Since I’ve noticed that a dominate amount of players use Active Camo, Promethean Vision, Jetpack and to a lesser extent Thruster Pack and Hologram I can only assume that these are the best Armor Abilities you can use for your own personal needs.
I understand that Regenerator Shield, Hardlight Shield, Autosentry are all team support abilities but what if you could balance out all of them in a way that could help yourself and your allies at the same time. Just some ideas.
Active Camo: Current Stealth visibility is okay but the length is still a bit long, to compensate a 25% shorter timer. Currently unsure on how to make this stronger team play wise but I’m up for suggestions.
Promethean Vision: Now I use this a lot to simply scan people to call them out for my teammates, but the range of this thing is insane sometimes and is enough to see 75% of the map on the smaller ones. To compensate for a range decrease of 50%, if you are near your teammates when you use PV it’ll ‘tag’ opponents with a 1-2 second way point similar to the Nemesis mod.
Jetpack: I actually think this is fairly balanced and I don’t see why it should change nor could I see any team play applications other than your teammate standing on your head and jet packing him up to weird places.
Thruster Pack: Sort of similar to the Jet Pack but the distance traveled definitely needs to be somewhere in between the current distance and the Flood mode version, I’d say smack dab in the middle. No team play applications on movement abilities it seems.
Hologram: It is definitely more balanced than Reach as it shows red on the cursor now and definitely seems more stable. I’ve even fooled my own Teammates into thinking that the Hologram is me ironically, however to boost its useability I think that it should keep track of whether you are sprinting or moving normally to have a more convincing trick up your sleeve.
Regeneration Field: It is fairly balanced for increasing your shield regeneration time an awful lot but if you are still getting shot it definitely isn’t going to kick up any time soon. I think that it should have 2 way shield with a low health bar (Say 1-3 shots or a power weapon smash) so it can actually save a teammate or yourself from imminent death. To compensate for this buff it’ll have 50% more cool down.
Hardlight Shield: I actually think this armor ability only delays your death when you use it incorrectly however it could make for the ultimate team ability by taking a chapter from the Watcher’s book and shielding your teammates from harm by keeping your cursor on them. Of course there would be a short maximum range that you can do this from but I think this would be a really great idea to make this a useful ability.
Autosentry: Most people ignore this armor ability because most of what it does it only reduces a shot count on a player by 1, is easily destroyed by 3 shots of precision rifles and is very loud and obnoxious which alerts enemies of their presence and does not increase the likely hood of killing multiple opponents like other abilities.
I could see this either getting a damage buff, tracking buff, health buff or maybe even some radical new changes like being able to summon one that will follow your movement paths or being able to send them to way points like the Hologram. It definitely needs something.
Those are it for my ideas, I’m looking forward to seeing other peoples takes on how to balance these armor abilities out!