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> > > > > > People have already endlessly critiqued the armor design and the fact that earning armor isn’t as satisfying as it was in previous installments, but those issues don’t really matter since players can’t actually see armor in game. Since Halo 5 is built around enhanced mobility, maps are significantly larger than in previous Halo games. Gone are the days of walking through tight corridors and fighting in close engagements. Close quarter engagements in Halo 5 often consist of Spartan Charging and/or thrusting, which is chaotic and quick.
> > > > > > When Halo consisted of closer, slower engagements, players could always distinguish another player’s armor. This means that even subtle differences in design could actually be noticed in game. In Halo 5, designs have to be much bolder to stand out, which is the main reason that the most exclusive armor is a unicorn head. Bold designs in Halo 3 such as the Katana and Security helmet could be distinguished from across the map.
> > > > > >
> > > > > > To put it simply, something fast and/or far away is much harder to see than something close and slow.
> > > > > >
> > > > > > In my opinion, going back to classic gameplay will make armor great again.
> > > > >
> > > > > “Man that guys armor looks sooo cool! Hey guys! Check out this dude’s armor! Nooo shhh… don’t shoot… we must admire the armor first!”
> > > > >
> > > > > I care more about the gameplay than armor. If I really cared about armor and colors etc, I’d make a thread to remove red vs blue, and instead allow custom colors, add a little armor gauge above players and light up their name in red when you see them. Then you’d really feel unique on the battlefield.
> > > > >
> > > > > Otherwise I’m too busy shooting to really care. I’ll see their armor on death cam usually. Otherwise…I mean…it’s not like you’re going to stop and chat it up about their armor during a match.
> > > > >
> > > > > All that aside, as many have said… a classic playlist with classic settings would be nice. An entire game designd around classic settings wouldn’t do well though. You’d essentially drive out the current player base, the guys who stopped playing would try it out, then say “meh… it just ain’t the same.” , drop their controllers and put back in the other game they were playing before.
> > > >
> > > > I don’t know how any of that is relevant to my original post, but I’d be happy to discuss elsewhere how an entire game designed around classic settings is the only thing that will revive this franchise.
> > >
> > > It won’t revive the franchise. Why would it? Classic settings will not recreate the halo 2 or halo 3 experience. Nothing will. Chasing that idea can turn disasterous, and everyone who stopped playing halo is on another game. Once you realize “it just ain’t the same.” Bam, you’re off halo for good.
> > >
> > > I mean come on. Ask yourself…did you fire up halo 5 thinking you’d get that same feeling? It’s obvious you wouldn’t, and there’s many reasons why that even go beyond just gameplay. It’s like me in my 30s trying to go back and do what I did in my teens. Nostalgia is great, but it becomes more and more clear… things never feel as they did X amount of years ago.
> > >
> > > I’d love more customization options for armor, but I play arena so it’s hardly ever that I get to see the unique color set for example. Idc if the designs simple or detailed, I’d play a halo game either way. I love the halo games.
> > >
> > > I also can go over why I favor h5s settings in some aspects over a game like halo 3s, why they’re way more balanced etc but I suppose that’s it’s own conversation. One that may not be worth our time.
> >
> > Enjoying certain gameplay mechanics has nothing to do with nostalgia. I got bored of Halo 5’s gameplay after my first few games. I still play Halo CE-3 whenever I boot up my Xbox, and I also listen to Led Zeppelin daily. I respect that people like Halo 5’s gameplay, but people–the majority-- genuinely prefer the classic mechanics. Actual preference has nothing to do with nostalgia. None of this is relevant to my original post, hahah
>
> I tried to include relevant things. It’s like I said though. Too busy shooting to check out people’s armor. Someone just said they check opponents armor out in the carnage report. I do the same thing. During a match I never really look to hard. If the armor does stick out though, maybe I’d notice it, but it’s not all that crucial to me though.
>
> You’re lucky. I can’t even watch saturday morning cartoons lol. They’re the same cartoons I loved as a kid, but it doesn’t feel the same watching them today as it did when I was a kid. Some video games fall into that category. I guess it’s sort of a curse getting older and really seeing all the flaws in something that went over my head when I was younger. Of course the current halo isn’t perfect, but the base of the games pretty close. There wasn’t a need to resort to Br starts in halo 5, which is a nice big step in terms of balance.
>
> Well anyways, hopefully armor design is better in halo 6. The game being slower though…Idk about that. Halo 2s speed is what I’d consider really good. Not halo 3s default speed, but maybe the mlg settings. H2a felt really good when I played it. I still don’t think I ever admired the armor during an actual match though. It’s hard to imagine someone actually doing that. Which is why I still feel like it’s not a big point to make. We’re all to busy shooting em up man haha
I still don’t understand your point as a response to my original post. I basically said that armor is harder to distinguish from further away. I never said anything about admiring armor. People might admire armor before or after a match, but certainly not during one; that would be counterintuitive if someone is trying to win, or in other words, playing the game.
In any game with classic gameplay–regardless of player speed–, you can distinguish the other player’s armor immediately during a regular engagement due to map size. It’s not a conscious decision to look at someone’s armor; by playing Halo, the goal is to point and shoot at the enemy, so in a game where engagements are closer, the armor is actually distinguishable.
I don’t understand your cartoon analogy. Are you comparing cartoons to classic Halo gameplay? A lot of people argue that Halo 5’s gimmicky movement mechanics were made to appeal to a younger player. Also, there isn’t even any blood in Halo 5. But again, this is irrelevant.