> 2533274957051696;8:
> I appreciate your opinions on this. I personally imagined small buffs on each piece though, marginal differences merely to tip the scales. In large picking purely for aesthetic still gives various buffs but picking for stats wouldnt break gameplay.
I’d argue there are people who think “tipping the scales” when “picking for stats” is “gameplay breaking”.
Eitherway, this is where, if you manage to get players of equal skill, matched together, based on some decision they made, say one picked armor they think look nice, and the other went pure META, the latter will have a constant advantage, as you later claim, you wouldn’t be able to change mid game.
Various random buffs won’t be as good as focused specified buffs.
> 2533274957051696;8:
> Plus there is also a whole category that cares little for the armor unlocks that Halo 5 and Reach had cuz it was basically just. Wow you spent a lot of time online, here is an object merely for aesthetic.
Yes?
And the endgame you’ve thought out for this particular category is, what exactly?
That they’d start chosing other armors? For what purpose? Playing a specific role?
If they’re in a party, chances are they already have specificed, maybe unwritten, roles and playstyles that they excell at.
Now if it’s solo searching, then your team is going to be random. Whatever roles there could be, chances are some are an advantage over others, and then you have a likelyhood that teams will be unbalanced based on roles played, that is if most even aim for a specific role and don’t go for looks rather than utility.
We already know what happens in some cases when several players want the sniper rifle, and it’d probably be even worse if all those players also had dedicated their armor setup, not being able to switch it out ingame, to sniping, on a map with at most two snipers, one for each team.
> 2533274957051696;8:
> Like i mentioned in post, in Halo 4 i wore what I wore because it was earned, but if there were even marginal effects, i would be on that.
And that’s you.
And the concerned feedback regarding the Halo 4 Armor Upgrades showed that a part of the community wouldn’t welcome small buffs to gameplay attributes on specific armor pieces.
> 2533274957051696;8:
> As for the perks of Halo 4, I appreciated being allowed to have a set of loadouts for specific tasks. Mobility+jet pack to get that power weapon, grenadier+Shielding for survivability in tight areas etc. I like shooters that make players think so that way you have intelligent AND skilled playerd rise instead of boneheads like ¤v€r$\€k (name corrupted so i dont get banned for calling out che@ters) being top of the chain
And these supposed cheaters wouldn’t have access to the same tools as normal players?
Them also being cheaters, what would that matter what kind of perks or small armor buffs are available to the general non-cheating player?
I’d argue “perks and small bonuses on armor (which you can’t apparently then change midgame)”, aren’t necessary requirements for being on top of the chain needing intelligence AND skill.
> 2533274957051696;8:
> The armor buffs idea came with the thought that you cant change mid match, your decision helps shape your fate.
And here we have it.
Once you’re in a match, you can’t change your armor setup.
If we’re to assume that matchmaking is some way random in maps and gametype, then you’ve eliminated the “intelligence” part of your previous statement. You can’t perdict what comes your way, and that then becomes either a “jack of all trades” armor setup that work somewhat well on most maps / modes, or hoping for the perfect map for your armor setup.
> 2533274957051696;8:
> Tl;dr i know it is hard to balance it, but if they could. WHOO it would be slammin
I’m pretty sure that it’d be close to impossible to balance.
Either the values are high enough to make a difference, and then you have some buffs which are either alone, or in combination with others, superior to other combinations.
Or, the values on the buffs are so small, so insignificant, that it hardly makes a difference.
Then as Vilhelmus II asked, what’s the point in implementing them?