As far as the AL goes
they turned it down to much
currently if your stuck you die and if not it takes away your AL meter ALOT
this prevents AL team abusers
ALTHOUGH the die if stuck part takes away your main feature that it was intended
SOLUTION EXPLANATION - PLEASE READ IT ALL
so what about turning down the AL resistance
and
turning the plasma gernaid immunity back on
but
the plasma should not just bounce off you but slide to your feet
this way the gernaid wont kill but can take out half your resistance leaving your fate of death up to the others whether they help you out or let somebody hit your AL with the second and final gernaid
this can add more experiance to gameplay
while still speeding it up from the old AL
but nowhere near as slow the old AL
also doing this can assist in the splatter area of the AL
this is just a suggestion but the AL as we all know isnt meant to be permanent
so if you AL to prevent a splatter shouldn’t it take out some of your resistance
or do we keep that section of dmg out
though I suggest the 2nd and the following together this way you dont have to worry about an extra damage applying method
to turn down the AL spamming
you set it so when the AL breaks your sheild is removed
with to much resistance
so why not set it so that the AL is only as powerful-lasting-resistant as your sheilds amount when you use the AL
this will have both effect to the game play as it can shatter if stuck when 15% sheilds left
can have metter CRITITAL LOW when 20% sheilds when activating
half meter when 50%
75% when 75%
and the resistance need only be placed at a sweet spot
and to differentciat the resistance based on bullet and explosions
alter the damage taken in based on this
set the AL to enhance an exposive radius and power 
this way it CHUNKS out a larger amount of resistance meter than bullets while also servin the user as meant to by repulsion of the other end of the blast radius
so it still wont send missles back but enhance them
like the cowbell skull