Arena Doesn't Need To Evolve, Warzone Does

Hi. I’m more of a novice when it comes to this whole posting on forums thing, but I thought I’d share my ideas on the topic of the evolution of Warzone. Arena multiplayer has been a mainstay in the Halo franchise since its first installment, and as it has progressed throughout the years, many changes have been made to the arena format, tweaking it here and there to make it the game style that it is today. I myself am a more Halo 3 and Halo Reach style of player, but to each their own, we all have something we enjoy.

The fact is, though, that Arena is perfectly imperfect the way that it is, not much needs to be added there, and changing that would only make existing fans argue more about spawn points and all that fun stuff. As I stated earlier, the mode that needs to evolve is Warzone, because that mode had potential to be so much greater than it was, and in it I saw the ghost of a game that was cancelled way back when I was a kid.

My idea is this, to make Warzone into a mode named, quite simply, War (Or “All Out War”, the name isn’t particularly important). In this mode, there are three main areas of combat: ground, air and, most importantly, space. We know that space combat is possible because it was featured in Halo Reach, and the spacecraft have recently been added to Forge World. Each team would start with their entrance cinematic, much like Warzone, however its of your capital ship exiting slipspace over a planet\ in low orbit. Each team is given 3 classes to choose from, on the UNSC side its ODST, Spartan III and Spartan IV with he Spartan II being the Ultra/Hero class and on the Banished side its Spec Ops Elite, Brute and Elite, with a Brute Chieftain as the Ultra class. Ultra classes are not able to be chosen on the start of the match, but obtained later through either merit or as a reward through in-game xp, perhaps like the battlefront 2 system.

Each class would have its strengths and drawbacks, like how Spartan III’s would be faster and more agile, but are much weaker than the IV’s, and how the ODST’s are quieter and have access to the VISR, making them more effective at longer range, but they have poor shields. Each could have a passive ability too, like how ODST’s have a damage boost when they’re in a full squad of 4. All of this is just an idea, mind you, so things aren’t set in stone. The same can be said for the Banished side as well, with each class having strengths and weaknesses that make each one a viable option in combat.

Choosing the Spec Ops Elite or ODST allows you to spawn inn a drop pod and launch directly down onto the ground portion of the level, and begin fighting for dominance there, whereas the others spawn and go for ships to launch out into the space portion of the map. To win, you must either destroy the capital ship of the enemy team, reach the kill count (which has to be higher than the previous limit of 150) or hold all points on the ground, air and space sections of the map. Each ground portion of each map would have capture points on it, much like Dominion, but each point would be similar to a power weapon, in the sense that it would alter the flow of the map. For example, one capture point could be a radar post that, once taken, boosts your team’s radar range, or one could be an armory, or a landing pad to call down a vehicle drop, or a mass driver like how they had in Halo Reach, to provide air and orbital support.

This would also be perfect for 343 to use the “AI in Multiplayer” option to its fullest, because they could have both AI spacecraft and AI foot soldiers in game, making the battle seem much larger than it is.

More than that, would be the seamless transition between space and ground, much like the scrapped Battlefront 3 concept. There has been an itch for a game that does such a thing for quite some time, and if Halo scratches it, that would be massive for the franchise. It would also allow them to explore new options for vehicle combat, giving the ability to use vehicles we’ve only seen before, like the space banshee, the longsword, the phantom and, most importantly, frigates and corvettes. Having pilotable frigates and corvettes and smaller ships like that would allow the player to see a full battle unfold in the space arena, with each set for each serving as a spawn point as well as a ship. The UNSC would have its auto cannons, archer missiles and the MAC gun, and the Banished would have pulse lasers, plasma cannons and a glassing beams. Each ship would have AI controlled defense turrets as well, so they would have some measure of protection from boarding. If the frigate is destroyed, it doesn’t respawn, so you’d have to be strategic with how they are used in your game session. Plus, you should have full freedom to take any space craft from space to the ground to turn the tide, but you also sacrifice your ability to help in the space side of the fight.

This would greatly expand the cosmetics part of Halo as well, and would be a mode that is well-suited to the battlepass system of unlocks without being paired to a Battle Royale game mode. The biggest thing that would make this popular, however, would be that its NEW. The market has become supersaturated with Battle Royales and super fast paced shooters, I think that everyone is waiting for that breath of fresh air, I mean look at Fall Guys or Breath of the Wild, those games were so different from anything else that they were competing with, or even just different from their previous releases, but they were different in the ways that mattered, and were a massive success. I feel like Halo needs to do the same thing, because with each Halo release they changed the game, like with multiplayer in H2 or Forge in H3 and i think this is exactly what Halo needs to bring back those millions of fans worldwide that have drifted from the fanbase since Reach or Halo 3.

Let me know what you guys think, again its just a rough concept, but I’m curious to see what you guys think about the idea, be as brutally honest as you have to be.

Warzone needs to get rid of final hit bosses. No player wants to fight warden for 5 minutes and then have the points stolen because of some random coming in when he’s at a sliver of health

Good post, don’t worry about being a novice. Warzone initially was going to come back in Infinite (Warzone 2.0), but we haven’t heard much since. Who knows what they are planning next for it.

> 2533274847260970;1:
> Hi. I’m more of a novice when it comes to this whole posting on forums thing, but I thought I’d share my ideas on the topic of the evolution of Warzone. Arena multiplayer has been a mainstay in the Halo franchise since its first installment, and as it has progressed throughout the years, many changes have been made to the arena format, tweaking it here and there to make it the game style that it is today. I myself am a more Halo 3 and Halo Reach style of player, but to each their own, we all have something we enjoy.
>
> The fact is, though, that Arena is perfectly imperfect the way that it is, not much needs to be added there, and changing that would only make existing fans argue more about spawn points and all that fun stuff. As I stated earlier, the mode that needs to evolve is Warzone, because that mode had potential to be so much greater than it was, and in it I saw the ghost of a game that was cancelled way back when I was a kid.
>
> My idea is this, to make Warzone into a mode named, quite simply, War (Or “All Out War”, the name isn’t particularly important). In this mode, there are three main areas of combat: ground, air and, most importantly, space. We know that space combat is possible because it was featured in Halo Reach, and the spacecraft have recently been added to Forge World. Each team would start with their entrance cinematic, much like Warzone, however its of your capital ship exiting slipspace over a planet\ in low orbit. Each team is given 3 classes to choose from, on the UNSC side its ODST, Spartan III and Spartan IV with he Spartan II being the Ultra/Hero class and on the Banished side its Spec Ops Elite, Brute and Elite, with a Brute Chieftain as the Ultra class. Ultra classes are not able to be chosen on the start of the match, but obtained later through either merit or as a reward through in-game xp, perhaps like the battlefront 2 system.
>
> Each class would have its strengths and drawbacks, like how Spartan III’s would be faster and more agile, but are much weaker than the IV’s, and how the ODST’s are quieter and have access to the VISR, making them more effective at longer range, but they have poor shields. Each could have a passive ability too, like how ODST’s have a damage boost when they’re in a full squad of 4. All of this is just an idea, mind you, so things aren’t set in stone. The same can be said for the Banished side as well, with each class having strengths and weaknesses that make each one a viable option in combat.
>
> Choosing the Spec Ops Elite or ODST allows you to spawn inn a drop pod and launch directly down onto the ground portion of the level, and begin fighting for dominance there, whereas the others spawn and go for ships to launch out into the space portion of the map. To win, you must either destroy the capital ship of the enemy team, reach the kill count (which has to be higher than the previous limit of 150) or hold all points on the ground, air and space sections of the map. Each ground portion of each map would have capture points on it, much like Dominion, but each point would be similar to a power weapon, in the sense that it would alter the flow of the map. For example, one capture point could be a radar post that, once taken, boosts your team’s radar range, or one could be an armory, or a landing pad to call down a vehicle drop, or a mass driver like how they had in Halo Reach, to provide air and orbital support.
>
> This would also be perfect for 343 to use the “AI in Multiplayer” option to its fullest, because they could have both AI spacecraft and AI foot soldiers in game, making the battle seem much larger than it is.
>
> More than that, would be the seamless transition between space and ground, much like the scrapped Battlefront 3 concept. There has been an itch for a game that does such a thing for quite some time, and if Halo scratches it, that would be massive for the franchise. It would also allow them to explore new options for vehicle combat, giving the ability to use vehicles we’ve only seen before, like the space banshee, the longsword, the phantom and, most importantly, frigates and corvettes. Having pilotable frigates and corvettes and smaller ships like that would allow the player to see a full battle unfold in the space arena, with each set for each serving as a spawn point as well as a ship. The UNSC would have its auto cannons, archer missiles and the MAC gun, and the Banished would have pulse lasers, plasma cannons and a glassing beams. Each ship would have AI controlled defense turrets as well, so they would have some measure of protection from boarding. If the frigate is destroyed, it doesn’t respawn, so you’d have to be strategic with how they are used in your game session. Plus, you should have full freedom to take any space craft from space to the ground to turn the tide, but you also sacrifice your ability to help in the space side of the fight.
>
> This would greatly expand the cosmetics part of Halo as well, and would be a mode that is well-suited to the battlepass system of unlocks without being paired to a Battle Royale game mode. The biggest thing that would make this popular, however, would be that its NEW. The market has become supersaturated with Battle Royales and super fast paced shooters, I think that everyone is waiting for that breath of fresh air, I mean look at Fall Guys or Breath of the Wild, those games were so different from anything else that they were competing with, or even just different from their previous releases, but they were different in the ways that mattered, and were a massive success. I feel like Halo needs to do the same thing, because with each Halo release they changed the game, like with multiplayer in H2 or Forge in H3 and i think this is exactly what Halo needs to bring back those millions of fans worldwide that have drifted from the fanbase since Reach or Halo 3.
>
> Let me know what you guys think, again its just a rough concept, but I’m curious to see what you guys think about the idea, be as brutally honest as you have to be.

I disagree on the class system

That’s fair, the class system can be completely removed from the game mode and the whole thing still stands, you would just have to take the drop pods as either a spartan or and elite/ playable brute, which isn’t too much of a departure, seeing as Chief used them in H2. Class system or not I still think it would be a kick–Yoink- game mode though.

> 2533274847260970;5:
> That’s fair, the class system can be completely removed from the game mode and the whole thing still stands, you would just have to take the drop pods as either a spartan or and elite/ playable brute, which isn’t too much of a departure, seeing as Chief used them in H2. Class system or not I still think it would be a kick–Yoink- game mode though.

Yeah everything else sounds sweet

> 2533274887613159;6:
> > 2533274847260970;5:
> > That’s fair, the class system can be completely removed from the game mode and the whole thing still stands, you would just have to take the drop pods as either a spartan or and elite/ playable brute, which isn’t too much of a departure, seeing as Chief used them in H2. Class system or not I still think it would be a kick–Yoink- game mode though.
>
> Yeah everything else sounds sweet

Right? Now all we need if for 343 to actually read this and put it in the game, which will never happen but still, a man can dream.

> 2533274847260970;1:
> Hi. I’m more of a novice when it comes to this whole posting on forums thing

Hi. You’re doing fine, I appreciate that you broke up your long post with paragraphs.

> 2533274847260970;1:
> The biggest thing that would make this popular, however, would be that its NEW. The market has become supersaturated with Battle Royales and super fast paced shooters, I think that everyone is waiting for that breath of fresh air, I mean look at Fall Guys or Breath of the Wild, those games were so different from anything else that they were competing with, or even just different from their previous releases, but they were different in the ways that mattered, and were a massive success. I feel like Halo needs to do the same thing

This attitude that Halo needs to do something NEW and different and change in a big way is most likely what 343 had in mind when they added loadouts and ordnance drops to Halo 4’s arena gameplay, and the whole paid lootbox system/Warzone to Halo 5. I would argue that these changes were not good for Halo.

I know you like Warzone but I think its fundamental difference from arena gameplay (i.e. weapons and vehicles in Warzone being earned, or purchased with real money, and called in during gameplay, as opposed to them being map pickups available to either team) is what turned off many players to Halo 5 in the beginning. This in combination with how Warzone sucked away development time and resources from BTB and other game modes (remember Halo 5 launched with almost nothing besides Warzone, 4v4 arena and Breakout) was most likely partially responsible for Halo 5’s sharp dropoff of players after its launch.

Same deal with Halo 4’s loadouts/ordnance drop system. They are significant departures from Halo’s classic balanced arena-style gameplay, which probably turned off a lot of players. So maybe instead of trying something NEW and changing Halo in such a big way, 343 should focus their limited time and resources on classic gameplay. Give us BTB and BTB Heavies instead of Warzone. Don’t neglect BTB like it was in Halo 5. And if you’re saying Halo should try to be different from its competition, then I think sticking to classic gameplay without a big new class-based Warzone mode would probably do a fine job of differentiating Halo from modern shooter games, because classic arena-based Halo is already quite different from those.

That’s not to say I’m against the idea of new game modes in Halo Infinite as long as they don’t take away development time and resources from classic stuff like BTB (which they certainly did in Halo 5). But your idea sounds like it would be very time-consuming and resource-intensive to make, and I want a good classic experience (ideally with BTB Heavies) before any of that new stuff.

> 2533274866906624;3:
> Warzone initially was going to come back in Infinite (Warzone 2.0)

Can you link to a source for this? I don’t remember hearing about that

Interesting ideas OP. I personally can’t see this coming to Infinite. At least with the classes, but I like the ideas and I think they could be fleshed out and make one hell of a mode or maybe a spin off game. Little ideas like this could spark change or direction for a new mode, feature, or game.

I’ve seen it float around a couple times, but I don’t think the idea of a Battlefield-like Halo would be unwelcomed. I would personally love that. Imagine running around as Kig-Yar with Beam rifles and UNSC Marines in Warthogs and then based off skill/performance, being able to orbital drop as an ODST in the middle of a battle or behind enemy lines. With some level of destruction too.

I’ve even seen the Left For Dead Halo re-skin. How cool would it be if FatShark made a Halo style Vermintide/Darktide with Marines/ODST versus Flood.

I think the Halo universe lends itself well to a lot of these styles of games so keep the ideas flowing.

> 2533274904158628;8:
> This attitude that Halo needs to do something NEW and different and change in a big way is most likely what 343 had in mind when they added loadouts and ordnance drops to Halo 4’s arena gameplay, and the whole paid lootbox system/Warzone to Halo 5. I would argue that these changes were not good for Halo.
>
> I know you like Warzone but I think its fundamental difference from arena gameplay (i.e. weapons and vehicles in Warzone being earned, or purchased with real money, and called in during gameplay, as opposed to them being map pickups available to either team) is what turned off many players to Halo 5 in the beginning. This in combination with how Warzone sucked away development time and resources from BTB and other game modes (remember Halo 5 launched with almost nothing besides Warzone, 4v4 arena and Breakout) was most likely partially responsible for Halo 5’s sharp dropoff of players after its launch.
>
> Same deal with Halo 4’s loadouts/ordnance drop system. They are significant departures from Halo’s classic balanced arena-style gameplay, which probably turned off a lot of players. So maybe instead of trying something NEW and changing Halo in such a big way, 343 should focus their limited time and resources on classic gameplay. Give us BTB and BTB Heavies instead of Warzone. Don’t neglect BTB like it was in Halo 5. And if you’re saying Halo should try to be different from its competition, then I think sticking to classic gameplay without a big new class-based Warzone mode would probably do a fine job of differentiating Halo from modern shooter games, because classic arena-based Halo is already quite different from those.
>
> That’s not to say I’m against the idea of new game modes in Halo Infinite as long as they don’t take away development time and resources from classic stuff like BTB (which they certainly did in Halo 5). But your idea sounds like it would be very time-consuming and resource-intensive to make, and I want a good classic experience (ideally with BTB Heavies) before any of that new stuff.

Hey, I totally agree with you, and don’t get me wrong, I am the first to admit the Warzone was fundamentally flawed in terms of a Halo game mode. When i say that I saw promise in Warzone, I meant in the broad sense of an ever expanding player count and the addition of AI, but they seriously dropped the ball when it came to the feel of the mode, as well as the execution of its microtransaction system.

When Warzone released I was instantly caught off guard by just how off-putting it was. It seemed to foreign in a Halo setting, the fact that power weapons and vehicles had their uniqueness stripped away from them, they lost that truly powerful and game-changing feeling. Its like that quote from the Incredibles, “When everyone’s super, no one is.” But microtransactions are a whole other hill to climb and lets not get into that.

I completely agree with the assessment of why expansive modes like the one I suggested detract from the overall development, which is why i think its also right to say that this would have to be a separate entity, perhaps similar to Warzone and Modern Warfare. Perhaps then it would allow Infinite to come to its fullest potential and build off of that with a big mode like this one. I know that they wanted to innovate with Halo 4 and 5, but i think i mentioned it earlier, but they did it in the ways that either didn’t matter or ended up detracting form the overall experience. That’s why i headed off the whole post with saying that Arena is perfect just the way it is, and is the core of what Halo is about. Perhaps i should have amended my original premise to align more with the philosophy of it being an addition to the base game or even a spin-off, that would have made the intention much clearer.

Thanks for the feedback by the way, i appreciate it.

What you’re saying is invasion with warzone, that would be interesting but i like warzone how it is.
Your idea should be another kind of game (like invasion in reach) because for me the only bad thing on warzone are the respawns.

I just want to see Invasion making a return, Elites vs Spartans that’s where it’s at.

> 2533274847260970;1:
> Hi. I’m more of a novice when it comes to this whole posting on forums thing, but I thought I’d share my ideas on the topic of the evolution of Warzone. Arena multiplayer has been a mainstay in the Halo franchise since its first installment, and as it has progressed throughout the years, many changes have been made to the arena format, tweaking it here and there to make it the game style that it is today. I myself am a more Halo 3 and Halo Reach style of player, but to each their own, we all have something we enjoy.
>
> The fact is, though, that Arena is perfectly imperfect the way that it is, not much needs to be added there, and changing that would only make existing fans argue more about spawn points and all that fun stuff. As I stated earlier, the mode that needs to evolve is Warzone, because that mode had potential to be so much greater than it was, and in it I saw the ghost of a game that was cancelled way back when I was a kid.
>
> My idea is this, to make Warzone into a mode named, quite simply, War (Or “All Out War”, the name isn’t particularly important). In this mode, there are three main areas of combat: ground, air and, most importantly, space. We know that space combat is possible because it was featured in Halo Reach, and the spacecraft have recently been added to Forge World. Each team would start with their entrance cinematic, much like Warzone, however its of your capital ship exiting slipspace over a planet\ in low orbit. Each team is given 3 classes to choose from, on the UNSC side its ODST, Spartan III and Spartan IV with he Spartan II being the Ultra/Hero class and on the Banished side its Spec Ops Elite, Brute and Elite, with a Brute Chieftain as the Ultra class. Ultra classes are not able to be chosen on the start of the match, but obtained later through either merit or as a reward through in-game xp, perhaps like the battlefront 2 system.
>
> Each class would have its strengths and drawbacks, like how Spartan III’s would be faster and more agile, but are much weaker than the IV’s, and how the ODST’s are quieter and have access to the VISR, making them more effective at longer range, but they have poor shields. Each could have a passive ability too, like how ODST’s have a damage boost when they’re in a full squad of 4. All of this is just an idea, mind you, so things aren’t set in stone. The same can be said for the Banished side as well, with each class having strengths and weaknesses that make each one a viable option in combat.
>
> Choosing the Spec Ops Elite or ODST allows you to spawn inn a drop pod and launch directly down onto the ground portion of the level, and begin fighting for dominance there, whereas the others spawn and go for ships to launch out into the space portion of the map. To win, you must either destroy the capital ship of the enemy team, reach the kill count (which has to be higher than the previous limit of 150) or hold all points on the ground, air and space sections of the map. Each ground portion of each map would have capture points on it, much like Dominion, but each point would be similar to a power weapon, in the sense that it would alter the flow of the map. For example, one capture point could be a radar post that, once taken, boosts your team’s radar range, or one could be an armory, or a landing pad to call down a vehicle drop, or a mass driver like how they had in Halo Reach, to provide air and orbital support.
>
> This would also be perfect for 343 to use the “AI in Multiplayer” option to its fullest, because they could have both AI spacecraft and AI foot soldiers in game, making the battle seem much larger than it is.
>
> More than that, would be the seamless transition between space and ground, much like the scrapped Battlefront 3 concept. There has been an itch for a game that does such a thing for quite some time, and if Halo scratches it, that would be massive for the franchise. It would also allow them to explore new options for vehicle combat, giving the ability to use vehicles we’ve only seen before, like the space banshee, the longsword, the phantom and, most importantly, frigates and corvettes. Having pilotable frigates and corvettes and smaller ships like that would allow the player to see a full battle unfold in the space arena, with each set for each serving as a spawn point as well as a ship. The UNSC would have its auto cannons, archer missiles and the MAC gun, and the Banished would have pulse lasers, plasma cannons and a glassing beams. Each ship would have AI controlled defense turrets as well, so they would have some measure of protection from boarding. If the frigate is destroyed, it doesn’t respawn, so you’d have to be strategic with how they are used in your game session. Plus, you should have full freedom to take any space craft from space to the ground to turn the tide, but you also sacrifice your ability to help in the space side of the fight.
>
> This would greatly expand the cosmetics part of Halo as well, and would be a mode that is well-suited to the battlepass system of unlocks without being paired to a Battle Royale game mode. The biggest thing that would make this popular, however, would be that its NEW. The market has become supersaturated with Battle Royales and super fast paced shooters, I think that everyone is waiting for that breath of fresh air, I mean look at Fall Guys or Breath of the Wild, those games were so different from anything else that they were competing with, or even just different from their previous releases, but they were different in the ways that mattered, and were a massive success. I feel like Halo needs to do the same thing, because with each Halo release they changed the game, like with multiplayer in H2 or Forge in H3 and i think this is exactly what Halo needs to bring back those millions of fans worldwide that have drifted from the fanbase since Reach or Halo 3.
>
> Let me know what you guys think, again its just a rough concept, but I’m curious to see what you guys think about the idea, be as brutally honest as you have to be.

Warzone needs to disappear altogether. It hampered content for regular MP. They already said as much. They need to focus on bringing out a good MP for the masses.

> 2533274793248262;13:
> > 2533274847260970;1:
> >
>
> Warzone needs to disappear altogether. It hampered content for regular MP. They already said as much. They need to focus on bringing out a good MP for the masses.

I agree, which is why I think that this mode should release later, after the game has launched and fostered the Arena multiplayer, or “regular MP” as you called it. Once they’ve built that all up then they should release a big mode like this, kinda like how Modern Warfare was out for about a year before Warzone made it’s debut. It gave time for people to play the story and gain skill in MP before they rolled out the massive multiplayer mode.

> 2533274847260970;10:
> I completely agree with the assessment of why expansive modes like the one I suggested detract from the overall development, which is why i think its also right to say that this would have to be a separate entity, perhaps similar to Warzone and Modern Warfare. Perhaps then it would allow Infinite to come to its fullest potential and build off of that with a big mode like this one.

I wouldn’t have a problem with a big, ambitious new multiplayer mode being a separate entity after Halo Infinite gets the basics down, which it needs to at launch. But after that, they’ll have ten years for their ten year plan so, yeah, go for it then. I just don’t want another Halo 5 situation :joy:

> 2533274904158628;15:
> I wouldn’t have a problem with a big, ambitious new multiplayer mode being a separate entity after Halo Infinite gets the basics down, which it needs to at launch. But after that, they’ll have ten years for their ten year plan so, yeah, go for it then. I just don’t want another Halo 5 situation :joy:

Exactly, the 10 year plan they have fits perfectly with a big mode like this. Especially the fact that its a contender against BR modes, or at least i think it is (on paper obviously). I just hope that 343 can read this thread, not just for my idea but also because its actually got a lot of constructive criticism and wholesome behaviour.