> > well i hope 343 is smart enough not to listen to guys like this. its simple the guys that like reach are the guys still coming to this forum so yes we will have people that like AA’s. i work in retail and everyone i talk to about gaming says they stopped playing halo because of the AA’s. mainly armor lock and jetpack. hopefully my answer isnt even needed im sure 343 “gets it”. i could go on and on but i think 343 understands which halos were successful and which ones weren’t. just because there are people on reach right now that like vanilla reach doesnt mean there couldnt have been 3x as many if Reach didnt make all the mistakes it made.
>
> I, personally, would rather have 1/3 the potential population for reach and get a GOOD game that was a new halo experience, than me buying H3.5 with better graphics.
>
> not saying anything about H4, but Reach was supposed to be a different halo experience. and it wasn’t a bad one. 343i is even using a modified Reach engine for the new game. and think about all the thing reach introduced into the series. but people forsake the game for a FEW things that they did not like. Unfortunately, that is going to happen with ANY game that comes out.
>
> I work in retail too, and i meet some people that don’t like reach, solely because of AL and Sprint and Jetpack *(and active camo), but then they turn around and say something to the effect of “that’s why i like playing _______ instead”. lol. Meh. i play halo because this is the only shooter that works for me, and the one shooter that i grew up on. if one or two mechanics from a game in a series that you like/Love will make you DROP that series. i question whether you were a true fan in the first place.
>
> some guests that i deal with DO like reach though, even if they DON’T like AL and Jetpack, or the other abilities, because they DON’T judge the game as a Halo game BASED on a few mechanics that are likely to change EVERY game. They base it on the fiction, and the aspects of Halo games that other series can’t take/or copy. Like being a Super soldier in the year 2553, and jumping over Speeding Worthogs, Saving earth and the UNSC on a daily basis, Flipping vehicles 5 times your size with the push of a single button, getting Stickies, running through an ENTIRE team FIRING at you to just get a single kill, and of Teabagging with a cod piece so you KNOW it hurts, exploring EPIC and vast new worlds, and uncovering the truth and an ancient supposedly dead civilization Light years more advanced than your own. <—Halo.
That last paragraph was pretty much expressing why people love the flipside of Halo, I.E. the campaign. I’m one of those folks who will most certainly always care more about the campaign than the M.P., but there IS something that needs to be addressed with your opinion…
Core mechanics. I’m sure you’ve heard this a lot by now, but that’s why Reach is fair grounds to call out and make an example of. In Halo 2, they added hijacking and dual-wielding among other vague features. those didn’t hurt core mechanics because they were optional and weren’t mandatory to keep up with the flow of other players. You could be just as effective as anybody else in the match without dual-wielding a weapon or using a vehicle.
Likewise, Halo 3 introduced equipment. Again, this doesn’t hurt core mechanics because nobody -starts- with it. It, like the original double shield/camo pick-ups, was something you found on the field and utilized. In Halo 3, you could easily keep pace with other players without utilizing equipment.
Now, here’s where Reach can be called out: You are stuck with AA’s. You can deny it out your -Yoink- all you want, but when it comes down to it, you -HAVE- to use AA’s to keep up with other players in the match unless you’re already an extremely good player. There is no “option” to use them, because everyone starts with them. If you’re an average-skilled player, you will be blown away if you don’t utilize the AA of your choice. Something like that, which is forced upon a player’s shoulders, is changing core mechanics.
If Halo 4 backs off from that aspect among a couple others, it won’t be Halo 3.5. What I find frustrating is anybody who supports reach vehemently (and I respect that choice) say that “going back” makes the game Halo 3.5. Which is an utter falsehood, given that every Halo game before Reach only lightly iced the cupcake of awesomeness, whereas Reach overcomplicated and heavily decked the cupcake with too much icing.
It’s not going to be Halo 3.5, it’s not going to be Halo Reach 2.0. It’s going to be Halo 4. Things like AA’s should most definitely be reverted to an equipment-status, bloom sounds like it won’t necessarily be returning in its present condition in Reach, etc.