Art design: what we want back and what can stay

343’s art design is very controversial. Some like it, some don’t. Some like parts of it and dislike others. Here is what I believe should be the halo 6 art style.

  1. The old grunt and elite design- Halo 2A was perfect in my eyes in terms of the covenant. The grunts had their pointed methane tanks and the elites had their smooth armor and mandibles connected at the jaw. Now, the grunts have rounded, cylindrical tanks and the elites have their rough, bulky armor and mandibles connected by the ears. If you want to see the different mandibles, Here’s halo 2A’s and Here’s halo 4’s. The lore reason as to why the elites grunt armors are the way they are is because they don’t have the best resources so they need to use old armor and such, but if Cortana allies with the covenant, they could have all the needed resources for the halo ce-reach armor. The jackals and hunters can stay the same.

  2. Marine armor (Halo 2A)- the new marine armor looks more modern while the halo 2A one looks more futuristic and fitting for halo. (Also, side note for marines not about art design, give them different accents like Chips Dubbo).

  3. Pelican- my idea for this is to keep both the original design and the new design.

  4. Vehicles- the vehicles are fine IMO. I like the aquatic look of the covenant ones. My only suggestion is to have both tanks (the halo 5 one and halo ce-4 one).

  5. UNSC- this really needs to be changed. Don’t take all the inspiration from halo 4 or 5’s UNSC design. Take a lot from Cairo station. It was bright, had plants and trees, and wasn’t all grey. Keep some of the halo 4/5 UNSC design but not all.

  6. forerunner design- Once again, blend both styles. The forerunners didn’t use all shiny, floaty metal. They used stone too, as seen on delta halo and the map, sandtrap. Not everything has to be have light pulsing through it also. Take instruction from ce-3, and also some from halo 4 and 5.

Those are my ideas for the halo 6 art design. If you guys have anything else or disagree with me in some parts, let me know. Also, I hope you see this, 343.

Agreed, Halo’s old art style for the UNSC/human structures felt more grounded and yet felt futuristic. The Covenant designs aren’t too bad but I miss the purple of the old aesthetics. The new forerunner designs don’t seem ancient, they’re floaty and shiny. The old designs were overall much better and aged better as a result.

When I see Halo 5’s Covenant style, I think anything needs to change, but the plastic aspect of the weapons, armors and buildings makes me think twice.

Well the stone on Delta Halo probably wasn’t Forerunner buildings, just something that was of their past (like we recreate Egyptian buildings) or maybe created by a species they had there (there were ancient humans in Installation 03). I believe the sandtrap one were just weathered and once looked very different. I agree of a mix of the Halo CE and Halo 5 Forerunner arquitecture.

I have mixed feelings about a lot of the art design as I like both styles quite a bit. I will say I prefer the older marines and Sangheili look better (they nailed it in H2A).

As for Forerunner stuff, long before 343 took over, the books often described it as being exactly how they eventually portrayed it in Halo 4 & 5. 343 is known to take heavily from the extended lore. In fact, I think Ensemble Studios did as well … look at this from Halo Wars closely, it certainly more closely resembles the look we see in H4 & H5 more so than CE-H3.

In the past UNSC weapons had really simple designs, and a sleek black or dull-grey coloration to compliment it. Now everything has been painted this unappealing light-grey (when they aren’t painted white or neon colors), and there’s been tons of random bends and curves added to all the weapons to make their design appear convoluted. Same with the armor of the Marines and Spartans themselves.

The Forerunner designs used to be simplistic and elegant. Ancient and geometric structures adorned with engravings and dim lights. Now? Bright grey, floating, lights plastered everywhere, smooth material, curves, no engravings, and new enemies who are as of Halo 5 painted white.

Maybe you see where I’m going with this. 343i has painted everything with a generic shine in order to make the game feel more “futuristic”, losing much of the game’s uniqueness and subtlety in the process. And it’s -Yoinking!- ugly.

The UNSC are supposed to look modern and grounded.
The Forerunner are supposed to look ancient and refined.

Halo 2 Anniversary wasn’t perfect but it looked pretty good. It blended some of the modern art elements without completely throwing out the old ones.

Halo 5 is just atrocious.

For the love of God I just wish they would always put forearm guards on all Elites all the time, regardless of rank. They look so silly with bare arms, to me. I dunno. Why would you armor pretty much everything else and leave those bare.

> 2533274819302824;6:
> In the past UNSC weapons had really simple designs, and a sleek black or dull-grey coloration to compliment it. Now everything has been painted this unappealing light-grey (when they aren’t painted white or neon colors), and there’s been tons of random bends and curves added to all the weapons to make their design appear convoluted. Same with the armor of the Marines and Spartans themselves.
>
> The Forerunner designs used to be simplistic and elegant. Ancient and geometric structures adorned with engravings and dim lights. Now? Bright grey, floating, lights plastered everywhere, smooth material, curves, no engravings, and new enemies who are as of Halo 5 painted white.
>
> Maybe you see where I’m going with this. 343i has painted everything with a generic shine in order to make the game feel more “futuristic”, losing much of the game’s uniqueness and subtlety in the process. And it’s -Yoinking!- ugly.
>
> The UNSC are supposed to look modern and grounded.
> The Forerunner are supposed to look ancient and refined.
>
> Halo 2 Anniversary wasn’t perfect but it looked pretty good. It blended some of the modern art elements without completely throwing out the old ones.
>
> Halo 5 is just atrocious.

Exactly this.

I plan on commenting in the similar way you structured your post.

  • I agree with you 90%. The old grunt and elite design were superb in their own aspects. And I do feel that you are correct on the lore’s information about the Jul Mdama’s Covenant with their resources. The 10% I don’t agree with you is, that the elites in Halo 4 were from Sanghelios itself and had different mandibles. The arbiter and the elites from Halos 1-3 were from a moon near Sanghelios with their own unique mandible features. There was some information why, but my knowledge is limited on this subject. - I currently do not like the marine design either. It looks too modern, and not really comparable to the futuristic style of old Marine armors from Halo 1-3. It is like humanity took a step backward in their design layout. - Pelican: Same. - Vehicles: Same, and very well detailed. - I can’t really respond much to your comment on this. It seems too vague for me to answer. - The Forerunner design is hard to compare and contrast. Since they very unbelievably advanced, one couldn’t really tell which is better, like floating metallic structures, or natural. Because they were advanced and I don’t know much of their architectural design or psychology, I agree with the aesthetics that you prefer. However, there is a reason behind the current art design I do not know, so I agree 50% with you.

Explosions.

The Wraith started it’s downfall in Halo 4, the explosion the mortar blast had wasn’t satisfying. It just landed there with a small puff of smoke, but it didn’t seem like this massive ball of energy coming crashing down. If it landed next to you, you barely noticed. You died, but it just kind of happened.

Now in Halo 5, there is a slightly better explosion effect compared to Halo 4, but it’s still no where near as menacing or powerful as it felt in Halo CE-3. It needs to be bigger, louder, and definitely more ground shaking if it lands near you.

Plus, when you’re driving, it doesn’t feel like you’re lobbing an all powerful ball of death. It feels more like a roman candle. At least the Scorpion gives you this feeling of launching huge explosive slugs at the enemy with a somewhat satisfying explosion.

I agree completely with this post. The new covenant designs look like monsters. Also, old UNSC design like Cairo Station would be incredible in Halo 6. I love the plants and trees.

I’d buy the most expensive version of Halo 6 if this was actually done 343 PLEASE

> 2535455681930574;1:
> 343’s art design is very controversial. Some like it, some don’t. Some like parts of it and dislike others. Here is what I believe should be the halo 6 art style.
>
> 1. The old grunt and elite design- Halo 2A was perfect in my eyes in terms of the covenant. The grunts had their pointed methane tanks and the elites had their smooth armor and mandibles connected at the jaw. Now, the grunts have rounded, cylindrical tanks and the elites have their rough, bulky armor and mandibles connected by the ears. If you want to see the different mandibles, Here’s halo 2A’s and Here’s halo 4’s. The lore reason as to why the elites grunt armors are the way they are is because they don’t have the best resources so they need to use old armor and such, but if Cortana allies with the covenant, they could have all the needed resources for the halo ce-reach armor. The jackals and hunters can stay the same.
>
> 2. Marine armor (Halo 2A)- the new marine armor looks more modern while the halo 2A one looks more futuristic and fitting for halo. (Also, side note for marines not about art design, give them different accents like Chips Dubbo).
>
> 3. Pelican- my idea for this is to keep both the original design and the new design.
>
> 4. Vehicles- the vehicles are fine IMO. I like the aquatic look of the covenant ones. My only suggestion is to have both tanks (the halo 5 one and halo ce-4 one).
>
> 5. UNSC- this really needs to be changed. Don’t take all the inspiration from halo 4 or 5’s UNSC design. Take a lot from Cairo station. It was bright, had plants and trees, and wasn’t all grey. Keep some of the halo 4/5 UNSC design but not all.
>
> 6. forerunner design- Once again, blend both styles. The forerunners didn’t use all shiny, floaty metal. They used stone too, as seen on delta halo and the map, sandtrap. Not everything has to be have light pulsing through it also. Take instruction from ce-3, and also some from halo 4 and 5.
>
> Those are my ideas for the halo 6 art design. If you guys have anything else or disagree with me in some parts, let me know. Also, I hope you see this, 343.

The art for Halo 5 looks great.

> 2535438437962691;9:
> I plan on commenting in the similar way you structured your post.
>
>
>
> - I agree with you 90%. The old grunt and elite design were superb in their own aspects. And I do feel that you are correct on the lore’s information about the Jul Mdama’s Covenant with their resources. The 10% I don’t agree with you is, that the elites in Halo 4 were from Sanghelios itself and had different mandibles. The arbiter and the elites from Halos 1-3 were from a moon near Sanghelios with their own unique mandible features. There was some information why, but my knowledge is limited on this subject.
> - I currently do not like the marine design either. It looks too modern, and not really comparable to the futuristic style of old Marine armors from Halo 1-3. It is like humanity took a step backward in their design layout.
> - Pelican: Same.
> - Vehicles: Same, and very well detailed.
> - I can’t really respond much to your comment on this. It seems too vague for me to answer.
> - The Forerunner design is hard to compare and contrast. Since they very unbelievably advanced, one couldn’t really tell which is better, like floating metallic structures, or natural. Because they were advanced and I don’t know much of their architectural design or psychology, I agree with the aesthetics that you prefer. However, there is a reason behind the current art design I do not know, so I agree 50% with you.

I don’t think your mandible explanation is correct. The sanghelli now are remnants of the originally covenant. That means that both types of are sanghelli are from the original covenant. I believe it was stated that the mandible is just a different phenotype (i.e. Like eye color, hair color, nose size, skin color, etc.) but the arbiters canon look is the halo 2A version.

So I was watching the most recent Halo Canon about the leaked halo wars 2 pictures, and he said that the elites have their old, halo ce-reach armor (skip near the end of you want to see it). I also noticed that the grunts had their pointed methane tanks again.

But what does this have to do with the halo 6 grunt and elite design? Well, if you haven’t seen my most recent thread (which I recommend checking out), it shows why last night’s canon fodder proves that halo wars 2 will be after halo 5.

This potentially means that we could be getting the old grunt and elite design for halo 6. If so, that’d be awesome!