Armor Ability Idea Pleas Read

What if every armor ability had two modes? The first one I thought of was for armor lock: What if we could use it in the air? If your bansee is about to blow and your sky high why not jump? A bit before hitting the ground you can use armor lock to live. For sprint, maybe maybe a huge burst of sprint and then if you lucky to be in the path of someone punch their shields out at the end of the burst? An advanced hologram mode where the hologram will fire non-accurate and ineffective shots at a near by enemy. A burst of thrust going in a controlled straight direction from the jet pack. There could be a secondary/special for all armor abilities, even the new ones. Maybe an on visor targeting system that shows where enemies in the area but behind cover are, and its special mode could make it more accurate or show what weapon they have or what vehicle. Just some ideas that I thought deserved a thread. Pleas share your thoughts.

> What if every armor ability had two modes? The first one I thought of was for armor lock: What if we could use it in the air? If your bansee is about to blow and your sky high why not jump? A bit before hitting the ground you can use armor lock to live. For sprint, maybe maybe a huge burst of sprint and then if you lucky to be in the path of someone punch their shields out at the end of the burst? An advanced hologram mode where the hologram will fire non-accurate and ineffective shots at a near by enemy. A burst of thrust going in a controlled straight direction from the jet pack. There could be a secondary/special for all armor abilities, even the new ones. Maybe an on visor targeting system that shows where enemies in the area but behind cover are, and its special mode could make it more accurate or show what weapon they have or what vehicle. Just some ideas that I thought deserved a thread. Pleas share your thoughts.

I can see the outcome of this…

So your saying “Let’s take Bungie’s mess and make it even messier!”

No.

> So your saying “Let’s take Bungie’s mess and make it even messier!”
>
>
> No.

LOL. Obviously there would be HUGE changes to it all so it would not be “messy” and instead be fun. I as many others do HATE armor lock for Halo Reach, but anything can be cleaned up and enhanced for more fun, maybe limit the amount of uses for some stuff. There’s a HUGE list of ways to fix broken things. Halo Reach’s armor ability system is just broken, it can be fixed and enhanced.

I personally don’t think 343i would do anyone a favour if they did what you suggested…have you seen the thread with people against AA’s? if so you propably understand that AA’s split up the Halo community big time!

> I personally don’t think 343i would do anyone a favour if they did what you suggested…have you seen the thread with people against AA’s? if so you propably understand that AA’s split up the Halo community big time!

I did not see the thread. If you can, pleas post a link to it here. I see a lot of potencial in armor abilities and just because bungie approached it completely wrong does not mean we should completely give up on the idea. Halo could be a much bigger and funner game if we get all the features we can get done right. Which is why I also think Halo3’s equipment idea should be brought back and enhanced.

> I personally don’t think 343i would do anyone a favour if they did what you suggested…have you seen the thread with people against AA’s? if so you propably understand that AA’s split up the Halo community big time!

I agree it’s divided the community, I personally don’t care for AAs, I use sprint, I tried Armour Lock and others and find them a bit rubbish and most players I see using Lock end up with a couple of players about them waiting to kill them, I have seen the odd one use it well but not many, adding to the abilities is probably a bad idea.

> > I personally don’t think 343i would do anyone a favour if they did what you suggested…have you seen the thread with people against AA’s? if so you propably understand that AA’s split up the Halo community big time!
>
> I agree it’s divided the community, I personally don’t care for AAs, I use sprint, I tried Armour Lock and others and find them a bit rubbish and most players I see using Lock end up with a couple of players about them waiting to kill them, I have seen the odd one use it well but not many, adding to the abilities is probably a bad idea.

Depending on how the ability works, you could also be taking away from it but replacing the bad with good. For example a fix could make it so if you hit an armor locker with a rocket the armor locker would act like an object and go flying, still be alive though if the guy falls out of the map and off a cliff then its different, this and some other fixes could makes armor locks primary purpose to be as it is in the actual story, surviving big falls like chief does in Halo3. And if its splitting the community then how about there will be 2 or more different multiplayer options: one with armor abilities, and one with out. This way the entire community would stay with Halo or more or a bit less but taking them out entirely would surly take a chunk of the Halo community over to COD or something like that, and having 2 servers will also keep the half that hates the abilities.

I think if armor abilities are going to really hit there potencial they will need basically a complete overhall of the system and the way it all works.

The class system would also need to be changed a bit, weapons rebalanced so they can all serve a playable use and not be discarded for the first other weapon you see, maybe kick in some class customization to, but maybe have limited option corresponding to the class type. I’m just guessing ways to make this all better better but fixes should be made for this stuff to make it all fit and be fun.

I think being able to do THAT with Armor Lock would be a nice idea. Tho it should drain every bit of the AA anytime you’d use this 2nd mode. The only AA I don’t like is in fact Armor Lock. The hologram one would just be hilarious in and of itself. I myself am an avid Camo user. For Camo, a 2-3 second burst of complete invisibility? Of course, if you move, you break stealth completely. Jetpack could use maybe a jetting straight forward feature? Sprint should be something like parkour, being able to grab a hold of ledges and pull themselves up(not my idea, saw it in the suggestions thread).

Too much negative feedback here from guys who want Halo 3.5 and Halo Duty Universe at War. AA’s won’t be in CE:A except in the Reach settings or whatever from what I’ve heard.

> I think being able to do THAT with Armor Lock would be a nice idea. Tho it should drain every bit of the AA anytime you’d use this 2nd mode. The only AA I don’t like is in fact Armor Lock. The hologram one would just be hilarious in and of itself. I myself am an avid Camo user. For Camo, a 2-3 second burst of complete invisibility? Of course, if you move, you break stealth completely. Jetpack could use maybe a jetting straight forward feature? Sprint should be something like parkour, being able to grab a hold of ledges and pull themselves up(not my idea, saw it in the suggestions thread).
>
> Too much negative feedback here from guys who want Halo 3.5 and Halo Duty Universe at War. AA’s won’t be in CE:A except in the Reach settings or whatever from what I’ve heard.

I like your parkour idea for sprint. For Camo I thought maybe a 3 second perfect invisibility with full movement, but becomes slightly visible when shooting.

This is taking it too far. Tweak a little bit of the current AAs but leave it at that.

Hey all! New to the forums. Forgive me if I’m not up to speed on a few concepts, I haven’t read all the posts everywhere. Having played the Reach multiplayer extensively, though, I have obviously run into the pro and anti arguments for armor abilities and I guess I just wanted to throw in my two cents.

I personally like them - in general. I do think they are a massive improvement over equipment from Halo 3 and I hope they return in some fashion in Halo 4. Having said that, I will be the first to admit that overuse of certain abilities in multiplayer by other players is absolutely exhausting, i.e. the entire opposing team sporting armor lock in an invasion match as soon as I get a banshee. Anyway, this is what I would like to see with armor abilities:

First of all, maybe some new ones. I don’t know what they would be, I’m just saying. I like the idea about armor locking from a fall from a banshee, etc. as well as the two stage abilities concept previously mentioned. Also, very cool idea about the ability that temporarily shows enemy (and maybe their weapon) locations on the map. Maybe if the existing armor abilities were tweaked, they might be refreshing to the people who hate them so much. I understand the group of old school halo gamers who don’t like armor abilities or equipment at all but i’ve never understood people who just HATE on people who use gameplay mechanics that are part of the game. I’ll be the first to -Yoink- about armor lock, but I also have to admit to myself that all the frustration simply means I need to adapt and find another way to deal with a certain player. If someone is besting me doing something I find annoying, maybe I just need to change my tactic. I digress.

Maybe a primary/secondary system where you can switch between two abilities by pressing up on the D-pad or something. I have always thought the D-pad was under-utilized in Halo. I certainly don’t think it would be anything other than frustrating to have people using two abilities at a time, so again, that’s not what I’m saying. I think it would be great in campaign though, and add another tactical element to multiplayer if you could, say, press LB to sprint to cover, press up or right or whatever on the D-pad to switch to active camo, and go about your business.

I’d like to see armor ability swap-outs on the map just like weapons in multiplayer. Not a ton or anything. And they don’t need to stand the hell out like they do in campaign. It could just look a piece of equipment on the ground like anything else that you can hold RB to swap out - and then with what I mentioned above you could spawn with two armor abilities, and swap one out if you wanted to change your playing dynamic.

Anyway, thanks for reading!

The problems with AA’s is that it’s too easy to escape death, along with bloom and a 5shot DMR makes the game slow and the good old gunfights are basically gone.
It’s saddens me, that in Reach, most of my kills comes from team shooting, or just in general finishing off other peoples kills, and most close combat fights ends up in melee…those pure 1v1 gunfights are gone.

I do understand that there is plenty of frustration with people cheaply escaping death in matchmaking with certain armor abilities, but in a way, isn’t that the point? I mean, seriously. Don’t armor abilities present a new challenge? Why do we play games - hoping there won’t be a challenge? Weren’t armor abilities introduced to add another element of gameplay? Again, if someone is using an ability and it annoys you, you just have to switch up your tactic, or cool off and try and kill someone else. And this isn’t directed at anyone specifically, and I agree that a good, classic gunfight can be lost in Reach at times, but it seems like people complain about armor abilities more than they take the time to use them effectively. I love shooters more than anything but the spawn with a gun and start shooting dynamic gets stale after a while and i think Bungie was aware of that when they introduced armor abilities in reach…and when they introduced equipment in Halo 3. Frankly, if you don’t like such elements you need to change with the times.

People are still saying no because of the mess that Reach caused but if you think about it, AA’s can be a very good and fun asset to the game. Like I’ve said before the entire AA and class system would need to be changed like crazy in order to work. I think its pretty clear that we are getting AA’s in Halo4 since the trailer shows Chief use a jet pack, but this does not have to be a bad thing at all, it just needs to be done right, and for those who just want to play classic Halo, there should be a playlist for it, this way everybody wins. I hope Halo4 will have AA’s, equipment, classes, and some new stuff but it will all need to be made right to work.

In the reveal trailer Master chief was using a Jet Pack.
I think it’s safe to assume that AA’s will reappear in H4, but hopefully with some changes, tweaks, and possible only as pickups.
Making the AA’s more adaptable is a bad move. As it is, a lot of the community gets easily fired up over the ones we have for the following reasons (and probably more);
Sprint- The melee run (sprint and double tap the melee button)
Invis - promotes camping
Jet Pack - breaks map control
Hologram - damn near worthless to most users
Armor Lock - we don’t need to go there

We don’t need more until they can show us they can fix the ones we have, and some people still won’t be happy with that.

> > No no no no NO, NO AA’s in Halo 4! Period!
>
> In the reveal trailer Master chief was using a Jet Pack.
> I think it’s safe to assume that AA’s will reappear in H4, but hopefully with some changes, tweaks, and possible only as pickups.
> Making the AA’s more adaptable is a bad move. As it is, a lot of the community gets easily fired up over the ones we have for the following reasons (and probably more);
> Sprint- The melee run (sprint and double tap the melee button)
> Invis - promotes camping
> Jet Pack - breaks map control
> Hologram - damn near worthless to most users
> Armor Lock - we don’t need to go there
>
> We don’t need more until they can show us they can fix the ones we have, and some people still won’t be happy with that.

People keep saying the same thing I already said. If AA’s are going to work they will need a complete system overhall. I really do not want to see something with such awesome potencial just abandoned because it was not introduced well.

> > > I personally don’t think 343i would do anyone a favour if they did what you suggested…have you seen the thread with people against AA’s? if so you propably understand that AA’s split up the Halo community big time!
> >
> > I agree it’s divided the community, I personally don’t care for AAs, I use sprint, I tried Armour Lock and others and find them a bit rubbish and most players I see using Lock end up with a couple of players about them waiting to kill them, I have seen the odd one use it well but not many, adding to the abilities is probably a bad idea.
>
> Depending on how the ability works, you could also be taking away from it but replacing the bad with good. For example a fix could make it so if you hit an armor locker with a rocket the armor locker would act like an object and go flying, still be alive though if the guy falls out of the map and off a cliff then its different, this and some other fixes could makes armor locks primary purpose to be as it is in the actual story, surviving big falls like chief does in Halo3. And if its splitting the community then how about there will be 2 or more different multiplayer options: one with armor abilities, and one with out. This way the entire community would stay with Halo or more or a bit less but taking them out entirely would surly take a chunk of the Halo community over to COD or something like that, and having 2 servers will also keep the half that hates the abilities.

To be honest I find the different multi player options to be too many as well, we used to have Slayer, Team Slayer and a few others,

Now we have Swat, MLG, Big Team Battle, Zombies, Pro Slayer, Grifball etc etc etc etc, the community is so divided, I agree with Armour Lock for falling, and yes have other playlists, but I think it needs cutting back down and having hoppers added now and then,

Like at weekends, or midweeks specials with double exp, have Grifball and others but not all the time, the online lobbies used to be awesome, now they are silent with the community split into little factions in different playlists.