Armour locked behind achievements

Like I stated in the title, I really hope to have ORIGINAL looking armour (no h5 looking bs) to be locked behind fairly difficult achievement, like Bungie done with Halo 3.
It was challenging, but fun, trying to get a splatter with a goose and a multi Splaser kill in FFA to unlock that ever so sweet Security helmet, or getting all the vidoc achievements to finally unlock the beloved Recon armour. Even getting help from the community to come together and find the pattern needed to get the Hayabusa. It felt rewarding accomplishing challenges for something you really wanted, instead of getting rng drops or having to grind to save up points to purchase them.

What are your thoughts?

Eh, not a fan of armor being locked behind achievements or ridiculous challenges. Armor should be reflecting a player’s personal taste not status symbols. Getting the armor you want should trivial and the only time you should be “grinding” is if you want to collect everything.

The only thing I wouldn’t mind unlocking through achievements would be titles or armor effects.

I agree. I liked that aspect of Halo 3’s unlock system.

> 2533274819446242;2:
> Eh, not a fan of armor being locked behind achievements or ridiculous challenges. Armor should be reflecting a player’s personal taste not status symbols. Getting the armor you want should trivial and the only time you should be “grinding” is if you want to collect everything.
>
> The only thing I wouldn’t mind unlocking through achievements would be titles or armor effects.

Yeah, I would be fine with a few Legendary armor pieces/sets being locked behind achievements for those that love the achievement grind (see Recon in Halo 3 with the Vidmaster achievements), however I think the Reach-like system that they are supposedly using for Infinite is the way to go. I think your armor should generally reflect the amount of time you’ve put into the game and how far you’ve leveled up. That’s why the Reach system was so perfect; you could tell how high-level someone was just by looking at their armor. Certain armor sets become indicative of high-level players unlike Halo 5 where the armor has no real value and there aren’t many armor sets that have that “oh -Yoink- this guy has (x) armor he must be good” feel to them since it’s all unlocked randomly.

Personally I hope there are no multiplayer related achievements. This is coming from someone who has every FPS Halo achievement (including Halo 2: Vista) except MCC and Halo 5: Forge (which is ironically because I need other people for the other achievements in Halo 5: Forge.)

It was a challenge yes but also incredibly luck based whether you could get some of the Halo 3 achievements (such as Two For One). These achievements often required boosting.

Halo: Reach launched without any “action specific” achievements, such as Two For One or Steppin’ Razor. Sure there were multiplayer achievements, like “Skunked” or “Be My Wingman, Anytime”, but nothing that required a specific weapon/map/enemy player situation to obtain. However, when the Map Packs started to launch this all changed, as it seemed they could only do multiplayer achievements at this point.

I remember the “All Alone” achievement being particularly annoying to get. You had to be the last man standing on a Defiant map pack map. The Defiant map pack launched with 3 maps, one was for big team/Team Slayer type games, one was Firefight, and it was only the third map that could be found in infection. To get this achievement, the matchmaking system had to randomly put you in a lobby where everyone had purchased the map pack (no small feat given Reach’s dropping popularity/population). And then at that point, you had to have the majority of people vote for Condemned, and even after that point, you had to pray to not spawn as the Alpha zombie 3 rounds in a row, let alone be the last man in the first place.

This level of luck required to get an achievement is frustrating and pointless.

Thankfully, when 343i’s first original Halo game, Halo 4, launched, it similarly did not have any “action specific” multiplayer achievements (except perhaps Bromageedon, but I suppose you could get this by yourself in split screen.) Now of course similarly to Halo: Reach, when Halo 4’s map packs started to be released, so too did the “action specific” multiplayer achievements.

But that was all a snapshot of the 2007 - 2013 years for Halo, when map packs had to be purchased.

With Halo 5: Guardians, there were no map packs to be purchased, as they were all given away for free (funded by the profits of REQ packs I imagine.) But this is the important thing to note - Halo 5: Guardians launched without any “action specific” achievements, and even when new achievements were added as apart of the Score Attack and Warzone Firefight updates, they did not include any “action specific” achievements as Halo: Reach and Halo 4 had done so before. (The hardest one would probably be Tour of Duty, as you need to randomly play all 6 maps. Finding a co-op partner to play the entire Halo 5: Guardians campaign could also be challenging as there is no split screen, but that won’t be a problem in Halo Infinite.)

To summarize all this, I do not want multiplayer “action specific” achievements to return, and given the trend from Halo 4 to Halo 5: Guardians, I don’t think they will. This is coming from someone who has earned them all.

That isn’t to say we can’t have armor locked behind achievements. Beating Halo 4 on Legendary to earn my Mark VI armor was fun and rewarding. But we shouldn’t have any armor locked behind achievements such as “Stick it to the Man! - Stick and kill the flag carrier with a Plasma Grenade in a matchmade game (only on an Anniversary map!).”

A good compromise could be have achievement requiring creative kills, but allow them to be unlocked in multiplayer OR campaign. Such as Halo 3’s “Two Close to the Sun - Destroy an enemy banshee with the spartan laser or missile pod in a ranked playlist or in campaign.” or “Fear the Pink Mist - Kill 5 enemies with the needler in a ranked free for all playlist or in campaign.”

Things like “Maybe Next Time Buddy - Board the same vehicle within 10 seconds after being boarded in any free for all playlist (Online).” should never return, unless they can be unlocked in Custom Games.

> 2533274819446242;2:
> Eh, not a fan of armor being locked behind achievements or ridiculous challenges. Armor should be reflecting a player’s personal taste not status symbols. Getting the armor you want should trivial and the only time you should be “grinding” is if you want to collect everything.
>
> The only thing I wouldn’t mind unlocking through achievements would be titles or armor effects.

That was the cool thing about Halo 3s recon and hyabusa armors though. If you put the effort into all areas of the game you get a neat status symbol. I think that some armors should be reserved for those that put more time and effort into the game. Armors are the most identifiable part of your avatar so why shouldn’t they reflect your status?

> 2533274835229788;4:
> > 2533274819446242;2:
> > Eh, not a fan of armor being locked behind achievements or ridiculous challenges. Armor should be reflecting a player’s personal taste not status symbols. Getting the armor you want should trivial and the only time you should be “grinding” is if you want to collect everything.
> >
> > The only thing I wouldn’t mind unlocking through achievements would be titles or armor effects.
>
> Yeah, I would be fine with a few Legendary armor pieces/sets being locked behind achievements for those that love the achievement grind (see Recon in Halo 3 with the Vidmaster achievements), however I think the Reach-like system that they are supposedly using for Infinite is the way to go. I think your armor should generally reflect the amount of time you’ve put into the game and how far you’ve leveled up. That’s why the Reach system was so perfect; you could tell how high-level someone was just by looking at their armor. Certain armor sets become indicative of high-level players unlike Halo 5 where the armor has no real value and there aren’t many armor sets that have that “oh -Yoink- this guy has (x) armor he must be good” feel to them since it’s all unlocked randomly.

I’m not a fan of Reach’s system either. How much time a player has to grind is not an indicator of skill, only how much free time you have. Reach was a tedious grind. It may not have been random in the way Halo 5 was, but the value assigned to armor was arbitrary in the first place. My favorite armor is Security but someone had already decided it was a high tier unlock before I ever touched the game, it may as well have been random, at least then I might have had a chance at unlocking it early. Not that I want Halo 5’s system either, mind you.

I find the whole idea of aesthetic preferences like armor having “value” to be a bit silly. If it were up to me, every player would be allowed to select 1 armor piece from every category(1 head, 1 chest, 1 left shoulder, 1 right shoulder, 1 utility, etc) the moment they load up the game and every subsequent armor piece would cost the exact same(ie: An ODST helmet cost the same as a Recon helmet or MK V or any other). If you want to grind to collect them all then fine, but if you only want one set then getting it should be trivial. At moist I would be fine with armor effects like inclement weather being achievement based.

Even if we get the Reach system you love so much more or less as is, they are more than likely going to leverage the more popular armor sets to flog microtransactions which will “devalue” the armor anyway.

> 2533274819446242;7:
> > 2533274835229788;4:
> > > 2533274819446242;2:
> > > Eh, not a fan of armor being locked behind achievements or ridiculous challenges. Armor should be reflecting a player’s personal taste not status symbols. Getting the armor you want should trivial and the only time you should be “grinding” is if you want to collect everything.
> > >
> > > The only thing I wouldn’t mind unlocking through achievements would be titles or armor effects.
> >
> > Yeah, I would be fine with a few Legendary armor pieces/sets being locked behind achievements for those that love the achievement grind (see Recon in Halo 3 with the Vidmaster achievements), however I think the Reach-like system that they are supposedly using for Infinite is the way to go. I think your armor should generally reflect the amount of time you’ve put into the game and how far you’ve leveled up. That’s why the Reach system was so perfect; you could tell how high-level someone was just by looking at their armor. Certain armor sets become indicative of high-level players unlike Halo 5 where the armor has no real value and there aren’t many armor sets that have that “oh -Yoink- this guy has (x) armor he must be good” feel to them since it’s all unlocked randomly.
>
> Even if we get the Reach system you love so much more or less as is, they are more than likely going to leverage the more popular armor sets to flog microtransactions which will “devalue” the armor anyway.

I hope for no micro transactions

Personally, I’m not a fan of Armor pieces being locked behind achievements. I’m hoping for a Reach style unlock/credit system. I think there can be unlocks for achievements such as nameplates, icons, emblems, and to some degree armor effects as a way to display that someone has achieved those difficult achievements but not preventing others from getting a specific armor piece(s). I agree with WerepyreND that armor should reflect a persons taste not what they’ve accomplished in the game - as I stated before there are ways to reflect that without locking armor pieces behind hard achievements.

I’m very much in the camp of armor serving to express a player’s individual taste rather than their standing and accomplishments in-game. Reach struck a happy balance with regards to this by maintaining a hierarchy of value and prerequisite ranks to create “rarer” sets of armor. They weren’t locked behind achievements like Halo 3. Some of those achievements were incredibly difficult to get after the online prime of H3 as well, which is part of why 343i just unlocked all H3 armor for everyone eventually.

> 2533274835229788;4:
> > 2533274819446242;2:
> > Eh, not a fan of armor being locked behind achievements or ridiculous challenges. Armor should be reflecting a player’s personal taste not status symbols. Getting the armor you want should trivial and the only time you should be “grinding” is if you want to collect everything.
> >
> > The only thing I wouldn’t mind unlocking through achievements would be titles or armor effects.
>
> Yeah, I would be fine with a few Legendary armor pieces/sets being locked behind achievements for those that love the achievement grind (see Recon in Halo 3 with the Vidmaster achievements), however I think the Reach-like system that they are supposedly using for Infinite is the way to go. I think your armor should generally reflect the amount of time you’ve put into the game and how far you’ve leveled up. That’s why the Reach system was so perfect; you could tell how high-level someone was just by looking at their armor. Certain armor sets become indicative of high-level players unlike Halo 5 where the armor has no real value and there aren’t many armor sets that have that “oh -Yoink- this guy has (x) armor he must be good” feel to them since it’s all unlocked randomly.

Not trying to be argumentative , I don’t really have an opinion on this subject one way or the other as armor unlocks have never been my driving force or goal when playing , but I have to ask…How does having armor unlocked behind amount of time played (Reach’s base for armor unlocks) tell you anything about the skill of the player? An Inheritor rank in Reach didn’t have anything to do with skill , it was merely a gauge for time played. If you want armor that tells you something about your opponent , it has to be tied to highest rank in any ranked playlist.

I hope they do reach’s method, that way you can play how you want and are still able to unlock what you want.

Would love a few locket behind achievements / finding skulls. Also would love a piece of armour or a whole set for franchise loyalty.

> 2533274832233486;1:
> Like I stated in the title, I really hope to have ORIGINAL looking armour (no h5 looking bs) to be locked behind fairly difficult achievement, like Bungie done with Halo 3.
> It was challenging, but fun, trying to get a splatter with a goose and a multi Splaser kill in FFA to unlock that ever so sweet Security helmet, or getting all the vidoc achievements to finally unlock the beloved Recon armour. Even getting help from the community to come together and find the pattern needed to get the Hayabusa. It felt rewarding accomplishing challenges for something you really wanted, instead of getting rng drops or having to grind to save up points to purchase them.
>
> What are your thoughts?

I think a newer version of the recon should come out and you have to do similar things for the newer 343 games. Giving a look back on the older games for the newer generation of people.

> 2533274832233486;1:
> Like I stated in the title, I really hope to have ORIGINAL looking armour (no h5 looking bs) to be locked behind fairly difficult achievement, like Bungie done with Halo 3.
> It was challenging, but fun, trying to get a splatter with a goose and a multi Splaser kill in FFA to unlock that ever so sweet Security helmet, or getting all the vidoc achievements to finally unlock the beloved Recon armour. Even getting help from the community to come together and find the pattern needed to get the Hayabusa. It felt rewarding accomplishing challenges for something you really wanted, instead of getting rng drops or having to grind to save up points to purchase them.
>
> What are your thoughts?

Everyone wants that

> 2535425010781404;14:
> > 2533274832233486;1:
> > Like I stated in the title, I really hope to have ORIGINAL looking armour (no h5 looking bs) to be locked behind fairly difficult achievement, like Bungie done with Halo 3.
> > It was challenging, but fun, trying to get a splatter with a goose and a multi Splaser kill in FFA to unlock that ever so sweet Security helmet, or getting all the vidoc achievements to finally unlock the beloved Recon armour. Even getting help from the community to come together and find the pattern needed to get the Hayabusa. It felt rewarding accomplishing challenges for something you really wanted, instead of getting rng drops or having to grind to save up points to purchase them.
> >
> > What are your thoughts?
>
> I think a newer version of the recon should come out and you have to do similar things for the newer 343 games. Giving a look back on the older games for the newer generation of people.

I totally agree with that one a new version of recon similar to halo 3 recon helmet and armor

> 2533274819446242;2:
> Eh, not a fan of armor being locked behind achievements or ridiculous challenges. Armor should be reflecting a player’s personal taste not status symbols. Getting the armor you want should trivial and the only time you should be “grinding” is if you want to collect everything.
>
> The only thing I wouldn’t mind unlocking through achievements would be titles or armor effects.

Yeah me either as well

> 2533274819446242;7:
> > 2533274835229788;4:
> > > 2533274819446242;2:
> > > Eh, not a fan of armor being locked behind achievements or ridiculous challenges. Armor should be reflecting a player’s personal taste not status symbols. Getting the armor you want should trivial and the only time you should be “grinding” is if you want to collect everything.
> > >
> > > The only thing I wouldn’t mind unlocking through achievements would be titles or armor effects.
> >
> > Yeah, I would be fine with a few Legendary armor pieces/sets being locked behind achievements for those that love the achievement grind (see Recon in Halo 3 with the Vidmaster achievements), however I think the Reach-like system that they are supposedly using for Infinite is the way to go. I think your armor should generally reflect the amount of time you’ve put into the game and how far you’ve leveled up. That’s why the Reach system was so perfect; you could tell how high-level someone was just by looking at their armor. Certain armor sets become indicative of high-level players unlike Halo 5 where the armor has no real value and there aren’t many armor sets that have that “oh -Yoink- this guy has (x) armor he must be good” feel to them since it’s all unlocked randomly.
>
> I’m not a fan of Reach’s system either. How much time a player has to grind is not an indicator of skill, only how much free time you have. Reach was a tedious grind. It may not have been random in the way Halo 5 was, but the value assigned to armor was arbitrary in the first place. My favorite armor is Security but someone had already decided it was a high tier unlock before I ever touched the game, it may as well have been random, at least then I might have had a chance at unlocking it early. Not that I want Halo 5’s system either, mind you.
>
> I find the whole idea of aesthetic preferences like armor having “value” to be a bit silly. If it were up to me, every player would be allowed to select 1 armor piece from every category(1 head, 1 chest, 1 left shoulder, 1 right shoulder, 1 utility, etc) the moment they load up the game and every subsequent armor piece would cost the exact same(ie: An ODST helmet cost the same as a Recon helmet or MK V or any other). If you want to grind to collect them all then fine, but if you only want one set then getting it should be trivial. At moist I would be fine with armor effects like inclement weather being achievement based.
>
> Even if we get the Reach system you love so much more or less as is, they are more than likely going to leverage the more popular armor sets to flog microtransactions which will “devalue” the armor anyway.

No micro transactions just play the game and get the armor

> 2557401216976241;6:
> > 2533274819446242;2:
> > Eh, not a fan of armor being locked behind achievements or ridiculous challenges. Armor should be reflecting a player’s personal taste not status symbols. Getting the armor you want should trivial and the only time you should be “grinding” is if you want to collect everything.
> >
> > The only thing I wouldn’t mind unlocking through achievements would be titles or armor effects.
>
> That was the cool thing about Halo 3s recon and hyabusa armors though. If you put the effort into all areas of the game you get a neat status symbol. I think that some armors should be reserved for those that put more time and effort into the game. Armors are the most identifiable part of your avatar so why shouldn’t they reflect your status?

Yes Hayabusa was cool and was worth the grind mcc ruined it since everyone can have it now

> 2533274815711361;5:
> Personally I hope there are no multiplayer related achievements. This is coming from someone who has every FPS Halo achievement (including Halo 2: Vista) except MCC and Halo 5: Forge (which is ironically because I need other people for the other achievements in Halo 5: Forge.)
>
> It was a challenge yes but also incredibly luck based whether you could get some of the Halo 3 achievements (such as Two For One). These achievements often required boosting.
>
> Halo: Reach launched without any “action specific” achievements, such as Two For One or Steppin’ Razor. Sure there were multiplayer achievements, like “Skunked” or “Be My Wingman, Anytime”, but nothing that required a specific weapon/map/enemy player situation to obtain. However, when the Map Packs started to launch this all changed, as it seemed they could only do multiplayer achievements at this point.
>
> I remember the “All Alone” achievement being particularly annoying to get. You had to be the last man standing on a Defiant map pack map. The Defiant map pack launched with 3 maps, one was for big team/Team Slayer type games, one was Firefight, and it was only the third map that could be found in infection. To get this achievement, the matchmaking system had to randomly put you in a lobby where everyone had purchased the map pack (no small feat given Reach’s dropping popularity/population). And then at that point, you had to have the majority of people vote for Condemned, and even after that point, you had to pray to not spawn as the Alpha zombie 3 rounds in a row, let alone be the last man in the first place.
>
> This level of luck required to get an achievement is frustrating and pointless.
>
> Thankfully, when 343i’s first original Halo game, Halo 4, launched, it similarly did not have any “action specific” multiplayer achievements (except perhaps Bromageedon, but I suppose you could get this by yourself in split screen.) Now of course similarly to Halo: Reach, when Halo 4’s map packs started to be released, so too did the “action specific” multiplayer achievements.
>
> But that was all a snapshot of the 2007 - 2013 years for Halo, when map packs had to be purchased.
>
> With Halo 5: Guardians, there were no map packs to be purchased, as they were all given away for free (funded by the profits of REQ packs I imagine.) But this is the important thing to note - Halo 5: Guardians launched without any “action specific” achievements, and even when new achievements were added as apart of the Score Attack and Warzone Firefight updates, they did not include any “action specific” achievements as Halo: Reach and Halo 4 had done so before. (The hardest one would probably be Tour of Duty, as you need to randomly play all 6 maps. Finding a co-op partner to play the entire Halo 5: Guardians campaign could also be challenging as there is no split screen, but that won’t be a problem in Halo Infinite.)
>
> To summarize all this, I do not want multiplayer “action specific” achievements to return, and given the trend from Halo 4 to Halo 5: Guardians, I don’t think they will. This is coming from someone who has earned them all.
>
> That isn’t to say we can’t have armor locked behind achievements. Beating Halo 4 on Legendary to earn my Mark VI armor was fun and rewarding. But we shouldn’t have any armor locked behind achievements such as “Stick it to the Man! - Stick and kill the flag carrier with a Plasma Grenade in a matchmade game (only on an Anniversary map!).”
>
> A good compromise could be have achievement requiring creative kills, but allow them to be unlocked in multiplayer OR campaign. Such as Halo 3’s “Two Close to the Sun - Destroy an enemy banshee with the spartan laser or missile pod in a ranked playlist or in campaign.” or “Fear the Pink Mist - Kill 5 enemies with the needler in a ranked free for all playlist or in campaign.”
>
> Things like “Maybe Next Time Buddy - Board the same vehicle within 10 seconds after being boarded in any free for all playlist (Online).” should never return, unless they can be unlocked in Custom Games.

Agree with you on that for sure