Armor Unlocks have been an ever-changing experience across Halo games.
Halo 3 tied all armor unlocks to Achievements, so you could earn armor through a combination of Campaign and Multiplayer gameplay.
Halo 3: ODST tied armor unlocks to campaign progress, you would get Firefight characters by beating the mission they starred in in the campaign.
Halo Reach had the ever-popular experience/credit system.
Halo 4 tied armor unlocks mainly to commendations, with a few unlocking from post level-cap experience.
Halo 5 had… Req packs… And I just vomitted in my mouth a little.
And Halo MCC recently introduced it’s Battle Pass style unlock system and is shifting it over to a daily/weekly challenge system for the H2A update.
Instead of deciding which of these would be best for Halo Infinite, I say let’s change everything again!.. Sort of.
So what I have in mind is a system that takes Reach’s credit system, and adds a flare of commendation like challenges to the mix for alternate armor skins. As well as cleaning up the UI. So for starters, credits will be used to purchase armor once you have unlocked that armor from the shop. There will be several armors that are unlocked from the start, making credits the only requirement to get them. But special sets such as those worn by characters in the game or iconic throwback armor sets, that will require a challenge be completed before you unlock them. Something like beating the Campaign on Legendary to unlock Master Chief’s armor, then all you have to do is buy it with your credits. Each piece of armor can be purchased individually for a price that varies based on the set, OR as a full set for an amount that is a fair price cheaper than each individual piece would be combined. Other challenges might include things like reaching a certain CSR rank, obtaining your first Perfection medal, or something related to that character like getting 30 energy sword kills while cloaked by active camouflage for Helioskrill.
Once you have a piece of armor, the fun begins. Each piece has skins and attachments that you can purchase, but these must all be unlocked via challenges. It would be really nice if 343 went the extra distance, and made those challenges suit the armor. For instance skins for the Scout armor should require challenges involving Snipers, while skins for the CQB armor would be based around Shotgun challenges. Once you have completed the challenge for a skin or attachment, you can then purchase it for credits.
And finally, because monetization… It wouldn’t be the worst thing in the world if you could fast-track any unlocks you want to get for a fair price. But IF that’s the case, don’t make the credit requirement to purchase gear ridiculous like Battlefront 2 did on-release. Don’t make the purchase options loot box or limited time offers, allow players to directly purchase exactly what they want to buy at any time. And don’t include challenges you know large amounts of people will never accomplish, like completing LASO. IF this system is monetized, it must be realistic and fair for players who don’t want to spend money to get the armor they want to wear.
Now for the UI. It’s pretty simple. Do a Reach style UI where you select the base armor piece, then another menu opens where you can select attachments and skins. Simple, easy. Clear that clutter. Halo 4 and 5 having the skins clutter the armor selection screen is awful. NEVER do that again.
Anyway, I just think it would be really cool if we combined Reach’s credit system with a gameplay-based unlock system to make unlocking armor both fun, and a bit of a grind at the same time. I think basing challenges around weapons or playstyles would let players visually communicate what kind of player they are by showcasing just how much they love that Sniper Rifle, Energy Sword, Scorpion, Campaign or whatever. Imagine having the final skin for Gungnir because you are a boss with the Spartan Laser, a Stalker skin proving you are deadlier with a Mauler than any chump with a Shotgun, or an EOD skin proving you’re a little !@#$% and grab Rockets every single time they spawn. I think it would give a little bit of meaning to the armor we choose to wear.
Oh yeah, and bring back Elites, with the same unlock system based around Covenant weapons and vehicles and I’ll love you forever 343. Peace out!