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> > Ohh, well you’ve really learned me a good one… you’re doing a really great job man. Dude, it’s great that a lot of this community likes armor customization and cosmetic effects… really, it is… but that doesn’t change the REALITY.
>
> I’m well aware you aren’t listening, I’m not sure why you seem completely incapable of percieving that other people have different opinions than you…
Let me ask you this… if we use the successful OG trilogy as a benchmark. How was a certain fraction of the fanbase in H3, for example, ever NOT supported? The point you’re making about getting rid of BTB, HCS/MLG, etc. Couldn’t be further off the mark… Nothing like that needs to be removed, because it’s all a way to PLAY the game… If you’re 343, you incorporate ALL staple experiences, but you don’t segregate content apart from each other. Gametypes should use the same pool of maps like they did in the past, that’s what I’m saying…
Otherwise you’re spreading content and resources thin, and the segregation of content is where the issue lies, more or less. You’ve said in the past that specialized content is the best way to go… and I disagree and say “absolutely no, it’s not” because what good is the specialized Breakout content for the vast majority of the player base? Nobody plays it… The very few that do, could’ve played the same gametype on small, symmetrical Arena maps and the time 343 spent on producing the Breakout mode in its entirety, could’ve been devoted to improving the actual map pool as a whole… because it’s not a successful mode, it was costly content produced to very minimal value output.
There’s more value in the old system because it supported the full variety of gametypes in a way where most game modes still played very well, despite the map selection. Some were more focused on certain game modes than others, but that’s ok… different experiences. Everyone could find something to do on any map, with any game mode.
Now you can’t play BTB on Warzone maps, or CTF, or anything… it’s strictly WZ and if people don’t like WZ, they have no use for WZ maps/content. The value isn’t maximized, and to those people there is minimal/no value. It’s why I think it’s important to “conjoin” experiences once again… develop a multi-faceted single map pool, but all I’m saying too is that to better utilize playspaces and provide ever MORE value to players, smaller maps could essentially be designed within larger environments and work for large scale games utilized in smaller games with minimal Forge editing. And since all maps are designed to support all community preferences and playstyles, value is maximized. Players take full advantage of dev content, regardless of how they like to play.
I mean, frankly, when armor sets are so abundant and we can’t even have game modes that were in the ORIGINAL Halo, there’s something wrong here… the remix/segregated map system was once again changing up the successful formula, offered players lower value experiences and less variety in the meantime… there’s just a lot of room for improvement man.
And THIS is what people play Halo for. Players want the full Halo experience, and when we have all this extra stuff pulling away effort and resources from providing the full experience at Triple A quality. We have an ESTABLISHED franchise here… built on a successful formula… it’s important that it meets expectations with each iteration. Traditionally cosmetics were out of the question and players had all of these great ways to play. Now we have all these little things getting on the way, pulling resources away…
And no, I don’t know 343’s internal processes or anything, but its product development! It’s how development teams work… Every company does things a little different internally, but it’s the business. It’s taking something that doesn’t exist and realizing a vision, and developing ideas into an end product. I know what it takes… and how money plays into the picture. I’ve worked in a similar environment for a few years now…
At the end of the day, they have to value stream, what are the most important factors that contribute to player enjoyment and sustainment… it has to happen. It determines what the end product becomes. Sustaining players requires a fun and addicting experience. Something that is only graphical would (or should) fall very low on the list. It’s a cost for very minimal value added. Reducing unnecessary costs while creating the most value… through innovative design, the value added can be even more potent.
We can have all of these extra content pieces, but when things are already lacking, more armor effects, helmets, assassination animations, entirely useless stances… the game could go without this stuff, and from a design standpoint, it would ONLY benefit. More REQ content, simply put, does not fix the game’s problems, or the franchise’s problems.
The game needs to support all communities, but it needs to do it effectively. As proven by the state of H5, sacrifices will have to be made… management will have to shift their focus in a few areas… design teams will have to execute. Again, do you play Halo to play a fun and satisfying Triple A shooter, or do you “play” it to play dress up? Something’s gotta give… when you look at it critically, this isn’t even subject to interpretation what matters more.
343’s main objective going forward should be, “how do we not compromise the experience?”