Which armour abilities should be included in Halo 5. Which ones should be taken away and what new ones should come into place?
Ones that should go -
Active camo. I’m sorry, but camo should be something that is on maps only. You should not be able to cloak yourself consistently throughout the game. If we want to see tactics and map movement become important in Halo games again, we need to put Camo and Overshields back onto the maps instead of giving them out in ordinances and abilities.
Regeneration field. I think the regeneration field should be something that you can pick up on the map, like a piece of equipment. You shouldn’t be able to have such a power agent at your disposal so often during games. It’s an advantage you should gain through map control.
Auto sentry. I know quite often it’s ineffective, but I don’t think people should be allowed to have a mini turret at their disposal.
I have an idea that on certain maps there are turrets that are disabled and you can active them, but they have no allegiance so you are risking yourself and your team to try and damage the enemy, so it should be used with tact. I could see them being very fun in custom games like zombies if you’re defending a keep.
Ones that should stay -
Jet Pack, thruster pack, promethean vision, hardlight shield and hologram should stay, because they only give you a slight advantage in certain situations and require timing and skill to take advantage of what they give you.
Armour abilities should be things that you can use but require thought and skill. If you are going to get a slight advantage it needs to take skill to pull it off. I think camo, regeneration and sentry are things that change the flow of a game too much.
The same goes for support upgrades. Explosives and grenadier should not be allowed. There’s already enough grenade spam and cheap nade kills, we don’t need anymore.
New abilities -
Adrenaline - An ability that requires you to forfeit what’s left of your shield for a temporary speed boost. It’s an ability that requires all the available energy you have. The amount of time you have the speed boost depends on how much shield you have to sacrifice. You also have unlimited endurance during the time period, which mimics the effect of real life adrenaline but for a temporary period.
It can be used to escape or to chase an objective when you have little time left and probably wouldn’t get there by walking or with your limited sprint speed and endurance. The downside to it is you’ll have no shield for a temporary amount of time until your shield regenerates, so one shot to the head will kill you but it can be useful if you’re trying to escape and if you use it carefully it can make a difference.
I believe that this would be an excellent addition to the game. It’s something that’s not Over powered and will probably lead to death in most cases, and has it’s balanced pro’s and cons. If you want to reach the objective first you need to be wary of the fact that you are a sitting duck in the open.
It sounds like it would be abused but it’s not as easy to utilize as it may seem.
I have a few other ideas but no other solid ones that I think are fullproof.
Any ideas?
