Armour options and implementation

My favourite helmet in the series is the Military Police helmet from Reach, and ive been redesigning it along with modified Base Security armour to fit the GEN2 suit.

Anyway, my point is that we should be able to choose what undersuit to wear and then have the relevant armour components to wear. Like so:

Mk IV:
Generation 1
Generation 2
Generation 3
Generation IV
Grenadier
Air Assault
EVA
Commando
EOD
CQC
Pilot
Security

MK V:
MK V Generation 1
Mk V Generation 2 (Late model)
Mk V (B)
Air Assault
CQC
CQB (prototype)
EOD
EVA
GRD
Grenadier
HAZOP
Military Police
Scout
Recon
Operator
ODST
Pilot
JFO
Security
GUNGNIR

Mk VI:
Mk VI
CQB
EVA
EOD
Hayabusa
Recon
ODST
Rogue
Scout
Security

GEN2:
Recruit
Warrior
Soldier
Air Assault
Aviator
CIO
Commando
Deadeye
Defender
EOD
Enforcer
Engineer
EVA
FOTUS
GUNGNIR
HAZOP
Locus
Infiltrator
Oceanic
Orbital
Operator
Pathfinder
Pioneer
Prefect
Protector
Raider
Ranger
Recon
Ricochet
Rogue
Scanner
Scout
Stalker
Strider
Tracker
Vanguard
Venator
War Master
Wetwork

The suit you choose also determines your HUD layout and some of the reload and melee animations.

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I have been thinking about this too.

I always want to see more options to customize armor!

Canon-wise, this is kind of ridiculous. Why have so many variants that serve the same purpose? Sure Halo 4 goes beyond reality and practicality with it’s many variants, but even Reach pushes it too. There should basically be no more than 12 variants to not be pushing reality. Maybe less.

Also, Mk IV doesn’t have energy shielding. :confused:

I kinda want to go back to Halo 3 armor-wise. The armor was different but kept simple.
Now I can’t tell what armor people are wearing unless they have a wacky helmet or if I inspect their bodies.
Simplify it and make it look cool!

> I kinda want to go back to Halo 3 armor-wise. The armor was different but kept simple.
> Now I can’t tell what armor people are wearing unless they have a wacky helmet or if I inspect their bodies.
> Simplify it and make it look cool!

Actually i think thats because of the way they did the undersuit colour. The armour looks like it blends into the under suit, making it difficult to tell what the armour is

> > I kinda want to go back to Halo 3 armor-wise. The armor was different but kept simple.
> > Now I can’t tell what armor people are wearing unless they have a wacky helmet or if I inspect their bodies.
> > Simplify it and make it look cool!
>
> Actually i think thats because of the way they did the undersuit colour. The armour looks like it blends into the under suit, making it difficult to tell what the armour is

(For visual reference)

True, but there’s also the fact that a lot of the armors in Halo 4 look virtually identical to one another (aside from the helmets). The shoulders for the Gungnir, Recruit, Infiltrator, E.O.D., Vanguard, Protector, and Raider sets are good examples of this, as is nearly every chestpiece not unlocked through specializations.

Not to mention that, on a canonical level, most of the armor sets fulfill the exact same role on the battlefield as five or more others. I mean, Infiltrator, Scout, Venator, Ranger, Wetwork, Pioneer, Tracker, Rogue, Stalker, and Pathfinder? Based on their titles alone, I think I can safely say the Spartans wearing these armors don’t do anything radically different from eachother. So why is the UNSC paying for ten sets that do essentially the same thing(s) instead of just one or two?

343i should really work on simplifying Spartan armor in future Halo titles. If they focus on shape and practicality vs obscene amounts of detail, I think they’ll be a lot better off for it.

I like your idea, and I hope you don’t find this off-topic (and I certainly don’t mean to derail this thread whatsoever), but what do you think about the addition of SpOps, but each armor variant changes what missions you get? (i.e. using Scout armor puts you in stealth missions, whilst using Commando armor puts you in the front lines of a Covy battle)

> > > I kinda want to go back to Halo 3 armor-wise. The armor was different but kept simple.
> > > Now I can’t tell what armor people are wearing unless they have a wacky helmet or if I inspect their bodies.
> > > Simplify it and make it look cool!
> >
> > Actually i think thats because of the way they did the undersuit colour. The armour looks like it blends into the under suit, making it difficult to tell what the armour is
>
> (For visual reference)
>
> True, but there’s also the fact that a lot of the armors in Halo 4 look virtually identical to one another (aside from the helmets). The shoulders for the Gungnir, Recruit, Infiltrator, E.O.D., Vanguard, Protector, and Raider sets are good examples of this, as is nearly every chestpiece not unlocked through specializations.
>
> <mark>Not to mention that, on a canonical level, most of the armor sets fulfill the exact same role on the battlefield as five or more others. I mean, Infiltrator, Scout, Venator, Ranger, Wetwork, Pioneer, Tracker, Rogue, Stalker, and Pathfinder? Based on their titles alone, I think I can safely say the Spartans wearing these armors don’t do anything radically different from eachother. So why is the UNSC paying for ten sets that do essentially the same thing(s) instead of just one or two?</mark>
>
> 343i should really work on simplifying Spartan armor in future Halo titles. If they focus on shape and practicality vs obscene amounts of detail, I think they’ll be a lot better off for it.

Well, private companies are also manufacturing variants so it could just be for the company to have its own armor for a function. Kind of like various computers, they serve the same purpose, but they differentiate when you examine their details more closely… and are made from different companies.

As long as all of the armor is unique and easily discernable, I don’t care how many variants there are.

I also think it’s a good idea to continue unlocking some special armor through DLC.
It gives more reason for players to buy DLC.

> > > > I kinda want to go back to Halo 3 armor-wise. The armor was different but kept simple.
> > > > Now I can’t tell what armor people are wearing unless they have a wacky helmet or if I inspect their bodies.
> > > > Simplify it and make it look cool!
> > >
> > > Actually i think thats because of the way they did the undersuit colour. The armour looks like it blends into the under suit, making it difficult to tell what the armour is
> >
> > (For visual reference)
> >
> > True, but there’s also the fact that a lot of the armors in Halo 4 look virtually identical to one another (aside from the helmets). The shoulders for the Gungnir, Recruit, Infiltrator, E.O.D., Vanguard, Protector, and Raider sets are good examples of this, as is nearly every chestpiece not unlocked through specializations.
> >
> > <mark>Not to mention that, on a canonical level, most of the armor sets fulfill the exact same role on the battlefield as five or more others. I mean, Infiltrator, Scout, Venator, Ranger, Wetwork, Pioneer, Tracker, Rogue, Stalker, and Pathfinder? Based on their titles alone, I think I can safely say the Spartans wearing these armors don’t do anything radically different from eachother. So why is the UNSC paying for ten sets that do essentially the same thing(s) instead of just one or two?</mark>
> >
> > 343i should really work on simplifying Spartan armor in future Halo titles. If they focus on shape and practicality vs obscene amounts of detail, I think they’ll be a lot better off for it.
>
> Well, private companies are also manufacturing variants so it could just be for the company to have its own armor for a function. Kind of like various computers, they serve the same purpose, but they differentiate when you examine their details more closely… and are made from different companies.

That’s a very good point, actually.