I am here to state that IMO, Halo Reach AAs to not add any amount of randomness
or luck in the game.
Isn’t the definition of randomness in a video game something the player (or his human
enemies) cannot control, such as the roll of a dice.
What most people think is that AAs ad a randomness of 1-5 making each game random. I
would say it’s not true. Since the 1-5 choice is determend by a player it does not
count as randomness. The players pick it perposely as a strategy to how he will win the
game. So therefore, it’s not random since players can control it, unlike a
diceroll, which is random and is something a player cannot control.
So AAs are simply a starting move, a way you decide to move at the start of the
game.
But you can’t control what other people pick, does that make it random?
No, of course not, you can’t control what other people do in any other game either. In
a game of Uno (card game) you can’t control which card your enimies put down. If the
player across from you could put down 3 of his 7 cards that doesn’t make it a random
chance of 1-3. The player chooses which card he would like to play to what ever
best fits his strategy.
And like all First-Person-Shooters, you can’t control were your enemy moves around the
map, does that make it random?
In Halo Reach on the map Countdown, you can go to 1 of 3 power weapons, the sword, the
shotgun, and concusion rifle. If another player goes to one of these three weapons, is
that a random chance of 1 in 3? No, the player simply decided to go that way.
Like I said, randomness is something that cannot be determend by any player, and
therefore adds luck to the game.
So AAs are just the first step to a game in Halo Reach, each player chooses his AA to
whatever strategy best fits his needs.
It would be random if:
The computer made you start with a random AA, it’s like a diceroll because you can’t
decide which one you want, it just gives one to you.
It’s not random because:
Players get to choose the outcome, just like the player chooses which hallway he wants
to go through, or which weapons he has.
The only things that are random:
>Spawns
>Bloom
>Which team you are on. (Or which side of the map you start on)
Now I’m not trying to say all of the AAs are equal, some like AL alow noobs to beat
pros and are OP. But that doesn’t add luck or randomness.
So for Halo 4: Try to make sure that you know that these thinks add randomness and luck
to the game before you judge them, the rule of thumb is: If it’s controlled by the
player, it’s not random, and is not lucky.