Armor Effects Like Halo: Reach?

> 2535416767381913;540:
> that’s a great idea, though I’m not sure what you mean by sub-par DLC maps.

I mean the splitting of map pools/mode specific maps that only output a heightened sense of value to their respective player-bases… I’m more of a traditional, Arena player. I rarely play Warzone, for example, so there’s a part of me that’s like:

“Wow… man, I really wish 343 didn’t put all this time in content that I don’t enjoy so much, and maybe implemented large maps in a way that also benefited Arena modes as well! Hmm, let me think… there are no dev BTB maps, that’s a shame. What if there were and Warzone was just another game mode like it would’ve been if this were, say, Halo 3, and it just used larger BTB maps?” A logical solution… maybe Warzone would need some tweaking to and player-counts would need adjustment to be supported on somewhat smaller maps relative to BTB… or maybe you find a compromise and bump traditional BTB player counts up to 10v10, and design accordingly? 343 has that ability and freedom, so long as they can make it work. They can do anything. They just need to get their priorities in line and know what the customer is going to like, and where they will accept compromise.

They’d ultimately a developer upholding an old formula of content development, where design, creativity, and integrity was upheld, as EACH and EVERY map was unique and designed from the ground up. None of this split/recycled design process that is an obvious attempt at cost savings because of the splitting and allocation of resources into separate experiences where there is no cross-benefit. Because of how things are structured now, we have content pools that lack in the creativity and design integrity aspect. You have maps like Overgrowth and Plaza, where you walk around the outer ring of the map, and it’s like you’re nearly playing the same map… Torque and Stasis, nearly the same map. They just added snow to one and moved a few things around and raised/lowered a few platforms. One map was built off and semi-completed off of the framework of another.

And idk if you’re an HCS fan, but all supported HCS maps are launch maps… no post-launch DLC was deemed good enough to bring into the competitive rotation, otherwise it would have been. Most maps are heavily segmented, lots of blind corners… CAMPY corners and areas… they toned down the autos and radar a bit thankfully because you could abuse the camping strategy to a far greater degree than what ought to be “competitively viable.” And you know what? Quite a few of Halo 5’s maps are good… I enjoy many of them quite a lot, but you still have similar and lazy map design creeping its way into things after a certain point, and maps start to feel similar after a few games… map ratios are still skewed towards newer maps even thought they’ve been out now for over a year, some of them… Why isn’t someone at 343 spending an hour or two (or three if it even takes that long) and just adjusting the map appearance ratios in MM? It’s long, LONG overdue. I STILL play Mercy 10x more often in Slayer, than I even get to play The Rig anymore and The Rig is FAR better design than Mercy. Are we still excited about playing the “new” map Mercy where it needs to have like a 50% likelihood of loading up in a given playlist? Absolutely not… It affects the experience every single play session. It just doesn’t feel like 343 cares after a certain point (which was a long time ago).

Anyway, to sum it up… if launch maps are good enough for HCS, who’s to say DLC maps couldn’t be either? Where’s the time spent going into the fine-tuning and creative aspect of developing and perfecting these maps? Maps that provide fun, new approaches to gameplay? Intelligently designed sight-lines and counter-positions? Tight corners and routes where necessary but don’t feel campy and promote cheap tactics? Maps that would actually EFFECTIVELY support staple/traditional competitive Halo game modes… Oddball, KOTH, Ricochet, etc.?

This is a AAA skill-based, competitive shooter and the maps just aren’t always receiving the proper treatment. That is a management issue on the developer side of things. More has obviously been left to be desired, in certain aspects… in the map design philosophy itself, and in ways the maps interface with other content and support traditional game modes and tie into the formulaic structure (or don’t)…

> 2533274873580796;535:
> Also, tell me what the problem is with this… You say you agree with my post and opinions but you wouldn’t have otherwise said anything if you didn’t disagree with this ONE aforementioned point? Why aren’t we speaking out against this business model that 343/Microsoft has incorporated? Why aren’t we posting our ideas and proposals/solutions?

Because this thread is only about armor effects and not about the amount of content (or lack thereof) in the games. It’s not that these things aren’t an issue, it’s just that they are completely off-topic and irrelevant to the discussion at hand. They belong in their own thread.

[deleted]

> 2533274801176260;542:
> > 2533274873580796;535:
> > Also, tell me what the problem is with this… You say you agree with my post and opinions but you wouldn’t have otherwise said anything if you didn’t disagree with this ONE aforementioned point? Why aren’t we speaking out against this business model that 343/Microsoft has incorporated? Why aren’t we posting our ideas and proposals/solutions?
>
> Because this thread is only about armor effects and not about the amount of content (or lack thereof) in the games. It’s not that these things aren’t an issue, it’s just that they are completely off-topic and irrelevant to the discussion at hand. You wanna talk about them? Open a new thread.

Their incorporation would certainly tie into and continue to affect the game in the ways I describe… Really it is on-topic, albeit indirectly…

The more people continue to ask for these kinds of excessive additions, the more they (quite possibly unknowingly) continue to enable this trend of faulty, greedy design practices, where the end-product suffers.

I’ve opened several new threads about this issue… most times they attract little to no attention or responses, and/or people display their ignorance towards the problem. Whether or not people like these things in the game, it reaches a point where it doesn’t matter, because the REALITY is, as we know, it will start negatively impacting the crucial content and polish of the game. It’s just the nature of the business and product development, and with H5, we’re well beyond that point.

And here’s the deal, Comedyshermit… if I, for example, post a thread and someone comes onto it and says, “I don’t think such and such is necessary, or a good idea, because… whatever,” do you think I’m going to care? Am I going to be offended? No… because that’s what forums are for, and that promotes discussion and education within the community of different perspectives… because MAYBE my initial perspective was shallow and lacking a sound understanding of the bigger picture. That does anything BUT harm the community.

We can be PC and blindly coddle everyone’s opinions, and say “ribbons for all,” and continue to indirectly enable the same practices plaguing the game, the series, and the industry at large, or we can be grown men about it and dig deep and acknowledge that Halo is on the decline… and attempt to understand why that is, challenge our perspectives, and propose REAL feedback and solutions, with fans AND developers in mind, that can hopefully influence the development of a greater game going forward. Because adding a Falcon to H5, at this point… or armor effects, or more customization, food AR skins, or whatever… it’s not helping matters. It’s just not…

> 2533274873580796;544:
> Their incorporation would certainly tie into and continue to affect the game in the ways I describe… Really it is on-topic, albeit indirectly…

Debatable, but I’ve let it go on so far.

> 2533274873580796;544:
> The more people continue to ask for these kinds of excessive additions, the more they (quite possibly unknowingly) continue to enable this trend of faulty, greedy design practices, where the end-product suffers.

That’s still your opinion. You have no idea the inner workings of 343. You have no idea how many resources it takes for what. Whether or not the end product suffers is entirely your opinion. How are the business practices ‘greedy’ if you think they would do better if they did things your way?

> 2533274873580796;544:
> I’ve opened several new threads about this issue… most times they attract little to no attention or responses, and/or people display their ignorance towards the problem.

There are a few possible reasons for that. People aren’t interested in the discussion. They could also disagree with you. Conversations/threads are supposed to be organic. If people aren’t interested in discussing it the half-dozen threads that you’ve created then that should be it. Popping into other threads and repeating it isn’t going to improve people’s reactions to them. Halo is bigger than all of us.

> 2533274873580796;544:
> Whether or not people like these things in the game, it reaches a point where it doesn’t matter, because the REALITY is, as we know, it will start negatively impacting the crucial content and polish of the game. It’s just the nature of the business and product development, and with H5, we’re well beyond that point.

That isn’t reality. You don’t get to determine what is ‘crucial content’ and what isn’t and without a knowledge of the inner workings and how the funding/resources are set up and distributed you have no idea what the result of introducing armor ‘x’ is. For all we know the entirety of the cosmetics in Halo 5 wouldn’t amount to a single new map (particularly since different teams work on them.)

> 2533274873580796;544:
> And here’s the deal, comedyshermit… if I, for example, post a thread and someone comes onto it and says, “I don’t think such and such is necessary, or a good idea, because… whatever,” do you think I’m going to care? Am I going to be offended? No… because that’s what forums are for, and that promotes discussion and education within the community of different perspectives…

Yes, it is about different perspectives and repeatedly calling things other people want ‘wastes of resources.’ Doesn’t offer anything of value to that conversation. You aren’t just saying I don’t like having more armors, you’re saying “Fans should cry for more maps, not meaningless cosmetics” Direct quote. You aren’t saying that you don’t like these things, you’re saying that people shouldn’t have or want the things they enjoy in the game. It’s our job to ask for what we want in the games, not to tell other people what they want. Whether you like it or not a substantial portion of the population on this site puts value in cosmetic items and telling them things they like are a ‘waste or resources’ isn’t likely to change that.

I’m rarely offended. There are only a handful of things that can offend me. I’m trying to help you.

> 2533274873580796;544:
> because MAYBE my initial perspective was shallow and lacking a sound understanding of the bigger picture.

You’re still there. What you deem a ‘waste of resources’ is based entirely on your opinions. It’s an arbitrary distinction. I thing the pro-circuit stuff is laughable. I view it as a waste of time and energy. You don’t see me arguing against it, because a portion of the fan base enjoys it. My opinion is just that…an opinion. It isn’t inherently better than theirs and they have a right to ask for the stuff they enjoy. I don’t get to say they are wrong for wanting that.

> 2533274873580796;544:
> We can be PC and blindly coddle everyone’s opinions, and say “ribbons for all,” and continue to indirectly enable the same practices plaguing the game, the series, and the industry at large, or we can be grown men about it and dig deep and acknowledge that Halo is on the decline… and attempt to understand why that is, challenge our perspectives,

I’ll translate that, “We can have an open reasonable forum or you can all accept my ideas as fact regardless of how biased they are.”

> 2533274873580796;544:
> and propose REAL feedback and solutions, with fans AND developers in mind, that can hopefully influence the development of a greater game going forward. Because adding a Falcon to H5, at this point… or armor effects, or more customization, food AR skins, or whatever… it’s not helping matters. It’s just not…

“Cut the things I don’t like or care about and tailor make the game for me” isn’t good feedback. If maps are important to you ask for maps. If game types are important for you ask for them. There are more people that play Halo than you. Some people want a falcon. They have every right to ask for that. For them it isn’t a waste of resources. For them it’s important. No one get’s to tell them they are wrong. I can say, "I don’t think it would work.’ “I don’t think it’s necessary.” “I don’t want that.” But telling them “What you want is a waste of resources.” Is a step to far.

I never liked them because they are hilarious

I wouldn’t mind having back to thunderstorm from halo reach

i liked the halo reach system a lot. when i play warzone, or btb on halo 5, i miss being able to grab a jet pack and grab everyone’s attention, while my buddy with sprint runs in and grabs their flag. or when you drop into armour lock, while your buddy with a gravity hammer drops in and smashes all the ‘dormant spartans’. and i know people thought armour lock slowed down gameplay, but are you actually so desperate for one kill that you’re going to wait for them to come out of armour lock? just sprint, evade, or jet pack away. armour lock just gives your enemies more time to prepare for you, or saves your life because you regenerate your shield. the armour lock hate train needs to crash, because hard light shield was cancer, and doesn’t last nearly as long as it should, simply because some community big shot got bored because of a failure to improvise. you’ve gotta love dropping down into armour lock right before a revenant explodes on impact, or right when a warthog is about to hit you, but ends up flipping over, making them sitting ducks to either your shotgun, or your teammate’s sniper rifle. a lot of fun things happen because of armour lock. only a retarded blind man couldn’t see this. hologram is useful for when you knew a sword camper is right in the next room. i remember sending my minion into the grav lift room on sword base, seeing a sword noob lunge at it, then i jumped in and assassinated him. then i tea bagged him until he came back and killed me with a plasma grenade which i bounced off of his armour lock. a lol moment indeed. active camo is garbage in halo reach unless you have the good camo trait in custom games. active camo is supposed to protect you from being seen, but unless you crouch, you are very visible. and even if you do crouch, you are easily visible by the fact that anyone within 25Pi^2 will know to avoid your immediate area. it makes camping pointless with active camo. halo 5 has the best active camo system in halo history and i would like you to explain yourself if you are crazy enough to think otherwise. drop shield is an amazing improvement of bubble shield because you can take it down very easily, and can be the greatest grenade trap of all time, and can also regenerate health if you are not being chased by a grenade throwing stoner. evade is useful, although it is not available in most common gametypes or if you are a spartan from invasion. evade is just a shorter version of sprint that can allow you to leap like a brute chieftain from halo 3 and ODST. halo 5 has some fine additions, like spartan charge, ground pound, and clamber. they all serve their own purposes while leaving the core gameplay of arena matches to continue smoothly. however, stabilize is pointless for me. stabilize just reminds me that there is no jet pack, and makes me wonder why you don’t ascend while using stabilize so that you can slowly get to higher places. i thought that this could work by ascending when you aim mid jump, and doing the same as it does now when you do it while you are falling from a jump. others may disagree, but i don’t really care. it’s not like it’s gonna be a halo 5 update. its just a personal preference.

Armor Effects always showed a sense of rank or skill to me, even nowadays whenever I see someone with the Blue Flaming Helmet I know they know what they’re doing.

> 2533274914778574;548:
> i liked the halo reach system a lot. when i play warzone, or btb on halo 5, i miss being able to grab a jet pack and grab everyone’s attention, while my buddy with sprint runs in and grabs their flag. or when you drop into armour lock, while your buddy with a gravity hammer drops in and smashes all the ‘dormant spartans’. and i know people thought armour lock slowed down gameplay, but are you actually so desperate for one kill that you’re going to wait for them to come out of armour lock? just sprint, evade, or jet pack away. armour lock just gives your enemies more time to prepare for you, or saves your life because you regenerate your shield. the armour lock hate train needs to crash, because hard light shield was cancer, and doesn’t last nearly as long as it should, simply because some community big shot got bored because of a failure to improvise. you’ve gotta love dropping down into armour lock right before a revenant explodes on impact, or right when a warthog is about to hit you, but ends up flipping over, making them sitting ducks to either your shotgun, or your teammate’s sniper rifle. a lot of fun things happen because of armour lock. only a retarded blind man couldn’t see this. hologram is useful for when you knew a sword camper is right in the next room. i remember sending my minion into the grav lift room on sword base, seeing a sword noob lunge at it, then i jumped in and assassinated him. then i tea bagged him until he came back and killed me with a plasma grenade which i bounced off of his armour lock. a lol moment indeed. active camo is garbage in halo reach unless you have the good camo trait in custom games. active camo is supposed to protect you from being seen, but unless you crouch, you are very visible. and even if you do crouch, you are easily visible by the fact that anyone within 25Pi^2 will know to avoid your immediate area. it makes camping pointless with active camo. halo 5 has the best active camo system in halo history and i would like you to explain yourself if you are crazy enough to think otherwise. drop shield is an amazing improvement of bubble shield because you can take it down very easily, and can be the greatest grenade trap of all time, and can also regenerate health if you are not being chased by a grenade throwing stoner. evade is useful, although it is not available in most common gametypes or if you are a spartan from invasion. evade is just a shorter version of sprint that can allow you to leap like a brute chieftain from halo 3 and ODST. halo 5 has some fine additions, like spartan charge, ground pound, and clamber. they all serve their own purposes while leaving the core gameplay of arena matches to continue smoothly. however, stabilize is pointless for me. stabilize just reminds me that there is no jet pack, and makes me wonder why you don’t ascend while using stabilize so that you can slowly get to higher places. i thought that this could work by ascending when you aim mid jump, and doing the same as it does now when you do it while you are falling from a jump. others may disagree, but i don’t really care. it’s not like it’s gonna be a halo 5 update. its just a personal preference.

Nice to know you wrote all this… for armor abilities. Try referring to the EDIT made to the original topic:

> I loved Halo: Reach when it bought it and started playing for the first time. I saw all these amazing features. I just loved how you could make your own combination of armor from helmet to shoulders to torso. I liked the armor effects as well. They were just the coolest thing to me. So the question is: Why can’t a feature like this be in Halo 5? Do they not like it, or is it just because of some other reason? Was it hated by many players and 343 decided not to add it? Many questions lay in my mind about this. I don’t know about you guys, but Maaaaaaan… do I want a sick skull, birthday party, or inclement weather effects on my Halo 5 set.How do you feel of this topic friends?
>
> EDIT:****REMINDER:Armor Effects are customization options. (i.e Grunt Birthday Party, Hearts, Inclement Weather.)____Not Armor Abilities. (i.e Armor Lock, Jetpack, Evade.)

I think the armor effects are great. They weren’t suppossed to add extra armor or anything so in the end I find them more aesthetically pleasing. Maybe instead of making them reqs they could do challenges in the game to actually get them. They could argue that in the War games simulations that some of the spartans hacked their transmissions and made them different then the others with the random effects. Or maybe it could be argued as a glitch that happens. After all, any machine has its flaws and is never perfect.

I loved the grunt birthday party as well but maybe the game is trying to evolve to a more mature level.

> 2533275032649078;552:
> I loved the grunt birthday party as well but maybe the game is trying to evolve to a more mature level.

Probably, but halo 2 was kind of immature and it is still one of the favorites in my book.

Armour effects just make you look cooler.My favoite one is the flame one
it makes you look like your on fire

> 2533274797188304;554:
> Armour effects just make you look cooler.My favoite one is the flame one
> it makes you look like your on fire

Are you talking about the flaming helmet specifically? Cause that one was dope!

Yes bring back armor effects

What about this. They have something similar to armor effects in Halo 5 at this point. The damage boost appearance and the others that offer similar traits are already similar to armor effects are already in game. What if you added more textures and changed up the designs. You already have a base design, now you just need to change it up a bit. But what if armor effects were a bit different. In DOOM 2016 they had the ability to make the armor look dirtier or shinier. What if we had the option to add those sort of textures. Its already in the game for forge blocks. What I would really like to see is the ability have an armor effect that sets apart what rank you are in game or if you have reached a certain medal in swat such as onyx rank. I think if they added those as prestige rewards so that being better came with more rewards, you would probably see more gameplay and in the end have more funding for this sort of addition. I don’t know, thats just me, it may not sound like armor effects but I tried to make it sound like it. Like my idea?

i love the jetpack bc you can fly

Even though there was inclement weather and stuff, I still LOVED the Eternal Flame armor effect. (Blue Fire) If they are to add it, then they need to make it very, VERY hard to get. I rather see a select few good players with it then a whooole lobby full of noobs wearing it.

I don’t know why armor isn’t fully customizeable like in some Halos…