Armor Lock Dream

I power napped and dreamed up a much weaker/stronger AL. I want a bigger EMP blast radius, and shedding stickies(kinda) back. One thing that always bothered me with AL is its EMP. It emits an emp that brakes nearby shields but does nothing to the users? And the AL power source should draw power from the same source as the users shields.

essentially I want
1: EMP range increased by 1.5x

2: EMP strength be relative to how much shielding the user has left. If the users has less than half shields then emits a weaker EMP. (I cant fathom a guess of how that would work. But I’ll leave this “want” in case it inspires an idea in somepony)

3: Duration. The Title update addressed this with allowing damage to draw away from duration. I’d rather duration be dependent on how much shielding is left. Full shield, 6sec. Half shield, 3 sec… No shield, maybe 1 full sec. (also ever 1 sec of AL should eat about an 1/8 of shield… a full 6 sec of AL leaving only 1/4 of shield left.)

4: Nade Shading. Before TU the AL shed stickies as the user entered AL. After TU, no shedding period. I would like to see a user get stuck, Enter AL, Exit AL… then shed. (So just using the AL will eat at the users shield and since it takes longer to shed the sticky, it still has a good chance of exploding NEAR the AL user. The result should be very injured but not dead)

Now that I am awake I think this is kinda fail, because it makes AL more OFFENSIVE than DEFENSIVE. But I like the general idea of linking AL duration to the users shield rather than a duration meter.

Armor Lock is almost completely nerfed and for good reason. It’s also not in Halo 4.

Chances are your changes; trolling or not will be ignored…for good reason.

Armor lock would’ve been perfect if it was purely a defensive ability. Making it offensive would be a mistake.

I think the community hated it because of its CQC abuse, not because people used it to block grenades and mortars.

Not Trolling, just sharing. I’m really just against the little duration meter. I would be happy with the old AL if it drew its duration directly from shield. If you have no shield then you cant spend much time in AL.

The main annoyance with AL seems to be when people lose there shields then just hide in AL for 6 sec… their teammates come to the rescue and they recharge their shields.

> Not Trolling, just sharing. I’m really just against the little duration meter. I would be happy with the old AL if it drew its duration directly from shield. If you have no shield then you cant spend much time in AL.
>
> The main annoyance with AL seems to be when people lose there shields then just hide in AL for 6 sec… their teammates come to the rescue and they recharge their shields.

Thats just team play. Its bad when they do it when death is assured anyway, it just wastes everyones time including their own. Theyre already dead, they just choose an extra 7 seconds of limbo for some reason.

My dream Armor Lock is in the trash, right where it should be.

> My dream Armor Lock is in the trash, right where it should be.

Yup, armour lock doesn’t belong in Halo.

I like some of OP’s ideas, and feel like throwing my own random Armor Lock change ideas out there too while we’re at it, even if it’s a waste of energy to type :slight_smile:
Longgg post ahead.

Put a time release delay on coming out of armor lock if you fully lock down and then release the button once you enter. About at least a second, causing a normal EMP blast and large energy drain. Otherwise, person can exit whenever they wish as normal after that initial period of time and burst off even larger EMP blasts if needed.
No more baiting for melees, thus keeping armor lockers highly planted for a minimum period as a tradeoff for strong, immediate defenses.

Increase energy drain greatly and cut total full charge duration by half or more.
About 3 or 4 seconds you can stay inside at max energy.
This gives the user roughly having two quick one second minimum blocks, or longer blocks whose varying lengths of use determine how long you’ll be waiting afterwards to have the energy to use a quick armor lock block.

Increase range and ramp up time of EMP blast to account for much shorter duration and to push back enemies who are just too slow or close by, becoming more useful at defensively keeping away enemies without needing them to be completely oblivious to the Armor Locker.

Stall/remove the recharging of shields while Armor Locked. Shorter duration would probably cut this down though, but could be a problem with Elites using AL, so better to just stop it completely.

Keep it invulnerable to all damage with Sticky shedding. No breaking from one human frag grenade. It has to keep good defense.

Much shorter duration still keeps it as a quick, but valuable ‘block’ to protect in those few crucial moments without easily breaking from only one grenade in case of dangerous, impending grenade spam.
But otherwise the opponent won’t need to wait very long at all or waste precious grenades to push the person out of the shield. They WILL need to keep their distance though now…

Plus, the requirement to stay locked down for a few additional moments once activated, which will cause a large energy drain which cuts down on Popping & Locking tactics, giving smart melee attackers a chance to get away from the impending EMP blast if they react quick.
Even better! Suddenly Armor Lock can also be used to send out a quick, large EMP blast if a vehicle gets close but doesn’t hit them without needing to sit in the open for what seems like forever.

So, what do people think of those changes? Keeps armor lock short, under control and a strong defensive counter against heavy attacks while preventing most annoying cheesy tactics that we often see.

Yeah, it doesn’t nerf Armor Lock into oblivion like some may want, but I’m a fair person and don’t believe in overkill, just fair balancing.

You seem to have a clear idea with reference to balance in mind when you suggest this, but Armor lock is an armor ability.

And as an AA, it should not be allowed to have any offensive capabilities. What other AA can physically damage an opponent. IMO the EMP needs to be gone completely.

> My dream Armor Lock is in the trash, right where it should be.

I rather liked armor lock.

Now that I think about it, original AL but duration still needs to be directly linked to shields. Low shield, then low amount of AL.

This post has been edited by a moderator. Please do not purposely bypass the word filter.

*Original post. Click at your own discretion.

You want to know my own Armour Lock dream? To see it burn in Hell.

F**k AL, it shouldn’t even be in this game from the start. I’ve had some amazing cross-map sticks on Hemmorrage, Boneyard, etc, only for some Armour Locking douc*ebag shedding the sticky. If I had the chance, I kill it with fire.

Lol I’m slightly worried that of all the things to dream of (relating to Halo), you chose Armour Lock!

> Lol I’m slightly worried that of all the things to dream of (relating to Halo), you chose Armour Lock!

AL just bothers me. I just think if I snipe some pony’s shield off, he shouldn’t be able to us AL for longer than 1 sec. Linking duration to shields just makes more sense to me.

> > My dream Armor Lock is in the trash, right where it should be.
>
> Yup, armour lock doesn’t belong in Halo.

You both don’t belong in HALO…

I was hoping they would of been smart and made armor lock usable in mid-air. Like crysis 2 did. But sadly 343 went with the whiners and removed it. oh well they can complain and push for nerfs all they want I’ll still win like I always do :slight_smile:

I liked the armor lock in Halo 3 that Chief was using.