So this has started to bother me in Arena. I’ve been placed in Onyx 1500 in Swat and Diamond one in Slayer. Throughout the games I’ve played, especially in Swat, I will do exceptionally well, but then my teammates will get slaughtered. They then proceed to quit, which leaves our team down a man and easier to beat. So of course, my CSR drops down after a loss because it was a 2v4 match.
CSR should either not be measured by wins but by overall performance, or CSR should not drop if a teammate quits.
Agreed I have been in countless games where a teammate quits half way through a match because they have no kills. Win loss shouldn’t count if game doesn’t end 4v4
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> Agreed I have been in countless games where a teammate quits half way through a match because they have no kills. Win loss shouldn’t count if game doesn’t end 4v4
Exactly, I’m losing CSR like crazy because teammates feed the other team a solid 15 kill lead, then quit on me.
I don’t care about my CSR, I do care about having a chance against other teams. Teammates dropping out makes Arena miserable to me, but I want to play more than just Warzone. Why don’t you load people with a high drop-out/quit rate into already running games - force them to join into games that might be worse than what they left.