So I was thinking maybe there could be like a chest piece that after you get killed you can whip out your pistol and shoot for a little bit. It would be like it injects biofoam to keep you alive longer.
Or what about a leg piece or utility that makes you run longer periods.
Oh what about like a wrist attachment that makes you invisible to the motion tracker!!
or how about a helmet piece that reduces the recoil on the br/ar
what would you guys say to a kneepad armor that makes your movements/reloads etc silent
or how about a helmet or gauntlet that lets you reload faster?
i was hoping it wouldn’t come to this…armor that affects gameplay…but since 343i wants to appeal to the COD community…Halo has taken another step in the WRONG direction…
but its not like we can do anything about it, so might as well make ideas!
On Topic: your first idea sounds like last stand/final stand from COD, they should NEVER EVER implement this, EVER, its bad enough armor that affects gameplay is in this game, and if they screw it up with COD perks, then bye bye 343i.
Armor load outs can really only impact gameplay in a few ways, lightweight armor could increase speed/jump and reduce hit points to shield, heavy armors could slow down speed/ jump but increase hit points. All of them being very minor, non dramatic changes. Campers then may prefer the heavy armor because they don’t intend to move much, but have to balance that with a loss of strafing speed, or inability to get to that upper campsite. CQC needs both armor and speed so by in large it will all balance itself out. As for weapon load outs there may be more variety there but it can be balanced well too. Given a choice between comparable weapons, (DMR/BR), (AR/ SMG), ( sticky/frag ) the choice simply boils down to preference not performance.
> Armor load outs can really only impact gameplay in a few ways, lightweight armor could increase speed/jump and reduce hit points to shield, heavy armors could slow down speed/ jump but increase hit points. All of them being very minor, non dramatic changes. Campers then may prefer the heavy armor because they don’t intend to move much, but have to balance that with a loss of strafing speed inability to get to that upper campsite. CQC needs both armor and speed so by in large it will all balance itself out. As for weapon load outs there may be more variety there but it can be balanced well to. Given a choice between comparable weapons, (DMR/BR), (AR/ SMG), ( sticky/frag ) the choice simply boils down to preference not performance.
I don’t mind if thats how it is affecting gameplay, or if its vehicle related, as long as it doesn’t stop a kill or speed up a kill.
> So I was thinking maybe there could be like a chest piece that after you get killed you can whip out your pistol and shoot for a little bit. It would be like it injects biofoam to keep you alive longer.
>
> Or what about a leg piece or utility that makes you run longer periods.
>
> Oh what about like a wrist attachment that makes you invisible to the motion tracker!!
>
> or how about a helmet piece that reduces the recoil on the br/ar
>
> what would you guys say to a kneepad armor that makes your movements/reloads etc silent
>
> or how about a helmet or gauntlet that lets you reload faster?
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> what do you think of my ideas !!!
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> >.<
Come on Mike, you must be trolling here! you are anti-sprint after all right?
> Armor load outs can really only impact gameplay in a few ways, lightweight armor could increase speed/jump and reduce hit points to shield, heavy armors could slow down speed/ jump but increase hit points. All of them being very minor, non dramatic changes. Campers then may prefer the heavy armor because they don’t intend to move much, but have to balance that with a loss of strafing speed, or inability to get to that upper campsite. CQC needs both armor and speed so by in large it will all balance itself out. As for weapon load outs there may be more variety there but it can be balanced well too. Given a choice between comparable weapons, (DMR/BR), (AR/ SMG), ( sticky/frag ) the choice simply boils down to preference not performance.