Armor Abilities and Loadouts?

Personally, I think Loadouts and Armor Abilities were great additions to Halo.

Now before you bite my head off, I don’t think they were implemented correctly in Reach or 4, but the ideas were solid, particularly opening doors for Customs and Class-Based modes.

Spartan Abilities still have potential in Customs to make wacky and fun modes, but I feel it’d be more limited. Armor Abilities were much more varied and unique to one another in some cases, allowing for some pretty creative stuff to surface in Reach and 4.

Loadouts were also a decent addition (more so in Reach than 4’s method), allowing you to choose what you have out in Grifball or having different Zombie classes for Infection, or like Invasion where different classes could serve different strategic roles in combat.

Overall I’d have preferred having both features scaled back rather than outright removed. I hope they’re still available in the yet-unannounced Forge, but I’m not holding my breath.

If they had it where they were pick ups like in H2A mainly on the forge side then yes but as armor abilities no as for loadouts you have Warzone. Didn’t like Halo 4s design of over shield and camo.

loadouts are in warzone but not as customizable as halo 4 due to the REQ reward system where everybody starts with simple weapons like AR and magnum for example

I prefer any form of loadouts out of halo, but the way warzone does it well…eh we will see.

I prefer the spartan abilities over the armor abilities, I rather have everyone have them and be properly balance then everyone have a random ability like the previous 2 games.

> 2533274925960280;2:
> If they had it where they were pick ups like in H2A mainly on the forge side then yes but as armor abilities no as for loadouts you have Warzone. Didn’t like Halo 4s design of over shield and camo.

I’d have liked it if they made Armor Abilities infrequent limited pickups like the Equipment in Halo 3. Spawning with them was a bit too chaotic and Armor Lock was just the worst thing ever.

Warzone’s REQ system is basically Halo 4’s Loadout system, which is fairly random and imbalanced. That’s fine for Warzone, but I was thinking more along the lines of Reach’s sort of “Equal Starts with Options” layout.

> 2533274882045336;4:
> I prefer any form of loadouts out of halo, but the way warzone does it well…eh we will see.
>
> I prefer the spartan abilities over the armor abilities, I rather have everyone have them and be properly balance then everyone have a random ability like the previous 2 games.

I’m not really talking about Arena or general gunplay, I’m saying it’s kind of sad that we no longer have those options for Custom Games.

Who knows, maybe Spartan Abilities will perform better than AA’s. I just doubt that because they’re all tied to movement, whereas AA’s were for movement, support, or defense.

Reasons why I hated Reach and 4
Armor Abilities, garbage from the start and unbalanced from the start. In Reach they were “cool” they worked and were “nice” but I still went back to Halo 3 because it was fair. Halo 4 was a good game for story. I hated classes, loadouts, “perks”, and it created randomness gameplay that wasn’t fun.

Now to add to that I’m a huge fan of the new Halo 5 additions BUT thats because everyone has it. Everyone can groundpound, charge, boost etc. Your not limited to 1, and the starts are going back to what Halo is meant to be, a even playing field, everyone starts with the same weapon.

> 2533274832360281;7:
> Reasons why I hated Reach and 4
> Armor Abilities, garbage from the start and unbalanced from the start. In Reach they were “cool” they worked and were “nice” but I still went back to Halo 3 because it was fair. Halo 4 was a good game for story. I hated classes, loadouts, “perks”, and it created randomness gameplay that wasn’t fun.
>
> Now to add to that I’m a huge fan of the new Halo 5 additions BUT thats because everyone has it. Everyone can groundpound, charge, boost etc. Your not limited to 1, and the starts are going back to what Halo is meant to be, a even playing field, everyone starts with the same weapon.

Cool story, but that’s not exactly what this post is about. O_o

> 2533274832335336;8:
> > 2533274832360281;7:
> > Reasons why I hated Reach and 4
> > Armor Abilities, garbage from the start and unbalanced from the start. In Reach they were “cool” they worked and were “nice” but I still went back to Halo 3 because it was fair. Halo 4 was a good game for story. I hated classes, loadouts, “perks”, and it created randomness gameplay that wasn’t fun.
> >
> > Now to add to that I’m a huge fan of the new Halo 5 additions BUT thats because everyone has it. Everyone can groundpound, charge, boost etc. Your not limited to 1, and the starts are going back to what Halo is meant to be, a even playing field, everyone starts with the same weapon.
>
>
> Cool story, but that’s not exactly what this post is about. O_o

The moment you said “Armor Abilites and Loadouts were a good addition” to Halo this post became about it

> 2533274832335336;5:
> > 2533274925960280;2:
> > If they had it where they were pick ups like in H2A mainly on the forge side then yes but as armor abilities no as for loadouts you have Warzone. Didn’t like Halo 4s design of over shield and camo.
>
>
> I’d have liked it if they made Armor Abilities infrequent limited pickups like the Equipment in Halo 3.

Yep but with overall better designs and if there was only one on the map. With forge I would like to be able to use them for design looks and pick ups for custom games.

> 2533274832360281;9:
> > 2533274832335336;8:
> > > 2533274832360281;7:
> > > Reasons why I hated Reach and 4
> > > Armor Abilities, garbage from the start and unbalanced from the start. In Reach they were “cool” they worked and were “nice” but I still went back to Halo 3 because it was fair. Halo 4 was a good game for story. I hated classes, loadouts, “perks”, and it created randomness gameplay that wasn’t fun.
> > >
> > > Now to add to that I’m a huge fan of the new Halo 5 additions BUT thats because everyone has it. Everyone can groundpound, charge, boost etc. Your not limited to 1, and the starts are going back to what Halo is meant to be, a even playing field, everyone starts with the same weapon.
> >
> >
> > Cool story, but that’s not exactly what this post is about. O_o
>
>
> The moment you said “Armor Abilites and Loadouts were a good addition” to Halo this post became about it

Yeah, in a general sense, but the post itself is more about their applications to modes other than Arena/Equal modes.

I fully acknowledged that they were poorly implemented in Reach and 4, no need to reiterate that.

No just no. Loadouts were one of the reasons the fanbase hated halo 4. Also armor abilities do not allow for an even playing field. Even starts with no loadouts and the fact everyone has the same abilities from the start is a much better choice.

> 2533274830513360;12:
> No just no. Loadouts were one of the reasons the fanbase hated halo 4. Also armor abilities do not allow for an even playing field. Even starts with no loadouts and the fact everyone has the same abilities from the start is a much better choice.

See, this is why I was afraid to post this topic. I swear to God it’s like talking to a brick wall sometimes on here.

AA’s and Loadouts sucked in standard modes. I understand that. I’m talking mainly about Customs and social modes.

Custom games yes.
matchmaking no

Armour abilities were a good idea but were done badly in both Reach and Halo 4. You shouldn’t start with them, they should be pickups placed around the map.
Still preferred Halo 3’s equipment though.

I also loved loadouts but they should be kept in gametypes such as warzone. Being able to start with weapons from all factions was great fun for casual play and allowed covie weapons some love. However they should not be in Arena and BTB as those games depend on even starts.

I like that Warzone allows you to start with different weapons but its a pity that covie/forerunner weapons aren’t options.

Spartan abilities and no loadouts is good for the arena matchmaking.

However armour abilities and loadouts can also be used as a tool for custom games.

It’s funny how in Halo 4 and Reach there were only 2 armour abilities that many thought were OP in each one and yet they just completely removed the feature even from the campaign.

> 2533274794523302;17:
> It’s funny how in Halo 4 and Reach there were only 2 armour abilities that many thought were OP in each one and yet they just completely removed the feature even from the campaign.

True that. It’s pretty sad.