Armor Effects Like Halo: Reach?

Armor effects can ruin so gameplay elements like stealth but stealth isn’t very used in Halo 5. Armor effects would be a pretty cool addition to the game though.

> 2533274937317174;481:
> Armor effects can ruin so gameplay elements like stealth but stealth isn’t very used in Halo 5. Armor effects would be a pretty cool addition to the game though.

Most people who use Armor Effects don’t give a damn about stealth.

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> > 2533274937317174;481:
> > Armor effects can ruin so gameplay elements like stealth but stealth isn’t very used in Halo 5. Armor effects would be a pretty cool addition to the game though.
>
> Most people who use Armor Effects don’t give a damn about stealth.

That’s what I said, nobody uses stealth in Halo games.

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> > 2533274873580796;461:
> > ]The problem with adding client-side settings is that these do not exist in the current moment, right now… this means something like this would have to be programmed into the game, tested, polished up (and with something like assassinations, how do you make that strictly client-side when the rest of the game needs to see what’s really going on?)… It wouldn’t always work. But you have to think, for a programmer to physically EXECUTE the job in implementing such a feature, that’s more money out the window.
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> Since you backhand quoted me (even if you took steps to avoid a notification) I assume you’re ready to continue our discussion? So let’s start off easy…why do you get to determine that money spent on this would be essentially thrown ‘out the window.’ Why are your ideas paramount?
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> > ]It’s a small fraction of his/her overall salary that is spent accomplishing a task… and for something that offers no real value to the player, that’s too costly of an expense. You might as well spend the money and effort on developing something more worthwhile and valuable for the player/player-base as a whole.
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> Why do you get to determine what is of value to the player base? I wasn’t aware of any elections. Why are only the things you don’t like ‘a waste of resources?’

That’s the thing man, there is no discussion here. Why am I still having to explain this?

There’s delusion and there’s reality… Believe me, this isn’t about me lol, it’s about Halo and the reality of the business of product development. In simple terms, when there is a limited pool of resources and efforts are focused on one thing, they affect another… That’s what people need to understand… When I look around here, I see a LOT of people that do not understand what does (and doesn’t) make a good game, or how the execution of the design of one sub-entity of a product, affects another.

Flat-out, if someone believes that armor and custom/cosmetic content takes precedence over experience-defining items and content, or directly contribute to the quality of the game, they are delusional and are living in a world where pigs can fly and money grows on trees… where Halo, the game, comes second… not first… and if that’s somehow offensive, sorry, but I don’t know what to tell you. I mean really, do some of these modern day “Halo fans” want a good Halo game or not? …because in asking for more and more armor and customization and cheesy non-critical items… the more people want ALL of these different things, that take focus away from the quality of the game… expenses that just eat away at the big pot… that’s exactly what they’re NOT going to get.

Sure they can generate REQ revenue, that’s great, but what is the profit margin, and how is this new income being utilized? The line has to be redrawn… If maps layouts are being recycled… staple game modes missing… I mean, if it’s that bad, something needs to change. The quality of the game and attributed items/content takes absolute priority and frankly, it should… People buy Halo to play Halo… to play the game and enjoy the diverse array of in-game experiences it offers, not to flip through menus and play dress-up in “Halo: Spartan Requisitions - Barbie Edition.”

When core features and game modes are missing, and the quality and integrity of the design (map design or otherwise… UI, Campaign, everything… and the game is riddled with buggy menus and other issues) the amount of all of these “fun” little additions like REQ cosmetics, and armor effects, and assassinations, and everything starts to sound more and more ridiculous, because none of it matters in the grand scheme (you should be having just as much fun with the game… whether you armor effects or not, or have 1 armor set, or 100…). Far more important things could’ve been addressed if resources and efforts were just managed differently or re-prioritized…and we could’ve had a better game for it.

We as Halo fans need to have educated and informed opinions because that allows us to hopefully shape and mold better ideas for 343 and the game itself, in the end…

Would love to see GRUNT BIRTHDAY PARTY return in to the multiplayer

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> That’s the thing man, there is no discussion here. Why am I still having to explain this?There’s delusion and there’s reality… Believe me, this isn’t about me lol

It inevitably is about you. You repeatedly tell people that the things they desire are a waste of resources. That certain game modes/cosmetics aren’t worth while. Why do you get to determine that? Why is it that you are set as the ‘savior’ of halo? Why is grifball a waste and BTB isn’t? You have this -Yoink- argument, but all it is an attempt to make your whims about the series sound more important. I (or someone else) could just as easily say BTB is a waste of resources. Why do you get to determine that?

,

> 2533274873580796;484:
> it’s about Halo and the reality of the business of product development. In simple terms, when there is a limited pool of resources and efforts are focused on one thing, they affect another… That’s what people need to understand… When I look around here, I see a LOT of people that do not understand what does (and doesn’t) make a good game, or how the execution of the design of one sub-entity of a product, affects another.

And why do you get to determine what make’s a good game? Why do you get to determine what is essential?

> 2533274873580796;484:
> Flat-out, if someone believes that armor and custom/cosmetic content takes precedence over experience-defining items and content, or directly contribute to the quality of the game, they are delusional and are living in a world where pigs can fly and money grows on trees… where Halo, the game, comes second… not first… and if that’s somehow offensive, sorry, but I don’t know what to tell you. I mean really, do some of these modern day “Halo fans” want a good Halo game or not? …because in asking for more and more armor and customization and cheesy non-critical items… the more people want ALL of these different things, that take focus away from the quality of the game… expenses that just eat away at the big pot… that’s exactly what they’re NOT going to get.

These things do enhance the ‘quality of the game.’ They make it more enjoyable; is that all that needs to be worked on? No, but why do you get to determine what is and isn’t important? You seem completely oblivious to the point that not everone wants the same things out of Halo and that they have as much say in the game as you do. Someone who enjoys a comsmetic change isn’t ‘delusional.’ They just enjoy some icing on the cupcake; something that makes the game feel more enjoyable to them. You don’t limit your disdain to cosmetics though do you? You say this game mode or that game mode is a ‘waste of resources.’ Why do you get to determine that?

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> to play the game and enjoy the diverse array of in-game experiences it offers, not to flip through menus and play dress-up in “Halo: Spartan Requisitions - Barbie Edition.”

Yes; there aren’t dozens of threads about ‘which armour you like best’, which emblem you’re using, bringing back playable elites, or a dozen other things that are ‘wastes or resources in your eyes.’ That’s the thing; people didn’t buy the game purely for the comsmetics, but it is something they enjoy. It is something that a lot of people care about. Why do you get to determine they are wrong? Why are you the one with this power?

> 2533274873580796;484:
> When core features and game modes are missing, and the quality and integrity of the design (map design or otherwise… UI, Campaign, everything… and the game is riddled with buggy menus and other issues) the amount of all of these “fun” little additions like REQ cosmetics, and armor effects, and assassinations, and everything starts to sound more and more ridiculous, because none of it matters in the grand scheme (you should be having just as much fun with the game… whether you armor effects or not, or have 1 armor set, or 100…).

And yet instead of going on about what you could improve about the UI or how the menus could be made better you pop into a thread (or create your own) and yell, 'You are not doing Halo right! Everything I don’t like is a waste of resources! Stop wanting things that I don’t consider essential to Halo! You are making the game worse!" If you see flaws (and possible improvements) in things that are in the game why don’t you offer your opinion on how to make things better instead of telling people things they want are a waste of resources?

> 2533274873580796;484:
> Far more important things could’ve been addressed if resources and efforts were just managed differently or re-prioritized…and we could’ve had a better game for it.We as Halo fans need to have educated and informed opinions because that allows us to hopefully shape and mold better ideas for 343 and the game itself, in the end…

And why are your ideas the only ones that matter? Why do you get to determine what is essential and what isn’t?

That would be awsome

This would be nice, adding armor effects to Halo 5. I think if they were to add them in, it should be a special pack, worth like 50k rp, not overdoing it, or they could add it to the next update, and there be a pack for the update, giving fraction ofthe effects, or be an individual packfor the update, giving them all.

Some of the effects were just kind of dumb.

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> > 2533274873580796;484:
> > That’s the thing man, there is no discussion here. Why am I still having to explain this?There’s delusion and there’s reality… Believe me, this isn’t about me lol
>
> It inevitably is about you. You repeatedly tell people that the things they desire are a waste of resources. That certain game modes/cosmetics aren’t worth while. Why do you get to determine that? Why is it that you are set as the ‘savior’ of halo? Why is grifball a waste and BTB isn’t? You have this -Yoink- argument, but all it is an attempt to make your whims about the series sound more important. I (or someone else) could just as easily say BTB is a waste of resources. Why do you get to determine that?
>
> ,
>
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> > 2533274873580796;484:
> > it’s about Halo and the reality of the business of product development. In simple terms, when there is a limited pool of resources and efforts are focused on one thing, they affect another… That’s what people need to understand… When I look around here, I see a LOT of people that do not understand what does (and doesn’t) make a good game, or how the execution of the design of one sub-entity of a product, affects another.
>
> And why do you get to determine what make’s a good game? Why do you get to determine what is essential?
>
>
>
>
> > 2533274873580796;484:
> > Flat-out, if someone believes that armor and custom/cosmetic content takes precedence over experience-defining items and content, or directly contribute to the quality of the game, they are delusional and are living in a world where pigs can fly and money grows on trees… where Halo, the game, comes second… not first… and if that’s somehow offensive, sorry, but I don’t know what to tell you. I mean really, do some of these modern day “Halo fans” want a good Halo game or not? …because in asking for more and more armor and customization and cheesy non-critical items… the more people want ALL of these different things, that take focus away from the quality of the game… expenses that just eat away at the big pot… that’s exactly what they’re NOT going to get.
>
> These things do enhance the ‘quality of the game.’ They make it more enjoyable; is that all that needs to be worked on? No, but why do you get to determine what is and isn’t important? You seem completely oblivious to the point that not everone wants the same things out of Halo and that they have as much say in the game as you do. Someone who enjoys a comsmetic change isn’t ‘delusional.’ They just enjoy some icing on the cupcake; something that makes the game feel more enjoyable to them. You don’t limit your disdain to cosmetics though do you? You say this game mode or that game mode is a ‘waste of resources.’ Why do you get to determine that?
>
>
>
>
> > 2533274873580796;484:
> > to play the game and enjoy the diverse array of in-game experiences it offers, not to flip through menus and play dress-up in “Halo: Spartan Requisitions - Barbie Edition.”
>
> Yes; there aren’t dozens of threads about ‘which armour you like best’, which emblem you’re using, bringing back playable elites, or a dozen other things that are ‘wastes or resources in your eyes.’ That’s the thing; people didn’t buy the game purely for the comsmetics, but it is something they enjoy. It is something that a lot of people care about. Why do you get to determine they are wrong? Why are you the one with this power? And why are your ideas the only ones that matter? Why do you get to determine what is essential and what isn’t?

Again, you’re entirely missing the point. It’s not about what I think… it’s about was IS and what ISN’T.

H5 isn’t bad… but if you have a bad game, but it has the most customizable characters ever, are you going to play that game? Are you going to fire up the game and scroll through menus upon menus of items that don’t actually improve the game? And have fun doing it?

Do these items make the game good? Do they make you want to even jump into the actual game and play a few rounds or play the story mode, even when the gameplay itself is buggy and a clunky mess, environments have uninteresting, terrible design where it’s sometimes difficult to move on to the next area and the enemies just stand there and provide you no challenge?

The game itself isn’t engaging… would you still be happy with your purchase? Would you still say “ohh, this game sucks but I’m so happy I spent $60 on this great AAA character customization!”

If you have any kind of sense about you, you would not… you’d say “this game sucks” and you’d return it or it would collect dust on your shelf.

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> Again, you’re entirely missing the point. It’s not about what I think… it’s about was IS and what ISN’T.

It’s about you repeatedly attempting to shut other people’s concerns down.

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> H5 isn’t bad… but if you have a bad game, but it has the most customizable characters ever, are you going to play that game? Are you going to fire up the game scroll through menus upon menus of items that don’t actually improve the game?

You aren’t talking about improving the game. You aren’t talking about things that are wrong with the game. You just repeatedly shout, “No. You can’t ask for that! I deem it a waste of resources. No. You can’t have that game type you love! I deem it a waste of resources.” You aren’t offering feedback about things that are wrong with the game, you’re just shouting down people that want something you don’t.

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> Do these items make the game good? Do they make you want to even jump into the actual game and play a few rounds or play the story mode, even when the gameplay itself is buggy and a clunky mess, environments have uninteresting, terrible design where it’s sometimes difficult to move on to the next area and the enemies just stand there and provide you no challenge?

By themselves? No. But they make the game more immersive and make those people who enjoy them happy. Yet again; you aren’t saying 'Fix this. It’s wrong here, here, here, and here and you could make it better by doing this, this, and this." You’re saying. “NO! I don’t like that or consider it important so screw everybody who enjoys it. It’s a waste of resources.”

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> The game itself isn’t engaging… would you still be happy with your purchase? Would you still say “ohh, this game sucks but I’m so happy I spent $60 on this great AAA character customization!”

No one has ever suggested that the focus be entirely on customization. It’s an odd straw man to even suggest. The issue is you don’t get to tell people that they shouldn’t want or ask for the game modes/customization that they enjoy. I’ve been trying to get you to understand that for a long time. What you want out of Halo isn’t the only thing that Halo is and everyone has a right to ask for what they want. Something isn’t a waste of resources if people enjoy it. If you want a change in the system or something fixed; then you should ask for that rather than repeating that your ideas are somehow better than everyone elses and anything that you don’t see as ‘key’ is a waste of resources.

The ground pound one

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> They were aesthetically pleasing but made you a very visible target. Especially the flaming helmet.

No the flaming helment was among the hardest to spot at medium to long range plus it’s a halo trademark red and blue flames one color for each side wish they had done one with a double color spectrum to choose from or at least pick your own color flames or by team either is fine but I for one don’t want bungie keeping the fire an cool effects it was halo first an should stay apart of halo

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> > 2533274873580796;490:
> > Again, you’re entirely missing the point. It’s not about what I think… it’s about was IS and what ISN’T.
>
> It’s about you repeatedly attempting to shut other people’s concerns down.
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>
>
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> > 2533274873580796;490:
> > H5 isn’t bad… but if you have a bad game, but it has the most customizable characters ever, are you going to play that game? Are you going to fire up the game scroll through menus upon menus of items that don’t actually improve the game?
>
> You aren’t talking about improving the game. You aren’t talking about things that are wrong with the game. You just repeatedly shout, “No. You can’t ask for that! I deem it a waste of resources. No. You can’t have that game type you love! I deem it a waste of resources.” You aren’t offering feedback about things that are wrong with the game, you’re just shouting down people that want something you don’t.
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> > 2533274873580796;490:
> > Do these items make the game good? Do they make you want to even jump into the actual game and play a few rounds or play the story mode, even when the gameplay itself is buggy and a clunky mess, environments have uninteresting, terrible design where it’s sometimes difficult to move on to the next area and the enemies just stand there and provide you no challenge?
>
> By themselves? No. But they make the game more immersive and make those people who enjoy them happy. Yet again; you aren’t saying 'Fix this. It’s wrong here, here, here, and here and you could make it better by doing this, this, and this." You’re saying. “NO! I don’t like that or consider it important so screw everybody who enjoys it. It’s a waste of resources.”
>
>
>
>
> > 2533274873580796;490:
> > The game itself isn’t engaging… would you still be happy with your purchase? Would you still say “ohh, this game sucks but I’m so happy I spent $60 on this great AAA character customization!”
>
> No one has ever suggested that the focus be entirely on customization. It’s an odd straw man to even suggest. The issue is you don’t get to tell people that they shouldn’t want or ask for the game modes/customization that they enjoy. I’ve been trying to get you to understand that for a long time.

Ohh, well you’ve really learned me a good one… you’re doing a really great job man. Dude, it’s great that a lot of this community likes armor customization and cosmetic effects… really, it is… but that doesn’t change the REALITY.

The bad game I described… that’s the direction Halo is heading. It’s getting less critical acclaim, less unit sales, everyone I talk to in real life representing the masses is always like “yeah I played Halo at one time… before it started sucking.” And you know what, it doesn’t suck, but it’s heading that way.

There is a decline… why? Quality reasons… split screen hasn’t even worked well since H3… it’s not in H5… We haven’t had a good, COMPLETE pool of maps since H3. H5 lacks game modes, features, launched without staple features and game modes… Theater doesn’t work, people are dissatisfied with the campaign mode and story… but all of that is OK if we can make our Spartan look good with the biggest selection of armors to date?? Absolutely not…

The reality is… one aspect of the game gets too much attention, it’s going to compromise the other stuff in some way… And if there are people that do not like one aspect of the game that IS wasted time and effort because then 343 has left them with an experience that lacks in their preferred part of the game.

There are real world effects that result from design and development decisions. Your subjective opinions are fine, but the OBJECTIVE truth is, there are real life consequences. That’s what a lot of people do not consider.

“We can’t go back though! We always need more stuff than the last one!” Tell that to the Arena fans, that play the game for what it always has been… that couldn’t care less that there are 3999 more armor sets than the one that they care to use, and scrolled through a menu ONE time to select. It’s such a waste man… when there could’ve been more modes… So they have to play the SAME 3 game modes over and over… like, I can barely come to start up an MM search anymore if I’m not playing with friends… it’s all the same crap, rehashed maps with the same modes, time and time again. I don’t feel any more “immersed” because I’m wearing a helmet I can’t even see or benefit from in-game lol. It makes no difference.

And when people buy the game to play Halo and they see the same issues, you wonder why brand perceptions are on the decline? Armor and cosmetic content is the last thing Halo needs right now… Some of us Halo fans that are left? We’re not blind… we understand the effects of questionable business practices and game design.

Ignorance vs Reality… I don’t see anyone proposing any solutions up on here. You have some? Let them fly.

Come on… what is 343’s best avenue in improving their now 8/10 product (that used to be a 9.5 to 10/10 product and killer app for the Xbox)? How do you rate and classify the importance of content to be included in the game? How do they benefit the entire player-base? How do you develop content that is multi-faceted, improves the experience for all players? How does management, development cost, and allocation of efforts effect the end product? How does business interface with design and engineering.

How do you make a good game? What makes up a good game? Tell me… “Ohh good games make people happy and feel good!” No… lol

Well … although the effects of armor were impressive, it is necessary to remember that this is only a characteristic of Reach, something that we will remember with melancholy. I think it is not necessary that the armor be added to Halo 5, since each game must have its Hit

> 2533274873580796;494:
> Ohh, well you’ve really learned me a good one… you’re doing a really great job man. Dude, it’s great that a lot of this community likes armor customization and cosmetic effects… really, it is… but that doesn’t change the REALITY.

I’m well aware you aren’t listening, I’m not sure why you seem completely incapable of percieving that other people have different opinions than you.

> 2533274873580796;494:
> The bad game I described… that’s the direction Halo is heading. It’s getting less critical acclaim, less unit sales, everyone I talk to in real life representing the masses is always like “yeah I played Halo at one time… before it started sucking.” And you know what, it doesn’t suck, but it’s heading that way.

Slippery slope fallacy mixed in with inappropriate gerneralization

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> There is a decline…

Define your terms. What kind of decline. I’m going to assume it’s an unsupported population is lessened because of ‘x’ claim.

> 2533274873580796;494:
> why? Quality reasons… split screen hasn’t even worked well since H3… it’s not in H5… We haven’t had a good, COMPLETE pool of maps since H3. H5 lacks game modes, features, launched without staple features and game modes… Theater doesn’t work, people are dissatisfied with the campaign mode and story… but all of that is OK if we can make our Spartan look good with the biggest selection of armors to date?? Absolutely not…

And what makes that explanation somehow magically better than any other? You have to provide evidence to support a claim that is the cause of whatever ‘decline’ you’re speaking of.

> 2533274873580796;494:
> The reality is… one aspect of the game gets too much attention, it’s going to compromise the other stuff in some way… And if there are people that do not like one aspect of the game that IS wasted time and effort because then 343 has left them with an experience that lacks in their preferred part of the game.

And why do you get to determine what is ‘too much attention.’ There are people that hate every individual aspect of the game. So by your logic MLG/HCS need to go. Warzone needs to go. BTB needs to go. Arena needs to go. If you remove every game mode that ‘not everyone likes’ there will be none left. You don’t get to determine what segments of the population should go without. This is the point. This is what you’ve been doing,

> 2533274873580796;494:
> There are real world effects that result from design and development decisions. Your subjective opinions are fine, but the OBJECTIVE truth is, there are real life consequences. That’s what a lot of people do not consider.

And why do you get to determine which things are ‘wastes of resources’ and which aren’t. Again you aren’t providing feedback, you aren’t saying they should fix x, or I want more maps. You’re just saying “you can’t have that.”

> 2533274873580796;494:
> Tell that to the Arena fans, that play the game for what it always has been… that couldn’t care less that there are 3999 more armor sets than the one that they care to use, and scrolled through a menu ONE time to select.

You’re claiming that no one that plays arena have no interest in armor customization? Seriously? Every armor is somebody’s favorite. Every armor matters to someone.

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> It’s such a waste man… when there could’ve been more modes…

You have no idea which requires more effort; the designing of one hundred armors or a single game mode. We aren’t privy to that.

> 2533274873580796;494:
> So they have to play the SAME 3 game modes over and over… like, I can barely come to start up an MM search anymore if I’m not playing with friends… it’s all the same crap, rehashed maps with the same modes, time and time again. I don’t feel any more “immersed” because I’m wearing a helmet I can’t even see or benefit from in-game lol. It makes no difference.

Yes, you may feel bored with the game, why don’t you try and make it better. Yet you aren’t asking that they add VIP or Oddball into matchmaking. You aren’t saying ‘we need three new 4 v 4 maps’ You aren’t asking that more forge maps be used. You could ask for things you think would make the game better like those, instead of shouting down someone who wants something that doesn’t interest you.

> 2533274873580796;494:
> And when people buy the game to play Halo and they see the same issues, you wonder why brand perceptions are on the decline? Armor and cosmetic content is the last thing Halo needs right now… Some of us Halo fans that are left? We’re not blind… we understand the effects of questionable business practices and game design.

Except you don’t talk about issues do you? Again, you aren’t saying 'We need X." You’re saying, “You want Y, no that’s a waste.” The only one you can speak for is yourself.

> 2533274873580796;494:
> I don’t see anyone proposing any solutions up on here. You have some? Let them fly.

Solutions to what? When there is something I feel should be done I comment on it.

> 2533274873580796;494:
> Come on… what is 343’s best avenue in improving their now 8/10 product (that used to be a 9.5 to 10/10 product and killer app for the Xbox)?

I think the key things for Halo 6 (or whatever follows) are to make sure that the campaign and story are far better than Halo 5’s. To keep expanding forge in scope and options. That the game is at least at the state Halo 5 is now in terms of modes and playlists at launch (and then have a few updates throughout the year or years that follow.) Ideally I’d like to see the return of a more ODST inspired firefight possibly with a custom’s browser type addition. I’d like to see the customization/warzone stuff be better organized (and possibly customizably organized.) I want a chariot pulled by two wardens.Those are things I want. They don’t guarantee that the game will be more popular anymore than ‘no customization-all 4v4 superhard core arena’ would. (Though I would say that mine would be more likely to succeed.)

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> How do you rate and classify the importance of content to be included in the game?

Why does that matter? My numbers are just as irrelevant at yours. Campaign would be the most important thing to me. HCS the least. Does that mean 343 they should follow my lead? No. They get thousands of contradictory opinions and having someone shoutdown the people that are actually asking for things they want offers nothing of value. Provide some feedback; offer something useful.

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> How do they benefit the entire player-base? How do you develop content that is multi-faceted, improves the experience for all players?

Nothing benefits the entire player base.

> 2533274873580796;494:
> How does management, development cost, and allocation of efforts effect the end product? How does business interface with design and engineering.

You don’t know that. You aren’t privy to what’s going on at 343, which just makes your excuse for shouting down other people the more tired.

> 2533274873580796;494:
> How do you make a good game? What makes up a good game? Tell me… “Ohh good games make people happy and feel good!” No… lol

Yes. Good games make people happy. That’s what games are for. They are something that people enjoy playing and if the goal of the game is something other than the player’s happiness…it should fail.

I was never a fan of armor effects I don’t want to see them come back always have disliked them and always will.

> 2533274880633045;496:
> Yes. Good games make people happy. That’s what games are for. They are something that people enjoy playing and if the goal of the game is something other than the player’s happiness…it should fail.

Words of the community’s finest, IMO.

Players shape the game, not just the company. If the company can’t come to terms with the players, the game could collapse.

lickmyba4c0n, you can’t use the phrase “we as,” or “we.” You can’t speak for everyone. You can’t determine or dictate the thoughts of the Halo community. Should there be such people, they may speak for themselves. We as a community team with the company 343i. These connections help determine mistakes and solutions to those mistakes. These connections form a structure of gameplay that many can come to an agreement on. This is why these forums exist. We can post our ideas, and upon popularity or raised controversy can make the difference for the better.
However, it is unfortunate for those who didn’t like the ideas that were put into action. They either come through at some point, or they can just find a game with their ‘better’ beliefs.

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*Original post. Click at your own discretion.

I love Halo reach brother yeaaaaaaaaaaa

> 2533274883397462;261:
> > 2535458962792560;243:
> > No armor effects for Halo 6, thank you. Armor lock ruined gameplay imo.
>
> Wow, uh, you wanna rethink that statement just a little?
>
> Armor Ability: Armor Lock, Drop Shield, Active Camo, Jetpack
>
> Armor Effect: Flaming Helmet, Pestilence, Inclement Weather, Grunt Birthday Party
>
> There is a difference.

ok you got me! jetpack (for forge) and active camo/overshield get the green light