Armor Should be Practical

I believe that in the next Halo game, each armor you pick should have practical uses. Instead of the package system like we saw in Halo 4, i’d like a new system that works based on what armor you use. For example, using a piece of EOD might give you slightly more blast resistance, or using an armor with a secondary ammo pouch (seen in Halo: Reach) would give you a little bit more ammo. Bulkier armors might make you a bit more resistant to damage but make you take more fall damage or move slower, while lightweight armors would have the opposite effect. Along the same lines, some armor abilities/equipment would be available/unavailable or may work better based on a certain armor type, such as a jetpack/thruster pack giving a bit more boost to those with a lighter armor set or a set that is made for Air Assaults or other specialized armors.
There’s loads more possibilities, those were just a few examples.

No, just no.

Armours are just cosmetic. Don’t try to make them anything more.

No, this just ruins the point of actual customization. It also creates yet another thing to worry about balancing, as odds are someone will figure out an optimal combination.

Armor should look practical, not be differentiated in its abilities.

Shoot, I accidentally voted yes. I thought you meant practical as in how Reach’s armor looked practical in comparison to Halo 4’s anime armor.

Cosmetic. Only.

Armor should be cosmetic, it should not change the field of gameplay. But if Armor Abilities are kept in the game, I would rather have them being a part of your actual armor. Probably a little thingy attached to your buttocks or your leg. (You know the little side armor on your leg in Reach?) But instead of them being offered in Loadouts (In Custom games, it would be forced by game type default) the player could wear the said armor ability, but you are forced to use it during the entire match until you switch next lobby. Again, though these would be standard armor abilities but a lot of people (even including me) would rather have armor abilities gone. I’d love to see equipment back.

Everyone above me pretty much took the words out of my mouth.

I don’t think that’s going to work with Halo. Though, I am all for armor LOOKING practical, like having ammo pouches and that sort of thing, but the dynamic you’re bringing in will make the game overly complicated.

> Everyone above me pretty much took the words out of my mouth.

I concur. OP, i rather keep the armor at a cosmetic level. That way it won’t interfere with the purpose of customization.

Practical Armor would possibly be good if we had a Halo game where people played as <mark>Marines</mark> in Multiplayer, rather than Spartans

Practical Armor in Halo just is too hard to balance.

Its best to only do this in firefight, campaign and spartan ops.
Or it will just be like perks in multiplayer and nobody wants that.

I find it silly that more people don’t like the idea of armor being meaningful in combat. IF it doesn’t mean anything that why have the variations. IF you have played any mech games you know that having armor meaningful adds a whole no feature to gameplay. IF anything at least make the armor give players small boost with a slight negativity. Why care for armor if you only get it because you look good to yourself for about a month. If you are really into the armor. IF the armor should give a boost let the percents be specific to the piece of armor with no boost going over 10%

Helmet-7%
Chest-10%
Forearms-4%
Wrist-2%
Legs 5%
Visor-1%
Shoulder(each)-3%

at most you will get a

> I find it silly that more people don’t like the idea of armor being meaningful in combat. IF it doesn’t mean anything that why have the variations. IF you have played any mech games you know that having armor meaningful adds a whole no feature to gameplay. IF anything at least make the armor give players small boost with a slight negativity. Why care for armor if you only get it because you look good to yourself for about a month. If you are really into the armor. IF the armor should give a boost let the percents be specific to the piece of armor with no boost going over 10%
>
> Helmet-7%
> Chest-10%
> Forearms-4%
> Wrist-2%
> Legs 5%
> Visor-1%
> Shoulder(each)-3%
>
> at most you will get a

We are against it because this is an arena style game. Perks shouldn’t be here in the first place let alone armours that modify base player stats. Everyone should have an equal start, so if you are ranked then someone, and are faster then them, how is it fair?

> I find it silly that more people don’t like the idea of armor being meaningful in combat. IF it doesn’t mean anything that why have the variations. IF you have played any mech games you know that having armor meaningful adds a whole no feature to gameplay. IF anything at least make the armor give players small boost with a slight negativity. Why care for armor if you only get it because you look good to yourself for about a month. If you are really into the armor. IF the armor should give a boost let the percents be specific to the piece of armor with no boost going over 10%
>
> Helmet-7%
> Chest-10%
> Forearms-4%
> Wrist-2%
> Legs 5%
> Visor-1%
> Shoulder(each)-3%
>
> at most you will get a

Because armor is and should be cosmetic.
We don’t want to change our armor because our favorite variant is bad in combat.

Choose what you like, not what is best.

> > I find it silly that more people don’t like the idea of armor being meaningful in combat. IF it doesn’t mean anything that why have the variations. IF you have played any mech games you know that having armor meaningful adds a whole no feature to gameplay. IF anything at least make the armor give players small boost with a slight negativity. Why care for armor if you only get it because you look good to yourself for about a month. If you are really into the armor. IF the armor should give a boost let the percents be specific to the piece of armor with no boost going over 10%
> >
> > Helmet-7%
> > Chest-10%
> > Forearms-4%
> > Wrist-2%
> > Legs 5%
> > Visor-1%
> > Shoulder(each)-3%
> >
> > at most you will get a
>
> Because armor is and should be cosmetic.
> We don’t want to change our armor because our favorite variant is bad in combat.
>
> Choose what you like, not what is best.

Beat me to it.

> No, this just ruins the point of actual customization. It also creates yet another thing to worry about balancing, as odds are someone will figure out an optimal combination.

This.

Although armour can feature different abilities in canon, they should be limited to cosmetic only for gameplay.

The time it would take to properly balance everything wouldn’t be worth it. We already have armor mods right now, anyway.

No, this is a terrible idea. As other have said before me, armour customization should remain solely based on aesthetics, no more. I base my armour choices on how cool they look to me, and that’s how it should be. I don’t want to be limited or forced to pick specific armours based on their abilities. After all, this isn’t an RPG.

When I first read your post I was thinking this was a good idea,

However reading through the previous posts I can see what they are saying. it just wouldn’t work and would be another thing to worry about…

> I believe that in the next Halo game, each armor you pick should have practical uses. Instead of the package system like we saw in Halo 4, i’d like a new system that works based on what armor you use. For example, using a piece of EOD might give you slightly more blast resistance, or using an armor with a secondary ammo pouch (seen in Halo: Reach) would give you a little bit more ammo. Bulkier armors might make you a bit more resistant to damage but make you take more fall damage or move slower, while lightweight armors would have the opposite effect. Along the same lines, some armor abilities/equipment would be available/unavailable or may work better based on a certain armor type, such as a jetpack/thruster pack giving a bit more boost to those with a lighter armor set or a set that is made for Air Assaults or other specialized armors.
> There’s loads more possibilities, those were just a few examples.

Armor mods already exist within the game, they are known as “Tactical/Support-mods/packages”.

I actually think this would be sort of awesome , but don’t think it could ever be done right in Halo . Maybe , just maybe …