Armor Coatings have potential if made customizable

I was looking at how the armor coating system actually effects armor, tec-suit, detailing, main and sub sections of the armor itself. I think if we could get the option to choose the color combinations as we’ve been able to in prior armor customization we could have a level of freedom within this system that we hadn’t experienced before!

Now as I understand it the armor coating sets were made for monetization purposes. I’m not deaf to the need of funds. So perhaps you could instead try introducing textures/materials as an alternative. Battle scars, burns, camo textures, tribal symbols would all make good textures! As for materials Covenant constructs, Forerunner constructs, hardlight or plasma plated armors for glow effects!

Hardlight and Plasma have shown to make a variety of unique structures, so I suppose it’s not too crazy to imagine a spartan might plate their armor with the stuff, and it’s a product I’d for sure say was worth a transaction. More so because we’d be gaining something we didn’t have before instead of having to pay for things we’ve had freely in prior games.

It’s probably a little late to hope for changes before launch, but maybe down the line armor coatings can be shifted more towards this direction of textures and effects and allow the player to dictate colors

That’d actually be sick and way more monetizable since you can sell full coatings AND separate parts of coatings at the same time! How 343 didn’t come up with this, idk.

> 2535449464077716;1:
> It’s probably a little late to make changes before launch, but hopefully down the line armor coatings can be shifted more towards this direction

It probably is too late for launch. But if we keep our feedback constructive, like you have just done, then anything is possible. We got 343i to improve the emblem customisation in Halo 5, we could get them to expand on this too. Like you I appreciate the need for monetisation in a free to play, but it could’ve been better imo.

> 2592250499819446;3:
> > 2535449464077716;1:
> > It’s probably a little late to make changes before launch, but hopefully down the line armor coatings can be shifted more towards this direction
>
> It probably is too late for launch. But if we keep our feedback constructive, like you have just done, then anything is possible. We got 343i to improve the emblem customisation in Halo 5, we could get them to expand on this too. Like you I appreciate the need for monetisation in a free to play, but it could’ve been better imo.

100% things could’ve been better, and I definitely agree on the constructive bit. I don’t want the staff at 343 to hop on forums and just wish they hadn’t.

My main 2 gripes with 343’s Halo games mostly had to do with the style change which briefly tried to retcon the prior iterations of Spartan Armor/Vehicle design, and also the games often seem to focus minor plot points to the extent that there’s no time to really include the BBEG.

Theres definitely good work though. Level design by 343 is actually pretty solid in my opinion, way the music as well as the gun play still excellent in Halo under 343. Even if sometimes the sandbox might not always make ya feel that way. (;´༎ຶ - ༎ຶ`)

my issue is that, lets say hypothetically, in 5 years halo infinite has 4,000 coatings. thats not too shabby as halo 5 launched with 3,600 possible combinations. but lets say we could customize coatings. lets say we can choose the primary and secondary colors on coatings from a set of 60 for both. well now we have gone from 4,000 possible coatings to (4,000*3,600=)14,400,000 possible coating color combinations. thats a lot of true player choice were missing out on.

> 2533274847845259;5:
> my issue is that, lets say hypothetically, in 5 years halo infinite has 4,000 coatings. thats not too shabby as halo 5 launched with 3,600 possible combinations. but lets say we could customize coatings. lets say we can choose the primary and secondary colors on coatings from a set of 60 for both. well now we have gone from 4,000 possible coatings to (4,000*3,600=)14,400,000 possible coating color combinations. thats a lot of true player choice were missing out on.

The premise is correct, though I want to make a few adjustments, and comments.

Entering the hypothetical realm of yours, having 4000 coats, it’d be a nightmare to scroll through, no matter how they choose to make the UI. Not to mention all the work required from the employees to churn out that many coats, only to surpass the combination possibilities of the older games. That far overshadow any work required to implement a color picker for all coats. Unnecessary work done.

Now, the math of yours.
I suspect we’re not going to see 4000, or even 200 unique patterns for coats, but that we’ll get some patterns which have different color combinations, variants. These variants would count towards the total number of coats. So while there could be, 40 different unique patterns, the total number of coats could go up towards 300 due to several of those patterns having different color schemes. The amount of possible combinations decrease quite a lot from your numbers.
However, that’s not to say a lot of combos missing.

Furthermore, something to consider.
As long as colors are static, then each coat may have two aspects I dislike about it.
I could like the overall pattern of a coat, but the colors aren’t to my liking.
I could like the colors, but the pattern isn’t to my liking.
Both of these are frustrating for me as a consumer.

Allowing me to customize the colors, atleast in my case, would increase the chances of me actually putting money towards what I like, as there’s only the pattern which I may dislike and in that case I can look for another to fix to my liking.
As it stands now, I can come up on a pattern I dislike, be frustrated that the colors are nice, move on to a pattern I do like, but with the wrong colors.

> 2533274847845259;5:
> my issue is that, lets say hypothetically, in 5 years halo infinite has 4,000 coatings. thats not too shabby as halo 5 launched with 3,600 possible combinations. but lets say we could customize coatings. lets say we can choose the primary and secondary colors on coatings from a set of 60 for both. well now we have gone from 4,000 possible coatings to (4,000*3,600=)14,400,000 possible coating color combinations. thats a lot of true player choice were missing out on.

For sure! That’s why I was suggesting armor coatings become about materials and textures opposed to colors. l colors should always be Player choice

However I’d be okay if an option to make my armor based on Covenant materials, or changing it’s paint job to flashy metallics was something extra to pay for, because we’ve never had those options before. Colors on the other hand have been freely customizable since Halo 2

the new coating system is going to be hard for me because I’m a big halo fan and I’m going to miss being able to choose the color.

> 2533274795123910;6:
> > 2533274847845259;5:
> > my issue is that, lets say hypothetically, in 5 years halo infinite has 4,000 coatings. thats not too shabby as halo 5 launched with 3,600 possible combinations. but lets say we could customize coatings. lets say we can choose the primary and secondary colors on coatings from a set of 60 for both. well now we have gone from 4,000 possible coatings to (4,000*3,600=)14,400,000 possible coating color combinations. thats a lot of true player choice were missing out on.
>
> The premise is correct, though I want to make a few adjustments, and comments.
>
> Entering the hypothetical realm of yours, having 4000 coats, it’d be a nightmare to scroll through, no matter how they choose to make the UI. Not to mention all the work required from the employees to churn out that many coats, only to surpass the combination possibilities of the older games. That far overshadow any work required to implement a color picker for all coats. Unnecessary work done.
>
> Now, the math of yours.
> I suspect we’re not going to see 4000, or even 200 unique patterns for coats, but that we’ll get some patterns which have different color combinations, variants. These variants would count towards the total number of coats. So while there could be, 40 different unique patterns, the total number of coats could go up towards 300 due to several of those patterns having different color schemes. The amount of possible combinations decrease quite a lot from your numbers.
> However, that’s not to say a lot of combos missing.
>
> Furthermore, something to consider.
> As long as colors are static, then each coat may have two aspects I dislike about it.
> I could like the overall pattern of a coat, but the colors aren’t to my liking.
> I could like the colors, but the pattern isn’t to my liking.
> Both of these are frustrating for me as a consumer.
>
> Allowing me to customize the colors, atleast in my case, would increase the chances of me actually putting money towards what I like, as there’s only the pattern which I may dislike and in that case I can look for another to fix to my liking.
> As it stands now, I can come up on a pattern I dislike, be frustrated that the colors are nice, move on to a pattern I do like, but with the wrong colors.

oh i dont think well have 4,000, maybe in 10 years but even then i dont see it. in the flight the ui was already looking scuffed being a 1 row high scroll ui. i was just using it as an example. another thing thats incredibly scuffed is that they could, hypothetically, make your perfect coating, and it be a daily item on the shop and not appear for another few months/year.

all in all, i hope all the people that are now seeing coatings as they are from the flight help 343 to atleast correct this at somepoint.

> 2535449464077716;7:
> > 2533274847845259;5:
> > my issue is that, lets say hypothetically, in 5 years halo infinite has 4,000 coatings. thats not too shabby as halo 5 launched with 3,600 possible combinations. but lets say we could customize coatings. lets say we can choose the primary and secondary colors on coatings from a set of 60 for both. well now we have gone from 4,000 possible coatings to (4,000*3,600=)14,400,000 possible coating color combinations. thats a lot of true player choice were missing out on.
>
> For sure! That’s why I was suggesting armor coatings become about materials and textures opposed to colors. l colors should always be Player choice
>
> However I’d be okay if an option to make my armor based on Covenant materials, or changing it’s paint job to flashy metallics was something extra to pay for, because we’ve never had those options before. Colors on the other hand have been freely customizable since Halo 2

thats why you dont see people complaining about paying for vehicle and armor skins as they arent something thats been here for ever, hell even the game that introduced weapon skins (halo 4) had a set of them as purchasable. but colors have always been free.

> 2535449464077716;1:
> I was looking at how the armor coating system actually effects armor, tec-suit, detailing, main and sub sections of the armor itself. I think if we could get the option to choose the color combinations as we’ve been able to in prior armor customization we could have a level of freedom within this system that we hadn’t experienced before!
>
> Now as I understand it the armor coating sets were made for monetization purposes. I’m not deaf to the need of funds. So perhaps you could instead try introducing textures/materials as an alternative. Battle scars, burns, camo textures, tribal symbols would all make good textures! As for materials Covenant constructs, Forerunner constructs, hardlight or plasma plated armors for glow effects!
>
> Hardlight and Plasma have shown to make a variety of unique structures, so I suppose it’s not too crazy to imagine a spartan might plate their armor with the stuff, and it’s a product I’d for sure say was worth a transaction. More so because we’d be gaining something we didn’t have before instead of having to pay for things we’ve had freely in prior games.
>
> It’s probably a little late to hope for changes before launch, but maybe down the line armor coatings can be shifted more towards this direction of textures and effects and allow the player to dictate colors

I agree

> 2592250499819446;3:
> > 2535449464077716;1:
> > It’s probably a little late to make changes before launch, but hopefully down the line armor coatings can be shifted more towards this direction
>
> It probably is too late for launch. But if we keep our feedback constructive, like you have just done, then anything is possible. We got 343i to improve the emblem customisation in Halo 5, we could get them to expand on this too. Like you I appreciate the need for monetisation in a free to play, but it could’ve been better imo.

we’ll see when the game comes out, I don’t worry about that.

> 2533274860712851;11:
> > 2592250499819446;3:
> > > 2535449464077716;1:
> > > It’s probably a little late to make changes before launch, but hopefully down the line armor coatings can be shifted more towards this direction
> >
> > It probably is too late for launch. But if we keep our feedback constructive, like you have just done, then anything is possible. We got 343i to improve the emblem customisation in Halo 5, we could get them to expand on this too. Like you I appreciate the need for monetisation in a free to play, but it could’ve been better imo.
>
> we’ll see when the game comes out, I don’t worry about that.

I mostly say stuff like that to temper my own expectations. I don’t actually know what 343I is capable of in certain time frames

Instead of unlocking Coatings, you could unlock Patterns and Materials.

For instance, if every piece of armour has its exterior shell broken up like a Pain-By-Numbers diagram, then 343 could create Patterns that are coded to shade Area 1 as your Primary colour, Area 2 as your Secondary colour, etc. Each time they release more armours, they just need to select which areas to assign a number. And every time they release a new Pattern, they just what numbers on a given item slot to paint.

They could simply have the default Pattern as Primary being your main body colour, Secondary being your shoulders and part of your helmet, and Tertiary being a few small details. That way, 343 haven’t taken away from the current options, while also keeping the monetary aspect of it.

As for Materials, they could release them as new colours to add to that menu, which function as your choice of colour, but also what material you want it to be.

> 2533274810945725;13:
> Instead of unlocking Coatings, you could unlock Patterns and Materials.
>
> For instance, if every piece of armour has its exterior shell broken up like a Pain-By-Numbers diagram, then 343 could create Patterns that are coded to shade Area 1 as your Primary colour, Area 2 as your Secondary colour, etc. Each time they release more armours, they just need to select which areas to assign a number. And every time they release a new Pattern, they just what numbers on a given item slot to paint.
>
> They could simply have the default Pattern as Primary being your main body colour, Secondary being your shoulders and part of your helmet, and Tertiary being a few small details. That way, 343 haven’t taken away from the current options, while also keeping the monetary aspect of it.
>
> As for Materials, they could release them as new colours to add to that menu, which function as your choice of colour, but also what material you want it to be.

I’m not so sure I’d enjoy materials being the source of a color because then that color would be associated with the pattern of the material.

I made the pitch of materials so players could make their Mjolnir appear custom made. They have Elites in the lore who’ve tried their hand at Mjolnir, and bothe the UNSC and Covenant tried studying and replicating Forerunner Materials.

I am willing to pay way more for the ability to customize my own coating than for any pre-made coating haha

heres what to do: dont settle for that coating load of -Yoink-. I cant believe 343 actually removed a feature halo had since the very beginning

> 2533274843630494;16:
> heres what to do: dont settle for that coating load of -Yoink-. I cant believe 343 actually removed a feature halo had since the very beginning

Well that’s why I’m giving this feedback. I’m not especially keen on loosing the ability to choose the colors I use either.

If my suggestion was follow up on we’d have the ability to choose 7 different colors on our mjolnir, (because that’s how many colors are in an armor coating) with the addition of armor scaring, patterns, alternative armor materials, and Plasma/Hardlight armor plating as the monetization aspect.

I’m not settling, I’m asking for the ability to keep color choice in the player’s field, as well as asking for addition customization options they were never present before in halo to use for monetization since 343i is going that route. I think we can agree that if players are going to be paying for anything, it should be things they, the Player, hadn’t experienced freely beforehand

> 2535449464077716;12:
> > 2533274860712851;11:
> > > 2592250499819446;3:
> > > > 2535449464077716;1:
> > > > It’s probably a little late to make changes before launch, but hopefully down the line armor coatings can be shifted more towards this direction
> > >
> > > It probably is too late for launch. But if we keep our feedback constructive, like you have just done, then anything is possible. We got 343i to improve the emblem customisation in Halo 5, we could get them to expand on this too. Like you I appreciate the need for monetisation in a free to play, but it could’ve been better imo.
> >
> > we’ll see when the game comes out, I don’t worry about that.
>
> I mostly say stuff like that to temper my own expectations. I don’t actually know what 343I is capable of in certain time frames

yes me too I reassure you.

> 2535449464077716;14:
> > 2533274810945725;13:
> > Instead of unlocking Coatings, you could unlock Patterns and Materials.
> >
> > For instance, if every piece of armour has its exterior shell broken up like a Pain-By-Numbers diagram, then 343 could create Patterns that are coded to shade Area 1 as your Primary colour, Area 2 as your Secondary colour, etc. Each time they release more armours, they just need to select which areas to assign a number. And every time they release a new Pattern, they just what numbers on a given item slot to paint.
> >
> > They could simply have the default Pattern as Primary being your main body colour, Secondary being your shoulders and part of your helmet, and Tertiary being a few small details. That way, 343 haven’t taken away from the current options, while also keeping the monetary aspect of it.
> >
> > As for Materials, they could release them as new colours to add to that menu, which function as your choice of colour, but also what material you want it to be.
>
> I’m not so sure I’d enjoy materials being the source of a color because then that color would be associated with the pattern of the material.
>
> I made the pitch of materials so players could make their Mjolnir appear custom made. They have Elites in the lore who’ve tried their hand at Mjolnir, and bothe the UNSC and Covenant tried studying and replicating Forerunner Materials.

I was sort of thinking that for every colour option available, there would be an option to have the same colour unlocked with a different material base.

I was really hoping they were just going to add a basic color palette to let you pick whatever color you wanted. The closest you could get to Black before was Steel, unless you forced team colors to Black in Multiplayer.