Most people will agree that Reach had top notch armor customization. Also in Reach was black undersuits for your spartan. Even Halo 3 had shoulder customization, which is a feature I’m sure most of us would like to see brought back to the series. Halo 4 had it included and the combinations were limitless. Without shoulder customization, our options are hindered. Everyone knows that all people wear is the indomitable, helioskrill, or wrath sets of armor. Another good topic would be color customization. There are 16.8 million color options for use on my console, but I get to pick from less than 100. Why?
Well its fairly obvious that Armor took a back seat in production. Microsoft REALLY wanted to add a system compatible with microtransactions, so they made it so that players had to grind for all the good stuff. The cost of this being restricted armor customization (because that would be absolute -yoink- to unlock every individual piece via REQ card). On top of that, there are so many different armor formats and styles that clipping would be a HUGE issue; not to mention the clashing paint jobs each armor has.
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> Well its fairly obvious that Armor took a back seat in production. Microsoft REALLY wanted to add a system compatible with microtransactions, so they made it so that players had to grind for all the good stuff. The cost of this being restricted armor customization (because that would be absolute -yoink- to unlock every individual piece via REQ card). On top of that, there are so many different armor formats and styles that clipping would be a HUGE issue; not to mention the clashing paint jobs each armor has.
The system could work with you still unlocking the helmets and armor in two separate cards, but interchange the shoulders. Like if I get the Helljumper set, I get the body and the shoulders. This way will keep you from separating shoulders from the armors and helmets, but still allow more customization.
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> > Well its fairly obvious that Armor took a back seat in production. Microsoft REALLY wanted to add a system compatible with microtransactions, so they made it so that players had to grind for all the good stuff. The cost of this being restricted armor customization (because that would be absolute -yoink- to unlock every individual piece via REQ card). On top of that, there are so many different armor formats and styles that clipping would be a HUGE issue; not to mention the clashing paint jobs each armor has.
>
> The system could work with you still unlocking the helmets and armor in two separate cards, but interchange the shoulders. Like if I get the Helljumper set, I get the body and the shoulders. This way will keep you from separating shoulders from the armors and helmets, but still allow more customization.
True, but you’re forgetting another thing: storage consumption. Having a two-piece model (helm+armor) is a lot cheaper than letting them swap at will. Halo 5’s armor system simply wasn’t made to give a lot of customization. It was made to occupy the player’s time and encourage spending.
Nah, there are way too many armor sets to begin with…
I couldn’t agree with you more. As much as I didn’t like the armor designs in Halo 4, playing Halo 5 makes me miss the endless options of armor combinations I could have. This game is solid but as stated, all I ever see are the classic armors. (Mark VI Gen1, Mark IV Gen1, Mark V Alpha, Wrath, Indomitable, Vigilant etc.) it would have been much cooler to see these armor variants give the player the option to use their individual armor pieces with armor designed by 343i.
Seriously 343i, Halo 6, make it happen. Bring back the extensive armor customizatio, please.
Between the marine designs and the colored undersuits, they really made all the people look like toys. lol
I think we need a darker green, about the shade of master chief’s armor (h4-h5 version)
How many colors do you need? Compared to many other games there’s plenty of color options. I’m not big on custimzation but if anything is limited it’s not the color but the copy/paste armor taking place if unique armor.
Yeah, if armor customization ever gets upgraded again, I’d love to see:
Head, L/R Shoulder, Chest, Gauntlets, Codpiece/Waist, Legs. And if that’s too much, at least Head, Arms, Torso, Legs instead of Head and Body.
Just Head and Body aren’t enough (and we could still keep the Head/Body style unlocks to keep it simple on that end.)
Also, we could use undersuit customization (including colors, solid matte black, and Osiris’ custom techsuits) as well as the removal of unchangeable white/blue lines and mismatched secondary color brightness which only further hinder customization while making it very hard on those of us who just want to be a single solid color. Some darker, less saturated colors like a true Olive Drab would also be welcome.
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> How many colors do you need? Compared to many other games there’s plenty of color options. I’m not big on custimzation but if anything is limited it’s not the color but the copy/paste armor taking place if unique armor.
Maybe a couple of darker, less saturated colors would be welcome. We have tons of colors, sure, but so many of them are just so saturated when I’d just love to have a dark, washed out UNSC olive drab. That’d probably be more of a re-evaluation of the color choices or a saturation setting though instead of adding a bunch more new options.
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> > > Well its fairly obvious that Armor took a back seat in production. Microsoft REALLY wanted to add a system compatible with microtransactions, so they made it so that players had to grind for all the good stuff. The cost of this being restricted armor customization (because that would be absolute -yoink- to unlock every individual piece via REQ card). On top of that, there are so many different armor formats and styles that clipping would be a HUGE issue; not to mention the clashing paint jobs each armor has.
> >
> > The system could work with you still unlocking the helmets and armor in two separate cards, but interchange the shoulders. Like if I get the Helljumper set, I get the body and the shoulders. This way will keep you from separating shoulders from the armors and helmets, but still allow more customization.
>
> True, but you’re forgetting another thing: storage consumption. Having a two-piece model (helm+armor) is a lot cheaper than letting them swap at will. Halo 5’s armor system simply wasn’t made to give a lot of customization. It was made to occupy the player’s time and encourage spending.
But for a massive game like halo is, it wouldn’t make much of a difference to remove parts of one model and create separate ones.
I already got it 
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> Nah, there are way too many armor sets to begin with…
He means more options to say change your shoulder pads and leg armor.
Your right though, to quantity over quality seemed to be the name of the game.
Yeah, how they handled the armor is tragic. The goofy undersuits that make them look like blobs; rather than letting us customize they add a trillion pieces of armor, so many of which look very similar and end up looking like blobs of red or blue anyway. I love this game, but I really don’t like they way it looks.
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> > Nah, there are way too many armor sets to begin with…
>
> He means more options to say change your shoulder pads and leg armor.
>
> Your right though, to quantity over quality seemed to be the name of the game.
I know what he means… I’m just being “that guy.”
Halo needs more of that… telling it how it is. It’s the only way (with a little bit of innovation) we will get back to having an ideal, complete and quality game.
Sacrifices need to to be made in non-critical areas that have been given too much importance, so we can have the acceptable quality/amount of critical content.
Actually, the armor pieces are separate. They’ve just been programmed to only be equippable by head and body, in order to sell the req system. Not just because of the “individual pieces would crowd the req system even more”, but because this system allows them to create a dozen armor sets that only have slight differences, which could have been achieved with “less” items, but more customization. Which in turn allows them to release more “new” content, even though it’s old content with one piece reskinned, or changed around. While re-skins are cool, arguably half of the req system is reskins, or the exact same armor set with one shoulder, leg armor, or chest piece switched out. One of the dlc helmets was a reskin of maverick with a pair of miniature horns added!
The fact of the matter is, the system can actually handle individual armor pieces because it already stores the information for each piece in it’s own memory address already. The PROBLEM, is that because of the req system, and the insistence on keeping customization like this, halo 5’s customization system will call the resources for a helmet and entire body armor set, all at once, and not each piece specifically because it will never need to. Even with that hack tool that the pc players have, the issue they face is that for each extra piece that they load that isn’t a part of a set that is currently equipped, it calls the resources for that entire body set all over again.
In an uncomplicated explanation, Halo 5’s customization works like this. You equip helmet A, and Armor B. The system calls the resources for Helmet A, and each piece of Armor B. It appears as a set, but the system stores each piece of Armor B separately. It isn’t an entire interconnected 3d model, it’s separated into it’s components. But if you tried to change the pieces separately, let’s say you equip helmet A, Chest B, LShoulder C, Rshoulder B, Gauntlets D, and Legs E. It will call the resources for Helmet A, and then Armor set B, Armor Set C, Armor Set D, Armor Set E, even if it only needs the legs, or shoulder, or whatever. Because the system has been coded in a way that is efficient for the req system, and not for actual customization. I actually had this explained to me by the pc players/modders. You could just jerry rig it and work with the inefficient resource allocation, but in a game with 16(arena) or 24(warzone) players running completely unique armor sets, meaning, each piece is from a different set, halo 5’s already spotty framerate/freezing would become even more apparent.
It IS doable. People just need to push for it. We can’t re-code the game, but 343 could. People keep on saying “Not gonna happen”, but everything people have made a push for or a request for, 343 has gone and given it to us. Firefight, reach armor, classic helmets. There have been nay-sayers every time, but when people decide to really make it heard that we want it, it has been done. No body expected forge to be what it is now, but here we are. Even if Firefight is not what everyone expected, someone at 343 is listening, and is trying to make things right. We just need to stop suppressing others for making known what they would like from the game, and collectively ask for what we would like. Some people are satisfied with what we have, and that’s fine. There’s no need to stifle others just because they want something else, and it’s been proven that it can be given to us. It’s not going to destroy someone’s safety bubble if suddenly we have more options to change how we look and actually appear like individuals.
And a word on clipping:
The armors and customization we CURRENTLY have, already clip massively. Have you tried out Helljumper, or Centurion, or Wrath armor? Clipping galore. Clipping should not even be a concern here, since it happens already with weapons and existing armors.
REMINDER: People are complaining about the hyper competitive turn that halo 5’s multiplayer has taken. But someone (the vocal group of competitive fans) pushed for this, and had their concerns heard. Then, people complained about farming in warzone, and scores upon scores of people had dozens of arguments as to why warzone was fine as it was. But there was a real demand, a real push, for change. Even if it was something as small as adding a fireteam limit, or something on the level of creating a new playlist to have full teams go head to head, they did something about it. But if everyone just stifles each other on playlist requests, armor customization, forge ai (we now have programmable moving pieces, event triggers, and a bunch of things i’m probably forgetting because of how vast forge is. People didn’t even see this coming from Halo 2 Anniversary) etc, we are never going to get any progress or confirmation on anything.
I agree that halo reach did have awesome armor but why is it that halo 5 doesn’t have the robot arm but reach has it?
I for one would love to see the armor customization we had in reach make a return, made each bit of armor yours and made unlocking things fun and something to work towards and fun. Would also love to see a lot more color options. I mean we’re supposed to be spartans for crying out loud, if we had more color options each player could have his own unique color scheme.
I would also like to see emblems be emblems again instead of banners and be able to customize them and have them on your armor like it was in the past…
Now the question is will we… more then likely not because 343 and microsoft want it to where you have to grind to get anything an therefore be forced or atleast coerced into spending real money.
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> > > Nah, there are way too many armor sets to begin with…
> >
> > He means more options to say change your shoulder pads and leg armor.
> >
> > Your right though, to quantity over quality seemed to be the name of the game.
>
> I know what he means… I’m just being “that guy.”
>
> Halo needs more of that… telling it how it is. It’s the only way (with a little bit of innovation) we will get back to having an ideal, complete and quality game.
>
> Sacrifices need to to be made in non-critical areas that have been given too much importance, so we can have the acceptable quality/amount of critical content.
I agree to a point, if 343 hadn’t cut things like split-screen it would be a totally different story for me.
Depending on who you talk to though splitscreen wasn’t needed, (343’s excuse for why they cut it wasn’t enough) however I think that there is a whole new generation of players out there (kids mostly) who could really benefit from it as I and many others have. They have time, adults may not but they have plenty.
My point is that its really hard to get ride of things people have come to treasure about the game, because it means something more to them then it might to you and me. I dont like the arguments of “it wasn’t essential” because it might be incredibly important to someone, and we cant be the judge of what it ment.
Edit: There’s also a mod out there for full customization for armor, whats up with that? Lol