If we can stop talking about how the DMR rules the precision weapons, I’d like to call your attention over to the automatic rifles for a moment. It’s OK, just leave your things where they are. Someone will stick around to watch over them, so they’ll be right where you left them when you return.
With me? Good.
I’m here to tell you the assault rifle, storm rifle, and suppressor could really use some designer love. As they are, they’re really uninteresting weapons that have a very low performance ceiling. As a result, they’re not fun to use and, at the point that players figure out the precision weapons are by far better choices, they become relatively useless and undesirable.
Wait, what’s the problem now?
The automatic rifles are really niche weapons, and they have several limiting factors placed on them that really ensure their effective use is relegated to short ranges and that they are comparably not clearly the best weapons to choose for those situations. In fact, the boltshot and magnum are arguably better than any of the automatic rifles, and those are secondary weapons. As a result, you could consider the automatic rifles as tertiary weapons because they don’t even reliably excel in their intended ranges and environments of function.
So to recap, they’re very limited to their intended ranges and environments, and they don’t excel in those ranges and environments.
But, automatic rifles have always worked this way!
True story, but Halo has never had customizable loadouts that placed precision and automatic weapons on the same tier. In the past, automatic rifles were designed to be inferior to the precision rifles. It was part of the point of starting you off with one and giving you superior weapons to pick up around the map. Halo no longer operates on this principle in the core sandbox.
I’m a pro, and automatic, “spray-and-pray” guns are for noobs
The problem is, although he has a bad attitude, this guy is right.
We joke about it. These jokes even make their way to the Master Chief’s mouth in Forward Unto Dawn when he tells the students to fire their assault rifles in short, controlled bursts and not to spray and pray. In-game tips have iterated the same message. The problem is, effectively, assault rifles actually perform better in this game (and all games before it) when fired at full auto. We’ve allowed this attitude toward these weapons to flourish because it’s the truth. There’s little dynamic depth to the assault rifles, and as a result, not only are these guns’ ranges limited, there’s little players can do to excel with them.
Highly skilled players don’t shy away from these weapons because they have some kind of unwritten honor code. In fact, competitive players will do whatever it takes to win, and that includes making use of the most powerful weaponry. The truth is higher-skilled players don’t care much for the assault rifles because they simply are relatively ineffective.
OK, ok, assuming you have a point, and I’m not saying you do, what do you suggest?
Here’s the thing: I want to love the automatic rifles. I really do. But I also don’t want to be continually at a disadvantage against all the players flocking to the precision weapons as primaries. I said at the beginning of this post that the automatic rifles need designer love, and what I mean is there is a lot we could do to the ARs that would make them more dynamic and flexible, meaning they could not only be more appealing to players of higher skill, but they could offer more utility functions. Here’s how:
1. More dynamic spread
We’re all familiar with bloom by this point, but bloom is simply a visual representation of spread. Spread is the degradation of accuracy (in the ARs’ case) due to continuous fire. A more dynamic spread would simply mean the reticle would open faster and close faster after a pause. What would this do? In close quarters, it wouldn’t change much, but at medium ranges, it would mean the AR would be more reliable when burst fired, as we understand it should be. To be clear, this isn’t at all a buff. If anything it’s a nerf, but we’re going to fix that elsewhere…
2. Longer aim assist range
Currently, one of the ARs’ biggest limiting factors is its incredibly short aim-assist range. Where as a BR user could at least ping DMR users at long range, BR users just laugh at AR users at mid-range because it’s just so -Yoink!- cute. A longer aim-assist range would ensure AR users get a comparable amount of help at mid-range to the BR’s help at long range and the DMR’s help at really long range. But that’s not all because I’m going to…
3. Put an integrated 2x scope on it
Why not? The magnum has one, and all the weapons in this game seem to have come equipped with an integrated scope that runs directly to your Spartan’s visor. That was the explanation given in ODST, and wouldn’t it make sense that the UNSC would do the same to its assault rifles? Combined with the more dynamic spread and longer aim assist, with a scope, the ARs become more of a utility weapon at mid-ranges.
Finally, what’s a bit of utility without…
4. Headshot capability
Yeah, I went there. I personally don’t understand why automatic rifles can’t have headshot capability. I mean, at present, since they’re pretty reliant on luck to facilitate their performance, I get it, but if we make them more dynamic and more flexible where deliberate and careful firing is important to making them work at range, why not give them headshot capability to reward accuracy? Currently, the headshot capability of the precision rifles really adds to the disparity between these weapons. If we even the field, we not only establish more of a reason to use these weapons at mid-range, but we give them more of a chance at success at close range, which is an environment they’re simply not performing very well in right now.
They’ve been this way forever. Why change now?
While I acknowledge we’re talking about an overhaul that’s not feasible for Halo 4, I’m looking ahead for this series so that we don’t effectively waste any more sandbox entries, as that’s what the ARs sort of are: a waste. And if you’re suggesting that, because guns like the assault rifle are part of Halo’s legacy, we shouldn’t change them, have you played Halo 4? It’s clear 343’s interest is in modernizing Halo, and this is another area of the game that, with the right amount of gravitas, they could really improve and make more fun and functional.
In the end, what we’re talking about is simply adding greater depth to this portion of the sandbox, and in any light, I can’t imagine that’s a bad thing.
Also, this was awesome.
TL;DR: the automatic rifles could use some designer love to make them more flexible and appealing. They currently are limiting and not all that excellent for their intended uses. We can help them out by 1. making their spread more dynamic, 2. extending their aim assist ranges, 3. giving them integrated 2x scopes, and 4. giving them headshot capability. These changes emphasis controlled, deliberate firing and help implement depth in their function.
