in Halo 4?"
Btw, I know it may seem like a TLDR but please read it.
Oh and I’m just saying Call of Duty-ness because I have no other word for it.
Also nothing in bold is mine, I got those from those 2 websites I linked underneath.
I’ve seen Halo 4 gameplay and it looks very very good, I’m worried and I’m not worried.
(Btw read one of these if you want summed up what I mean;
Xbox Games, News & Reviews | GamesRadar+ )
Everything I’ve seen sounded worrying, but when I read about the compromises and explanations 343 give about the features, I felt better. I can see how these work.
343 has done them right.
Loadouts sounds very exciting for example. I was not sure about it at first(Being one of those; it’d have to be done right guys). But now I’ve seen it; This should of been in Halo long ago. And it IS done right. No power weapons, just the ability to choose your primary, secondary and grenade choice. I think this is exactly what Halo needs, to evolve.
No it is not like Call of Duty, choosing your starting equipment is not something new. Hell even the first Tribes had it.
It’s moving on the game-play, and so other features we know of have to be changed. For the better.
And I’m fine with that. As long as it has that core element of Halo and the fundamentals, it’s okay. As long as I’m concerned, everything we’ve seen is the same; but with a twist.
A twist for the better.
Weapon drops on maps for example, that element has to be taken out. Why? For customizable loadouts. Things are more guided and the player is given more freedom with their equipment, so it has to be harder to get power weapons.
"
Drop points themselves are, in fact, fixed - only the contents are randomised. If you’re staking one out, mind, you’ll want to keep your distance: incoming drops strike hard enough to wound or even kill nearby Spartans.*"
You still have to memorize drop points, map knowledge is still needed. It’s just done differently and even harder to get power weapons(Since the contents of the drops are random). I say this is good, as the skill level for Halo 4 needs to be as high as ever. And if you camp the spots directly(As the the drop spots are fixed), you’ll die as the drop impact can kill you; this belays camping.
Everything has been changed to keep the Halo experience as well as innovating it.
It’s more like “Fine-tuning it”.
Also can I just say I’m really looking forward to the Armour abilities, from gameplay they look really good and non-too balanced. I think they’ve done them right this time.
““Halo 4’s new Armor Abilities are the Hard Light Shield, Promethean Vision, Thrusters and the Hologram. They’re not quite the mind-blowing contribution to FPS science Halo 3’s Bubble Shield was, but they add up to something distinctive. The Hard Light Shield plonks a mobile energy barrier in front of you and kicks you out into third-person: it’s evidently designed for uphill assaults with the rest of the team watching your unprotected back.”*”
But,
The only thing I don’t like is the perk system.
“"Passive abilities provide more firepower or reconnaissance
As well as weapons, two passive abilities can also be set to tweak or amplify skills or abilities, very similar to Call of Duty’s Perks. Tactical Packages can allow you to carry two primary weapons, collect grenades from fallen enemies, speed up the recovery of shields or your Armour Ability reload. Support Upgrades, meanwhile, can be created for your ammo capability, the sensitivity and range of motion, provide unlimited sprint or add a motion sensor while you’re scoped."*”
I feel like this will severely hurt the competitive play and MLG.
I mean seriously, 2 primary weapons is a step too far as is speeding up the recovery of your armor shields, also adding a motion sensor while your scoped…I don’t know how to feel about that.
But picking up grenades from fallen enemies and unlimited sprint is okay, nothing too game changing.
We need more like that, perks that are useful but don’t affect the overall balance of the game and the game-play of others.
Maybe instead of two primary weapons; any weapon we pick up is our own(modifications, skins and scopes)? Just an idea.
Also there is something about the perks I’m happy about;
"
"One, Ordinance Drops are, in fact, “drops”, flown in by Pelican once summoned. They’ll land nearby, but they’ll be tagged on enemy HUDs and can thus be pinched. Ergo, it’s not possible to chain killstreaks as deftly and unstoppably as in Modern Warfare 2, with its infamous suitcase-operated Predator missiles.
Two, players using Ordinance Drops are easy to spot - they’ll sprout a coloured aura corresponding to the buff in play (Power Boosts are red, for instance), making it easy to formulate tactics to use against them."**"
I suppose the clear highlighting of people calling in advantages makes it more balanced and promotes much more gun-on-gun gameplay. Which is needed, quite frankly.
If they fine-tuned the perks to be more like a utility instead of an advantage(aka; infinite sprint, pick up grenades from dead players you killed) then I would be happy with everything they’ve done.
I’m happy and very excited. I’m confident that it will be a new Halo experience as well as maintaining Halo’s fundamentals.
Thanks 343.
Another thing, did you guys like the Bubble Shield?
