Halo 5’s multiplayer experience is great but has some issues. Having logged a little over one hour in area a few issues made themselves known almost immediately.
- Spawns. Some are great, safe and with a teammate. Others, however are troubling at times, spawning near approaching enemies and in direct line of sight in some cases. (Smaller maps often have these issues)
- Arena player disconnects. (mainly concerning server side issues) I had maybe three games where I had team members quit or have involuntary been disconnected. This really puts a strain on the short handed team often leading to a loss and a very unpleasant experience.
Suggestions for fix
- Spawn algorithm might need to be tweaked to better analyze enemy movement possibilities and field of vision for safer spawning. - Allowing players who have been involuntary disconnected to rejoin match or allowing a forfeit/mercy rule system. 4v4: all is good. 3v4: If short team is being dominated by an X amount of point in a game should be offered up a mercy rule. Players on the losing team can accept or deny offer. 2v4: Game offers mercy rule regardless of points.(winning team will not receive offer to prevent an easy win.) 1v4: Game automatically applies mercy rule.Just my two cents. This will be updated as I find issues. Please feel free to comment and offer up your own suggestions.