Armor Effects Like Halo: Reach?

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> IMO, go big or go home. 343 should add fan favorites if they are going to make Halo fun and playable. 343 adds all this pile of disorganized addons to Halo 5, and then… THEN, they have all these extra annoying bugs and glitches because of how much more they added. I like Forge, Multiplayer, and Warzone, BUT GOD, the custom game servers are lagging, for even my friends and some people I run across. These assassinations that you lag out of, which has yet to be fixed. There are still stuff to be fixed, but 343 just keeps adding onto the pile. If they keep this up, they might as well return classics. These bugs and glitches pile up and by the time they are fixed, they basically double in amount.
>
> If they were to add this stuff, then they could, as some say, add a client-side option to disable visuals of the effects. Find it childish? I got 2 great solutions! Either press what I just mentioned, or don’t wear them. If people choose to fool around with it and end up being a big target, then let them. Ranked matches, understandably, shouldn’t have these at all. Social and private games are reasonable places for these armor effects and such related others to be.
> I would love them to add some classics, but there are all these deals such as the “Spartan Recruit” pack that are useless and is a waste of money and time. Time that could have been better spent IMPROVING. I can’t assume Halo 6 will be any better about all of this OVERFLOW. It’s getting really ridiculous. I knew this right when I saw emblems were unlocked in these REQ packs. Why couldn’t it have been cool like older games and have all emblems? These new Halos (4 and 5) are just slowly breaking off classic styles. Classic is fun, but this much change is awkward for those who loved older halos. They were so basic and upfront.

The problem with adding client-side settings is that these do not exist in the current moment, right now… this means something like this would have to be programmed into the game, tested, polished up (and with something like assassinations, how do you make that strictly client-side when the rest of the game needs to see what’s really going on?)… It wouldn’t always work. But you have to think, for a programmer to physically EXECUTE the job in implementing such a feature, that’s more money out the window.

It’s a small fraction of his/her overall salary that is spent accomplishing a task… and for something that offers no real value to the player, that’s too costly of an expense. You might as well spend the money and effort on developing something more worthwhile and valuable for the player/player-base as a whole.

I’ve been thinking about your last statement though, and the thing is, not every Halo player cares about being good at the game, and without a fleshed out tutorial in the game (I don’t believe there is one, I’ve never seen it… big mistake) how are players going to be aware of the new abilities and changes? A lot of people don’t keep up with games and new game releases like the more dedicated audience does. They’re not going to be aware of certain game mechanics/built-in exploits so they’re going to have a hard time breaking beyond a certain level of play, or be limited to the lower end of the barrel. Some players just don’t care to learn how abilities can be used to a high level. If they don’t care to understand the game, who’s fault is that? Not 343’s…

As a player that feels that 343, more or less, complimented classic Halo enough with H5 (it’s classic Halo with added abilities and (mostly) proper design changes within the MP environments to accommodate them), when a player doesn’t care to learn how abilities can be utilized to their highest degree, that’s their OWN fault and they can get wrecked lol. It’s easy to complain about a game that you’re not good at. That doesn’t mean 343 is making a bad game.

> 2533274880633045;12:
> I’d rather see the opposite. I.E. I put on the birthday party effect and everyone I headshot offers me a “Yay!” and some confetti. Since it would only be from the perspective of the person using it everyone should be happy with that.

“This guy get its. Good idea mod.” @XLR8 … I disagree for the reasons above… this client-side… or “per-client” feature doesn’t exist , and would require some potentially messy programming work depending on how they chose to implement it, therefore it is added development expenses for 343, that isn’t a worthwhile addition or do anything to improve the quality of the game.

<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.

i like the idea bro

nah I could live without them. But the grunt confetti one was cool to see

I honestly think that would be cool to have those back, however they wouldn’t really fit into the game in my oppinion…

> 2535469742489614;464:
> I honestly think that would be cool to have those back, however they wouldn’t really fit into the game in my oppinion…

Yeah, to be honest, they would seem kind of out of place. Especially considering that multiplayer is canon now and it wouldn’t make much sense for Spartans to use those types of effects in War Games.

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> > > > > > http://i.imgur.com/A1paagj.gifv
> > > > >
> > > > > lol
> > > >
> > > > another thing lots of us want; falcon please. and the hornet, whilst you’re at it. and how about the spectres? and the brute prowlers/ choppers? and a flyable infinity req card (jokes)?
> > >
> > > falcon wouldn’t work in warzone
> >
> > why do you think so?
>
> how air vehicles work is they spawn in the air right well for one you would have to try to find people with out sing two you could easily just get lasered

ah, yes that makes sense. how about an option for friendlies to spawn in your vehicle? could work.

> 2533274873580796;448:
> > 2535416767381913;445:
> > > 2533274873580796;443:
> > > Just wasteful, unnecessary content… childish really, IMO. Especially Grunt Birthday…
> > >
> > > I’d strongly prefer them not to return to Halo and 343 focus their efforts on producing a quality MP experience WHERE IT COUNTS…
> > >
> > > It’s the stuff like this that 343 needs to eliminate first from the game… additional dev costs for zero benefits. People need to realize that for the time a game is in development, the money spent on producing cosmetic items, assassinations, and armor effects, just eats away at the pot of resources, and effort/time. Nothing comes for free if you’re the developer, so they really need to prioritize items that bring the most value to the player (Campaign, MP maps/modes, online/social features)… the MEAT of the game.
> > >
> > > Anything that detracts from the design and development/polish from the critical aspects of the game is, more or less, wasteful… and while on a very minute, individual basis, it damages the quality of the end product in these more crucial areas.
> > >
> > > Then you start adding everything up, countless armor sets, cosmetics/armor effects/assassination animations, and flopped ideas like Breakout and all of those in-game assets that the vast majority of players choose not to experience… that’s A LOT of wasted development time/effort. Efforts that could’ve been better utilized in bettering other more successful areas of the game.
> >
> > you have a good point, but think about it this way- how boring would it be if all the characters in multiplayer were red and blue master chiefs? if every single one of your assassinations looked exactly the same? if all the maps were different but looked the same? it would be criticized back front and centre if it did anything vaguely similar to that. I, for one, spend ages deciding which weapons go with my armour, which colours look the best, which sets match, and was devastated when I learnt that there would be only two armour slots instead of six.
> > Yes, I agree that the gameplay probably needs more attention then customizations, but it can’t be left behind.
>
> Was HCE-H3 boring? …with next-to-zero to very minimal customization options? They were among the most fun and successful games in the franchise! None of that mattered to players back in the day, and the content offerings of each game, particularly H2 and H3 MP were incredible. Lots of unique, well designed playspaces, tons of game modes (a growing list as time went on…), there was always enough variety to keep you interested. There were strong population numbers in H2 and H3 up until the next subsequent releases in the series.
>
> Simply put, from a development standpoint, the game mattered more… and players remained interested. The problems with games these days, is that they put too much emphasis on microtransaction business models to rip more money from the players, and you get these “grindy” cosmetic RNG systems, where non of the content really matters, there isn’t a real payoff, and because so much resources go into sustaining this business practices by way of continuous development on sell-able in-game items, there’s less effort going towards the GOOD stuff… the maps, the game modes, the game EXPERIENCE. It suffers… It’s an example of corporate greed coming in and harming the quality of the game.
>
> People play Halo to play the GAME… or they should. If the game continues to suffer… the fanbase will lose interest and fizzle out, then nobody will be around to buy their REQ packs anymore. They need to find the correct balance… which is why if you’re going to sell cosmetics, make them as CHEAP as possible, because there isn’t any real payoff tied to them anyway. But if players need to look and feel special, weapon and armor skins are a very cheap way to go… there’s no modeling involved, it’s all a quickly put-together digital art-piece projected onto a weapon/character model. Very simple, very cost effective… and if you make them appealing to players, you can charge a premium. It gives players something they can see in-game and feel cool equipping… while making 343 some extra cash, at a higher profit margin. They could crack so many skins out at a high rate, the possibilities are endless… It could be great thing… then that added revenue could be used in producing more original DLC maps and content.
>
> It’s all about how those funds are managed and how they’re utilized… they can do anything within the realm of their budget, so put it to use where it counts! INVEST in AAA design, but keep the REQ store where the non-critical items in the game are available, keep those costs down as MUCH as possible. That means eliminating the majority of additional armor development, assassinations (animations are costly for no added gameplay benefits), etc… I don’t even use assassinations for example, they only limit you in-game and leave you vulnerable, the entertainment value is not worth potentially tarnishing your gameplay. They were always a cheesy addition anyway IMO, never a necessity to Halo being a good game… thus, wasted resource allocation.
>
> It’s SO important that Halo has a polished, well-designed multiplayer EXPERIENCE… one that keeps players engaged and looking forward to coming back again and again. Cosmetics are purely novelty items, and should never compromise the level of quality in the map pool and game mode offerings. In H5 though, this was a obvious occurrence. This must change going forward, or else we will continue to see a dwindling franchise. People want a good Halo GAME… not “Halo: Return of Cosmetics and REQ Points” because at the end of the day, if the GAME suffers and isn’t fun for people, all of these cool little armor mods and custom player features/assassinations, and pure cosmetic content, offers nothing that would improve the game experience any further.
>
> If the game sucks, it still sucks… but wait, “ohh, look at all these great cosmetics!” You see my point? That’s not going to keep people playing the game or keep people’s interest in the franchise. The game NEEDS to be good, first and foremost, and unfortunately (for some), that’s going to mean de-emphasizing non-critical items quite a bit…

makes total sense, I agree, and as I said they do need to focus on maps, gameplay, weapons, all that stuff, but now it’s a part of the series they can’t take cosmetics out. it’s simply too late, something I am, in a way, pleased about. I’ll put this into simpler terms-
what 343’s priorities should be;

  1. making gameplay good.
  2. cosmetics (but it still needs to be there, even if it should be No.2 in the list of priorities.)
    I’m not saying MAKE 10,000 COSMETIC ARMOUR NOW, IT’S THE ONLY THING THAT MATTERS, I’m simply saying that everyone enjoys having cosmetics, and though if it’s a choice between cosmetics and gameplay we would all choose gameplay, armour effects would be a great addition.
    perhaps have an option to turn them off, or to turn yours off if you don’t want others to see you (having a big flaming target would not have a great effect in a competition(comedy drum noise in the background)). I do have to say, they made too many variants of the armour’s though. I have at least three different master chief helmets, and the req system is a money grabbing microtransaction, yes.( I preferred reach’s system.)
    and so, I rest my case. :slight_smile:

(edit)
here’s an idea. how about have not too many cosmetics at launch, but a decent amount, and then with each update add more cosmetics. this would mean a focus on gameplay and, with time, lots of cosmetics too.

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> I loved Halo: Reach when it bought it and started playing for the first time. I saw all these amazing features. I just loved how you could make your own combination of armor from helmet to shoulders to torso. I liked the armor effects as well. They were just the coolest thing to me. So the question is: Why can’t a feature like this be in Halo 5? Do they not like it, or is it just because of some other reason? Was it hated by many players and 343 decided not to add it? Many questions lay in my mind about this. I don’t know about you guys, but Maaaaaaan… do I want a sick skull, birthday party, or inclement weather effects on my Halo 5 set.
>
> How do you feel of this topic friends?

I always loved inclement weather! man if they bring that as part of a Req pack (legendary or ultra rare) that would be amazing :slight_smile:

> 2535416767381913;467:
> > 2533274873580796;448:
> > > 2535416767381913;445:
> > > > 2533274873580796;443:
> > > > Just wasteful, unnecessary content… childish really, IMO. Especially Grunt Birthday…
> > > >
> > > > I’d strongly prefer them not to return to Halo and 343 focus their efforts on producing a quality MP experience WHERE IT COUNTS…
> > > >
> > > > It’s the stuff like this that 343 needs to eliminate first from the game… additional dev costs for zero benefits. People need to realize that for the time a game is in development, the money spent on producing cosmetic items, assassinations, and armor effects, just eats away at the pot of resources, and effort/time. Nothing comes for free if you’re the developer, so they really need to prioritize items that bring the most value to the player (Campaign, MP maps/modes, online/social features)… the MEAT of the game.
> > > >
> > > > Anything that detracts from the design and development/polish from the critical aspects of the game is, more or less, wasteful… and while on a very minute, individual basis, it damages the quality of the end product in these more crucial areas.
> > > >
> > > > Then you start adding everything up, countless armor sets, cosmetics/armor effects/assassination animations, and flopped ideas like Breakout and all of those in-game assets that the vast majority of players choose not to experience… that’s A LOT of wasted development time/effort. Efforts that could’ve been better utilized in bettering other more successful areas of the game.
> >
> > Was HCE-H3 boring? …with next-to-zero to very minimal customization options?
> >
> > Simply put, from a development standpoint, the game mattered more… and players remained interested. The problems with games these days, is that they put too much emphasis on microtransaction business models to rip more money from the players, and you get these “grindy” cosmetic RNG systems, where non of the content really matters, there isn’t a real payoff, and because so much resources go into sustaining this business practices by way of continuous development on sell-able in-game items, there’s less effort going towards the GOOD stuff… the maps, the game modes, the game EXPERIENCE. It suffers… It’s an example of corporate greed coming in and harming the quality of the game.
> >
> > People play Halo to play the GAME… or they should. If the game continues to suffer… the fanbase will lose interest and fizzle out, then nobody will be around to buy their REQ packs anymore. They need to find the correct balance… which is why if you’re going to sell cosmetics, make them as CHEAP as possible, because there isn’t any real payoff tied to them anyway. But if players need to look and feel special, weapon and armor skins are a very cheap way to go… there’s no modeling involved, it’s all a quickly put-together digital art-piece projected onto a weapon/character model. Very simple, very cost effective… and if you make them appealing to players, you can charge a premium. It gives players something they can see in-game and feel cool equipping… while making 343 some extra cash, at a higher profit margin. They could crack so many skins out at a high rate, the possibilities are endless… It could be great thing… then that added revenue could be used in producing more original DLC maps and content.
> >
> > It’s all about how those funds are managed and how they’re utilized… they can do anything within the realm of their budget, so put it to use where it counts! INVEST in AAA design, but keep the REQ store where the non-critical items in the game are available, keep those costs down as MUCH as possible. That means eliminating the majority of additional armor development, assassinations (animations are costly for no added gameplay benefits), etc… I don’t even use assassinations for example, they only limit you in-game and leave you vulnerable, the entertainment value is not worth potentially tarnishing your gameplay. They were always a cheesy addition anyway IMO, never a necessity to Halo being a good game… thus, wasted resource allocation.
> >
> > It’s SO important that Halo has a polished, well-designed multiplayer EXPERIENCE… one that keeps players engaged and looking forward to coming back again and again. Cosmetics are purely novelty items, and should never compromise the level of quality in the map pool and game mode offerings. In H5 though, this was a obvious occurrence. This must change going forward, or else we will continue to see a dwindling franchise. People want a good Halo GAME… not “Halo: Return of Cosmetics and REQ Points” because at the end of the day, if the GAME suffers and isn’t fun for people, all of these cool little armor mods and custom player features/assassinations, and pure cosmetic content, offers nothing that would improve the game experience any further.
> >
> > If the game sucks, it still sucks… but wait, “ohh, look at all these great cosmetics!” You see my point? That’s not going to keep people playing the game or keep people’s interest in the franchise. The game NEEDS to be good, first and foremost, and unfortunately (for some), that’s going to mean de-emphasizing non-critical items quite a bit…
>
> makes total sense, I agree, and as I said they do need to focus on maps, gameplay, weapons, all that stuff, but now it’s a part of the series they can’t take cosmetics out. it’s simply too late, something I am, in a way, pleased about. I’ll put this into simpler terms-
> what 343’s priorities should be;
> 1. making gameplay good.
> 2. cosmetics (but it still needs to be there, even if it should be No.2 in the list of priorities.)
> I’m not saying MAKE 10,000 COSMETIC ARMOUR NOW, IT’S THE ONLY THING THAT MATTERS, I’m simply saying that everyone enjoys having cosmetics, and though if it’s a choice between cosmetics and gameplay we would all choose gameplay, armour effects would be a great addition.
> perhaps have an option to turn them off, or to turn yours off if you don’t want others to see you (having a big flaming target would not have a great effect in a competition(comedy drum noise in the background)). I do have to say, they made too many variants of the armour’s though. I have at least three different master chief helmets, and the req system is a money grabbing microtransaction, yes.( I preferred reach’s system.)
> and so, I rest my case. :slight_smile:
>
> (edit)
> here’s an idea. how about have not too many cosmetics at launch, but a decent amount, and then with each update add more cosmetics. this would mean a focus on gameplay and, with time, lots of cosmetics too.

Right… but what what about the sub-par DLC maps and such? If map quality suffers to the point where they’re just rehashing layouts and ideas with a few changes… where people are designing new armors, they should be utilizing that part of the budget for more developed map design and creating unique and equally satisfying critical content.

That’s why I tend to suggest simply emphasizing weapon and armor skins for the REQ store. Have a relatively small pool of armor sets available, but allow people to customize them more in-depth. It gives people customization options at a low dev cost. It keeps (expensive) animators, programmers, and 3D design out of the picture with REQ’s and more resources and efforts can be dedicated to the good stuff, ultimately resulting in a better player experience and there’s greater added value to the game.

no

> 2535469742489614;464:
> I honestly think that would be cool to have those back, however they wouldn’t really fit into the game in my oppinion…

No one cares if they fit into the game. We want them cause they’re fun to have and they make our spartans look far more interesting.

> 2533274873580796;443:
> Just wasteful, unnecessary content… childish really, IMO. Especially Grunt Birthday…
>
> I’d strongly prefer them not to return to Halo and 343 focus their efforts on producing a quality MP experience WHERE IT COUNTS…
>
> It’s the stuff like this that 343 needs to eliminate first from the game… additional dev costs for zero benefits. People need to realize that for the time a game is in development, the money spent on producing cosmetic items, assassinations, and armor effects, just eats away at the pot of resources, and effort/time. Nothing comes for free if you’re the developer, so they really need to prioritize items that bring the most value to the player (Campaign, MP maps/modes, online/social features)… the MEAT of the game.
>
> Anything that detracts from the design and development/polish from the critical aspects of the game is, more or less, wasteful… and while on a very minute, individual basis, it damages the quality of the end product in these more crucial areas.
>
> Then you start adding everything up, countless armor sets, cosmetics/armor effects/assassination animations, and flopped ideas like Breakout and all of those in-game assets that the vast majority of players choose not to experience… that’s A LOT of wasted development time/effort. Efforts that could’ve been better utilized in bettering other more successful areas of the game.

Sounds like you hate fun things. Bungie made great games with amazing multiplayer and campaign and still put in fun things like Armor Effects.

Bring them back

> 2535421519140936;472:
> > 2533274873580796;443:
> > Just wasteful, unnecessary content… childish really, IMO. Especially Grunt Birthday…
> >
> > I’d strongly prefer them not to return to Halo and 343 focus their efforts on producing a quality MP experience WHERE IT COUNTS…
> >
> > It’s the stuff like this that 343 needs to eliminate first from the game… additional dev costs for zero benefits. People need to realize that for the time a game is in development, the money spent on producing cosmetic items, assassinations, and armor effects, just eats away at the pot of resources, and effort/time. Nothing comes for free if you’re the developer, so they really need to prioritize items that bring the most value to the player (Campaign, MP maps/modes, online/social features)… the MEAT of the game.
> >
> > Anything that detracts from the design and development/polish from the critical aspects of the game is, more or less, wasteful… and while on a very minute, individual basis, it damages the quality of the end product in these more crucial areas.
> >
> > Then you start adding everything up, countless armor sets, cosmetics/armor effects/assassination animations, and flopped ideas like Breakout and all of those in-game assets that the vast majority of players choose not to experience… that’s A LOT of wasted development time/effort. Efforts that could’ve been better utilized in bettering other more successful areas of the game.
>
> Sounds like you hate fun things. Bungie made great games with amazing multiplayer and campaign and still put in fun things like Armor Effects.

I don’t hate fun things… Halo is a lot of fun, but it could be more fun if there were more original maps and game modes.

In a sense, I’m somewhat of a “purist” Halo fan… it’s the pure form of the core game (the experience that it’s design and mechanics collectively produce for that player) that is fun, and I don’t believe that any of these added visual effects or cosmetics really affect the game’s fun factor or add anything meaningful to the game (because they don’t)…

Halo used to be this way, at its height of popularity… it was simply the core game with expansive modes and features. The game wasn’t mucked up with a bunch of cheesy content, and cluttered with wasteful features or custom cosmetic options. And you know what? The core game/content didn’t suffer, because dev priorities where in line… and arguably so were the community’s. Nobody cared about new armor sets or assassinations or armor effects… everyone wanted a great game experience with great content. Now it’s almost as if people have forgotten about the importance of the quality of the experience entirely… so long as they get some “nice, shiny new armor!”

I don’t oppose “modern” features or design… but I think it’s important that they are carefully implemented. In a time where game development costs are at an all time high, it’s important that they retain the highest level of quality possible, and keep all of the “fun stuff” as cheap as possible to develop, because the meat of the game needs to meet expectations.

It’s all business/management and smart engineering and how you draw the line… but above all, the customer is first. Customers play the GAME… we don’t buy Halo to play “dress up” with Spartans, or we shouldn’t be…

> 2533274873580796;461:
> > 2533274856011418;450:
> > >
> >
> > IMO, go big or go home. 343 should add fan favorites if they are going to make Halo fun and playable. 343 adds all this pile of disorganized addons to Halo 5, and then… THEN, they have all these extra annoying bugs and glitches because of how much more they added. I like Forge, Multiplayer, and Warzone, BUT GOD, the custom game servers are lagging, for even my friends and some people I run across. These assassinations that you lag out of, which has yet to be fixed. There are still stuff to be fixed, but 343 just keeps adding onto the pile. If they keep this up, they might as well return classics. These bugs and glitches pile up and by the time they are fixed, they basically double in amount.
> >
> > If they were to add this stuff, then they could, as some say, add a client-side option to disable visuals of the effects. Find it childish? I got 2 great solutions! Either press what I just mentioned, or don’t wear them. If people choose to fool around with it and end up being a big target, then let them. Ranked matches, understandably, shouldn’t have these at all. Social and private games are reasonable places for these armor effects and such related others to be.
> > I would love them to add some classics, but there are all these deals such as the “Spartan Recruit” pack that are useless and is a waste of money and time. Time that could have been better spent IMPROVING. I can’t assume Halo 6 will be any better about all of this OVERFLOW. It’s getting really ridiculous. I knew this right when I saw emblems were unlocked in these REQ packs. Why couldn’t it have been cool like older games and have all emblems? These new Halos (4 and 5) are just slowly breaking off classic styles. Classic is fun, but this much change is awkward for those who loved older halos. They were so basic and upfront.
>
> The problem with adding client-side settings is that these do not exist in the current moment, right now… this means something like this would have to be programmed into the game, tested, polished up (and with something like assassinations, how do you make that strictly client-side when the rest of the game needs to see what’s really going on?)… It wouldn’t always work. But you have to think, for a programmer to physically EXECUTE the job in implementing such a feature, that’s more money out the window.
>
> It’s a small fraction of his/her overall salary that is spent accomplishing a task… and for something that offers no real value to the player, that’s too costly of an expense. You might as well spend the money and effort on developing something more worthwhile and valuable for the player/player-base as a whole.
>
> I’ve been thinking about your last statement though, and the thing is, not every Halo player cares about being good at the game, and without a fleshed out tutorial in the game (I don’t believe there is one, I’ve never seen it… big mistake) how are players going to be aware of the new abilities and changes? A lot of people don’t keep up with games and new game releases like the more dedicated audience does. They’re not going to be aware of certain game mechanics/built-in exploits so they’re going to have a hard time breaking beyond a certain level of play, or be limited to the lower end of the barrel. Some players just don’t care to learn how abilities can be used to a high level. If they don’t care to understand the game, who’s fault is that? Not 343’s…
>
> As a player that feels that 343, more or less, complimented classic Halo enough with H5 (it’s classic Halo with added abilities and (mostly) proper design changes within the MP environments to accommodate them), when a player doesn’t care to learn how abilities can be utilized to their highest degree, that’s their OWN fault and they can get wrecked lol. It’s easy to complain about a game that you’re not good at. That doesn’t mean 343 is making a bad game.
>
>
> > 2533274880633045;12:
> > I’d rather see the opposite. I.E. I put on the birthday party effect and everyone I headshot offers me a “Yay!” and some confetti. Since it would only be from the perspective of the person using it everyone should be happy with that.
>
> “This guy get its. Good idea mod.” @XLR8 … I disagree for the reasons above… this client-side… or “per-client” feature doesn’t exist , and would require some potentially messy programming work depending on how they chose to implement it, therefore it is added development expenses for 343, that isn’t a worthwhile addition or do anything to improve the quality of the game.

it might lag the game too

> 2533274873580796;474:
> > 2535421519140936;472:
> > > 2533274873580796;443:
> > > Just wasteful, unnecessary content… childish really, IMO. Especially Grunt Birthday…
> > >
> > > I’d strongly prefer them not to return to Halo and 343 focus their efforts on producing a quality MP experience WHERE IT COUNTS…
> > >
> > > It’s the stuff like this that 343 needs to eliminate first from the game… additional dev costs for zero benefits. People need to realize that for the time a game is in development, the money spent on producing cosmetic items, assassinations, and armor effects, just eats away at the pot of resources, and effort/time. Nothing comes for free if you’re the developer, so they really need to prioritize items that bring the most value to the player (Campaign, MP maps/modes, online/social features)… the MEAT of the game.
> > >
> > > Anything that detracts from the design and development/polish from the critical aspects of the game is, more or less, wasteful… and while on a very minute, individual basis, it damages the quality of the end product in these more crucial areas.
> > >
> > > Then you start adding everything up, countless armor sets, cosmetics/armor effects/assassination animations, and flopped ideas like Breakout and all of those in-game assets that the vast majority of players choose not to experience… that’s A LOT of wasted development time/effort. Efforts that could’ve been better utilized in bettering other more successful areas of the game.
> >
> > Sounds like you hate fun things. Bungie made great games with amazing multiplayer and campaign and still put in fun things like Armor Effects.
>
> I don’t hate fun things… Halo is a lot of fun, but it could be more fun if there were more original maps and game modes.
>
> In a sense, I’m somewhat of a “purist” Halo fan… it’s the pure form of the core game (the experience that it’s design and mechanics collectively produce for that player) that is fun, and I don’t believe that any of these added visual effects or cosmetics really affect the game’s fun factor or add anything meaningful to the game (because they don’t)…
>
> Halo used to be this way, at its height of popularity… it was simply the core game with expansive modes and features. The game wasn’t mucked up with a bunch of cheesy content, and cluttered with wasteful features or custom cosmetic options. And you know what? The core game/content didn’t suffer, because dev priorities where in line… and arguably so were the community’s. Nobody cared about new armor sets or assassinations or armor effects… everyone wanted a great game experience with great content. Now it’s almost as if people have forgotten about the importance of the quality of the experience entirely… so long as they get some “nice, shiny new armor!”
>
> I don’t oppose “modern” features or design… but I think it’s important that they are carefully implemented. In a time where game development costs are at an all time high, it’s important that they retain the highest level of quality possible, and keep all of the “fun stuff” as cheap as possible to develop, because the meat of the game needs to meet expectations.
>
> It’s all business/management and smart engineering and how you draw the line… but above all, the customer is first. Customers play the GAME… we don’t buy Halo to play “dress up” with Spartans, or we shouldn’t be…

we need more real content not more cosmetic garbage

> 2533274873580796;461:
> ]The problem with adding client-side settings is that these do not exist in the current moment, right now… this means something like this would have to be programmed into the game, tested, polished up (and with something like assassinations, how do you make that strictly client-side when the rest of the game needs to see what’s really going on?)… It wouldn’t always work. But you have to think, for a programmer to physically EXECUTE the job in implementing such a feature, that’s more money out the window.

Since you backhand quoted me (even if you took steps to avoid a notification) I assume you’re ready to continue our discussion? So let’s start off easy…why do you get to determine that money spent on this would be essentially thrown ‘out the window.’ Why are your ideas paramount?

> 2533274873580796;461:
> ]It’s a small fraction of his/her overall salary that is spent accomplishing a task… and for something that offers no real value to the player, that’s too costly of an expense. You might as well spend the money and effort on developing something more worthwhile and valuable for the player/player-base as a whole.

Why do you get to determine what is of value to the player base? I wasn’t aware of any elections. Why are only the things you don’t like ‘a waste of resources?’

> 2533274873580796;474:
> > 2535421519140936;472:
> > > 2533274873580796;443:
> > > Just wasteful, unnecessary content… childish really, IMO. Especially Grunt Birthday…
> > >
> > > I’d strongly prefer them not to return to Halo and 343 focus their efforts on producing a quality MP experience WHERE IT COUNTS…
> > >
> > > It’s the stuff like this that 343 needs to eliminate first from the game… additional dev costs for zero benefits. People need to realize that for the time a game is in development, the money spent on producing cosmetic items, assassinations, and armor effects, just eats away at the pot of resources, and effort/time. Nothing comes for free if you’re the developer, so they really need to prioritize items that bring the most value to the player (Campaign, MP maps/modes, online/social features)… the MEAT of the game.
> > >
> > > Anything that detracts from the design and development/polish from the critical aspects of the game is, more or less, wasteful… and while on a very minute, individual basis, it damages the quality of the end product in these more crucial areas.
> > >
> > > Then you start adding everything up, countless armor sets, cosmetics/armor effects/assassination animations, and flopped ideas like Breakout and all of those in-game assets that the vast majority of players choose not to experience… that’s A LOT of wasted development time/effort. Efforts that could’ve been better utilized in bettering other more successful areas of the game.
> >
> > Sounds like you hate fun things. Bungie made great games with amazing multiplayer and campaign and still put in fun things like Armor Effects.
>
> I don’t hate fun things… Halo is a lot of fun, but it could be more fun if there were more original maps and game modes.
>
> In a sense, I’m somewhat of a “purist” Halo fan… it’s the pure form of the core game (the experience that it’s design and mechanics collectively produce for that player) that is fun, and I don’t believe that any of these added visual effects or cosmetics really affect the game’s fun factor or add anything meaningful to the game (because they don’t)…
>
> Halo used to be this way, at its height of popularity… it was simply the core game with expansive modes and features. The game wasn’t mucked up with a bunch of cheesy content, and cluttered with wasteful features or custom cosmetic options. And you know what? The core game/content didn’t suffer, because dev priorities where in line… and arguably so were the community’s. Nobody cared about new armor sets or assassinations or armor effects… everyone wanted a great game experience with great content. Now it’s almost as if people have forgotten about the importance of the quality of the experience entirely… so long as they get some “nice, shiny new armor!”
>
> I don’t oppose “modern” features or design… but I think it’s important that they are carefully implemented. In a time where game development costs are at an all time high, it’s important that they retain the highest level of quality possible, and keep all of the “fun stuff” as cheap as possible to develop, because the meat of the game needs to meet expectations.
>
> It’s all business/management and smart engineering and how you draw the line… but above all, the customer is first. Customers play the GAME… we don’t buy Halo to play “dress up” with Spartans, or we shouldn’t be…

I understand where you’re coming from and I actually somewhat agree with you. What I’m trying to say is back in the day, Bungie knew their priorities and knew what to put time into, but at the same time, unlike 343, Bungie back then always went the extra mile to add in fun things. Bungie didn’t have to add Armor Effects and Visor Colors in Halo Reach, but they did it anyway because they were all about adding new things in that the community would love. If you ask me, the only reason 343 have failed so hard with Halo and isn’t making anywhere near as much money as Bungie did is because they drastically changed the gameplay. artstyle and formula when it didn’t even need to change. It’s changed so much, it doesn’t even look or feel like Halo anymore. If 343 had just kept the original artstyle and keep the same gameplay that Halo 3 had(just improved on), then 343 wouldn’t be in this giant hole that they’re in now. It’s at the point where Halo 4, Halo 5, and the MCC are utter failures that had massive population declines.

All 343 has to do is go back to Halo’s roots and go the extra mile. Once that happens, the community can grow again and they’ll make tons of money. They could use all that money to make a great game and use what’s leftover to make some fun things like Armor Effects. Stuff like that is why we all loved Bungie when they were making Halo.

> 2535421519140936;478:
> > 2533274873580796;474:
> > > 2535421519140936;472:
> > > > 2533274873580796;443:
> > > > Just wasteful, unnecessary content… childish really, IMO. Especially Grunt Birthday…
> > > >
> > > > I’d strongly prefer them not to return to Halo and 343 focus their efforts on producing a quality MP experience WHERE IT COUNTS…
> > > >
> > > > It’s the stuff like this that 343 needs to eliminate first from the game… additional dev costs for zero benefits. People need to realize that for the time a game is in development, the money spent on producing cosmetic items, assassinations, and armor effects, just eats away at the pot of resources, and effort/time. Nothing comes for free if you’re the developer, so they really need to prioritize items that bring the most value to the player (Campaign, MP maps/modes, online/social features)… the MEAT of the game.
> > > >
> > > > Anything that detracts from the design and development/polish from the critical aspects of the game is, more or less, wasteful… and while on a very minute, individual basis, it damages the quality of the end product in these more crucial areas.
> > > >
> > > > Then you start adding everything up, countless armor sets, cosmetics/armor effects/assassination animations, and flopped ideas like Breakout and all of those in-game assets that the vast majority of players choose not to experience… that’s A LOT of wasted development time/effort. Efforts that could’ve been better utilized in bettering other more successful areas of the game.
> > >
> > > Sounds like you hate fun things. Bungie made great games with amazing multiplayer and campaign and still put in fun things like Armor Effects.
> >
> > I don’t hate fun things… Halo is a lot of fun, but it could be more fun if there were more original maps and game modes.
> >
> > In a sense, I’m somewhat of a “purist” Halo fan… it’s the pure form of the core game (the experience that it’s design and mechanics collectively produce for that player) that is fun, and I don’t believe that any of these added visual effects or cosmetics really affect the game’s fun factor or add anything meaningful to the game (because they don’t)…
> >
> > Halo used to be this way, at its height of popularity… it was simply the core game with expansive modes and features. The game wasn’t mucked up with a bunch of cheesy content, and cluttered with wasteful features or custom cosmetic options. And you know what? The core game/content didn’t suffer, because dev priorities where in line… and arguably so were the community’s. Nobody cared about new armor sets or assassinations or armor effects… everyone wanted a great game experience with great content. Now it’s almost as if people have forgotten about the importance of the quality of the experience entirely… so long as they get some “nice, shiny new armor!”
> >
> > I don’t oppose “modern” features or design… but I think it’s important that they are carefully implemented. In a time where game development costs are at an all time high, it’s important that they retain the highest level of quality possible, and keep all of the “fun stuff” as cheap as possible to develop, because the meat of the game needs to meet expectations.
> >
> > It’s all business/management and smart engineering and how you draw the line… but above all, the customer is first. Customers play the GAME… we don’t buy Halo to play “dress up” with Spartans, or we shouldn’t be…
>
> I understand where you’re coming from and I actually somewhat agree with you. What I’m trying to say is back in the day, Bungie knew their priorities and knew what to put time into, but at the same time, unlike 343, Bungie back then always went the extra mile to add in fun things. Bungie didn’t have to add Armor Effects and Visor Colors in Halo Reach, but they did it anyway because they were all about adding new things in that the community would love. If you ask me, the only reason 343 have failed so hard with Halo and isn’t making anywhere near as much money as Bungie did is because they drastically changed the gameplay. artstyle and formula when it didn’t even need to change. It’s changed so much, it doesn’t even look or feel like Halo anymore. If 343 had just kept the original artstyle and keep the same gameplay that Halo 3 had(just improved on), then 343 wouldn’t be in this giant hole that they’re in now. It’s at the point where Halo 4, Halo 5, and the MCC are utter failures that had massive population declines.
>
> All 343 has to do is go back to Halo’s roots and go the extra mile. Once that happens, the community can grow again and they’ll make tons of money. They could use all that money to make a great game and use what’s leftover to make some fun things like Armor Effects. Stuff like that is why we all loved Bungie when they were making Halo.

Yes. Sadly, ya know… no more fun things. Just all serious game-play with pizza skins and what not.

I miss the in-depth armor customization too. Hopefully next Halo game has it.