Armor Related.

Since Halo 4(and it still was not as bad as now) why is the armor so open. It’s not enough that the pieces look like they are just Velcro’d on bulky chunks of metal in some cases, but there is way to much exposed base layer that unless the permutation is overly bulky almost all look the same. The armor is all supposed to look and feel like a second skin, not a bolted on undersized skimpy lego brick. Also, some of the permutations, and helmets are the biggest offenders, look somewhat kiddish. Like they wanted to tone down how mean the look of it is. Im looking at you Noble, Foehammer, Helljumper, MKVI, MKV, MKIV and a couple of the Halo 4 helmets brought back namely Pathfinder and Pioneer.

The hexagon pattern on the Visor is cool, but in some cases just way to big compared to the size of the glass.

Don’t get me wrong, I like the new additions, but the way they look does not do them justice, or serve the look and lore of the Spartans themselves justice. Please 343, consider looking at Halo 3 and Halo Reach as reference as far as the Proportions of the armor, and the consistency is concerned. This is supposed to be Halo. Not some Anime influenced or cartoony Halo. Just Halo. New designs are great, but not when you make them look skimpy.

Last, please bring back real customization of our armor, and ID. Reach was the best at this. Head, shoulder, knees, legs, chest, and wrist, with specialty items, like a nav screen, or additional ammo/knife/grenades.

The Emblem system is horrific. Why do we have to unlock emblems? You pretty much ruined a staple of Character ID customization since Halo 2 by having us have to unlock emblems. You were able to update the color pallet, so please update this. IDK, maybe a REQ package to unlock ALL emblems, that are NOT exclusive to the Championship thing or anything like that.

These are all problems with consistency. Don’t sacrifice that in the name of artistic expression, or a different experience feature. Consistency is key, especially in a franchise which was and still is the benchmark of gaming, and in features and artistic designs used for the past 15 years. Not saying don’t progress the look, just don’t continue what has been done in 5.

I agree completely. The lack of a codpiece and the lowered shoulder pads (with many leaving the upper shoulders exposed) look less practical than the coverage in 3 and Reach. The colored undersuit is supposed to fill in the gaps but makes the Spartans look like a sports team. The undersuit should’ve had a solid black option., but then it would expose how little armor the Spartans tend to have on the waist and upper shoulders.

Yeah, I feel so huge to other players and when it comes to small armors with big helmets its weird looking.

> 2533274881560701;2:
> I agree completely. The lack of a codpiece and the lowered shoulder pads (with many leaving the upper shoulders exposed) look less practical than the coverage in 3 and Reach. The colored undersuit is supposed to fill in the gaps but makes the Spartans look like a sports team. The undersuit should’ve had a solid black option., but then it would expose how little armor the Spartans tend to have on the waist and upper shoulders.

Yup. I would not mind if we could have a limited customized option for the undersuit. Like black, gray, and flat earth tones. Maybe a reds and oranges.

I did get the sports team look. It’s mainly on the shoulder areas. Obviously those are the artificial muscles of the suits, and I can live with that, but you would think more armor would go there to protect them.

I like where they went, but i agree… they will most likely bring it back for H6

and the undersuits, they need to be black or else the spartans just
dont look right

Must have something to do with the whole energy shield thing and the Halo lore. Or they needed to squeeze 240 different variations to eat up more reqs.

Its armor. Armor is supposed to protect you.
What the hell is this new stuff supposed to protect you from? Are we going the way of the Sangheili now and relying on our shields?

> 2533274792608735;1:
> Since Halo 4(and it still was not as bad as now) why is the armor so open. It’s not enough that the pieces look like they are just Velcro’d on bulky chunks of metal in some cases, but there is way to much exposed base layer that unless the permutation is overly bulky almost all look the same. The armor is all supposed to look and feel like a second skin, not a bolted on undersized skimpy lego brick. Also, some of the permutations, and helmets are the biggest offenders, look somewhat kiddish. Like they wanted to tone down how mean the look of it is. Im looking at you Noble, Foehammer, Helljumper, MKVI, MKV, MKIV and a couple of the Halo 4 helmets brought back namely Pathfinder and Pioneer.
>
> The hexagon pattern on the Visor is cool, but in some cases just way to big compared to the size of the glass.
>
> Don’t get me wrong, I like the new additions, but the way they look does not do them justice, or serve the look and lore of the Spartans themselves justice. Please 343, consider looking at Halo 3 and Halo Reach as reference as far as the Proportions of the armor, and the consistency is concerned. This is supposed to be Halo. Not some Anime influenced or cartoony Halo. Just Halo. New designs are great, but not when you make them look skimpy.
>
> Last, please bring back real customization of our armor, and ID. Reach was the best at this. Head, shoulder, knees, legs, chest, and wrist, with specialty items, like a nav screen, or additional ammo/knife/grenades.
>
> The Emblem system is horrific. Why do we have to unlock emblems? You pretty much ruined a staple of Character ID customization since Halo 2 by having us have to unlock emblems. You were able to update the color pallet, so please update this. IDK, maybe a REQ package to unlock ALL emblems, that are NOT exclusive to the Championship thing or anything like that.
>
> These are all problems with consistency. Don’t sacrifice that in the name of artistic expression, or a different experience feature. Consistency is key, especially in a franchise which was and still is the benchmark of gaming, and in features and artistic designs used for the past 15 years. Not saying don’t progress the look, just don’t continue what has been done in 5.

I dunno, but I like it.

Can we have sheer armor?

Well, when armour is next to useless against the enemy’s weapons, whats the point of adding on more? Why not strip it back so that you can get hit less?

The black suits are also armour (they’re a flexible titanium alloy). The reason there’s more space is mainly down to mobility. The old armours had more issues with clipping, which means that realistically, they wouldn’t work. The better the graphics get, the more noticeable this becomes.

They’re also no less bulky than what was in Halo 3, and considering they’re meant to be the successor to the Halo 3 armour, it makes sense that they’d be more like that than what was in Reach.