armory idea

I think in halo 4 unlocking armor should be a combination of campaign achievements and multiplayer because in halo 3 i felt like i actually deserved the rank up in armor when I unlocked them. They should make you feel like you actually have a difficult challenge to get a sweet new armor.

So in other words you were a bigger fan of the armory items being linked to achievements then credits/rank progression?

I agree that there was a bigger sense of accomplishment. I think that a Hybrid could be received very well; Achievements unlock the ability to purchase the armor(s) but you still need credits and some higher level achievements/armor items would still need a particular rank.

This all said I hope the Ranking system becomes a Hybrid as well. I hope to see a return of EXP for wins, so that people actually PLAY the gametype. I hope that this is reflected in individual playlist ranks like we saw in Halo 3 when it was introduced. An overall rank would be done the way it was in Reach, but winning games gave a much bigger reward there as well. Finally, and I understand it is an arguement split down the middle, but I take the middle ground and say that ranked and social playlists should be the over-reaching groups of playlists. We have Anni, competative, social and firefight right now (and community, lol almost forgot). I want just 3 breakdowns: Ranked, Social and Firefight. Ranked have a 1-50 component and are the more “standard” gametypes, with no guests allowed. Then Social have almost mirrored playlists with more extreme gametypes, as well as the community maps/gametypes and others they are implementing. There would be NO ranking system here and guests allowed. This would make everyone happy; whether you like the level system or not, you have somewhere to play the same gametypes.

Agreed, totally I haven’t even earned recon yet. (In halo 3)

If they do actually do this, multiplayer should be designed around something that can be easily obtainable, because unlocking armor based on a luck achievement is just annoying.

> If they do actually do this, multiplayer should be designed around something that can be easily obtainable, because unlocking armor based on a luck achievement is just annoying.

You fall into the category of not wanting a challenge my friend. What would be the point of them being easy achievements? They may as well not include the achievement parameter if it isn’t something that challenges you. I don’t know of any “luck” achievements personally. I found mongoose mow-down to be challenging, but the only luck was running into people who didn’t try to kill you while you tried to mow them down.

The last thing I want is simple achievements over and over again. Bungie did a poor job of challenging their audience. I absolutely love the achievements from Halo: CEA; they challenged even the most veteran Halo 1 players yet were not unobtainable by any means. This calibur of difficulty is right in the sweet spot of enjoyable, between too easily gained simply by playing and ridiculously frustrating. I would like to see some more time-demanding achievements, even just one, similar to Gears’ “seriously” or gaining General in Halo Wars. That was the only time-demanding achievement for any Halo game to date. Other than that, I was typically able to get every achievement within the first 3-4 weeks of game release while playing an hour or two a day.

New gamers are used to having everything handed to them in games (and life?). This is not a fault, just the generation of games you grew up in. Gone are the NES and SNES games where you started with 3 lives and had to try and beat an entire game; no checkpoints, no saves, no unlimited respawns. These games are few and far between now, and it has caused the entire gaming community’s difficulty level to drop. I applaud games like Dark Souls for reminding us of the challenges and rewards gamers can feel with a difficult game, and hope that more games like it keep popping up. Of course this isn’t a good rubric for Halo, but the last thing I want to do is to continue to see Legendary be scaled back. Halo 2 is the most challenging Halo game on legendary. Halo 3 was a sweet spot between true Heroic and true Legendary. Reach? Reach is a joke. LASO with friends is the only way to make Reach a true challenge without it being insane (AKA SLASO). Halo 4 needs to have the difficulty set somewhere between Halo 2 and Halo 3 or else I fear the challenge of Campaign will continue to degrade with each subsequent game.

> > If they do actually do this, multiplayer should be designed around something that can be easily obtainable, because unlocking armor based on a luck achievement is just annoying.
>
> You fall into the category of not wanting a challenge my friend. What would be the point of them being easy achievements? They may as well not include the achievement parameter if it isn’t something that challenges you. I don’t know of any “luck” achievements personally. I found mongoose mow-down to be challenging, but the only luck was running into people who didn’t try to kill you while you tried to mow them down.
>
> The last thing I want is simple achievements over and over again. Bungie did a poor job of challenging their audience. I absolutely love the achievements from Halo: CEA; they challenged even the most veteran Halo 1 players yet were not unobtainable by any means. This calibur of difficulty is right in the sweet spot of enjoyable, between too easily gained simply by playing and ridiculously frustrating. I would like to see some more time-demanding achievements, even just one, similar to Gears’ “seriously” or gaining General in Halo Wars. That was the only time-demanding achievement for any Halo game to date. Other than that, I was typically able to get every achievement within the first 3-4 weeks of game release while playing an hour or two a day.
>
> New gamers are used to having everything handed to them in games (and life?). This is not a fault, just the generation of games you grew up in. Gone are the NES and SNES games where you started with 3 lives and had to try and beat an entire game; no checkpoints, no saves, no unlimited respawns. These games are few and far between now, and it has caused the entire gaming community’s difficulty level to drop. I applaud games like Dark Souls for reminding us of the challenges and rewards gamers can feel with a difficult game, and hope that more games like it keep popping up. Of course this isn’t a good rubric for Halo, but the last thing I want to do is to continue to see Legendary be scaled back. Halo 2 is the most challenging Halo game on legendary. Halo 3 was a sweet spot between true Heroic and true Legendary. Reach? Reach is a joke. LASO with friends is the only way to make Reach a true challenge without it being insane (AKA SLASO). Halo 4 needs to have the difficulty set somewhere between Halo 2 and Halo 3 or else I fear the challenge of Campaign will continue to degrade with each subsequent game.

I just typed out a very long response to you and waypoint just ate it and did nothing with it, so I’ll give you the short version. Basically, the achievements in Halo 3 were easy to get, just they more or less relied on you being lucky enough to find the right situation to pull it off. That’s why I find it silly. The only challenge of them is finding the best time to do it, which, again, is mainly based on luck, not skill or anything like that. I’d rather see achievements involving getting a certain number of kills in a match with a specific weapon, or getting a total of 50 hog kills, or even reaching a certain rank in matchmaking. Those involve more effort and perseverance, and less luck, which is why I think they’d be better than ones like mongoose mowdown or two for one which are more or less hoping that you can finally find the perfect situation to pull whatever the achievement entails off.

i think it should be a combination of both, but the really cool armor should be unlocked by completing achievements n such…then in the battlefield i’d be like “omg that dude seriously did that one achievement? daaaannngg Respect!” haha.

also like how through waypoint you unlocked those pieces of armor in reach by having done other achievements in previous halo games, it would be cool to see that return as well, but more stuff :smiley:

@GTnotincluded

I hate when that happens. I wrote up a huge initial post for a thread once and it vanished, no where to be found.

I can understand your argument, but to better understand, did you get and play Halo CEA? Did you enjoy the challenges involved in that? I realize that those are strictly campaign with some multiplayer afterthoughts, but overall what was your opinion there? I agree that a good amount of the MP achieves are a joke, like assassinate someone while jetpacking, or whatever that Anni one was, but I would rather have some than none. I am very hopeful that 343i will have a good idea of how the do achievements after Halo CEA, but I can agree that Bungie looked at them very much as an afterthought.

I recon it should be a combination. You unlock the base armour for completing chalanges in campaign and multiplayer but then you can buy upgrades for it once you’ve unlocked the base