Armor doesn't matter in Halo 5

People have already endlessly critiqued the armor design and the fact that earning armor isn’t as satisfying as it was in previous installments, but those issues don’t really matter since players can’t actually see armor in game.

Since Halo 5 is built around enhanced mobility, maps are significantly larger than in previous Halo games. Gone are the days of walking through tight corridors and fighting in close engagements. Close quarter engagements in Halo 5 often consist of Spartan Charging and/or thrusting, which is chaotic and quick.

When Halo consisted of closer, slower engagements, players could always distinguish another player’s armor. This means that even subtle differences in design could actually be noticed in game. In Halo 5, designs have to be much bolder to stand out, which is the main reason that the most exclusive armor is a unicorn head. Bold designs in Halo 3 such as the Katana and Security helmet could be distinguished from across the map.

To put it simply, something fast and/or far away is much harder to see than something close and slow.

In my opinion, going back to classic gameplay will make armor great again.

> 2533274870601938;1:
> People have already endlessly critiqued the armor design and the fact that earning armor isn’t as satisfying as it was in previous installments, but those issues don’t really matter since players can’t actually see armor in game. Since Halo 5 is built around enhanced mobility, maps are significantly larger than in previous Halo games. Gone are the days of walking through tight corridors and fighting in close engagements. Close quarter engagements in Halo 5 often consist of Spartan Charging and/or thrusting, which is chaotic and quick.
> When Halo consisted of closer, slower engagements, players could always distinguish another player’s armor. This means that even subtle differences in design could actually be noticed in game. In Halo 5, designs have to be much bolder to stand out, which is the main reason that the most exclusive armor is a unicorn head. Bold designs in Halo 3 such as the Katana and Security helmet could be distinguished from across the map.
>
> To put it simply, something fast and/or far away is much harder to see than something close and slow.
>
> In my opinion, going back to classic gameplay will make armor great again.

“Man that guys armor looks sooo cool! Hey guys! Check out this dude’s armor! Nooo shhh… don’t shoot… we must admire the armor first!”

I care more about the gameplay than armor. If I really cared about armor and colors etc, I’d make a thread to remove red vs blue, and instead allow custom colors, add a little armor gauge above players and light up their name in red when you see them. Then you’d really feel unique on the battlefield.

Otherwise I’m too busy shooting to really care. I’ll see their armor on death cam usually. Otherwise…I mean…it’s not like you’re going to stop and chat it up about their armor during a match.

All that aside, as many have said… a classic playlist with classic settings would be nice. An entire game designd around classic settings wouldn’t do well though. You’d essentially drive out the current player base, the guys who stopped playing would try it out, then say “meh… it just ain’t the same.” , drop their controllers and put back in the other game they were playing before.

> 2533274842046585;2:
> > 2533274870601938;1:
> > People have already endlessly critiqued the armor design and the fact that earning armor isn’t as satisfying as it was in previous installments, but those issues don’t really matter since players can’t actually see armor in game. Since Halo 5 is built around enhanced mobility, maps are significantly larger than in previous Halo games. Gone are the days of walking through tight corridors and fighting in close engagements. Close quarter engagements in Halo 5 often consist of Spartan Charging and/or thrusting, which is chaotic and quick.
> > When Halo consisted of closer, slower engagements, players could always distinguish another player’s armor. This means that even subtle differences in design could actually be noticed in game. In Halo 5, designs have to be much bolder to stand out, which is the main reason that the most exclusive armor is a unicorn head. Bold designs in Halo 3 such as the Katana and Security helmet could be distinguished from across the map.
> >
> > To put it simply, something fast and/or far away is much harder to see than something close and slow.
> >
> > In my opinion, going back to classic gameplay will make armor great again.
>
> “Man that guys armor looks sooo cool! Hey guys! Check out this dude’s armor! Nooo shhh… don’t shoot… we must admire the armor first!”
>
> I care more about the gameplay than armor. If I really cared about armor and colors etc, I’d make a thread to remove red vs blue, and instead allow custom colors, add a little armor gauge above players and light up their name in red when you see them. Then you’d really feel unique on the battlefield.
>
> Otherwise I’m too busy shooting to really care. I’ll see their armor on death cam usually. Otherwise…I mean…it’s not like you’re going to stop and chat it up about their armor during a match.
>
> All that aside, as many have said… a classic playlist with classic settings would be nice. An entire game designd around classic settings wouldn’t do well though. You’d essentially drive out the current player base, the guys who stopped playing would try it out, then say “meh… it just ain’t the same.” , drop their controllers and put back in the other game they were playing before.

I don’t know how any of that is relevant to my original post, but I’d be happy to discuss elsewhere how an entire game designed around classic settings is the only thing that will revive this franchise.

I believe Halo reach did everything right. There was a credit system allowing players to choose what they wanted instead of it being gambled for them, and the armor pieces were distinct and visually appealing. H5 has such saturated armor and style that there’s no difference to see in actual gameplay.

> 2533274870601938;3:
> > 2533274842046585;2:
> > > 2533274870601938;1:
> > > People have already endlessly critiqued the armor design and the fact that earning armor isn’t as satisfying as it was in previous installments, but those issues don’t really matter since players can’t actually see armor in game. Since Halo 5 is built around enhanced mobility, maps are significantly larger than in previous Halo games. Gone are the days of walking through tight corridors and fighting in close engagements. Close quarter engagements in Halo 5 often consist of Spartan Charging and/or thrusting, which is chaotic and quick.
> > > When Halo consisted of closer, slower engagements, players could always distinguish another player’s armor. This means that even subtle differences in design could actually be noticed in game. In Halo 5, designs have to be much bolder to stand out, which is the main reason that the most exclusive armor is a unicorn head. Bold designs in Halo 3 such as the Katana and Security helmet could be distinguished from across the map.
> > >
> > > To put it simply, something fast and/or far away is much harder to see than something close and slow.
> > >
> > > In my opinion, going back to classic gameplay will make armor great again.
> >
> > “Man that guys armor looks sooo cool! Hey guys! Check out this dude’s armor! Nooo shhh… don’t shoot… we must admire the armor first!”
> >
> > I care more about the gameplay than armor. If I really cared about armor and colors etc, I’d make a thread to remove red vs blue, and instead allow custom colors, add a little armor gauge above players and light up their name in red when you see them. Then you’d really feel unique on the battlefield.
> >
> > Otherwise I’m too busy shooting to really care. I’ll see their armor on death cam usually. Otherwise…I mean…it’s not like you’re going to stop and chat it up about their armor during a match.
> >
> > All that aside, as many have said… a classic playlist with classic settings would be nice. An entire game designd around classic settings wouldn’t do well though. You’d essentially drive out the current player base, the guys who stopped playing would try it out, then say “meh… it just ain’t the same.” , drop their controllers and put back in the other game they were playing before.
>
> I don’t know how any of that is relevant to my original post, but I’d be happy to discuss elsewhere how an entire game designed around classic settings is the only thing that will revive this franchise.

It won’t revive the franchise. Why would it? Classic settings will not recreate the halo 2 or halo 3 experience. Nothing will. Chasing that idea can turn disasterous, and everyone who stopped playing halo is on another game. Once you realize “it just ain’t the same.” Bam, you’re off halo for good.

I mean come on. Ask yourself…did you fire up halo 5 thinking you’d get that same feeling? It’s obvious you wouldn’t, and there’s many reasons why that even go beyond just gameplay. It’s like me in my 30s trying to go back and do what I did in my teens. Nostalgia is great, but it becomes more and more clear… things never feel as they did X amount of years ago.

I’d love more customization options for armor, but I play arena so it’s hardly ever that I get to see the unique color set for example. Idc if the designs simple or detailed, I’d play a halo game either way. I love the halo games.

I also can go over why I favor h5s settings in some aspects over a game like halo 3s, why they’re way more balanced etc but I suppose that’s it’s own conversation. One that may not be worth our time.

Honestly I never noticed armor in past games either. I don’t care about cosmetics at all really. Never once did I say wow his armor is cool. However I would like to see more cosmetics earned through game play and kept exclusive to what ever it was to earn it.

> 2533274842046585;5:
> > 2533274870601938;3:
> > > 2533274842046585;2:
> > > > 2533274870601938;1:
> > > > People have already endlessly critiqued the armor design and the fact that earning armor isn’t as satisfying as it was in previous installments, but those issues don’t really matter since players can’t actually see armor in game. Since Halo 5 is built around enhanced mobility, maps are significantly larger than in previous Halo games. Gone are the days of walking through tight corridors and fighting in close engagements. Close quarter engagements in Halo 5 often consist of Spartan Charging and/or thrusting, which is chaotic and quick.
> > > > When Halo consisted of closer, slower engagements, players could always distinguish another player’s armor. This means that even subtle differences in design could actually be noticed in game. In Halo 5, designs have to be much bolder to stand out, which is the main reason that the most exclusive armor is a unicorn head. Bold designs in Halo 3 such as the Katana and Security helmet could be distinguished from across the map.
> > > >
> > > > To put it simply, something fast and/or far away is much harder to see than something close and slow.
> > > >
> > > > In my opinion, going back to classic gameplay will make armor great again.
> > >
> > > “Man that guys armor looks sooo cool! Hey guys! Check out this dude’s armor! Nooo shhh… don’t shoot… we must admire the armor first!”
> > >
> > > I care more about the gameplay than armor. If I really cared about armor and colors etc, I’d make a thread to remove red vs blue, and instead allow custom colors, add a little armor gauge above players and light up their name in red when you see them. Then you’d really feel unique on the battlefield.
> > >
> > > Otherwise I’m too busy shooting to really care. I’ll see their armor on death cam usually. Otherwise…I mean…it’s not like you’re going to stop and chat it up about their armor during a match.
> > >
> > > All that aside, as many have said… a classic playlist with classic settings would be nice. An entire game designd around classic settings wouldn’t do well though. You’d essentially drive out the current player base, the guys who stopped playing would try it out, then say “meh… it just ain’t the same.” , drop their controllers and put back in the other game they were playing before.
> >
> > I don’t know how any of that is relevant to my original post, but I’d be happy to discuss elsewhere how an entire game designed around classic settings is the only thing that will revive this franchise.
>
> It won’t revive the franchise. Why would it? Classic settings will not recreate the halo 2 or halo 3 experience. Nothing will. Chasing that idea can turn disasterous, and everyone who stopped playing halo is on another game. Once you realize “it just ain’t the same.” Bam, you’re off halo for good.
>
> I mean come on. Ask yourself…did you fire up halo 5 thinking you’d get that same feeling? It’s obvious you wouldn’t, and there’s many reasons why that even go beyond just gameplay. It’s like me in my 30s trying to go back and do what I did in my teens. Nostalgia is great, but it becomes more and more clear… things never feel as they did X amount of years ago.
>
> I’d love more customization options for armor, but I play arena so it’s hardly ever that I get to see the unique color set for example. Idc if the designs simple or detailed, I’d play a halo game either way. I love the halo games.
>
> I also can go over why I favor h5s settings in some aspects over a game like halo 3s, why they’re way more balanced etc but I suppose that’s it’s own conversation. One that may not be worth our time.

Enjoying certain gameplay mechanics has nothing to do with nostalgia. I got bored of Halo 5’s gameplay after my first few games. I still play Halo CE-3 whenever I boot up my Xbox, and I also listen to Led Zeppelin daily. I respect that people like Halo 5’s gameplay, but people–the majority-- genuinely prefer the classic mechanics. Actual preference has nothing to do with nostalgia. None of this is relevant to my original post, hahah

I’ve personally only taken the time to admire someone’s armor in the postgame carnage report. Unless there’s something about the particular armor that really, really stands out, I’m not all that concerned about what my victims are wearing as I’m killing them.

I personally love the new mechanics of H5. When I play master chief collection I can’t stand how slow everything is. No clamber, no sprint, feels old. Although when those games were new I loved them. Now I love halo 5.

> 2533274870601938;7:
> > 2533274842046585;5:
> > > 2533274870601938;3:
> > > > 2533274842046585;2:
> > > > > 2533274870601938;1:
> > > > > People have already endlessly critiqued the armor design and the fact that earning armor isn’t as satisfying as it was in previous installments, but those issues don’t really matter since players can’t actually see armor in game. Since Halo 5 is built around enhanced mobility, maps are significantly larger than in previous Halo games. Gone are the days of walking through tight corridors and fighting in close engagements. Close quarter engagements in Halo 5 often consist of Spartan Charging and/or thrusting, which is chaotic and quick.
> > > > > When Halo consisted of closer, slower engagements, players could always distinguish another player’s armor. This means that even subtle differences in design could actually be noticed in game. In Halo 5, designs have to be much bolder to stand out, which is the main reason that the most exclusive armor is a unicorn head. Bold designs in Halo 3 such as the Katana and Security helmet could be distinguished from across the map.
> > > > >
> > > > > To put it simply, something fast and/or far away is much harder to see than something close and slow.
> > > > >
> > > > > In my opinion, going back to classic gameplay will make armor great again.
> > > >
> > > > “Man that guys armor looks sooo cool! Hey guys! Check out this dude’s armor! Nooo shhh… don’t shoot… we must admire the armor first!”
> > > >
> > > > I care more about the gameplay than armor. If I really cared about armor and colors etc, I’d make a thread to remove red vs blue, and instead allow custom colors, add a little armor gauge above players and light up their name in red when you see them. Then you’d really feel unique on the battlefield.
> > > >
> > > > Otherwise I’m too busy shooting to really care. I’ll see their armor on death cam usually. Otherwise…I mean…it’s not like you’re going to stop and chat it up about their armor during a match.
> > > >
> > > > All that aside, as many have said… a classic playlist with classic settings would be nice. An entire game designd around classic settings wouldn’t do well though. You’d essentially drive out the current player base, the guys who stopped playing would try it out, then say “meh… it just ain’t the same.” , drop their controllers and put back in the other game they were playing before.
> > >
> > > I don’t know how any of that is relevant to my original post, but I’d be happy to discuss elsewhere how an entire game designed around classic settings is the only thing that will revive this franchise.
> >
> > It won’t revive the franchise. Why would it? Classic settings will not recreate the halo 2 or halo 3 experience. Nothing will. Chasing that idea can turn disasterous, and everyone who stopped playing halo is on another game. Once you realize “it just ain’t the same.” Bam, you’re off halo for good.
> >
> > I mean come on. Ask yourself…did you fire up halo 5 thinking you’d get that same feeling? It’s obvious you wouldn’t, and there’s many reasons why that even go beyond just gameplay. It’s like me in my 30s trying to go back and do what I did in my teens. Nostalgia is great, but it becomes more and more clear… things never feel as they did X amount of years ago.
> >
> > I’d love more customization options for armor, but I play arena so it’s hardly ever that I get to see the unique color set for example. Idc if the designs simple or detailed, I’d play a halo game either way. I love the halo games.
> >
> > I also can go over why I favor h5s settings in some aspects over a game like halo 3s, why they’re way more balanced etc but I suppose that’s it’s own conversation. One that may not be worth our time.
>
> Enjoying certain gameplay mechanics has nothing to do with nostalgia. I got bored of Halo 5’s gameplay after my first few games. I still play Halo CE-3 whenever I boot up my Xbox, and I also listen to Led Zeppelin daily. I respect that people like Halo 5’s gameplay, but people–the majority-- genuinely prefer the classic mechanics. Actual preference has nothing to do with nostalgia. None of this is relevant to my original post, hahah

I tried to include relevant things. It’s like I said though. Too busy shooting to check out people’s armor. Someone just said they check opponents armor out in the carnage report. I do the same thing. During a match I never really look to hard. If the armor does stick out though, maybe I’d notice it, but it’s not all that crucial to me though.

You’re lucky. I can’t even watch saturday morning cartoons lol. They’re the same cartoons I loved as a kid, but it doesn’t feel the same watching them today as it did when I was a kid. Some video games fall into that category. I guess it’s sort of a curse getting older and really seeing all the flaws in something that went over my head when I was younger. Of course the current halo isn’t perfect, but the base of the games pretty close. There wasn’t a need to resort to Br starts in halo 5, which is a nice big step in terms of balance.

Well anyways, hopefully armor design is better in halo 6. The game being slower though…Idk about that. Halo 2s speed is what I’d consider really good. Not halo 3s default speed, but maybe the mlg settings. H2a felt really good when I played it. I still don’t think I ever admired the armor during an actual match though. It’s hard to imagine someone actually doing that. Which is why I still feel like it’s not a big point to make. We’re all to busy shooting em up man haha

> 2586218893181855;8:
> I’ve personally only taken the time to admire someone’s armor in the postgame carnage report. Unless there’s something about the particular armor that really, really stands out, I’m not all that concerned about what my victims are wearing as I’m killing them.

This is how I feel too. I’d be sniped if I sat there admiring someone’s armor haha

Halo 3 was the place were armor gave you a sense of pride and accomplishment. Remember getting online with some buds and playing through those vidmasters to get recon? Or collecting all the skulls to get hayabusa armor? What about accidentally splattering someone with a mongoose and getting an achievement and shoulder pad?

Kids these days don’t know how fun it was. Now a days theres so much redundant armor, and it’s all locked away behind loot boxes… except Achilles but screw that grind lol.

Honetly I don’t know why I haven’t been able to bring myself to uninstall Halo 5 yet. Armor customization, Forge, and Crazy Custom games are what I buy Halo for in the first place and Halo 5 is pretty abysmal in ALL of those categories. What really ruins the armor for me in Halo 5 is poeple don’t even have to grind it out anymore like Reach, where it showed how dedicated you were, all you need is mommy’s credit card to get that ODST helmet in Halo 5, this is not ok. Buying your way to cooler armor is not ok FOR HALO GAMES, I’m not fond of this idea at all, but in Halo games Armor is either unlocked through rank progression, Commendations, Achievements, or all 3, no credit cards allowed, PERIOD! I haven’t touched Halo 5 for what feels like Months, I went back to Reach, made a new profile to start the grind to inheritor all over again. And the pure ecstasy, the genuine joy I get when unlocking new armor is uncontested by ANY other Halo game. Let’s be honest, Halo 5 isn’t real Halo, it doesn’t have the same feel, replayability, popularity, fun factor, or even smooth gameplay of the Halos that came before. Now I know none of the Halos launched with smooth gameplay but it was fixed over time, Halo 5 was not. Armor customization is what keeps me playing Halo online, it’s what makes it worth my time to actually play multiplayer, cause if I’m gonna get pub stomped, I better be getting closer to that sweet Haunted Helmet for my troubles, and I do. Halo 5 killed Armor, both in unlocks and customization, so I hope I can find the one game that finally gets me to uninstall Failo 5: Worst Game Edition.

-Yes this was a rant on Halo 5, but a rant that came from my love of Armor customization and how Halo 5 destroyed that love.

> 2533274847563380;12:
> Halo 3 was the place were armor gave you a sense of pride and accomplishment. Remember getting online with some buds and playing through those vidmasters to get recon? Or collecting all the skulls to get hayabusa armor? What about accidentally splattering someone with a mongoose and getting an achievement and shoulder pad?
>
> Kids these days don’t know how fun it was. Now a days theres so much redundant armor, and it’s all locked away behind loot boxes… except Achilles but screw that grind lol.

Exactly! Kids these days don’t appreciate good games that reward you for playing well. They just want instant gratification because kids these days have attention spans that can only be measured in nano-seconds.

> 2533274842046585;10:
> > 2533274870601938;7:
> > > 2533274842046585;5:
> > > > 2533274870601938;3:
> > > > > 2533274842046585;2:
> > > > > > 2533274870601938;1:
> > > > > > People have already endlessly critiqued the armor design and the fact that earning armor isn’t as satisfying as it was in previous installments, but those issues don’t really matter since players can’t actually see armor in game. Since Halo 5 is built around enhanced mobility, maps are significantly larger than in previous Halo games. Gone are the days of walking through tight corridors and fighting in close engagements. Close quarter engagements in Halo 5 often consist of Spartan Charging and/or thrusting, which is chaotic and quick.
> > > > > > When Halo consisted of closer, slower engagements, players could always distinguish another player’s armor. This means that even subtle differences in design could actually be noticed in game. In Halo 5, designs have to be much bolder to stand out, which is the main reason that the most exclusive armor is a unicorn head. Bold designs in Halo 3 such as the Katana and Security helmet could be distinguished from across the map.
> > > > > >
> > > > > > To put it simply, something fast and/or far away is much harder to see than something close and slow.
> > > > > >
> > > > > > In my opinion, going back to classic gameplay will make armor great again.
> > > > >
> > > > > “Man that guys armor looks sooo cool! Hey guys! Check out this dude’s armor! Nooo shhh… don’t shoot… we must admire the armor first!”
> > > > >
> > > > > I care more about the gameplay than armor. If I really cared about armor and colors etc, I’d make a thread to remove red vs blue, and instead allow custom colors, add a little armor gauge above players and light up their name in red when you see them. Then you’d really feel unique on the battlefield.
> > > > >
> > > > > Otherwise I’m too busy shooting to really care. I’ll see their armor on death cam usually. Otherwise…I mean…it’s not like you’re going to stop and chat it up about their armor during a match.
> > > > >
> > > > > All that aside, as many have said… a classic playlist with classic settings would be nice. An entire game designd around classic settings wouldn’t do well though. You’d essentially drive out the current player base, the guys who stopped playing would try it out, then say “meh… it just ain’t the same.” , drop their controllers and put back in the other game they were playing before.
> > > >
> > > > I don’t know how any of that is relevant to my original post, but I’d be happy to discuss elsewhere how an entire game designed around classic settings is the only thing that will revive this franchise.
> > >
> > > It won’t revive the franchise. Why would it? Classic settings will not recreate the halo 2 or halo 3 experience. Nothing will. Chasing that idea can turn disasterous, and everyone who stopped playing halo is on another game. Once you realize “it just ain’t the same.” Bam, you’re off halo for good.
> > >
> > > I mean come on. Ask yourself…did you fire up halo 5 thinking you’d get that same feeling? It’s obvious you wouldn’t, and there’s many reasons why that even go beyond just gameplay. It’s like me in my 30s trying to go back and do what I did in my teens. Nostalgia is great, but it becomes more and more clear… things never feel as they did X amount of years ago.
> > >
> > > I’d love more customization options for armor, but I play arena so it’s hardly ever that I get to see the unique color set for example. Idc if the designs simple or detailed, I’d play a halo game either way. I love the halo games.
> > >
> > > I also can go over why I favor h5s settings in some aspects over a game like halo 3s, why they’re way more balanced etc but I suppose that’s it’s own conversation. One that may not be worth our time.
> >
> > Enjoying certain gameplay mechanics has nothing to do with nostalgia. I got bored of Halo 5’s gameplay after my first few games. I still play Halo CE-3 whenever I boot up my Xbox, and I also listen to Led Zeppelin daily. I respect that people like Halo 5’s gameplay, but people–the majority-- genuinely prefer the classic mechanics. Actual preference has nothing to do with nostalgia. None of this is relevant to my original post, hahah
>
> I tried to include relevant things. It’s like I said though. Too busy shooting to check out people’s armor. Someone just said they check opponents armor out in the carnage report. I do the same thing. During a match I never really look to hard. If the armor does stick out though, maybe I’d notice it, but it’s not all that crucial to me though.
>
> You’re lucky. I can’t even watch saturday morning cartoons lol. They’re the same cartoons I loved as a kid, but it doesn’t feel the same watching them today as it did when I was a kid. Some video games fall into that category. I guess it’s sort of a curse getting older and really seeing all the flaws in something that went over my head when I was younger. Of course the current halo isn’t perfect, but the base of the games pretty close. There wasn’t a need to resort to Br starts in halo 5, which is a nice big step in terms of balance.
>
> Well anyways, hopefully armor design is better in halo 6. The game being slower though…Idk about that. Halo 2s speed is what I’d consider really good. Not halo 3s default speed, but maybe the mlg settings. H2a felt really good when I played it. I still don’t think I ever admired the armor during an actual match though. It’s hard to imagine someone actually doing that. Which is why I still feel like it’s not a big point to make. We’re all to busy shooting em up man haha

I still don’t understand your point as a response to my original post. I basically said that armor is harder to distinguish from further away. I never said anything about admiring armor. People might admire armor before or after a match, but certainly not during one; that would be counterintuitive if someone is trying to win, or in other words, playing the game.

In any game with classic gameplay–regardless of player speed–, you can distinguish the other player’s armor immediately during a regular engagement due to map size. It’s not a conscious decision to look at someone’s armor; by playing Halo, the goal is to point and shoot at the enemy, so in a game where engagements are closer, the armor is actually distinguishable.

I don’t understand your cartoon analogy. Are you comparing cartoons to classic Halo gameplay? A lot of people argue that Halo 5’s gimmicky movement mechanics were made to appeal to a younger player. Also, there isn’t even any blood in Halo 5. But again, this is irrelevant.

So you just want to be able to say “Oh hey, that guy’s wearing X armor. That’s cool” while you shoot at him? Because other than that, I don’t see any real reason why I should or need to be able to tell what kind of armor someone is wearing, regardless of what speed the game is played at. If you just want to say you think the game should play slower, it’s okay to just say that flatout. I mean, if you ignore the talk about the armor, that seems to be what you’re getting at.

> 2533274870601938;15:
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> > > > 2533274842046585;5:
> > > > > 2533274870601938;3:
> > > > > > 2533274842046585;2:
> > > > > > > 2533274870601938;1:
> > > > > > > People have already endlessly critiqued the armor design and the fact that earning armor isn’t as satisfying as it was in previous installments, but those issues don’t really matter since players can’t actually see armor in game. Since Halo 5 is built around enhanced mobility, maps are significantly larger than in previous Halo games. Gone are the days of walking through tight corridors and fighting in close engagements. Close quarter engagements in Halo 5 often consist of Spartan Charging and/or thrusting, which is chaotic and quick.
> > > > > > > When Halo consisted of closer, slower engagements, players could always distinguish another player’s armor. This means that even subtle differences in design could actually be noticed in game. In Halo 5, designs have to be much bolder to stand out, which is the main reason that the most exclusive armor is a unicorn head. Bold designs in Halo 3 such as the Katana and Security helmet could be distinguished from across the map.
> > > > > > >
> > > > > > > To put it simply, something fast and/or far away is much harder to see than something close and slow.
> > > > > > >
> > > > > > > In my opinion, going back to classic gameplay will make armor great again.
> > > > > >
> > > > > > “Man that guys armor looks sooo cool! Hey guys! Check out this dude’s armor! Nooo shhh… don’t shoot… we must admire the armor first!”
> > > > > >
> > > > > > I care more about the gameplay than armor. If I really cared about armor and colors etc, I’d make a thread to remove red vs blue, and instead allow custom colors, add a little armor gauge above players and light up their name in red when you see them. Then you’d really feel unique on the battlefield.
> > > > > >
> > > > > > Otherwise I’m too busy shooting to really care. I’ll see their armor on death cam usually. Otherwise…I mean…it’s not like you’re going to stop and chat it up about their armor during a match.
> > > > > >
> > > > > > All that aside, as many have said… a classic playlist with classic settings would be nice. An entire game designd around classic settings wouldn’t do well though. You’d essentially drive out the current player base, the guys who stopped playing would try it out, then say “meh… it just ain’t the same.” , drop their controllers and put back in the other game they were playing before.
> > > > >
> > > > > I don’t know how any of that is relevant to my original post, but I’d be happy to discuss elsewhere how an entire game designed around classic settings is the only thing that will revive this franchise.
> > > >
> > > > It won’t revive the franchise. Why would it? Classic settings will not recreate the halo 2 or halo 3 experience. Nothing will. Chasing that idea can turn disasterous, and everyone who stopped playing halo is on another game. Once you realize “it just ain’t the same.” Bam, you’re off halo for good.
> > > >
> > > > I mean come on. Ask yourself…did you fire up halo 5 thinking you’d get that same feeling? It’s obvious you wouldn’t, and there’s many reasons why that even go beyond just gameplay. It’s like me in my 30s trying to go back and do what I did in my teens. Nostalgia is great, but it becomes more and more clear… things never feel as they did X amount of years ago.
> > > >
> > > > I’d love more customization options for armor, but I play arena so it’s hardly ever that I get to see the unique color set for example. Idc if the designs simple or detailed, I’d play a halo game either way. I love the halo games.
> > > >
> > > > I also can go over why I favor h5s settings in some aspects over a game like halo 3s, why they’re way more balanced etc but I suppose that’s it’s own conversation. One that may not be worth our time.
> > >
> > > Enjoying certain gameplay mechanics has nothing to do with nostalgia. I got bored of Halo 5’s gameplay after my first few games. I still play Halo CE-3 whenever I boot up my Xbox, and I also listen to Led Zeppelin daily. I respect that people like Halo 5’s gameplay, but people–the majority-- genuinely prefer the classic mechanics. Actual preference has nothing to do with nostalgia. None of this is relevant to my original post, hahah
> >
> > I tried to include relevant things. It’s like I said though. Too busy shooting to check out people’s armor. Someone just said they check opponents armor out in the carnage report. I do the same thing. During a match I never really look to hard. If the armor does stick out though, maybe I’d notice it, but it’s not all that crucial to me though.
> >
> > You’re lucky. I can’t even watch saturday morning cartoons lol. They’re the same cartoons I loved as a kid, but it doesn’t feel the same watching them today as it did when I was a kid. Some video games fall into that category. I guess it’s sort of a curse getting older and really seeing all the flaws in something that went over my head when I was younger. Of course the current halo isn’t perfect, but the base of the games pretty close. There wasn’t a need to resort to Br starts in halo 5, which is a nice big step in terms of balance.
> >
> > Well anyways, hopefully armor design is better in halo 6. The game being slower though…Idk about that. Halo 2s speed is what I’d consider really good. Not halo 3s default speed, but maybe the mlg settings. H2a felt really good when I played it. I still don’t think I ever admired the armor during an actual match though. It’s hard to imagine someone actually doing that. Which is why I still feel like it’s not a big point to make. We’re all to busy shooting em up man haha
>
> I still don’t understand your point as a response to my original post. I basically said that armor is harder to distinguish from further away. I never said anything about admiring armor. People might admire armor before or after a match, but certainly not during one; that would be counterintuitive if someone is trying to win, or in other words, playing the game.
>
> In any game with classic gameplay–regardless of player speed–, you can distinguish the other player’s armor immediately during a regular engagement due to map size. It’s not a conscious decision to look at someone’s armor; by playing Halo, the goal is to point and shoot at the enemy, so in a game where engagements are closer, the armor is actually distinguishable.
>
> I don’t understand your cartoon analogy. Are you comparing cartoons to classic Halo gameplay? A lot of people argue that Halo 5’s gimmicky movement mechanics were made to appeal to a younger player. Also, there isn’t even any blood in Halo 5. But again, this is irrelevant.

Your OP almost makes it seem like you stop to look amd admire then shoot. It’s an exaggeration I made, but the point is basically that it doesn’t matter Much which is what I’ve seen a few others agree with here. Too busy shooting to notice.

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> > > > > > > > People have already endlessly critiqued the armor design and the fact that earning armor isn’t as satisfying as it was in previous installments, but those issues don’t really matter since players can’t actually see armor in game. Since Halo 5 is built around enhanced mobility, maps are significantly larger than in previous Halo games. Gone are the days of walking through tight corridors and fighting in close engagements. Close quarter engagements in Halo 5 often consist of Spartan Charging and/or thrusting, which is chaotic and quick.
> > > > > > > > When Halo consisted of closer, slower engagements, players could always distinguish another player’s armor. This means that even subtle differences in design could actually be noticed in game. In Halo 5, designs have to be much bolder to stand out, which is the main reason that the most exclusive armor is a unicorn head. Bold designs in Halo 3 such as the Katana and Security helmet could be distinguished from across the map.
> > > > > > > >
> > > > > > > > To put it simply, something fast and/or far away is much harder to see than something close and slow.
> > > > > > > >
> > > > > > > > In my opinion, going back to classic gameplay will make armor great again.
> > > > > > >
> > > > > > > “Man that guys armor looks sooo cool! Hey guys! Check out this dude’s armor! Nooo shhh… don’t shoot… we must admire the armor first!”
> > > > > > >
> > > > > > > I care more about the gameplay than armor. If I really cared about armor and colors etc, I’d make a thread to remove red vs blue, and instead allow custom colors, add a little armor gauge above players and light up their name in red when you see them. Then you’d really feel unique on the battlefield.
> > > > > > >
> > > > > > > Otherwise I’m too busy shooting to really care. I’ll see their armor on death cam usually. Otherwise…I mean…it’s not like you’re going to stop and chat it up about their armor during a match.
> > > > > > >
> > > > > > > All that aside, as many have said… a classic playlist with classic settings would be nice. An entire game designd around classic settings wouldn’t do well though. You’d essentially drive out the current player base, the guys who stopped playing would try it out, then say “meh… it just ain’t the same.” , drop their controllers and put back in the other game they were playing before.
> > > > > >
> > > > > > I don’t know how any of that is relevant to my original post, but I’d be happy to discuss elsewhere how an entire game designed around classic settings is the only thing that will revive this franchise.
> > > > >
> > > > > It won’t revive the franchise. Why would it? Classic settings will not recreate the halo 2 or halo 3 experience. Nothing will. Chasing that idea can turn disasterous, and everyone who stopped playing halo is on another game. Once you realize “it just ain’t the same.” Bam, you’re off halo for good.
> > > > >
> > > > > I mean come on. Ask yourself…did you fire up halo 5 thinking you’d get that same feeling? It’s obvious you wouldn’t, and there’s many reasons why that even go beyond just gameplay. It’s like me in my 30s trying to go back and do what I did in my teens. Nostalgia is great, but it becomes more and more clear… things never feel as they did X amount of years ago.
> > > > >
> > > > > I’d love more customization options for armor, but I play arena so it’s hardly ever that I get to see the unique color set for example. Idc if the designs simple or detailed, I’d play a halo game either way. I love the halo games.
> > > > >
> > > > > I also can go over why I favor h5s settings in some aspects over a game like halo 3s, why they’re way more balanced etc but I suppose that’s it’s own conversation. One that may not be worth our time.
> > > >
> > > > Enjoying certain gameplay mechanics has nothing to do with nostalgia. I got bored of Halo 5’s gameplay after my first few games. I still play Halo CE-3 whenever I boot up my Xbox, and I also listen to Led Zeppelin daily. I respect that people like Halo 5’s gameplay, but people–the majority-- genuinely prefer the classic mechanics. Actual preference has nothing to do with nostalgia. None of this is relevant to my original post, hahah
> > >
> > > I tried to include relevant things. It’s like I said though. Too busy shooting to check out people’s armor. Someone just said they check opponents armor out in the carnage report. I do the same thing. During a match I never really look to hard. If the armor does stick out though, maybe I’d notice it, but it’s not all that crucial to me though.
> > >
> > > You’re lucky. I can’t even watch saturday morning cartoons lol. They’re the same cartoons I loved as a kid, but it doesn’t feel the same watching them today as it did when I was a kid. Some video games fall into that category. I guess it’s sort of a curse getting older and really seeing all the flaws in something that went over my head when I was younger. Of course the current halo isn’t perfect, but the base of the games pretty close. There wasn’t a need to resort to Br starts in halo 5, which is a nice big step in terms of balance.
> > >
> > > Well anyways, hopefully armor design is better in halo 6. The game being slower though…Idk about that. Halo 2s speed is what I’d consider really good. Not halo 3s default speed, but maybe the mlg settings. H2a felt really good when I played it. I still don’t think I ever admired the armor during an actual match though. It’s hard to imagine someone actually doing that. Which is why I still feel like it’s not a big point to make. We’re all to busy shooting em up man haha
> >
> > I still don’t understand your point as a response to my original post. I basically said that armor is harder to distinguish from further away. I never said anything about admiring armor. People might admire armor before or after a match, but certainly not during one; that would be counterintuitive if someone is trying to win, or in other words, playing the game.
> >
> > In any game with classic gameplay–regardless of player speed–, you can distinguish the other player’s armor immediately during a regular engagement due to map size. It’s not a conscious decision to look at someone’s armor; by playing Halo, the goal is to point and shoot at the enemy, so in a game where engagements are closer, the armor is actually distinguishable.
> >
> > I don’t understand your cartoon analogy. Are you comparing cartoons to classic Halo gameplay? A lot of people argue that Halo 5’s gimmicky movement mechanics were made to appeal to a younger player. Also, there isn’t even any blood in Halo 5. But again, this is irrelevant.
>
> Your OP almost makes it seem like you stop to look amd admire then shoot. It’s an exaggeration I made, but the point is basically that it doesn’t matter Much which is what I’ve seen a few others agree with here. Too busy shooting to notice.

My main point is that armor doesn’t distinguish players in-game anymore due to engagements being farther away and faster. I personally don’t really care about armor in Halo (like you and some other people on here), but a lot of people do, and since I haven’t seen anyone discuss this individual thing, I thought I should bring it up. Armor has always been a big part of Halo -especially after Halo 3 when players had different options-, so I feel like its standing in the franchise is an important thing to discuss.

But I certainly agree with everyone else on how Halo shouldn’t be pay to play. In-game gimmicks should be earned though achievements and/or experience, not gambling.

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> > > > > > > > 2533274842046585;2:
> > > > > > > > > 2533274870601938;1:
> > > > > > > > > People have already endlessly critiqued the armor design and the fact that earning armor isn’t as satisfying as it was in previous installments, but those issues don’t really matter since players can’t actually see armor in game. Since Halo 5 is built around enhanced mobility, maps are significantly larger than in previous Halo games. Gone are the days of walking through tight corridors and fighting in close engagements. Close quarter engagements in Halo 5 often consist of Spartan Charging and/or thrusting, which is chaotic and quick.
> > > > > > > > > When Halo consisted of closer, slower engagements, players could always distinguish another player’s armor. This means that even subtle differences in design could actually be noticed in game. In Halo 5, designs have to be much bolder to stand out, which is the main reason that the most exclusive armor is a unicorn head. Bold designs in Halo 3 such as the Katana and Security helmet could be distinguished from across the map.
> > > > > > > > >
> > > > > > > > > To put it simply, something fast and/or far away is much harder to see than something close and slow.
> > > > > > > > >
> > > > > > > > > In my opinion, going back to classic gameplay will make armor great again.
> > > > > > > >
> > > > > > > > “Man that guys armor looks sooo cool! Hey guys! Check out this dude’s armor! Nooo shhh… don’t shoot… we must admire the armor first!”
> > > > > > > >
> > > > > > > > I care more about the gameplay than armor. If I really cared about armor and colors etc, I’d make a thread to remove red vs blue, and instead allow custom colors, add a little armor gauge above players and light up their name in red when you see them. Then you’d really feel unique on the battlefield.
> > > > > > > >
> > > > > > > > Otherwise I’m too busy shooting to really care. I’ll see their armor on death cam usually. Otherwise…I mean…it’s not like you’re going to stop and chat it up about their armor during a match.
> > > > > > > >
> > > > > > > > All that aside, as many have said… a classic playlist with classic settings would be nice. An entire game designd around classic settings wouldn’t do well though. You’d essentially drive out the current player base, the guys who stopped playing would try it out, then say “meh… it just ain’t the same.” , drop their controllers and put back in the other game they were playing before.
> > > > > > >
> > > > > > > I don’t know how any of that is relevant to my original post, but I’d be happy to discuss elsewhere how an entire game designed around classic settings is the only thing that will revive this franchise.
> > > > > >
> > > > > > It won’t revive the franchise. Why would it? Classic settings will not recreate the halo 2 or halo 3 experience. Nothing will. Chasing that idea can turn disasterous, and everyone who stopped playing halo is on another game. Once you realize “it just ain’t the same.” Bam, you’re off halo for good.
> > > > > >
> > > > > > I mean come on. Ask yourself…did you fire up halo 5 thinking you’d get that same feeling? It’s obvious you wouldn’t, and there’s many reasons why that even go beyond just gameplay. It’s like me in my 30s trying to go back and do what I did in my teens. Nostalgia is great, but it becomes more and more clear… things never feel as they did X amount of years ago.
> > > > > >
> > > > > > I’d love more customization options for armor, but I play arena so it’s hardly ever that I get to see the unique color set for example. Idc if the designs simple or detailed, I’d play a halo game either way. I love the halo games.
> > > > > >
> > > > > > I also can go over why I favor h5s settings in some aspects over a game like halo 3s, why they’re way more balanced etc but I suppose that’s it’s own conversation. One that may not be worth our time.
> > > > >
> > > > > Enjoying certain gameplay mechanics has nothing to do with nostalgia. I got bored of Halo 5’s gameplay after my first few games. I still play Halo CE-3 whenever I boot up my Xbox, and I also listen to Led Zeppelin daily. I respect that people like Halo 5’s gameplay, but people–the majority-- genuinely prefer the classic mechanics. Actual preference has nothing to do with nostalgia. None of this is relevant to my original post, hahah
> > > >
> > > > I tried to include relevant things. It’s like I said though. Too busy shooting to check out people’s armor. Someone just said they check opponents armor out in the carnage report. I do the same thing. During a match I never really look to hard. If the armor does stick out though, maybe I’d notice it, but it’s not all that crucial to me though.
> > > >
> > > > You’re lucky. I can’t even watch saturday morning cartoons lol. They’re the same cartoons I loved as a kid, but it doesn’t feel the same watching them today as it did when I was a kid. Some video games fall into that category. I guess it’s sort of a curse getting older and really seeing all the flaws in something that went over my head when I was younger. Of course the current halo isn’t perfect, but the base of the games pretty close. There wasn’t a need to resort to Br starts in halo 5, which is a nice big step in terms of balance.
> > > >
> > > > Well anyways, hopefully armor design is better in halo 6. The game being slower though…Idk about that. Halo 2s speed is what I’d consider really good. Not halo 3s default speed, but maybe the mlg settings. H2a felt really good when I played it. I still don’t think I ever admired the armor during an actual match though. It’s hard to imagine someone actually doing that. Which is why I still feel like it’s not a big point to make. We’re all to busy shooting em up man haha
> > >
> > > Snip

I personally really liked reaches credit system. I get you though, but contrary to what you’re saying, I see more people saying the maps feel to small. Well for arena at least. But your point does remain. There’s only a few armors that stand out, the rest are hard to tell apart by first glance. So I do take your point.

You would be able to see armor if…

It didn’t blend into the matching color undersuits.