Abilities
Short Cooldown: 5-10 seconds
Significant: 10-15 seconds.
Long: 15-30 seconds.
Waypoint
Displays Waypoints on ally’s HUD. Can be used to mark locations and enemies within close range. Waypoints would have unique letters above them so they aren’t confused with other teammates’ Waypoints. Significant cooldown.
Power Supply
Drains your own shields but provides shielding to vehicles. Vehicle Overshields can withstand one plasma pistol charge shot or moderate damage from firearms. Can also be used to give allies within short radius a 1.5 overshield. Long Cooldown.
Thruster Pack
Slightly more range, increased speed, has no gravity in midair. Short Cooldown.
Hydraulics
Alternative to jetpack. Allows you a single jump that is 1.75x as high as normal. Significant cooldown.
Speed Boost
Temporary 130% speed boost, disables sprint while in use. Significant cooldown.
Hologram
Same as now, except can be controlled by holding down the ability button.
Digital Noise
Alternative to camo. Disables enemy and personal radar within short radius of yourself. Significant cooldown.
Equipment
Deployable Mounted Turret
Self Explanatory
Deployable Sentry Gun
Buffed version of campaign turret, charges significantly faster, same damage, different appearance.
Grav Lift
Self Explanatory
Miniature Mancannon
Mancannon with less range.
Regeneration Field
Same as Halo 3, slightly nerfed.
Tripmines
Self Explanatory
Miscellaneous
Active Camo is now a powerup.