Came in looking to pick a fight. Misread title; thought OP was advocating for armor abilities.
Armor effects were pretty cool – and I’d be ecstatic to see them return in Halo 6.
Came in looking to pick a fight. Misread title; thought OP was advocating for armor abilities.
Armor effects were pretty cool – and I’d be ecstatic to see them return in Halo 6.
> 2535416767381913;440:
> > 2535447040399614;423:
> > > 2533274883669557;404:
> > > http://i.imgur.com/A1paagj.gifv
> >
> > lol
>
> another thing lots of us want; falcon please. and the hornet, whilst you’re at it. and how about the spectres? and the brute prowlers/ choppers? and a flyable infinity req card (jokes)?
falcon wouldn’t work in warzone
Just wasteful, unnecessary content… childish really, IMO. Especially Grunt Birthday…
I’d strongly prefer them not to return to Halo and 343 focus their efforts on producing a quality MP experience WHERE IT COUNTS…
It’s the stuff like this that 343 needs to eliminate first from the game… additional dev costs for zero benefits. People need to realize that for the time a game is in development, the money spent on producing cosmetic items, assassinations, and armor effects, just eats away at the pot of resources, and effort/time. Nothing comes for free if you’re the developer, so they really need to prioritize items that bring the most value to the player (Campaign, MP maps/modes, online/social features)… the MEAT of the game.
Anything that detracts from the design and development/polish from the critical aspects of the game is, more or less, wasteful… and while on a very minute, individual basis, it damages the quality of the end product in these more crucial areas.
Then you start adding everything up, countless armor sets, cosmetics/armor effects/assassination animations, and flopped ideas like Breakout and all of those in-game assets that the vast majority of players choose not to experience… that’s A LOT of wasted development time/effort. Efforts that could’ve been better utilized in bettering other more successful areas of the game.
> 2535447040399614;442:
> > 2535416767381913;440:
> > > 2535447040399614;423:
> > > > 2533274883669557;404:
> > > > http://i.imgur.com/A1paagj.gifv
> > >
> > > lol
> >
> > another thing lots of us want; falcon please. and the hornet, whilst you’re at it. and how about the spectres? and the brute prowlers/ choppers? and a flyable infinity req card (jokes)?
>
> falcon wouldn’t work in warzone
why do you think so?
> 2533274873580796;443:
> Just wasteful, unnecessary content… childish really, IMO. Especially Grunt Birthday…
>
> I’d strongly prefer them not to return to Halo and 343 focus their efforts on producing a quality MP experience WHERE IT COUNTS…
>
> It’s the stuff like this that 343 needs to eliminate first from the game… additional dev costs for zero benefits. People need to realize that for the time a game is in development, the money spent on producing cosmetic items, assassinations, and armor effects, just eats away at the pot of resources, and effort/time. Nothing comes for free if you’re the developer, so they really need to prioritize items that bring the most value to the player (Campaign, MP maps/modes, online/social features)… the MEAT of the game.
>
> Anything that detracts from the design and development/polish from the critical aspects of the game is, more or less, wasteful… and while on a very minute, individual basis, it damages the quality of the end product in these more crucial areas.
>
> Then you start adding everything up, countless armor sets, cosmetics/armor effects/assassination animations, and flopped ideas like Breakout and all of those in-game assets that the vast majority of players choose not to experience… that’s A LOT of wasted development time/effort. Efforts that could’ve been better utilized in bettering other more successful areas of the game.
you have a good point, but think about it this way- how boring would it be if all the characters in multiplayer were red and blue master chiefs? if every single one of your assassinations looked exactly the same? if all the maps were different but looked the same? it would be criticized back front and centre if it did anything vaguely similar to that. I, for one, spend ages deciding which weapons go with my armour, which colours look the best, which sets match, and was devastated when I learnt that there would be only two armour slots instead of six.
Yes, I agree that the gameplay probably needs more attention then customizations, but it can’t be left behind.
> 2535416767381913;444:
> > 2535447040399614;442:
> > > 2535416767381913;440:
> > > > 2535447040399614;423:
> > > > > 2533274883669557;404:
> > > > > http://i.imgur.com/A1paagj.gifv
> > > >
> > > > lol
> > >
> > > another thing lots of us want; falcon please. and the hornet, whilst you’re at it. and how about the spectres? and the brute prowlers/ choppers? and a flyable infinity req card (jokes)?
> >
> > falcon wouldn’t work in warzone
>
> why do you think so?
how air vehicles work is they spawn in the air right well for one you would have to try to find people with out sing two you could easily just get lasered
> 2535416767381913;445:
> > 2533274873580796;443:
> > Just wasteful, unnecessary content… childish really, IMO. Especially Grunt Birthday…
> >
> > I’d strongly prefer them not to return to Halo and 343 focus their efforts on producing a quality MP experience WHERE IT COUNTS…
> >
> > It’s the stuff like this that 343 needs to eliminate first from the game… additional dev costs for zero benefits. People need to realize that for the time a game is in development, the money spent on producing cosmetic items, assassinations, and armor effects, just eats away at the pot of resources, and effort/time. Nothing comes for free if you’re the developer, so they really need to prioritize items that bring the most value to the player (Campaign, MP maps/modes, online/social features)… the MEAT of the game.
> >
> > Anything that detracts from the design and development/polish from the critical aspects of the game is, more or less, wasteful… and while on a very minute, individual basis, it damages the quality of the end product in these more crucial areas.
> >
> > Then you start adding everything up, countless armor sets, cosmetics/armor effects/assassination animations, and flopped ideas like Breakout and all of those in-game assets that the vast majority of players choose not to experience… that’s A LOT of wasted development time/effort. Efforts that could’ve been better utilized in bettering other more successful areas of the game.
>
> you have a good point, but think about it this way- how boring would it be if all the characters in multiplayer were red and blue master chiefs? if every single one of your assassinations looked exactly the same? if all the maps were different but looked the same? it would be criticized back front and centre if it did anything vaguely similar to that. I, for one, spend ages deciding which weapons go with my armour, which colours look the best, which sets match, and was devastated when I learnt that there would be only two armour slots instead of six.
> Yes, I agree that the gameplay probably needs more attention then customizations, but it can’t be left behind.
i agree they should focus on actually adding real meaty content like new reqs or maps
> 2535416767381913;445:
> > 2533274873580796;443:
> > Just wasteful, unnecessary content… childish really, IMO. Especially Grunt Birthday…
> >
> > I’d strongly prefer them not to return to Halo and 343 focus their efforts on producing a quality MP experience WHERE IT COUNTS…
> >
> > It’s the stuff like this that 343 needs to eliminate first from the game… additional dev costs for zero benefits. People need to realize that for the time a game is in development, the money spent on producing cosmetic items, assassinations, and armor effects, just eats away at the pot of resources, and effort/time. Nothing comes for free if you’re the developer, so they really need to prioritize items that bring the most value to the player (Campaign, MP maps/modes, online/social features)… the MEAT of the game.
> >
> > Anything that detracts from the design and development/polish from the critical aspects of the game is, more or less, wasteful… and while on a very minute, individual basis, it damages the quality of the end product in these more crucial areas.
> >
> > Then you start adding everything up, countless armor sets, cosmetics/armor effects/assassination animations, and flopped ideas like Breakout and all of those in-game assets that the vast majority of players choose not to experience… that’s A LOT of wasted development time/effort. Efforts that could’ve been better utilized in bettering other more successful areas of the game.
>
> you have a good point, but think about it this way- how boring would it be if all the characters in multiplayer were red and blue master chiefs? if every single one of your assassinations looked exactly the same? if all the maps were different but looked the same? it would be criticized back front and centre if it did anything vaguely similar to that. I, for one, spend ages deciding which weapons go with my armour, which colours look the best, which sets match, and was devastated when I learnt that there would be only two armour slots instead of six.
> Yes, I agree that the gameplay probably needs more attention then customizations, but it can’t be left behind.
Was HCE-H3 boring? …with next-to-zero to very minimal customization options? They were among the most fun and successful games in the franchise! None of that mattered to players back in the day, and the content offerings of each game, particularly H2 and H3 MP were incredible. Lots of unique, well designed playspaces, tons of game modes (a growing list as time went on…), there was always enough variety to keep you interested. There were strong population numbers in H2 and H3 up until the next subsequent releases in the series.
Simply put, from a development standpoint, the game mattered more… and players remained interested. The problems with games these days, is that they put too much emphasis on microtransaction business models to rip more money from the players, and you get these “grindy” cosmetic RNG systems, where non of the content really matters, there isn’t a real payoff, and because so much resources go into sustaining this business practices by way of continuous development on sell-able in-game items, there’s less effort going towards the GOOD stuff… the maps, the game modes, the game EXPERIENCE. It suffers… It’s an example of corporate greed coming in and harming the quality of the game.
People play Halo to play the GAME… or they should. If the game continues to suffer… the fanbase will lose interest and fizzle out, then nobody will be around to buy their REQ packs anymore. They need to find the correct balance… which is why if you’re going to sell cosmetics, make them as CHEAP as possible, because there isn’t any real payoff tied to them anyway. But if players need to look and feel special, weapon and armor skins are a very cheap way to go… there’s no modeling involved, it’s all a quickly put-together digital art-piece projected onto a weapon/character model. Very simple, very cost effective… and if you make them appealing to players, you can charge a premium. It gives players something they can see in-game and feel cool equipping… while making 343 some extra cash, at a higher profit margin. They could crack so many skins out at a high rate, the possibilities are endless… It could be great thing… then that added revenue could be used in producing more original DLC maps and content.
It’s all about how those funds are managed and how they’re utilized… they can do anything within the realm of their budget, so put it to use where it counts! INVEST in AAA design, but keep the REQ store where the non-critical items in the game are available, keep those costs down as MUCH as possible. That means eliminating the majority of additional armor development, assassinations (animations are costly for no added gameplay benefits), etc… I don’t even use assassinations for example, they only limit you in-game and leave you vulnerable, the entertainment value is not worth potentially tarnishing your gameplay. They were always a cheesy addition anyway IMO, never a necessity to Halo being a good game… thus, wasted resource allocation.
It’s SO important that Halo has a polished, well-designed multiplayer EXPERIENCE… one that keeps players engaged and looking forward to coming back again and again. Cosmetics are purely novelty items, and should never compromise the level of quality in the map pool and game mode offerings. In H5 though, this was a obvious occurrence. This must change going forward, or else we will continue to see a dwindling franchise. People want a good Halo GAME… not “Halo: Return of Cosmetics and REQ Points” because at the end of the day, if the GAME suffers and isn’t fun for people, all of these cool little armor mods and custom player features/assassinations, and pure cosmetic content, offers nothing that would improve the game experience any further.
If the game sucks, it still sucks… but wait, “ohh, look at all these great cosmetics!” You see my point? That’s not going to keep people playing the game or keep people’s interest in the franchise. The game NEEDS to be good, first and foremost, and unfortunately (for some), that’s going to mean de-emphasizing non-critical items quite a bit…
In Halo 6 Possibly
> lickmyb4c0n:
>
> Was HCE-H3 boring? …with next-to-zero to very minimal customization options? They were among the most fun and successful games in the franchise! None of that mattered to players back in the day, and the content offerings of each game, particularly H2 and H3 MP were incredible. Lots of unique, well designed playspaces, tons of game modes (a growing list as time went on…), there was always enough variety to keep you interested. There were strong population numbers in H2 and H3 up until the next subsequent releases in the series.
>
> Simply put, from a development standpoint, the game mattered more… and players remained interested. The problems with games these days, is that they put too much emphasis on microtransaction business models to rip more money from the players, and you get these “grindy” cosmetic RNG systems, where non of the content really matters, there isn’t a real payoff, and because so much resources go into sustaining this business practices by way of continuous development on sell-able in-game items, there’s less effort going towards the GOOD stuff… the maps, the game modes, the game EXPERIENCE. It suffers… It’s an example of corporate greed coming in and harming the quality of the game.
>
> People play Halo to play the GAME… or they should. If the game continues to suffer… the fanbase will lose interest and fizzle out, then nobody will be around to buy their REQ packs anymore. They need to find the correct balance… which is why if you’re going to sell cosmetics, make them as CHEAP as possible, because there isn’t any real payoff tied to them anyway. But if players need to look and feel special, weapon and armor skins are a very cheap way to go… there’s no modeling involved, it’s all a quickly put-together digital art-piece projected onto a weapon/character model. Very simple, very cost effective… and if you make them appealing to players, you can charge a premium. It gives players something they can see in-game and feel cool equipping… while making 343 some extra cash, at a higher profit margin. They could crack so many skins out at a high rate, the possibilities are endless… It could be great thing… then that added revenue could be used in producing more original DLC maps and content.
>
> It’s all about how those funds are managed and how they’re utilized… they can do anything within the realm of their budget, so put it to use where it counts! INVEST in AAA design, but keep the REQ store where the non-critical items in the game are available, keep those costs down as MUCH as possible. That means eliminating the majority of additional armor development, assassinations (animations are costly for no added gameplay benefits), etc… I don’t even use assassinations for example, they only limit you in-game and leave you vulnerable, the entertainment value is not worth potentially tarnishing your gameplay. They were always a cheesy addition anyway IMO, never a necessity to Halo being a good game… thus, wasted resource allocation.
>
> It’s SO important that Halo has a polished, well-designed multiplayer EXPERIENCE… one that keeps players engaged and looking forward to coming back again and again. Cosmetics are purely novelty items, and should never compromise the level of quality in the map pool and game mode offerings. In H5 though, this was a obvious occurrence. This must change going forward, or else we will continue to see a dwindling franchise. People want a good Halo GAME… not “Halo: Return of Cosmetics and REQ Points” because at the end of the day, if the GAME suffers and isn’t fun for people, all of these cool little armor mods and custom player features/assassinations, and pure cosmetic content, offers nothing that would improve the game experience any further.
>
> If the game sucks, it still sucks… but wait, “ohh, look at all these great cosmetics!” You see my point? That’s not going to keep people playing the game or keep people’s interest in the franchise. The game NEEDS to be good, first and foremost, and unfortunately (for some), that’s going to mean de-emphasizing non-critical items quite a bit…
IMO, go big or go home. 343 should add fan favorites if they are going to make Halo fun and playable. 343 adds all this pile of disorganized addons to Halo 5, and then… THEN, they have all these extra annoying bugs and glitches because of how much more they added. I like Forge, Multiplayer, and Warzone, BUT GOD, the custom game servers are lagging, for even my friends and some people I run across. These assassinations that you lag out of, which has yet to be fixed. There are still stuff to be fixed, but 343 just keeps adding onto the pile. If they keep this up, they might as well return classics. These bugs and glitches pile up and by the time they are fixed, they basically double in amount.
If they were to add this stuff, then they could, as some say, add a client-side option to disable visuals of the effects. Find it childish? I got 2 great solutions! Either press what I just mentioned, or don’t wear them. If people choose to fool around with it and end up being a big target, then let them. Ranked matches, understandably, shouldn’t have these at all. Social and private games are reasonable places for these armor effects and such related others to be.
I would love them to add some classics, but there are all these deals such as the “Spartan Recruit” pack that are useless and is a waste of money and time. Time that could have been better spent IMPROVING. I can’t assume Halo 6 will be any better about all of this OVERFLOW. It’s getting really ridiculous. I knew this right when I saw emblems were unlocked in these REQ packs. Why couldn’t it have been cool like older games and have all emblems? These new Halos (4 and 5) are just slowly breaking off classic styles. Classic is fun, but this much change is awkward for those who loved older halos. They were so basic and upfront.
I personally didnt enjoy armor abilities
Well considering there is quiet a bit of different items like armor, helmets, visors, camos, etc. But besides the point armor effects wouldnt be a great idea to add into Halo 5. It was fun having them in Reach. Where you would have to save up at least 2 million Cr to buy your favorite effect. But its a bit different in Halo 5, Where as you unlock items/armor through Bronze Silver And Gold packs.
Definitely need a return of this as well as more AND firefight voices.
> 2533274880633045;12:
> I’d rather see the opposite. I.E. I put on the birthday party effect and everyone I headshot offers me a “Yay!” and some confetti. Since it would only be from the perspective of the person using it everyone should be happy with that.
This guy get its. Good idea mod.
I’d like 343i to bring in armor effects, like different effects we havent seen. id like to see the armor effect of the little arcs of energy (lightning) in different colors and interacting with the environment, even inside a vehicle.
> 2535447040399614;442:
> > 2535416767381913;440:
> > > 2535447040399614;423:
> > > > 2533274883669557;404:
> > > > http://i.imgur.com/A1paagj.gifv
> > >
> > > lol
> >
> > another thing lots of us want; falcon please. and the hornet, whilst you’re at it. and how about the spectres? and the brute prowlers/ choppers? and a flyable infinity req card (jokes)?
>
> falcon wouldn’t work in warzone
I can see it working unless it had other variants and it was the campaign from Reach
I would love to able to see kids through walls again who wear that crap. Make’s it easier to spot 'em.
> 2533274880633045;12:
> I’d rather see the opposite. I.E. I put on the birthday party effect and everyone I headshot offers me a “Yay!” and some confetti. Since it would only be from the perspective of the person using it everyone should be happy with that.
I’d be ok with something like this (good idea by the way) or if it was keep to soical only. I don’t want to see or hear any if that stuff in ranked. I couldn’t stand constantly hearing “Yah!!!” All the time in reach when getting headshots. Beyond annoying! Besides, I think there is far bigger and better things 343I should be doing, like maintaining there dedicated servers and working on Halo 6.
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> > > 2535416767381913;440:
> > > > 2535447040399614;423:
> > > > > 2533274883669557;404:
> > > > > http://i.imgur.com/A1paagj.gifv
> > > >
> > > > lol
> > >
> > > another thing lots of us want; falcon please. and the hornet, whilst you’re at it. and how about the spectres? and the brute prowlers/ choppers? and a flyable infinity req card (jokes)?
> >
> > falcon wouldn’t work in warzone
>
> I can see it working unless it had other variants and it was the campaign from Reach
it would be instantly shot out of the sky
> 2535440706951162;456:
> > 2535447040399614;442:
> > > 2535416767381913;440:
> > > > 2535447040399614;423:
> > > > > 2533274883669557;404:
> > > > > http://i.imgur.com/A1paagj.gifv
> > > >
> > > > lol
> > >
> > > another thing lots of us want; falcon please. and the hornet, whilst you’re at it. and how about the spectres? and the brute prowlers/ choppers? and a flyable infinity req card (jokes)?
> >
> > falcon wouldn’t work in warzone
>
> I can see it working unless it had other variants and it was the campaign from Reach
not saying i don’t like the falcon it’s awesome it just wouldn’t work in warzone