I think they will eventually be targeted for offering outrageous prices for in game content but we will have to see as its a lot of these kid games that have these transactions
You could argue that random challenges are equivalent to loot boxes, if your argument is the events and rewards, and paying for swaps, but youād have to live in a country that bans RNG based systems. Youād have a hard time winning since 343 would say āWell we could just not sell swaps in this particular countryā. Not that I think anyone actually buys swaps.
This is completely unfounded. Yes there are instances of children using their parentsā credit cards, but that is not every single case. When the game company uses predatory social manipulation tactics, it is their fault because they are knowingly exploiting the weakness of human psychology.
I think the challenge swaps would have a closer chance of being called gambling, since it re-rolls them.
Otherwise, challenges are free, and skips are pay to remove rng from the system, and thus arenāt gambling.
I would rather pay for a good game once at 100 dollars than pay for it once at 60 and then pay 20 dollars every other month for content, yes.
They should be until companies like 343 actually create a complete game.
now from the newās the last few years about fortnite in most off the caseās when childeren spent a lot money on the item shop there from there parents credit cards is something there own fault more.
since the mistake there all have make is that there save the credit cards info on the account from it.
we all have save the paymaind info on the xbox or game account more so that we not have to type each time the paswoord from it.
but thats the problem when you save it on a childās account or on the PC when your child is playing also on it.
in most caseās you keep paying for extra contant still if the game is 100 dollars or more.
most caseās its now with the battlepass in a lot off gameās and new dlcās and you keep paying the 20 dollars extra each month.
and what about the free to play gameās then like most MMORPGās are.
do you wane see then gone also for good since most off then not going to pay to play if there wane see if its a good game.
Ok just because there are news stories on a few instances of children spending lots of money from their parentsā credit cards, it does not mean that these are the only cases of people spending lots of money on the game. There are plenty of other people who are falling victim to the predatory monetisation schemes who are not getting news stories written about them. They are having the weaknesses in their human brains exploited and leveraged against them so that buying anything in the shop will feel both necessary and good. Children are not the only victims. Stop pretending like children are the only ones spending loads on money here.
when adults spending a lot off money in the game for stuff in the game its there own fault and risk.
since there most learn to controle it that there not its not going make things worse.
and look is on youtube how many videoās there not are about stuff there show in the game item shop.
or that popular streamers are also doing it in there livestream.
its the same with gamble in the real world.
its not the casino fault you have monney problems from it.
or other gamble things like bet on things or gamble siteās.
Ultimately itās still the parents who are at fault. Leaving anything like that unattended in the presence of children is usually not going to end with a positive outcome.
However in most of these circumstances (if not all of them save for the CSGO gambling debacle) customer service was able to reverse the transaction. Most people focus on the first part of the story rather than the resolution. While itās a lesson in attentiveness, most of the time thereās little to no lasting consequences for such occurrences.
its true that its the parents fault.
since there save the credit card info on the PC if the child can buy something from it when there parents tell its good for this time.
and not remove the info but keep it save and then you get mistakeās like that at some point the child is on a buying spree since daddy or mommy has save the credit card info is on a buying spree and later becomeās big news.
in the end microtransactions in gameās are need more to bring some off the money back from the developing costās and make new gameās from it.
activision and EA are a diffrend story since there are bloodhounds more and only care about making big money.
Gambling does have regulations in the real world to try and stave off abuse.
Iād say casinos and the like tend to have a bit of a shady reputation because theyāre designed to prey on people.
I certainly donāt see the shift in cosmetics from āsigns of accomplishmentā or 20 -30 dollar expansions to āSystem designed to prey on people without controlā as a positive shift.
unfortunatly microtransactions are not banned. but i hope they will be soon, bc gaming is getting more and more popular and therefore governments will sooner or later look at them and they will realize how predatory MTs are and that they are hurting the consumers (especially people who are easily psychological manipulated and children)
let me tell it this way more for you to understand it good.
why do people drink a lot off alcohol?
why do people become a shut in there house and game for exemple 24/7 and give notting about the outside off the world?
i can go on with the list about it.
the reason is easy since nobody wane help then with there problems there have.
childeren that not go to school and maybe are target by bulling from other people and nobody wane help him there become more a shut in and stay at home and game more 24/7 since its a escape for then from the real world.
and then tell i not understand and have respect for the weaknesses of the human psyche.
i know people in the real world that have problems and thanks to that there have now a weak psyche more since other people not wane help him to let things stop so.
and i have also familie members that have thanks to the problems now have a weak psyche there most live with for the rest off the live.
since this is compleet diffrend from microtransactions what you are telling now.
Iād rather pay more upfront for a finished game with all of itās content, and pay more periodically for a season containing all of itās content than paying for a season with some of itās content and the rest being locked behind more cost. Sell all the content for that season in the season pass. If Iām enjoying a game for years, I will support it but not by buying it in small transactions totalling up well over what itās worth for the sake of picking and choosing when I can just do that if I own it all to begin with.
what is a finished game more?
if we look in the past with some game titels like COD vanguard it was a finished game but it was more broken with a lot off bugās and has notting to do with the content at all it has.
Halo MCC was also a finished game but was also good broken with a lot off problems.
cyberpunk 2077 was also a finished game but also compleet broken.
in halo MCC it took years for then to fix the problems and now people call it a good halo game more when it was a broken game first.
cyberpunk 2077 there are also -Yoink!- with fixing the problems the game has but its going to take a lot off time.
so what is a finished game then if in the end a lot off problems are starting to play on.
if i have pay more then 100 dollar for the game at the start and its broken then its the bigst wast off money and to wait to see if its a broken game or not is the same for the other people that have buy it.
for halo infinite multiplayer i compleet agree that its more a compleet mess to start with.
but you need to be happy that you not have pay for the multiplayer at all since its free to play.
You just spit out like 5 red herrings in the course of 3 sentences. Go back further. Go back to games like Battlefront 2 on the PS2. THAT is a finished game. Well polished and comes with all the playable content to be enjoyed on it. No DLC. The original Halo trilogy, CE, 2, and 3. No DLC, no microtransactions. Just games that worked great for the time. Go back even further to things like Super Mario 64 and 007 GoldenEye. These are some of the most celebrated games in video gaming history and the one thing the all have in common is that they launched with all their included content and didnāt feature a microtransaction shop. Even with all their bugs and glitches, they are beloved. And the customer was thrilled with the product. That no longer exists. (Edit: Elden Ring is the first game Iāve seen launch like this in over a decade. Also MCC and Cyberpunk were NOT finished games. If the game is unplayable at launch, it is not a finished product.)
halo 3 got the DLC system.
Cold Storage,Heroic Map Pack, Legendary Map Pack,Mythic Map Pack Set 1 and Mythic map pack set 2.
4 from the 5 on this list are pay DLCās.
so to tell there are no dlcās in halo 3 is compleet wrong.
edite: also halo 2 got dlcās it seems.
Bonus Map Pack,Killtacular Pack,Maptacular Pack and Blastacular Map Pack
here is the site from the compleet DLC list in all the halo titels from halo 2 t/m halo wars 2 https://halo.fandom.com/wiki/Downloadable_Content#Halo_3
Again, red herring. Forgive me for getting one of my examples wrong. The point of the argument still stands because there are enough other examples. Dont ignore them for the sake of trying to tell me im wrong.
And even with the DLC, these are simple map packs being added to a new era of multiplayer gaming, they arent entire additions to their campaign and they certainly arent a microtransaction shop
I never said anything about 4 or 5.
Stop with the red herrings man, youre driving me insane. Youre just completely ignoring the discussion at hand for the sake of telling me im wrong.
A complete game can be expanded on in my opinion but also enjoyed without the extra content. A complete game is also a polished game, Very few if any bugs at launch. So in Infiniteās case: I would be okay with waiting another 2 years to see the game release with a finished campaign (please donāt try and tell me that how it ended was the intention all along) as well as having a complete first season ready with a set in stone roadmap and the season pass contained all of the available cosmetics intended for that season. No payable cosmetics except for the cost of that season pass to get them. Keep the passes permanently available like they are now so thereās no vaulting or FOMO. The only FOMO should be ranked season unlocks and even then maybe have a system in place to earn those if you missed them, like through successive wins in that ranking or so on. After about 6 months release another season of content for 20-30 dollars. Same system. If Iām still enjoying a game after 6 months that means Iām not paying for another brand new game so I donāt mind continuing to support the current one.