Seriously you’re taking out Jetpack? The single best aspect of competitive play in the Arena playlist… I don’t even know what to say. First you add the TU settings and now you’re removing Jetpack? How casual do you want this playlist to be?
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[Sarcasm]
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Seriously though. I think this was way to little way to late. On the upside Arena will no longer be called “Team Boba Fett”…
Since it took 343 7 months to remove Jetpack from Arena I highly doubt they’re even paying attention to these forums at all. The single most asked for changes in Arena and it took more than half a year…
I don’t know whether to praise 343 or to be skeptical of why it took so long to implement a change that clearly will make many people happy…
I appreciate the update and I think it’s a small step in the right direction but it should not be the only one or this playlist will fail. Removing jetpack is not the only changes that desperately needs to be made.
i’d much prefer to see new maps in arena before JPs removal, if on these new maps JP is still an issue then it can go, if it isn’t then on the default maps were it is an issue it won’t be available on but on the new ones it is.
though for now removal of JP is definitely beneficial to arena, though, i doubt there will be a population increase sadly.
> i’d much prefer to see new maps in arena before JPs removal, if on these new maps JP is still an issue then it can go, if it isn’t then on the default maps were it is an issue it won’t be available on but on the new ones it is.
>
> though for now removal of JP is definitely beneficial to arena, though, i doubt there will be a population increase sadly.
What maps did you have in mind? I’m definitely in favour of tossing up the map rotation a bit cause it’s definitely become stale.
With Swordbase still in the Arena map list the removal of Jetpack is going to be a disaster, but ONLY for that map. Swordbase needs to be removed or Jetpack needs to be a pick-up or Load out on that map specifically.
> What maps did you have in mind? I’m definitely in favour of tossing up the map rotation a bit cause it’s definitely become stale.
>
> With Swordbase still in the Arena map list the removal of Jetpack is going to be a disaster, but ONLY for that map. Swordbase needs to be removed or Jetpack needs to be a pick-up or Load out on that map specifically.
I agree, I feel like a fish out of water on that map without a jet pack. The paths to the top are too limited and without JP it’s too easy for a team to fortify an area on the upper floors.
> > i’d much prefer to see new maps in arena before JPs removal, if on these new maps JP is still an issue then it can go, if it isn’t then on the default maps were it is an issue it won’t be available on but on the new ones it is.
> >
> > though for now removal of JP is definitely beneficial to arena, though, i doubt there will be a population increase sadly.
>
> What maps did you have in mind? I’m definitely in favour of tossing up the map rotation a bit cause it’s definitely become stale.
>
> With Swordbase still in the Arena map list the removal of Jetpack is going to be a disaster, but ONLY for that map. Swordbase needs to be removed or Jetpack needs to be a pick-up or Load out on that map specifically.
i’m thinking community maps.
swordbase should definitely go from arena, that map is just painful to play on, if uncaged is in arena aswell (i can’t remember) that should go as well.
other maps such as zealot and countdown need a complete redo of weapon placements and spawns, maybe just tweak the MLG varients to suite arena better.
edit:
um question, how would you guys feel about swordbase if the entire top floor was blocked off? if its possible to do in forge though …
> i’d much prefer to see new maps in arena before JPs removal, if on these new maps JP is still an issue then it can go, if it isn’t then on the default maps were it is an issue it won’t be available on but on the new ones it is.
>
> though for now removal of JP is definitely beneficial to arena, though, i doubt there will be a population increase sadly.
Why would they add new maps before removing JP?
That just leaves the new maps open for exploit before JPs removal.
> > i’d much prefer to see new maps in arena before JPs removal, if on these new maps JP is still an issue then it can go, if it isn’t then on the default maps were it is an issue it won’t be available on but on the new ones it is.
> >
> > though for now removal of JP is definitely beneficial to arena, though, i doubt there will be a population increase sadly.
>
> Why would they add new maps before removing JP?
> That just leaves the new maps open for exploit before JPs removal.
to see how the maps go with JP? if they are still broken by JP then its clear that JP just breaks gameplay but i’m pretty confident that there are community maps out there that are fine with JP.
i’m tired of this idea that JP breaks every map regardless so it should be removed when i beleive it to not be true, only true to DLC and on disc maps, community maps how ever can be built in a way to nerf JP.
> > > i’d much prefer to see new maps in arena before JPs removal, if on these new maps JP is still an issue then it can go, if it isn’t then on the default maps were it is an issue it won’t be available on but on the new ones it is.
> > >
> > > though for now removal of JP is definitely beneficial to arena, though, i doubt there will be a population increase sadly.
> >
> > Why would they add new maps before removing JP?
> > That just leaves the new maps open for exploit before JPs removal.
>
> to see how the maps go with JP? if they are still broken by JP then its clear that JP just breaks gameplay but i’m pretty confident that there are community maps out there that are fine with JP.
>
> i’m tired of this idea that JP breaks every map regardless so it should be removed when i beleive it to not be true, only true to DLC and on disc maps, community maps how ever can be built in a way to nerf JP.
Maps are near impossible to design around JP, the guy with the Jetpack will always get the advantage in higher ground, considering you will have to run around to get to a high point, a jetpacker can just wizz up then just nade you as you sprint or walk up.
Soft kill barriers are useless when it comes to Jetpack, you need to hard kill everything, which results in either a jetpacker holding down the AA button and simply flying into it if it was kept.
Either way you put it, the maps do not work with jetpack, nor will new ones.
Besides, the April Update goes LIVE on Tuesday, there is no changing it and new Arena maps are not planned for this update.
> > > > i’d much prefer to see new maps in arena before JPs removal, if on these new maps JP is still an issue then it can go, if it isn’t then on the default maps were it is an issue it won’t be available on but on the new ones it is.
> > > >
> > > > though for now removal of JP is definitely beneficial to arena, though, i doubt there will be a population increase sadly.
> > >
> > > Why would they add new maps before removing JP?
> > > That just leaves the new maps open for exploit before JPs removal.
> >
> > to see how the maps go with JP? if they are still broken by JP then its clear that JP just breaks gameplay but i’m pretty confident that there are community maps out there that are fine with JP.
> >
> > i’m tired of this idea that JP breaks every map regardless so it should be removed when i beleive it to not be true, only true to DLC and on disc maps, community maps how ever can be built in a way to nerf JP.
>
> Maps are near impossible to design around JP, the guy with the Jetpack will always get the advantage in higher ground, considering you will have to run around to get to a high point, a jetpacker can just wizz up then just nade you as you sprint or walk up.
>
> Soft kill barriers are useless when it comes to Jetpack, you need to hard kill everything, which results in either a jetpacker holding down the AA button and simply flying into it if it was kept.
>
> Either way you put it, the maps do not work with jetpack, nor will new ones.
>
> Besides, the April Update goes LIVE on Tuesday, there is no changing it and new Arena maps are not planned for this update.
i dis agree, i wouldn’t say maps are near impossible to design around JP, a low roof is one way to nerf JP because it prevents them from getting any hieght advantage, any spot were they could JP to a higher ledge being quite open so when they fly they are exposed badly is another way …
> i dis agree, i wouldn’t say maps are near impossible to design around JP, a low roof is one way to nerf JP because it prevents them from getting any hieght advantage, any spot were they could JP to a higher ledge being quite open so when they fly they are exposed badly is another way …
So… tunnels that give no distinctive height advantage?
In order for Jetpack to not be OP, ceilings would need to be at jump height at all times.
> > i dis agree, i wouldn’t say maps are near impossible to design around JP, a low roof is one way to nerf JP because it prevents them from getting any hieght advantage, any spot were they could JP to a higher ledge being quite open so when they fly they are exposed badly is another way …
>
> So… tunnels that give no distinctive height advantage?
>
> In order for Jetpack to not be OP, ceilings would need to be at jump height at all times.
did you not read the secound nerf?
have the area and hieght advantage to be open so that if a JPer wants to access it using JP he has to go into an exposed and dangerous area to acess it via JP, JP also makes a loud noise notifying people to his actions and because the area is open they can target him quickly.
a low roof doesn’t have to be low to the point its pointless to jump, it can be about 2 spartan hieght which prevents JP from getting an extreme verticle advantage and makes the angles to shoot at each over a lot less steep so a person on foot can fight a JPer so JP because more of a jump boost then an outright advantage.
a roof also prevents JPers from flying over them neglecting map pathways restricting to the same areas as people without JP.
honestly, the problem with JP is mostly to do with map design …
> Now all they need to do is remove Sword Base, Countdown, Reflection and Uncaged and 2s tricking and the playlist will be functional.
you really think removing those maps is a good idea? I can agree certain elements of SB could do with a remodel, but I’ve never encountered any issues from both Jet pack users and from any of the maps for a reason. go in with decent teammates and the moment JP goes up? Shoot the living daylights out of him… they’ll switch pretty quick… lol. Heck, at one point, an entire team of JP users got dropped in the beginning of a match on Uncaged because they thought it would be a wise thing off spawn to do… found out what four precision dmr users can do when we shoot them in the face. 4 to 0 start? Always a good notion of where the match is going…
> > Now all they need to do is remove Sword Base, Countdown, Reflection and Uncaged and 2s tricking and the playlist will be functional.
>
> you really think removing those maps is a good idea? I can agree certain elements of SB could do with a remodel, but I’ve never encountered any issues from both Jet pack users and from any of the maps for a reason. go in with decent teammates and the moment JP goes up? Shoot the living daylights out of him… they’ll switch pretty quick… lol. Heck, at one point, an entire team of JP users got dropped in the beginning of a match on Uncaged because they thought it would be a wise thing off spawn to do… found out what four precision dmr users can do when we shoot them in the face. 4 to 0 start? Always a good notion of where the match is going…
thats generally not how skilled jpers play …
JP and uncaged is absolout nightmare, no need to go around the routes from a callout because its just quicker to fly up to that ledge and get a better LoS to clean the guy up, no need to take the exposed pathways and generally the defined routes when JP allows you to take better more effective routes all the time.
I agree with OP that this change came way later than it should have, but I’m still VERY happy that jet pack is gone and I can play Arena again without suffering terrible frustration.
All other changes such as the removal of some maps aren’t strictly necessary. Don’t get me wrong, removal of Swordbase, Reflection, and Uncaged would be AMAZING, but the removal of jet pack has made the playlist playable enough for me until Halo 4.
> I agree with OP that this change came way later than it should have, but I’m still VERY happy that jet pack is gone and I can play Arena again without suffering terrible frustration.
>
> All other changes such as the removal of some maps aren’t strictly necessary. Don’t get me wrong, removal of Swordbase, Reflection, and Uncaged would be AMAZING, but the removal of jet pack has made the playlist playable enough for me until Halo 4.
343 will prob whip around at the end of this season and be like the removal of Jetpack barely increased the population so we’re going to put in ALL THE AA’s instead… (Just to please the casuals who shouldn’t be playing Arena anyways…)
edit: I thought you were arguing agains the removal of jetpack (didn’t catch the “Sarcasm” line). Nevermind. -_-
IMO it’s a double edged sword, but I think the pro’s outweigh the cons. Yes JP introduced new strategy but it also broke the essence of many maps designs. Aslyum for example, having 2 people jetpack up over ring 3 to put shots on your team who is holding top mid, dropping down before you can kill them and then their team mates picking you off from the jumps, car, and pee shooter, is much easier to for them to attain than had they only been able to use the jumps, cars, pea shooter, and a ring 3 jump up from pea. Also with jetpack your pushes can be much sloppier due to the ability to not be punished by having to take long routes to areas. The ring 3 “peekaboo” is a good example of this. Had you not had jetpack, you would be punished for dropping to your door as you would have had to walk to your jump to get ring to 2, or all the way to your snipe to get to ring 3 (a very exposed route).
Reflection I think is pretty self explanatory w/ the pillar problems, same with uncaged and the top cage.
The only map that I can think of in which it is a “problem” that there is no JP is Sword Base, but I think the weapon and player spawns play a big part in that too.
Granted I don’t have too much experience in top 10% gameplay, but I think I have a decent understanding of competitive Halo.
> 343 will prob whip around at the end of this season and be like the removal of Jetpack barely increased the population so we’re going to put in ALL THE AA’s instead… (Just to please the casuals who shouldn’t be playing Arena anyways…)
No but seriously… -_-
Squad Slayer=arguably the best playlist in the game for players like us.
Add TU, make it even better.
Remove bleed through, reintroduce all the AA’s, reduce DMR start weighting, reintroduce all the bad maps, rename super slayer and leave us arguably worse off than pre-TU.
> 343 will prob whip around at the end of this season and be like the removal of Jetpack barely increased the population so we’re going to put in ALL THE AA’s instead… (Just to please the casuals who shouldn’t be playing Arena anyways…)
In a game where AA’s have always been looked at as either awesome in x situation or terrible in another, I’d have to say your statement is one of the many complainers on these forums. I’ve said it once and I’ll say it again, this is a new game with new mechanics that you’ve had how many years and months to work around, get used to, find out what works and what doesn’t, and your still on here complaining about an AA that gives a player a nice option to not worry about an experienced user knowing how to nade trap many areas, but allows different avenues of attack in a competitive ranked playlist? Please hYypno, think about what you say before you say it…
@Matt - It is a double edged sword, but I politely disagree about certain elements being broken because of it. I’ve been experiencing various competitive gametypes that aren’t broken because of JP, as a matter, it makes players more aware of what can happen and allows for many pushes to either work or fail because of the users abilities with the JP. I do agree certain areas of reflection need to be updated and allow for elements to be off-limits, but then again, its been the same situation with Arena Zealot. Space combat is no longer possible because of the campers up there, not that I’m complaining about that, but it should never become an issue on reflection like it has and your right to post about that, but in other situations, JP should not be looked down upon. In the right hands, the JP is a great tool for breaking map control for a reason. Re-learn to shoot or find yourself behind the eight ball as it gets slammed home…