Armor ability modifications

So I was thinking about what great new features could be implemented in halo 4. How about this one- the ability to modify your armor ability with a perk. Each armor ability could have 3-4 to chose from and you only get one. To activate it, you would press X on the armor ability in the loadout menu and select one, just as if you were adding a skin to your rifle.

Here are some brainstorming ideas i have:

Jetpack
Nitros boost: increase lift speed.
Hang time: decrease player gravity while jetpacking.

Promethian vision
Heat signatures: reveal enemy travel path 2 seconds prior.
Clairvoyance: stealth and invisible enemies revealed as normal.

Thruster pack
Quickness: allows user to change direction mid thrust.
Jump pack: allows use of thruster pack directly upwards.

Autosentry
Gaurd bot: Autosentry follows user around.
Power bot: increased armor and damage.

Regeneration field
Regenerating wave: increase radius.
Tag identification: hostiles cannot use field.

Some brainstorming. Pretty cool right? This something you would like?

“Napalm barrage incoming; multiple contacts!”

Props I guess for not giving a Yoink about what people normally think about your ideas and just throwing them out for consideration anyway. At the least they show you’re pretty creative.

Assuming you’re not just trolling the competitive crowd.

As for the actual idea… IDK… “Clairvoyance” in particular is popping out at me as OP. Stealth and Camo are PV’s only counters. If these were going to be implemented, I think they would need to involve trade-offs, as opposed to being straight-up buffs for AA’s.

I could deal with some of these… in action sack. Kind of takes gameplay dangerously close to being class based. Just please, lets not buff the wall hack.

Actually, what if your thruster pack buffs were standard and replaced sprint?

> I could deal with some of these… in action sack. Kind of takes gameplay dangerously close to being class based. Just please, lets not buff the wall hack.
>
> Actually, what if your thruster pack buffs were standard and replaced sprint?

Infinity already is basically class-based.

> > I could deal with some of these… in action sack. Kind of takes gameplay dangerously close to being class based. Just please, lets not buff the wall hack.
> >
> > Actually, what if your thruster pack buffs were standard and replaced sprint?
>
> Infinity already is basically class-based.

To a point. This would just top it off.

> I could deal with some of these… in action sack. Kind of takes gameplay dangerously close to being class based. Just please, lets not buff the wall hack.
>
> Actually, what if your thruster pack buffs were standard and replaced sprint?

You mean make thruster pack + quickening and jump pack an inherent trait and do away with sprint? Hmm that would be interesting I suppose. A lot of people ziping and zooming around. Would it still be considered an armor ability and take up that slot or would players now pick a different AA as well

> > I could deal with some of these… in action sack. Kind of takes gameplay dangerously close to being class based. Just please, lets not buff the wall hack.
> >
> > Actually, what if your thruster pack buffs were standard and replaced sprint?
>
> You mean make thruster pack + quickening and jump pack an inherent trait and do away with sprint? Hmm that would be interesting I suppose. A lot of people ziping and zooming around. Would it still be considered an armor ability and take up that slot or would players now pick a different AA as well

I mean as an actual replacement for sprint. Not to operate as an AA. Sprint changed the way Halo plays far too much for my liking. A brief burst of speed would have had a substantialy lesser impact on gameplay than a prolonged second movement speed.

Sure, add more randomness to the game, that’s what we all need in this game, more randomness to just kill this mortally wounded game even faster than it should.
/sarcasm

If you ask me, the last thing we need to add is something that makes the game more random than it already is, and that includes perks to change the armor abilities.

> Sure, add more randomness to the game, that’s what we all need in this game, more randomness to just kill this mortally wounded game even faster than it should.
> /sarcasm
>
> If you ask me, the last thing we need to add is something that makes the game more random than it already is, and that includes perks to change the armor abilities.

I think this system implemented into Halo 4 is amazing, and it’s not mortally ruined. That’s moreover COD. The same thing over and over, but I think some of the lesser abilities should get a buff. Definitely not Thruster Pack. That’s too chaotic, even for an uber-fast gametype.

Only if I can make my boltshot shoot Wraith mortars to balance things out.

> Sure, add more randomness to the game, that’s what we all need in this game, more randomness to just kill this mortally wounded game even faster than it should.
> /sarcasm
>
> If you ask me, the last thing we need to add is something that makes the game more random than it already is, and that includes perks to change the armor abilities.

Random? How so? You would pick the perk you want yourself, No randomness. What’s your favorite armor ability? There would be a few different ones to select from that each give it a useful enhancement! How is this a bad plan

> > Sure, add more randomness to the game, that’s what we all need in this game, more randomness to just kill this mortally wounded game even faster than it should.
> > /sarcasm
> >
> > If you ask me, the last thing we need to add is something that makes the game more random than it already is, and that includes perks to change the armor abilities.
>
> Random? How so? You would pick the perk you want yourself, No randomness. What’s your favorite armor ability? There would be a few different ones to select from that each give it a useful enhancement! How is this a bad plan

Random is the wrong word. “More variables” is a suitable phrase and having more variables contributes to a loss of balance.

What you’re suggesting is customisation for the sake of customisation and that can be a bad thing. The AAs are fine as they are now, they don’t need more tweaking, especially no tweaking as drastic as what you’re suggesting. People kicked off when they found out perks were going to be introduced. Perks for AAs would probably be the start of a violent revolution.

> > Sure, add more randomness to the game, that’s what we all need in this game, more randomness to just kill this mortally wounded game even faster than it should.
> > /sarcasm
> >
> > If you ask me, the last thing we need to add is something that makes the game more random than it already is, and that includes perks to change the armor abilities.
>
> Random? How so? You would pick the perk you want yourself, No randomness. What’s your favorite armor ability? There would be a few different ones to select from that each give it a useful enhancement! How is this a bad plan

Uncertainty might be a more appropriate word than random. When I meet you on the battlefield I have no way of telling which AA you have untill you use it. Add AA specific perks to that and any hope of planning ahead becomes all but impossible.

If you’re unsure what’s prompting any resistance you meet here, you only have to look at the existing threads for loadouts and various AAs. Your vision of improved AAs, and your thoughts for improving the game in general, seriously damage the concept of balanced gameplay.

The biggest problem with AAs is that they’re loadout options. Customisation is all well and good in theory. But you can have too much of a good thing in practice.

I like AAs, because I think they can add a nice variety to game and teamplay BUT they have to be properly implanted and balanced.

To properly balance AAs in a game like Halo is hard enough.
Current Perks like AA Efficiency have already made it harder to balance them or even causing more unbalance between them, aside causing other issues in the game.
Now with adding even more Perks specifically for AAs, it will probably make it nearly impossible to balance them and finally will simply create more unbalance.

I admit, I am not a fan of Perks in general in a game like Halo, that has always been about equal starts.
I think their implantation was simply unnecessary and they just do not belong in this game.
I seriously hope Perks get nuked, glassed or disintegrated for the next game and we get our default mechanics back.
Loadouts can stay if they get some major and minor tweaking but I never want to see any kind of Perks in Halo again.

Sorry OP, but your idea does simply not appeal to me.

> I like AAs, because I think they can add a nice variety to game and teamplay BUT they have to be properly implanted and balanced.
>
> To properly balance AAs in a game like Halo is hard enough.
> Current Perks like AA Efficiency have already made it harder to balance them or even causing more unbalance between them, aside causing other issues in the game.
> Now with adding even more Perks specifically for AAs, it will probably make it nearly impossible to balance them and finally will simply create more unbalance.
>
> I admit, I am not a fan of Perks in general in a game like Halo, that has always been about equal starts.
> I think their implantation was simply unnecessary and they just do not belong in this game.
> I seriously hope Perks get nuked, glassed or disintegrated for the next game and we get our default mechanics back.
> Loadouts can stay if they get some major and minor tweaking but I never want to see any kind of Perks in Halo again.
>
> Sorry OP, but your idea does simply not appeal to me.

Perks should stay on Requiem. And get hurled into the sun with it.

> >
>
> Perks should stay on Requiem. And get hurled into the sun with it.

Oh phooey. Don’t think of perks as being “unbalanced” or “random”, think of them as tools to maximize YOU as a player and your unique playstyle. If you like to sneak around a lot and assassinate, consider stealth. If you like to keep your distance and stay long range, get stability. If your good at milking power weapon spawns prehaps ammo. etc. etc. figure out how you are naturally comfortable playing an select perks to make the most of it.

My suggestion here would do somewhat of the same thing, allowing players to enhance their favorite AA to further mold to their play style.

> > >
> >
> > Perks should stay on Requiem. And get hurled into the sun with it.
>
> Oh phooey. Don’t think of perks as being “unbalanced” or “random”, think of them as tools to maximize YOU as a player and your unique playstyle. If you like to sneak around a lot and assassinate, consider stealth. If you like to keep your distance and stay long range, get stability. If your good at milking power weapon spawns prehaps ammo. etc. etc. figure out how you are naturally comfortable playing an select perks to make the most of it.
>
> My suggestion here would do somewhat of the same thing, allowing players to enhance their favorite AA to further mold to their play style.

Sammy, in a game that is supposed to be about equal starts, you can see why perks are bad.

Not to mention that according to your other posts, you want COD with Shields and AA’s.

> > >
> >
> > Perks should stay on Requiem. And get hurled into the sun with it.
>
> Oh phooey. Don’t think of perks as being “unbalanced” or “random”, think of them as tools to maximize YOU as a player and your unique playstyle. If you like to sneak around a lot and assassinate, consider stealth. If you like to keep your distance and stay long range, get stability. If your good at milking power weapon spawns prehaps ammo. etc. etc. figure out how you are naturally comfortable playing an select perks to make the most of it.
>
> My suggestion here would do somewhat of the same thing, allowing players to enhance their favorite AA to further mold to their play style.

Not the best method of persuation I’ve ever seen. You ask that we not think of perks as unbalanced. You then go on to describe some of the imbalances they bring.

If something exists in the game that makes it easier for me to kill you than for you to kill me, That’s an imbalance. There’s no hiding from it.

> If something exists in the game that makes it easier for me to kill you than for you to kill me, That’s an imbalance. There’s no hiding from it.

Power weapons?

> > If something exists in the game that makes it easier for me to kill you than for you to kill me, That’s an imbalance. There’s no hiding from it.
>
> Power weapons?

Pretty much.
OT, It is random. If one was to come at me with a jetpack that allows him to float longer and gain more altitude, we have a problem. Add this onto AA efficiency, and all we see is suffering.