > > > Now, do they need to be changed? Don’t tell me you weren’t ever intimidated by a Hunter, if anything the sorry Halo 4 AI is to blame more than the art design of the characters. They all made sense and worked as is, no need to redesign their anatomy.
> > >
> > > I forgot about Hunters you got me there. I know what the other species are supposed to be and what inspired their designs. It’s just none of them really did it for me till H4.
> >
> > What do you mean, “did it”? If you doubt the Jackals ability to be dangerous play Halo 2 on Legendary. If you doubt the Grunts ability to be dangerous, too bad they’re supposed to be cowardly, cute, and comedic relief to a degree. “Big scary demon, run away!” is 10000x better than, -insert alien gibberish here-.
>
> I didn’t think they were all that cool or intimidating. Truth be told I felt bad killing Grunts in past games, they looked so harmless and kinda cute.

Again, that’s kinda the point. Most of the time they’re just little guys that go about their business and want nothing to do with fighting.

> > > > > > > > > > I disagree.
> > > > > > > > >
> > > > > > > > > This is a wonderful, constructive, well thought out post that will inspire generations of Halo fans to come. Well done.
> > > > > > > >
> > > > > > > > Thank you. But truth be told parts of your OP wasn’t much better, regardless I’ll play ball. I think 343i’s designs are better than anything Bungie did. The Chiefs armor looks sleek and functional in that it looks like it offers both proper protection and movement. I love what they were able to do with the Forrunner architecture and prometheans. I really disagree with you about the Covies, I feel like for the <mark>first time in the series they actually look scary</mark>.
> > > > > > >
> > > > > > > I could’ve written a massive OP that nobody would’ve ever bothered to read since it would be a page long, I chose not to.
> > > > > > >
> > > > > > > Probably because they were never meant to be scary. They were a complex, sophisticated culture of several alien species that followed their religion to the point of willingly waging a 30 year war to eradicate Humanity. What did we experience in Halo 4? They were bad aliens that were supposed to be scary and lacked any real motives for their actions. Also, only their leader was allowed to be remotely intelligent.
> > > > > >
> > > > > > I didn’t mean scary as like looking like frightening monsters. What I meant by scary is that they look like things that are formidable opponents and that they could actually kill you. They didn’t have that going for them before, particularly anything that wasn’t an Elite.
> > > > >
> > > > > Elites weren’t the only ones that were supposed to be more than your scary aliens.
> > > > >
> > > > > Now, do they need to be changed? Don’t tell me you weren’t ever intimidated by a Hunter, if anything the sorry Halo 4 AI is to blame more than the art design of the characters. They all made sense and worked as is, no need to redesign their anatomy.
> > > >
> > > > I forgot about Hunters you got me there. I know what the other species are supposed to be and what inspired their designs. It’s just none of them really did it for me till H4.
> > >
> > > What do you mean, “did it”? If you doubt the Jackals ability to be dangerous play Halo 2 on Legendary. If you doubt the Grunts ability to be dangerous, too bad they’re supposed to be cowardly, cute, and comedic relief to a degree. “Big scary demon, run away!” is 10000x better than, -insert alien gibberish here-.
> >
> > I didn’t think they were all that cool or intimidating. Truth be told I felt bad killing Grunts in past games, they looked so harmless and kinda cute.
>
> Again, that’s kinda the point. Most of the time they’re just little guys that go about their business and want nothing to do with fighting.

I should feel bad killing them because of their story not because they look cute. I think we are going to have to agree to disagree. I feel like the Covies should look a little bit dangerous and supierior.