an apology if this text has errors, it is made by Google translator What bothers me is that halo, for me, has always encouraged hard work to get an armor, many of us liked to work to get a rare armor, that satisfaction that it gave to get it after varying hours, and that if someone enters one game and he sees that weird armor he’s going to say “this guy plays a lot” I fully understand that the game should be maintained by selling cosmetics, but I do not want that halo side to disappear A solution could be this: Only for those who buy the campaign If you spend the campaign on legendary, they give you a set of armor (one that looks good) If you spend the ENTIRE campaign on ALL difficulties (easy, normal, heroic and legendary) you will get another armor If you spend the campaign in each of the difficulties with ALL the skulls, they give you one armor for each difficulty And for what they do not have the campaign, then that they obtain armor from the events and passes That would be the solution they could do I know they have already said that armor can be obtained through the campaign, but they only said that they could be obtained through objects found in the Halo Another thing they should also leave pieces of armor in other cores, I do not like that I buy a belt with swords and can not put it on a Mark V or a Mark VII One thing that characterizes halo is the power to customize your spartan as you want Hopefully and take this into account for the launch of the campaign, if you got here, thank you very much for your attention <3