Armour abilities like Reach and Halo 4

So armour abilities in HALO 5 include thrust,spartan charge,ground pound and clamber and abilities are just 4 boosts that last longer depending on it’s level or rarity.But what if for example armour lockup was a boost,or jetpack,hologram,deployable shield,promethean vision(thermal basically).What if we had all that to play around with?What do you guys think on armour abilities returning to Halo?

EDIT:Also comment on how you think it will change Halo in a good or bad way,because i really want to hear

No. AA’s need to stay as far away from any new Halo game as possible.

I’m neutral on AAs. Though I fail to see why we would give up the ability to see hostiles and friendlies through solid objectives… aka, why did Spartans suddenly stop using the Promethean Vision that Knights carried around with them? Like, wouldn’t it have made sense to reverse-engineer that technology and integrate it into the Spartan’s MJOLNIR?

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> I’m neutral on AAs. Though I fail to see why we would give up the ability to see hostiles and friendlies through solid objectives… aka, why did Spartans suddenly stop using the Promethean Vision that Knights carried around with them? Like, wouldn’t it have made sense to reverse-engineer that technology and integrate it into the Spartan’s MJOLNIR?

Ever heard of, uh, balence?

I would rather distance myself further away from AA in matchmaking as some of them already show how unbalanced AA can be.

Maybe yes for custom games and possibly social playlists but let’s keep them away from matchmaking.

In a game mode like warzone sure I wouldn’t care… But they need to stay out of arena… IMO

Put them in WZ keep them out of A and its a win win😏

LethalQ/HaloMaster E i agree if it’s in arena it may be too unbalanced but for warzone i think it will work as there are many enemies to defend yourself against so armour abilities would work.In arena on the other hand it would’nt as there are two teams only where AA would be too unfair and OP.

I’m not a fan of AA’s at all. IMO they are one of the things that started halo’s downfall. The only and I mean ONLY way I want AA’s to come back would be as map pick up, 1 time use items only. So pretty much equipment I guess. So ya, scratch that, I don’t want AA’s back, much rather have equipment. The possibilities with equipment is almost endless too.

If AA’s must return in some form, they should be in firefight only. Warzone IMO should be scaped completely and firefight should be the mode that utilizes REQs. Have a “Warzone Firefight” mode aka with REQs and “Classic Firefight” mode aka ODST style. I’m telling you right now, those playlists would be huge, if not I’ll eat my shirt! There’s a reason why all these companies are now putting in Firefight/Hoard type modes into there games, especially the last few years. They’re popular!

AA’s would be fun to play with for custom games, or even in social matchmaking, or even Firefight. I agree with the rest of you, that AA’s should never see Arena matchmaking, not that it ever would though.

Armor abilities make more sense in Warzone Firefight as you are supporting your teammates from a barrage of enemy attacks.

> 2533274815533909;9:
> I’m not a fan of AA’s at all. IMO they are one of the things that started halo’s downfall. The only and I mean ONLY way I want AA’s to come back would be as map pick up, 1 time use items only. So pretty much equipment I guess. So ya, scratch that, I don’t want AA’s back, much rather have equipment. The possibilities with equipment is almost endless too.
>
> If AA’s must return in some form, they should be in firefight only. Warzone IMO should be scaped completely and firefight should be the mode that utilizes REQs. Have a “Warzone Firefight” mode aka with REQs and “Classic Firefight” mode aka ODST style. I’m telling you right now, those playlists would be huge, if not I’ll eat my shirt! There’s a reason why all these companies are now putting in Firefight/Hoard type modes into there games, especially the last few years. They’re popular!

Yeah I liked equipment as well. This would be good for arena. Although I remember quite a few who complained how equipment “broke” multiplayer after H2… But then again there are always those who hate change.

> 2533274816788253;12:
> > 2533274815533909;9:
> > I’m not a fan of AA’s at all. IMO they are one of the things that started halo’s downfall. The only and I mean ONLY way I want AA’s to come back would be as map pick up, 1 time use items only. So pretty much equipment I guess. So ya, scratch that, I don’t want AA’s back, much rather have equipment. The possibilities with equipment is almost endless too.
> >
> > If AA’s must return in some form, they should be in firefight only. Warzone IMO should be scaped completely and firefight should be the mode that utilizes REQs. Have a “Warzone Firefight” mode aka with REQs and “Classic Firefight” mode aka ODST style. I’m telling you right now, those playlists would be huge, if not I’ll eat my shirt! There’s a reason why all these companies are now putting in Firefight/Hoard type modes into there games, especially the last few years. They’re popular!
>
> Yeah I liked equipment as well. This would be good for arena. Although I remember quite a few who complained how equipment “broke” multiplayer after H2… But then again there are always those who hate change.

Agree 100%

A person could easily argue that Halo 3 was even more popular then Halo 2 and the Halo 3 MP population was really high as we all know. Equipment couldn’t of been that bad then because if it was, Halo 3 wouldn’t have been played as much, right… We know the truth :wink:

Halo 3 showed that equipment was for the most part, widely accepted. AA’s on the other hand were not as we know. The best part about equipment was if the pros didn’t want to use it, you could easily remove it from Maps. Equipment still had that Halo element of one time use, map control, it was a pick up item etc It affected the match but very, very rarely did they determine the outcome. Unlike AA’s which did massively as we know. To me, after seeing Halo Reach not be anywhere nearly as accepted in many areas, 343I should of went back to equipment. I always felt like equipment was that happy medium. Maybe 343I will surprise us in Halo 6 :wink:

for the love of the video game god, please leave any kind of AA’s, equipment and similar nonsense out of the game.

The whole point of Spartan abilities (thruster, clamber, etc.) was to move AWAY from armor abilities. Most of them were meh anyway, except for Armor Lock, -yoink- that! It got to the point in reach where I was too scared to splatter anyone for fear they had AL. I’m glad they did in with them. IMO, abilities are MUCH better and work a lot more smoothly with the way H5 plays.

It would be cool to have what we have and then some armour abilitys

I think it would be nice to have in forge at the very least. I’d rather have 343 add in additional content than take it away. Obviously keep them out of ranked play or maybe just leave them to forge and custom games. Especially after they had them in 2 games. The main one I miss was the jetpack, even if it broke maps, ha ha.

> 2533274815533909;13:
> > 2533274816788253;12:
> > > 2533274815533909;9:
> > > I’m not a fan of AA’s at all. IMO they are one of the things that started halo’s downfall. The only and I mean ONLY way I want AA’s to come back would be as map pick up, 1 time use items only. So pretty much equipment I guess. So ya, scratch that, I don’t want AA’s back, much rather have equipment. The possibilities with equipment is almost endless too.
> > >
> > > If AA’s must return in some form, they should be in firefight only. Warzone IMO should be scaped completely and firefight should be the mode that utilizes REQs. Have a “Warzone Firefight” mode aka with REQs and “Classic Firefight” mode aka ODST style. I’m telling you right now, those playlists would be huge, if not I’ll eat my shirt! There’s a reason why all these companies are now putting in Firefight/Hoard type modes into there games, especially the last few years. They’re popular!
> >
> > Yeah I liked equipment as well. This would be good for arena. Although I remember quite a few who complained how equipment “broke” multiplayer after H2… But then again there are always those who hate change.
>
> Agree 100%
>
> A person could easily argue that Halo 3 was even more popular then Halo 2 and the Halo 3 MP population was really high as we all know. Equipment couldn’t of been that bad then because if it was, Halo 3 wouldn’t have been played as much, right… We know the truth :wink:
>
> Halo 3 showed that equipment was for the most part, widely accepted. AA’s on the other hand were not as we know. The best part about equipment was if the pros didn’t want to use it, you could easily remove it from Maps. Equipment still had that Halo element of one time use, map control, it was a pick up item etc It affected the match but very, very rarely did they determine the outcome. Unlike AA’s which did massively as we know. To me, after seeing Halo Reach not be anywhere nearly as accepted in many areas, 343I should of went back to equipment. I always felt like equipment was that happy medium. Maybe 343I will surprise us in Halo 6 :wink:

The problem with Equipment was that it was either blatantly overpowered or completely useless.

Bubble Shield - blatantly overpowered in objective games.

Grav Lift - near useless

Regenerator - blatantly overpowered

Tripmine - got nerfed apparently.

Power Drain - extremely blatantly overpowered.

On top of which, Equipment had two fundamental flaws. You can’t see what Equipment someone had, and you only have half a second to react to said equipment, which is worse because you can’t tell what equipment someone had. You woudn’t know if someone had either a Bubble Shield or a Power Drain, two very different equipment with opposite uses and opposite counters. Equipment were unbalanced, but they weren’t very unbalanced like Armor Abilities.

I mean, there was a reason why pros removed it and made their own Overshield.

“Equipment couldn’t of been that bad then because if it was, Halo 3 wouldn’t have been played as much, right… We know the truth ;)”
That’s like saying the RNG Battle Rifle couldn’t have been that bad because Halo 3 did so well. But it was, that’s why pros tried to limit its effects and what led to the DMR’s Bloom in Reach.

> 2533274833081329;18:
> > 2533274815533909;13:
> > > 2533274816788253;12:
> > > > 2533274815533909;9:
> > > > I’m not a fan of AA’s at all. IMO they are one of the things that started halo’s downfall. The only and I mean ONLY way I want AA’s to come back would be as map pick up, 1 time use items only. So pretty much equipment I guess. So ya, scratch that, I don’t want AA’s back, much rather have equipment. The possibilities with equipment is almost endless too.
> > > >
> > > > If AA’s must return in some form, they should be in firefight only. Warzone IMO should be scaped completely and firefight should be the mode that utilizes REQs. Have a “Warzone Firefight” mode aka with REQs and “Classic Firefight” mode aka ODST style. I’m telling you right now, those playlists would be huge, if not I’ll eat my shirt! There’s a reason why all these companies are now putting in Firefight/Hoard type modes into there games, especially the last few years. They’re popular!
> > >
> > > Yeah I liked equipment as well. This would be good for arena. Although I remember quite a few who complained how equipment “broke” multiplayer after H2… But then again there are always those who hate change.
> >
> > Agree 100%
> >
> > A person could easily argue that Halo 3 was even more popular then Halo 2 and the Halo 3 MP population was really high as we all know. Equipment couldn’t of been that bad then because if it was, Halo 3 wouldn’t have been played as much, right… We know the truth :wink:
> >
> > Halo 3 showed that equipment was for the most part, widely accepted. AA’s on the other hand were not as we know. The best part about equipment was if the pros didn’t want to use it, you could easily remove it from Maps. Equipment still had that Halo element of one time use, map control, it was a pick up item etc It affected the match but very, very rarely did they determine the outcome. Unlike AA’s which did massively as we know. To me, after seeing Halo Reach not be anywhere nearly as accepted in many areas, 343I should of went back to equipment. I always felt like equipment was that happy medium. Maybe 343I will surprise us in Halo 6 :wink:
>
> The problem with Equipment was that it was either blatantly overpowered or completely useless.
>
> Bubble Shield - blatantly overpowered in objective games.
>
> Grav Lift - near useless
>
> Regenerator - blatantly overpowered
>
> Tripmine - got nerfed apparently.
>
> Power Drain - extremely blatantly overpowered.
>
> On top of which, Equipment had two fundamental flaws. You can’t see what Equipment someone had, and you only have half a second to react to said equipment, which is worse because you can’t tell what equipment someone had. You woudn’t know if someone had either a Bubble Shield or a Power Drain, two very different equipment with opposite uses and opposite counters. Equipment were unbalanced, but they weren’t very unbalanced like Armor Abilities.
>
> I mean, there was a reason why pros removed it and made their own Overshield.
>
> “Equipment couldn’t of been that bad then because if it was, Halo 3 wouldn’t have been played as much, right… We know the truth ;)”
> That’s like saying the RNG Battle Rifle couldn’t have been that bad because Halo 3 did so well. But it was, that’s why pros tried to limit its effects and what led to the DMR’s Bloom in Reach.

True, equipment did have the problem of not knowing what the opponent had, I agree but other then the power drain I disagree that they were really overpowered or under used.

Bubble Shield - blatantly overpowered in objective games

Sorta agree.

Grav Lift - near useless

100% disagree. If you thought it was useless, you weren’t using it right.

Regenerator - blatantly overpowered

Didn’t think it was that bad at all. Very rarely did it ever save my life and for the most part, had no problems killing anyone in it.

Tripmine - got nerfed apparently.

Not that I remember, it was fine

Power Drain - extremely blatantly overpowered

Agree it was.

You forgot radar jammer, which wasn’t really I think, flare which sorta was, and the deploy shield wasn’t either I think.

…and the last statement was just whatever. I know Halo 3 had issues, trust me I played a lot, I know. I’m not a blind fanboy, was just making the point that equipment wasn’t absolutely terrible or broken because if it was people wouldn’t of played and it would of done poorly. Maybe it was for pro’s, but whatever, that’s fine… all they want is precision weapons and that’s it anyways lol. That’s all I was saying… But I don’t want to get off the OP topic anymore so we’ll leave it there. Agree to disagree I guess.

that would be cool