> > I am going to have to disagree with you on that one man. The AR can RAPE. I thought my KD was going to suffer terribly since I am doing UNSC loadout mastery… But I started to murk people more than I would with the DMR at times. It’s all about how you use it. IMO it’s fine now, unlike previous Halos were it was rendered useless.
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> It can perform adequately at short ranges, although I very frequently beat it with a magnum or a DMR.
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> The problem is outside of that range, it’s useless.
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> So let’s look just at the UNSC weaponry for a moment in a visual representation of how effective they can be.
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> AR: Short Range - Adequate → Mid-range - Poor performance → Long Range - Useless
> BR: Short Range - Adequate → Mid-range - Effective → Long Range - Adequate
> DMR: Short Range - Effective → Mid-range - Effective → Long Range - Very Effective
>
> Even if the AR were very effective at short range (comparatively speaking, it isn’t), it still would be relatively ineffective at mid- and long-ranges. Even if we broke those ranges into thirds in terms of number of encounters that happen, the AR is relatively useless in two-thirds of your encounters. As a result, if you’re wielding this weapon, you are forced to pull out of these instances.
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> This is poor design, as the weapon is so limiting, it’s limiting your engagement possibilities.
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> A well-designed AR would offer players the ability to at least do something in the majority of encounters. Currently, the AR, storm rifle, and suppressor have players more often running away than fighting.
I agree with the points you both made. I’m glad you two are not flaming trolls and can actually hold a civil conversation.
The AR could use a small buff at short and mid range. Granted, it is a good gun at those ranges BUT I have also been beaten by an efficient DMR player at those ranges as well. And of course I need to get the drop on the enemy to come out alive. If he shoots first I might as well start tossing grenades and falling back. Which is exactly why I have resupply in my AR loadout. : /
> > I am going to have to disagree with you on that one man. The AR can RAPE. I thought my KD was going to suffer terribly since I am doing UNSC loadout mastery… But I started to murk people more than I would with the DMR at times. It’s all about how you use it. IMO it’s fine now, unlike previous Halos were it was rendered useless.
>
> The problem is the AR is useful in a very strict situation (you have to be close, and you more than likely need to shoot first of be going against an inferior shot). Even if you keep the weapon trained on your opponent, a solid DMR user can still take you out at the closest of ranges. But if you move beyond that effective range, its worthless. The DMR and BR are highly effective at their intended ranges, but don’t lose any of that effectiveness outside that range in the right hands. The AR lacks that versatility. Solely for the sake of ease of use? Greating tiers within weapon tiers is a sure fire way to get a weapon disregarded.
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> Edit: of course Madman says the same thing I do.
