> Favorite?
Armor lock, it gets results.
> Least favorite?
Invis, radar is a huge part of my game and that throws me off and slows my movement.
> Which should stay? why?
All of them, I tell you in the in the next three answers.
Which should be changed/pulled? why?The only thing that needs to change, is that the entire game needs to be built off a base of AA loadouts that are present in all slayer gametypes where they apply. Basic slayer games and ranked play all need to have a cohiesive playstyle, not two distinct versions. Arena is a perfect example of how its not working, its the halfway point between AA and pickup powers and it attracts at most 900 players and seems to be pleasing very few.
> How would you change the multiplayer for Halo 4 if they kept the abilities?
Halo 4 should not have AA, it should return to the pickup power type playstyle with the old favorites and some new inventive pickup powers that expand gameplay.
> If you want to add anything else related to this topic, feel free.
The current video game market will support multiple Halo title that are given the type of effort CE, 2, 3, reach and I assume 4, had and will have. Like it or not, most on forums dont, AA have built a fanbase that draws solid numbers, Halo as a franchise should not forget players that have grown fond of Reach’s playstyle. Look what happened when they released Reach and changed it up on Halo 3 players.
As I see it, Halo 4 drops, its a pickup power Halo 3 love fest, insanely good sales numbers, perhaps franchise record breaking. A whole new group of Halo fanatics as well as the ones that like the old playstyle are given the newest thing, but Reach still maintains a solid fanbase(30k maybe more) that continues to play both Halo 4 and Reach. Release Reach 2(I have ideas, but that is a whole other thread), 6 months after the release of Halo 4, maybe slightly longer, depending on how we can best screw CoD/BF and repopulate a new game built around loadout AAs. When I say built around AAs, what I mean is no halfway ground, all AA in the ranked and basic slayer playlist(AA in fun gametypes dont make sense) so that its “competitive” playlist dont have the same few thousand playing, but new players intrested in playing the game they bought, not players holding out until the next game drops. Thats a general outline
> I just ask you respect other people post(s).
No problem =)