Rocket blast fails or registers wrong and I have to waste a second shot on a guy that should be dead. Then his buddy comes around the corner and kills me.
So a double kill for me turns into a 1:1 trade and rockets for the enemy.
It doesn’t make sense to assume that they’re not fixing desync because they want the game to fail. It’s probably much more likely that the issue is quite ingrained in the game and they don’t have the manpower or competence to fix it efficiently.
I agree, Halo Infinite was an experiment, 343 dont know what they were doing, and still dont. I mean they cant even fix the game modes people want. like a ranked team slayer and its lacking most basic stuff.
The game also need more maps to rotate.
MS was obviously not happy with the state of the game when it released, and because of this the game was Free to play.
It wouldnt surprise me though if the game one day will be a pay to play game, when its actually worth 60 dollars.
But looking at the games coming out in 2023 I dont see how Halo will survive. There are many shooters coming out this fall like COD MWF2 remaster and Overwatch 2/also free to play.
Honestly, it makes me wonder if 343’s current staff is made up of ex-Ubisoft devs, because unless it is a glitch that outright BREAKS the game or is voiced by a pro-league player; Ubi doesn’t do anything to fix it if the bug or error causes only “inconvenience” to the playerbase.
Since the game is “technically playable” and desync causes annoyance rather than breaks, if this were R6 Siege or Ghost Recon - Ubi wouldn’t fix it unless the pros were voicing their grievances.
And 343 is doing just that.
Ignoring the issue in favor of moving on to working on another part of the game.
This game is a giant experiment and I agree that desync should be priority #1. I haven’t experienced a ton of it but about once every week or two it comes out in full affect and it is tilting.
The worst part is there is no where to run when experiencing it.
Switch to social, still a mess.
Switch to BTB, load in halfway through the match.
Switch to customs, won’t save games and takes 30 minutes to get the UI to function to play one game.
Ok old Halos, when I would tilt. I would switch to a different aspect within the game.
Now I just quit for a few days.
And it is drastically affecting player base. A lot of my friends who are die hards are off playing fall guys (a game with 3 controls and marshmallow characters) for gods sake 343
They’ve been trying to actively kill halo’s fanbase since H4, where the hell have you been
And anyone who disagrees with this sentiment I’d like to redirect you/remind you of the
“we wanted to hire people who don’t like halo” quote during H4’s development
I mean I get what you’re saying, you are specifically talking about Infinite and Infinites issues.
I understand…
But this isn’t a vacuum, this isn’t new and has been going on since 343i took over, if its not the decision making from 343i, its their complete and sheer utter incompetence or them demonstrating just how out of touch they are especially when it comes to issues like desync.
They’ve already admitted to hating Halo though. It’s why they’re trying to destroy the MCC as well. They even purposely force us to play on dlc maps out of spite because we asked for a veto option. Look at anybody’s most played maps and it’s always Sandbox.
So many lies is what I think killed the userbase, people stopped believing in 343. They never delivered what players wanted in a Halo game. The most basic game modes is still missing and lack of content and updates.
I dont think Halo Infinite will make a big comeback, 343 lost their chance. Even Microsoft dont want to mention Halo any more.
If there’s a consistent base of developers an engine thats tuned specifically to the company’s work flow and goals makes a lot of sense. Every halo game has effectively been built on an ‘untested’ new iteration of the Blam engine.
This is why a lot of big companies have historically stuck with ever improving versions of their own in-house engine.
Thing is 343 is constantly shuffling out workers due to their handling of contract workers. This was probably less noticeable in 4 and 5 because they had shorter dev cycles