I’m back! Sorry for not being on in a while. Internet is gone, but I have a solution to that.
All that stuff was a year before the game was going to launch and it’s stupid that I’d have to go hunting for some promo item that I probably won’t use or want just to get the colors I’ve used for over 15 years. As for the kits, they lock you into a specific look. Yeah that’s what I want… here I am harping on about how restricted and monetized the customization is and I’m going to BUY a kit that LOCKS MY ARMOR just to have colors something like I normally would use. This system is terrible.
Yeah, sounds like the only realistic option you have is shadow sorel or midnight griffin, its pretty ridiculous
This isn’t quite right. The devs responsible for, say, Forge and Co-op wouldn’t be in any better of a position if the game was a traditional boxed product instead of free to play.
Issues with the progression system? Sure, you could blame that on an F2P monetization strategy. But for the most part, the functionality/feature issues have very little to do with F2P.
Yeah Sorel is okay, but just solid black and I thought Griffin was gonna work until I noticed that the coloring is asymmetrical and I can not stand having one shoulder black/midnight blue and the other one slate grey blue. So sadly none of those work that well.
Its not
Understandable.
I cant stand having my torso be different colors from both arms ans legs
Shadow Sorel is basically just black or maybe a gun metal. It has a tiny amount of navy/midnight blue on the hand and knee undersuit. Not what I’m looking for. I would like for the shoulders to be the secondary colors like it was frequently before.
Its actually a really dark blue on dark blue
Right, I just think what it comes down to for them would’ve been, ‘If the game is a traditional box title and costs $60, we need people to buy it to make a profit.’ Thus, they would’ve not shipped it until it was complete, only F2P games ship empty/broken. Maybe, they still would’ve shipped without forge if it was a box title, but I think the delay would have been much shorter. A big reason for each season being longer than intended is due to bug fixes and addressing problems - introduced through systems that exist solely because of their transition to be F2P.
Ultimately, switching to a F2P model was likely done to ‘get that F2P money’ that warzone and the like have, and they likely had to ship the game when they did due to budgeting reasons. (If it were me releasing a F2P game, why spend extra money fixing and delaying a game that no one pays to download, when instead I can turn on the income stream while its in its current state.)
Figuring, we will just fix the game over time and be able to make money while doing so. Maybe they thought they would make more money over time, though personally I find this hard to imagine because of the amount of people who would’ve likely just paid $60 for a content complete new Halo title. Especially considering how long it would likely take them to make at least what they would have if it was $60.
Considering that getting the game where they want it will likely not happen until roughly the end of 2023-or longer-, and that this game is supposed to have a 10 year life cycle, it begs the question. Will a player base for this game exist that long given where it currently is?
In the end, making the jump to F2P looks like it was a very damaging decision to both the IP itself, along with the impressions of fans, community and intended audience. Unfortunately, there doesn’t appear to be any signs of this not being the case.
Considering previous Halo titles had billions of color combinations options, Infinite’s hundreds pale in comparison especially with their price tag.
Yes. Exactly. Lets say we coded a system with a color picker feature. Let us say that that feature took about 50-80 hours in development. Now let us say that if we don’t opt in for that, it takes a visual designer a total of 5 hours to develop a new coating for a specific armor core (Which there are many btw.) That means in 20 coatings (100 hours) for a SINGLE core you have now wasted more development time having visual designers hand craft the most simplistic coatings… when your system provides an infinite amount of coatings for only 80 hours of work.
This is how development works. Development time is cumulative, and any system that shaves time off of that is a good system and beneficial. Which keep in mind, they already have had such a system and could easily implement such a system.
That’s one paywall, where is the 2nd?