Armor Lock needs adjusting

I think there needs to be some sort of delay when you use armor lock that keeps you in it for a set amount of time before you can come out and move again. Also you should not be able to turn immediately when you come out of it you should have to face whatever direction you were before so if someone is standing behind you they have the advantage not you.

Do you think that all the other AA should be on a set time usage too? Like if you press sprint, you just keep running, even if you dont want to. Or maybe if you use Jet Pack, you just keep going up, up and away until its done. How about hologram just spits out its trickery every time the meter charges back up. Invisible, touch that button and you are stuck, dont bother looking at your own radar, its useless.

I didn’t think so.

Dont get close to Armor Lockers, we bite.

Welcome to Waypoint.

> Do you think that all the other AA should be on a set time usage too? Like if you press sprint, you just keep running, even if you dont want to. Or maybe if you use Jet Pack, you just keep going up, up and away until its done. How about hologram just spits out its trickery every time the meter charges back up. Invisible, touch that button and you are stuck, dont bother looking at your own radar, its useless.
>
> I didn’t think so.
>
> Dont get close to Armor Lockers, we bite.
>
> Welcome to Waypoint.

No, I get what you’re saying but with AL there needs to be something that either doesn’t let you become invincible until you are fully in armor lock or to stop you from coming out of it so fast.

People should not be able to tap it quick and become invincible then they can melee you back and you’re dead. That does not seem how AL was intended to be used imo.

armor lock needs to be done away with.

I think armor lock should last even longer.

I want to call timeout in the middle of a gunfight, pop out to get a quick punch, recharge my shields a bit, call a second timeout and pop out again in a glitchy manner that teleports me a couple feet away from where I was.

What Halo really needs is an AA that will allow me to walk through walls because they get in the way sometimes. Also, the game isn’t fair because I get killed by bullets and rockets so maybe we can make certain loadouts be invincible against jus one weapon type?

Geez, I’m so smart. Like, if I’m playing Team Snipers I could be resistant to sniper bullets so only grenades and pistols could kill me.

Also, team damage is bullcrap. If I accidentally run my teammate over with the wraith, he should survive. Why is he dead?

Snipers should not be one headshot kills. Just because it takes skill to use it to kill me, doesn’t mean I should have to die. Maybe once people get sniped their armor should magically lock up and give them time to figure out where the bullets are coming from. Then there should be an arrow over the shooter’s head for all of my teammates to see.

> I think armor lock should last even longer.
>
> I want to call timeout in the middle of a gunfight, pop out to get a quick punch, recharge my shields a bit, call a second timeout and pop out again in a glitchy manner that teleports me a couple feet away from where I was.
>
> What Halo really needs is an AA that will allow me to walk through walls because they get in the way sometimes. Also, the game isn’t fair because I get killed by bullets and rockets so maybe we can make certain loadouts be invincible against jus one weapon type?
>
> Geez, I’m so smart. Like, if I’m playing Team Snipers I could be resistant to sniper bullets so only grenades and pistols could kill me.
>
> Also, team damage is bullcrap. If I accidentally run my teammate over with the wraith, he should survive. Why is he dead?
>
> Snipers should not be one headshot kills. Just because it takes skill to use it to kill me, doesn’t mean I should have to die. Maybe once people get sniped their armor should magically lock up and give them time to figure out where the bullets are coming from. Then there should be an arrow over the shooter’s head for all of my teammates to see.

So you think you should be able to become fully invincible in AL without going fully into the kneeling position? That doesn’t seem right to me. You should have to be fully in the position for the AL to fully activate.

> So you think you should be able to become fully invincible in AL without going fully into the kneeling position? That doesn’t seem right to me. You should have to be fully in the position for the AL to fully activate.

I should know sarcasm doesn’t translate well… I was just pointing out how ridiculous Armor Lock is. You’re in the middle of a gunfight and you call timeout? that wouldn’t even sound like a good idea if I was stoned.

> > so you think you should be able to become fully invincible in AL without going fully into the kneeling position? That doesn’t seem right to me. You should have to be fully in the position for the AL to fully activate.
>
> I should know sarcasm doesn’t translate well… I was just pointing out how ridiculous Armor Lock is. You’re in the middle of a gunfight and you call timeout? that wouldn’t even sound like a good idea if I was stoned.

Haha, my bad. Not knowing the members will do that. Had I been more familiar with who is likely to be sarcastic and who is likely to be more serious I would have picked up on it.

I’m fine with AL as an AA but like i was saying I have melee’d someone and as I was starting the melee they tap AL and go invincible for a split second and before I can even fire my weapon or melee again I’m dead.

Don’t walk up right behind an armour locked person…it’s that easy…

What is it with people complaining about AA again? There was enough of this crap on the Bungie forums before it transfered over.

There are so many ways to take out an armour locker esp since it was nerfed.

I’m not the best player in the world (and thats being nice, maybe its my age) but even I know not too get too close to ppl in armour lock.

Armor lock has been nerfed to being near useless.

> Armor lock has been nerfed to being near useless.

Exactly. And now it’s useless, unless against charging veichles.

> Do you think that all the other AA should be on a set time usage too? Like if you press sprint, you just keep running, even if you dont want to. Or maybe if you use Jet Pack, you just keep going up, up and away until its done. How about hologram just spits out its trickery every time the meter charges back up. Invisible, touch that button and you are stuck, dont bother looking at your own radar, its useless.
>
> I didn’t think so.
>
> Dont get close to Armor Lockers, we bite.
>
> Welcome to Waypoint.

The only things that bother me with armor lock (and I love the AB - nothing better than poppin’ a speeding ghost lol) is one), you can turn around before exiting, the OP does have a point there, it is ridiculous and two) It can shred stickies (non-TU). the sticky thing should of been there since the beginning just cause it makes sense.

Other than that, It’s awesome :stuck_out_tongue:

> Don’t walk up right behind an armour locked person…it’s that easy…

Sure, but whatabout the other issue I talked about where you can become fully invincible w/o fully entering into AL? Does that seem alright to you. You’re about to die so you use AL but only for a split second to avoid a melee attack and then you melee right back. It shouldn’t work like that, you shouldn’t be able to go in and come back out that quickly.

> Armor lock has been nerfed to being near useless.

Uh, not on team slayer.

> I think there needs to be some sort of delay when you use armor lock that keeps you in it for a set amount of time before you can come out and move again. Also you should not be able to turn immediately when you come out of it you should have to face whatever direction you were before so if someone is standing behind you they have the advantage not you.

You can do anything your heart desires…as long as it’s in a TU implemented playlist.

Any Vanilla playlist, NO.

I agree that it should have at least a half second minimum use time. But that’s it.
It says defensive and invulnerable, but stops the whole popping and locking thing that people love to do when you get close to them.

Think similar to when the AI Noble team members use armor lock before coming out in campaign. That’s about how long you’d have to stay in as a minimum.

> So you think you should be able to become fully invincible in AL without going fully into the kneeling position? That doesn’t seem right to me. You should have to be fully in the position for the AL to fully activate.

If you don’t activate in time to avoid damage it can be too late. While using it plenty of times I’m too late and die mid activation. AL in Vanilla team slayer is unchanged but in btb you can kill people in AL.

> Think similar to when the AI Noble team members use armor lock before coming out in campaign. That’s about how long you’d have to stay in as a minimum.

Noble team only stays in as long as they need to, and since they don’t die they won’t use it every time they get stuck. Using AI makes for a poor example. Half a second invul is way too short, because activation isn’t instant you can die while it’s going down, and also if you’re going up against another team and they shower you with grenades half a second won’t be enough to deflect or survive up to 16 nades before you can get out of there.

> I agree that it should have at least a half second minimum use time. But that’s it.
> It says defensive and invulnerable, but stops the whole popping and locking thing that people love to do when you get close to them.
>
> Think similar to when the AI Noble team members use armor lock before coming out in campaign. That’s about how long you’d have to stay in as a minimum.

I thought it was locking and popping?? But as said many times, and you kind of said it yourself. You get locked then popped if you get too close…

DON"T GET TOO CLOSE!!!

Not just to you either wolfawoo. This is a common complaint, but you know when someone is armor locked, you see them bent down and glowing, and you still run up on them? I mean that doesn’t seem like the greatest idea…

At this point in Reach’s life, everyone should know about armor lock, yet everytime I play I run into at least 1 person per game that decides to stand in front of me with the AR wasting their ammo. I see them starting to reload, I EMP them and beatdown…How is that AL fault that they stood right there and waited within range?

> > So you think you should be able to become fully invincible in AL without going fully into the kneeling position? That doesn’t seem right to me. You should have to be fully in the position for the AL to fully activate.
>
> If you don’t activate in time to avoid damage it can be too late. While using it plenty of times I’m too late and die mid activation. AL in Vanilla team slayer is unchanged but in btb you can kill people in AL.
>
>
>
> > Think similar to when the AI Noble team members use armor lock before coming out in campaign. That’s about how long you’d have to stay in as a minimum.
>
> Noble team only stays in as long as they need to, and since they don’t die they won’t use it every time they get stuck. Using AI makes for a poor example. Half a second invul is way too short, because activation isn’t instant you can die while it’s going down, and also if you’re going up against another team and they shower you with grenades half a second won’t be enough to deflect or survive up to 16 nades before you can get out of there.

My brother raised a good point regarding this. You should have to finish the kneeling animation after you press the button. So once you press it you must go fully down and then back up to come out of it. None of this staying standing but being invincible crap.