Running up walls? This is Halo, not Matrix. Halo is competitive in gameplay; if you’re in the middle of fighting and chicken out, all you have to do is run up a wall, an unfair advantage that the other player may not have.
If a wall is joined perpendicularly to the ground it cannot be run up. In forerunner architecture some walls would be joined to the ground by a small quarter pipe. These are the walls that can be run up. Gravity Boots are like Jetpack in the fact that they allow you to be mobile on the Z-axis but only in approved locations.
I guess eliminating fall damage isn’t so bad, but to emit said “Sonic boom” to a size relative to the distance fallen? You could be at the highest point of a map, jump from the top, land undamaged, and you could end up Sonic Booming someone which will probably cause the player to rage quit. Halo’s meant to be fun as well as competitive. The advantage is all for the player falling.
How often do you fall from a great height? Jumping from the top of the Spire, jumping from the top to the bottom of sword base. There are not an abundance of situations that you can fall far enough to make the sonic blast useful. The sonic blast would not damage enemies, only stun them. Chances are if you see an enemy and have the height advantage that you will kill that enemy anyway with or without Sonic Pads.
The thigh thing regenerating your shields. Is there even any point in this other to annoy other players? You could win a little fight with your shields depleted, and charge them up again a second later when coincidently another player walks around the corner. Unfair advantage, there’s nothing difficult about taking cover for 5 seconds and waiting for your shields to regenerate.
The point of this is to force the enemy to continually attack and not let up. You do not activate your shield recharge, they recharge automatically. They just begin recharging sooner than they would have. Most encounters end with one player dead before the others’ shields can recharge so this won’t affect most encounters.
Grenade belt? Everyone could start off with two grenades each, but no, you pick this thing up and get an additional two grenades to add to your collection, and this can cause the player to grenade spam; unfair advantage.
The grenade belt is akin to a power weapon. It gives you lots of grenades so you should spam them. It is no different from picking up a big pile of grenades which maps already have.
Chest plate? Reducing damage? Okay, take for instance; The Assault Rifle takes nearly a full ammo clip to kill another Spartan/Elite in Halo 3, if you’re reducing the damage you’re just going to eventually burn through one clip and get killed before you can load another one, and yet, the player with the Chest Plate will still remain alive. You can’t compare this to an Overshield because that just adds an additional layer of Shields, and even then, it depletes by itself eventually.
In Halo, when using the utility weapon, the only headshot that matters is the last one. There is no difference between 4 body shots + 1 head shot or 5 straight headshots. The Armor Plate would add a greater skill gap by rewarding headshots before the last one.
Elbow thing? Heck no. It’s one thing to be a Super Soldier, it’s another thing to physically move someone half way across a room like you’re on Steroids.
A mongoose length is not that far. This item would work well on a location like the top of the teleporter on Damnation. Your melee can push an enemy off. The player who acquires the Repulsor then positions himself where it would give him the greatest advantage is playing smart, like grabbing a Sniper Rifle and going to a good sniper perch.
Hands? What’s the point of this!? It takes a second to switch between weapons, what’s no delay going to do to make a difference?
If it makes no difference than how is it overpowered? I imagine the kill times to be faster in Halo 4 than Reach so this would make a bigger difference. I remember I was playing Zero Bloom slayer, I bodyshotted someone with the Sniper, switched to my DMR for the lethal headshot and was barely able to get it off before the enemy 5 shotted me. This would help alleviate that problem.
Head? What’s the point? You won’t know what the enemy is armed with anyway; people only tend to crouch when they have a power weapon and are being wary or if they’re camping. All you will see is a little red dot on your Motion Sensor with no capability of knowing what they have unless they are in your sights anyway.
It helps you flush out campers. Knowing where an enemy is hiding is a large part of the battle. This item helps you find them. No you don’t know what weapon they are holding due to this item but you may know because they killed your buddy with an Energy Sword and he called it out.
Carrying three weapons just destroys a Halo tradition of carrying two weapons. You could hog three power weapons and the advantage is all yours.
You can carry a ripped off turret and two weapons. Is that not Halo? If you were able to secure 2 power weapons, let alone 3, then the enemy team is not doing their job and they deserve to lose those weapons.
Think of it like this, this is Halo, not CoD where you can give yourself advantages and disadvantages, this is Halo where everyone starts off equal and we all have to fight for everything. With all these “Armour Augmentations”, it’ll be as insane and ridiculous as CoD’s multiplayer.
These items spawn on the map and need to be fought for. I’m honestly not sure how you think its anything like CoD other than you don’t like Cod and you don’t like these ideas.
Thank you for your well explained response. Posts that consist only of the word “dumb” do not help me understand the qualms people have with the ideas. Once again thanks for taking the time to address the issues you have.