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> > my issue is that, lets say hypothetically, in 5 years halo infinite has 4,000 coatings. thats not too shabby as halo 5 launched with 3,600 possible combinations. but lets say we could customize coatings. lets say we can choose the primary and secondary colors on coatings from a set of 60 for both. well now we have gone from 4,000 possible coatings to (4,000*3,600=)14,400,000 possible coating color combinations. thats a lot of true player choice were missing out on.
>
> The premise is correct, though I want to make a few adjustments, and comments.
>
> Entering the hypothetical realm of yours, having 4000 coats, it’d be a nightmare to scroll through, no matter how they choose to make the UI. Not to mention all the work required from the employees to churn out that many coats, only to surpass the combination possibilities of the older games. That far overshadow any work required to implement a color picker for all coats. Unnecessary work done.
>
> Now, the math of yours.
> I suspect we’re not going to see 4000, or even 200 unique patterns for coats, but that we’ll get some patterns which have different color combinations, variants. These variants would count towards the total number of coats. So while there could be, 40 different unique patterns, the total number of coats could go up towards 300 due to several of those patterns having different color schemes. The amount of possible combinations decrease quite a lot from your numbers.
> However, that’s not to say a lot of combos missing.
>
> Furthermore, something to consider.
> As long as colors are static, then each coat may have two aspects I dislike about it.
> I could like the overall pattern of a coat, but the colors aren’t to my liking.
> I could like the colors, but the pattern isn’t to my liking.
> Both of these are frustrating for me as a consumer.
>
> Allowing me to customize the colors, atleast in my case, would increase the chances of me actually putting money towards what I like, as there’s only the pattern which I may dislike and in that case I can look for another to fix to my liking.
> As it stands now, I can come up on a pattern I dislike, be frustrated that the colors are nice, move on to a pattern I do like, but with the wrong colors.
oh i dont think well have 4,000, maybe in 10 years but even then i dont see it. in the flight the ui was already looking scuffed being a 1 row high scroll ui. i was just using it as an example. another thing thats incredibly scuffed is that they could, hypothetically, make your perfect coating, and it be a daily item on the shop and not appear for another few months/year.
all in all, i hope all the people that are now seeing coatings as they are from the flight help 343 to atleast correct this at somepoint.
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> > 2533274847845259;5:
> > my issue is that, lets say hypothetically, in 5 years halo infinite has 4,000 coatings. thats not too shabby as halo 5 launched with 3,600 possible combinations. but lets say we could customize coatings. lets say we can choose the primary and secondary colors on coatings from a set of 60 for both. well now we have gone from 4,000 possible coatings to (4,000*3,600=)14,400,000 possible coating color combinations. thats a lot of true player choice were missing out on.
>
> For sure! That’s why I was suggesting armor coatings become about materials and textures opposed to colors. l colors should always be Player choice
>
> However I’d be okay if an option to make my armor based on Covenant materials, or changing it’s paint job to flashy metallics was something extra to pay for, because we’ve never had those options before. Colors on the other hand have been freely customizable since Halo 2
thats why you dont see people complaining about paying for vehicle and armor skins as they arent something thats been here for ever, hell even the game that introduced weapon skins (halo 4) had a set of them as purchasable. but colors have always been free.