> Lets face the facts, One thing that many Halo players look forward too with every Halo game, Is personalizing their Spartan/Elite.
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> Given that this will be the first Halo game on a brand new console, Naturally, The Customization should be taken to the next level too.
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> So here are just a few ideas I thought up of. Sidenote: These ideas apply to both Spartan’s and Elites.
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> 1. The Helmet:
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> Like Reach, The Helmet should feature a base variant and then attachments for it. Possibly make it so that these attachments are not tied to specific helmets and make them available for all helmets.
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> 2. The Visor:
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> I think Halo 4 got this down just about right. We should have plenty of choices for this. Possibly Visor skins as well, Allowing us to have Cracked Visors or Skulls.
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> 3. The Chest:
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> Like the helmet, The Chest pieces should have the base variant and then attachments which you could apply to all Torsos. Things like Ammo packs, Health Kits, Knives.
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> 4. Shoulder Pieces:
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> Once again, We should have the base variant and then attachments. Things like Sniper rounds or Knives.
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> 5. The Arms:
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> Once more, Halo 4 introduced this option. Not only did we get this, But the arms also changed the hands. Something which was nice I guess. Keeping this the same would be awesome. On top of this, We should get Wrist pieces, Like in Reach.
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> 6. Utility:
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> Pretty straight forward. Halo Reach had the option to add Utility pieces onto your Spartans right leg. These were things like Hard Cases, Med Kits and Ammo packs. Bringing this back would be sweet.
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> 7. Legs:
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> Yet again, Pretty straight forward. The legs would also customize the boots. Because, Why not?
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> 8. Colours:
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> Instead of the older Colour Pallet, Why not a full blown Colour wheel? This has been something that we have needed for quite some time now. We should be able to select Primary Colours (Base Armor colour), Secondary Colours (Selected by Armor Skins) and Under suit Colours (For the sake of customs and FFA, But would not show up in Team games).
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> 9. Skins:
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> One thing Halo 4 introduced that I loved were skins. I think Armor skins would be a welcomed addition into Halo. Just don’t tie them to specific pieces of Armor.
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> 10. Emblems:
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> Allow us to select where our Emblems appears on our player models instead of a single preset location. Keep all the classic emblems as well, But give us a full blown emblem editor. Allow us to build our own Identity’s instead of using the same as others.
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> And thats just about it. Just something I thought about while waiting for some games to download.
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> Thoughts?
Thanks for the awesome thoughts OP! Here are my thoughts on your thoughts, and then a few of my thoughts:
- Agree
- Agree
- Agree
- Agree
- Agree
- Agree
- Agree
- I’d love to have a full color wheel as much as the next guy, but that could be a big task for coding for in-game purposes. I’ll discuss my idea for armor coloring down below.
- Agree
- I agree with you to a point. I think personal emblems should have custom placements…to a degree. I’ll discuss my idea for emblem customization down below.
Okay, here are my ideas that I had already thought of that just happened to be tied to the points you had made.
For armor coloring, I personally would rather have the option to be able to select the color for each piece of armor. That, coupled with armor skins, would give a very unique set of armor for each player. Even if you don’t have more color selections/options, this would be a huge customization improvement that I don’t think would be as large of a strain on the system as rendering from a full color wheel, though it is admittedly a different approach to armor coloring.
For personal emblems, I think they should only be placed on specific pieces of armor, such as only the chest (and back), shoulders, arms, and helmet. The main reason I say this is to keep people from putting any number of “creative” emblems around the cod piece (front or back). I really can’t see too many people wanting an emblem below the waist for innocent reasons. Also, while I’d love a more fleshed out editor (think Guitar Hero/Rockband), I think again that that’d be too much of an issue for coding for in-game purposes. A (possibly) better option would be to have more layers built within each symbol that can be cycled through to give people more options in what they’re wanting.
Along the lines of emblems, however, I’d love to add 1 (possibly 2 emblems) to what is available to use. These emblems could be toggled on/off, depending on the player’s preference. The first emblem would be a “Clan Emblem”. It’s been confirmed that a full Clan System is not going to be present in the MCC (no word, obviously, on H5), but there will be “Clan Tags” in the MCC (think what is available in some CoD games), which I think we can assume will be available in H5 as well. If such is true, it’d be awesome to have a separate clan emblem that has only select pre-determined locations to be placed (chest, shoulder, back). This emblem would otherwise have the same customization options as the personal emblem. This would be optional for a player, but would be great to show-off what clan you’re a part of, along with a Clan Tag.
Another emblem that I think would be awesome, if relevant, is a rank emblem. Again, this would be an optional emblem that a player can select. The rank options would be either the 1-50 rank, the military rank if used (Recruit-General), or both. These emblems, like the Clan Emblems, would have pre-determined locations that the player has the option to select from. Unlike the other Emblems, these cannot be modified other than what is shown and what location it is placed in.
One final customization addition I’d like to have made is a “Preferred Weapon”, which has two purposes. Firstly, this would only be visually seen when a player’s Stance is seen, as well as listed on the player’s Career page. Second, this would have a gameplay benefit of quickly showing teammates what a player’s preferred weapon is before jumping in a game, which could help designate team roles.
Sorry this is so long, but I’ve got tons of ideas floating in my head 